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Điều chỉnh % nâng cấp (UI + toggle + kéo thả)
// ==UserScript==
// @name Sword Master Upgrade Control ⚒️
// @namespace http://tampermonkey.net/
// @version 1.0
// @description Điều chỉnh % nâng cấp (UI + toggle + kéo thả)
// @match *://swordmaster.io/*
// @grant none
// ==/UserScript==
(function () {
'use strict';
let enabled = false;
let percent = 50;
// ===== UI =====
const box = document.createElement("div");
box.innerHTML = `
<div id="hackBox">
<div id="header">⚒️ Dwarf Upgrade <span id="drag">[Kéo]</span></div>
<div>ON/OFF: <button id="toggle">OFF</button></div>
<div>%: <span id="value">50</span>%</div>
<input type="range" min="1" max="100" value="50" id="slider">
<div>
<button id="minus">-</button>
<button id="plus">+</button>
</div>
</div>
`;
document.body.appendChild(box);
const style = document.createElement("style");
style.innerHTML = `
#hackBox {
position: fixed;
top: 100px;
left: 100px;
width: 160px;
background: rgba(0,0,0,0.8);
color: white;
padding: 10px;
border-radius: 10px;
font-size: 13px;
z-index: 9999;
}
#header {
font-weight: bold;
margin-bottom: 5px;
}
button {
margin: 2px;
}
input {
width: 100%;
}
`;
document.head.appendChild(style);
// ===== Control =====
const toggleBtn = document.getElementById("toggle");
const slider = document.getElementById("slider");
const valueText = document.getElementById("value");
toggleBtn.onclick = () => {
enabled = !enabled;
toggleBtn.textContent = enabled ? "ON" : "OFF";
};
slider.oninput = () => {
percent = slider.value;
valueText.textContent = percent;
};
document.getElementById("minus").onclick = () => {
percent = Math.max(1, percent - 1);
slider.value = percent;
valueText.textContent = percent;
};
document.getElementById("plus").onclick = () => {
percent = Math.min(100, percent + 1);
slider.value = percent;
valueText.textContent = percent;
};
// ===== Drag =====
let isDragging = false, offsetX, offsetY;
box.onmousedown = (e) => {
isDragging = true;
offsetX = e.clientX - box.offsetLeft;
offsetY = e.clientY - box.offsetTop;
};
document.onmousemove = (e) => {
if (isDragging) {
box.style.left = (e.clientX - offsetX) + "px";
box.style.top = (e.clientY - offsetY) + "px";
}
};
document.onmouseup = () => isDragging = false;
// ===== Hook thử nâng cấp =====
// (Chỉ hoạt động nếu game xử lý phía client)
const originalRandom = Math.random;
Math.random = function () {
if (enabled) {
return percent / 100;
}
return originalRandom();
};
})();