Magical (TF) Theme

Tetris Friends Magical SFX for Jstris

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Magical (TF) Theme
// @namespace    http://tampermonkey.net/
// @version      0.53
// @description  Tetris Friends Magical SFX for Jstris
// @author       Oki, Eddie, Bang
// @match        https://*.jstris.jezevec10.com/*
// @grant        none
// @license MIT
// ==/UserScript==

(function() {
    'use strict';

    window.addEventListener('load', function(){

        //Jstris Block Skin Change
        loadSkin("https://i.imgur.com/ofXpOFG.png",36);
        loadGhostSkin("https://i.imgur.com/R76ixGK.png",36);

        //Jstris Custom Background Image
        document.head.getElementsByTagName("style")[0].innerHTML="";
        document.body.style.backgroundImage="url('https://i.pinimg.com/originals/9e/d4/ff/9ed4ff2865fd3bd64b17003e65168dff.jpg')";
        document.body.style.backgroundSize="100% 100%";
        document.getElementById("app").style.backgroundColor="rgba(0, 0, 0, 0.5)";
        document.getElementById("app").style.height="1000px";


        //Jstris SFX
        CustomSFXset.prototype = new BaseSFXset;
        loadSFX(new CustomSFXset);

    });
})();

function CustomSFXset(){
    this.volume=1;
    this.lock={url:"https://www.dropbox.com/s/vs3j3dbqfvbo6wf/fx_hrddp.mp3?dl=1",abs:1};
    this.ready={url:"https://www.dropbox.com/s/vqfgn4fy20e5mu0/fx_01tic.mp3?dl=1",abs:1,set:1};
    this.go={url:"https://www.dropbox.com/s/1oul81pr9ff2zl3/fx_go.mp3?dl=1",abs:1,set:0};
    this.died={url:"https://www.dropbox.com/s/ru0212t1wyfxqyx/fx_lose.mp3?dl=1",abs:1,set:1};
    this.hold={url:"https://www.dropbox.com/s/npd5d9ahf5dnpr3/fx_hold.mp3?dl=1",abs:1,set:0};
    this.move={url:"https://www.dropbox.com/s/liuqi5uxbnwlxl4/fx_move.mp3?dl=1",abs:1,set:0};
    this.linefall={url:"blank.wav",abs:1,set:0};
    this.comboTones={url:"https://ecdldaiiere.github.io/Eddiez-Soundz/Magiccombo.mp3",abs:1,set:2,duration:4500,spacing:500,cnt:8};
};

/**************************
  Special Events Script
**************************/
(function() {
    window.addEventListener('load', function(){

Game['eventSounds']  = [
"https://www.dropbox.com/s/vk40rz8slztlf11/vo_tspinsingle.mp3?dl=1",
"https://www.dropbox.com/s/vr5jdb4d9r2yidu/vo_tspinmini.mp3?dl=1",
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_clear1.mp3",       //no sound exists for TF
"https://www.dropbox.com/s/yugu0mpwfymi1ym/vo_tspindouble.mp3?dl=1",
"https://www.dropbox.com/s/3zov7z53anr4op3/vo_lne02.mp3?dl=1",
"https://www.dropbox.com/s/xibqdg62hsr9xw1/vo_lne03.mp3?dl=1",
"https://www.dropbox.com/s/wjqqhcgkfysrw2i/vo_tspintriple.mp3?dl=1",
"https://www.dropbox.com/s/lsp7jx7anilgzqe/vo_tetrs.mp3?dl=1",
"https://ecdldaiiere.github.io/Eddiez-Soundz/8bit_perfectclear.mp3", //no sound exists for TF
"https://www.dropbox.com/s/5pn4kt3fp49tmog/vo_b2btetrs.mp3?dl=1",
"https://www.dropbox.com/s/7zk9c3gesenx76y/vo_b2btetrs.mp3?dl=1"

];

Game['eventVolumes']  = [1,1,1,1,1,1,1,1,1,1,1]


window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","PERFECT_CLEAR"]
window.enableB2B = true;


Game["latestEv"]="";Game["sArray"]=[];localStorage.evVol=localStorage.evVol||"100";window.b2bBefore=false;
Game["eventSounds"].map((x,i)=>{if(Game['eventSounds'][i]){Game["sArray"].push(document.createElement("audio"));Game["sArray"][i].src=x}else{Game["sArray"].push(null)}})


var evVol = document.createElement("tr");
evVol.innerHTML = `Special Events vol:&nbsp;<input id="volControl3" oninput="localStorage.evVol=volControl3.value;volSetting3.innerHTML=volControl3.value+'%'" type="range" min="0" max="100" value="`+localStorage.evVol+`" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting3">`+localStorage.evVol+`%</span>`
tab_sound.appendChild(evVol);

if(typeof playSound != 'function') {
    window.playSound = function(S){s=Game.sArray[S];console.log(s);!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['eventVolumes'][S]*localStorage.evVol/100,s.play())}
}


window.events = ["TSPIN_SINGLE","TSPIN_MINI_SINGLE","CLEAR1","TSPIN_DOUBLE","CLEAR2","TSPIN_TRIPLE","CLEAR3","CLEAR4","PERFECT_CLEAR"]

if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}


var clcFunc = Game['prototype']['checkLineClears'].toString()
var clcParams = getParams(clcFunc)
searchFor = "[_" + clcFunc.split("switch")[1].split("]][_")[2]

events.map((x,i)=>{
	replacement = searchFor.replace("[","[Game['btb']=this['isBack2Back'],Game['latestEv']='"+x+"',")
	clcFunc=clcFunc.replace(searchFor,replacement)
})

Game['prototype']["checkLineClears"] = new Function(...clcParams, trim(clcFunc));

var psFunc = Game['prototype']['playSound'].toString()
var psParams = getParams(psFunc);
psFunc = 'if(Game["latestEv"]){sIndex=events.indexOf(Game["latestEv"]);sound=sIndex;enableB2B&&Game.btb&&~[0,1,3,5,7].indexOf(sIndex)&&(sound=9+ +(7==sIndex));console.log(sound);Game.sArray[sound]&&playSound(sound);Game["latestEv"]="";}' + trim(psFunc)
Game['prototype']['playSound'] = new Function(...psParams, psFunc);

localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){
    localStorage.mainVol=document.getElementById('vol-control').value
}, false);

Settings['prototype']['volumeChange'](+localStorage.mainVol)

/**************************
  Rotation Sounds Script
**************************/

Game['rotationSounds']  = [
"https://www.dropbox.com/s/s7sc4knyddjv6vh/fx_rta01.mp3?dl=1", //rotate left
"https://www.dropbox.com/s/s7sc4knyddjv6vh/fx_rta01.mp3?dl=1", //rotate right
"https://www.dropbox.com/s/s7sc4knyddjv6vh/fx_rta01.mp3?dl=1" //rotate 180°
];

Game['rotationVolumes'] = [1,1,1]

localStorage.evVol=localStorage.evVol||"100"

Game["rArray"]=[];
Game["rotationSounds"].map((x,i)=>{if(Game['rotationSounds'][i]){Game["rArray"].push(document.createElement("audio"));Game["rArray"][i].src=x}else{Game["rArray"].push(null)}})


window.playRotSound = function(S){s=Game.rArray[S];!s.paused&&0<s.currentTime?s.currentTime=0:(s.volume=Game['rotationVolumes'][S]*localStorage.evVol/100,s.play())}


var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}
var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}

var rotFunc = Game['prototype']['rotateCurrentBlock'].toString()
var rotParams = getParams(rotFunc)

var rotInsert = 'var rotPos=[0,0,1,2]['+rotParams[0]+'+1];console.log(rotPos);Game.rArray[rotPos]&&playRotSound(rotPos);'

rotFunc = rotInsert + trim(rotFunc)

Game['prototype']['rotateCurrentBlock'] = new Function(...rotParams, rotFunc);


/**************************
       Songs Script
**************************/


if(typeof trim != "function"){var trim=a=>{a=a.slice(0,-1);a=a.substr(a.indexOf("{")+1);return a}}
if(typeof getParams != "function"){var getParams=a=>{var params=a.slice(a.indexOf("(")+1);params=params.substr(0,params.indexOf(")")).split(",");return params}}


localStorage.musicVol = localStorage.musicVol || "100";
localStorage.SPvol = localStorage.SPvol || "100";

var musicVol = document.createElement("tr");
musicVol.innerHTML = 'Music vol (MP):&nbsp;<input id="volControl" oninput="Game.setVol(volControl.value,1)" type="range" min="0" max="100" value="'+localStorage.musicVol+'" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting">'+localStorage.musicVol+'%</span>'
tab_sound.appendChild(musicVol);

var spVol = document.createElement("tr");
spVol.innerHTML = 'Music vol (SP):&nbsp;<input id="volControl2" oninput="Game.setVol(volControl2.value,0)" type="range" min="0" max="100" value="'+localStorage.SPvol+'" step="1" style="width:150px;display:inline-block;padding-top:9px">&nbsp;&nbsp;<span id="volSetting2">'+localStorage.SPvol+'%</span>'
tab_sound.appendChild(spVol);



Game["setVol"] = function(vol,mode) {
    if(mode){
        localStorage.musicVol = vol
        volSetting.innerHTML=vol+'%';
        var musicVol=document.getElementById("volControl")
        Game["songs"].map(x=>{
            x.volume = (musicVol.value/100);
        })
    } else {
        localStorage.SPvol = vol
        volSetting2.innerHTML=vol+'%';
        var spVol=document.getElementById("volControl2")
        Game["song"].volume = spVol.value/100
    }
}


if(typeof Game != "undefined"){


var songsMP = [
"https://www.dropbox.com/s/luyvroqji6wqn5m/Final%20Fantasy%20Mystic%20Quest%20Battle%20Theme.mp3?dl=1",
]

var songSP = "https://www.dropbox.com/s/luyvroqji6wqn5m/Final%20Fantasy%20Mystic%20Quest%20Battle%20Theme.mp3?dl=1"

var songThresholds = [1]

Game['onlySprint'] = true;


window.playSong = function(s) {
    Game["songs"].map(x=>{
        x.pause();
        x.currentTime = 0;
    })
    Game["song"].pause();
    Game["song"].currentTime = 0;

    if(s != undefined){
        !s.paused&&0<s.currentTime?s.currentTime=0:s.play()
    }
}

Game["songs"] = [];
Game["maxPlayers"] = 0
Game["songIndex"] = -1


Game["song"] = document.createElement("audio");
Game["song"].src = songSP;
Game["song"].loop = true;
Game["song"].volume = 1;

songsMP.map((x,i)=>{
    Game["songs"].push(document.createElement("audio"));
    Game["songs"][i].src = x;
    Game["songs"][i].loop = true;
    Game["songs"][i].volume = 1;
})

Game["setVol"](localStorage.musicVol,1)
Game["setVol"](localStorage.SPvol,0)


Game["updateSong"] = function(i) {

    if(i<0){
        Game["maxPlayers"] = 0
        playSong()
        Game["songIndex"] = -1
    }

    if(i==0){
        Game["maxPlayers"]= -1
        playSong(Game["songs"][0])
        Game["songIndex"] = 0
    }

    if(typeof i == "string"){
        if(Game["maxPlayers"]<0){
            Game["maxPlayers"]=parseInt(i)
        }
        var alivePercent = (parseInt(i)-1)/Game["maxPlayers"]
        if(alivePercent <= songThresholds[Game["songIndex"]+1]){
            console.log(Game["songIndex"])
            Game["songIndex"]++
            playSong(Game["songs"][Game["songIndex"]])
        }
    }

}

var gameOver99 = Game['prototype']['GameOver'].toString();
gameOver99 = "Game['updateSong'](-1);Game['song'].pause();Game['song'].currentTime=0;" + trim(gameOver99)
Game['prototype']['GameOver'] = new Function(gameOver99)

var printSlot99 = SlotView['prototype']['printSlotPlace'].toString()
var printSlotParams = getParams(printSlot99);
printSlot99 = `Game["updateSong"](this['slot']['gs']['p']['getPlaceColor'](${printSlotParams[0]})['str']);` + trim(printSlot99)
SlotView['prototype']['printSlotPlace'] = new Function(...printSlotParams, printSlot99);



var readyGo99 = Game['prototype']['restart'].toString()
readyGo99 = "if(this['pmode']+this['isPmode'](true)+this['isPmode'](false)==0){Game['updateSong'](0)}else{Game['updateSong'](-1);if(!Game['onlySprint']){playSong(Game['song'])}else{if(this['pmode']==1){playSong(Game['song'])}}};" + trim(readyGo99)
Game['prototype']['restart'] = new Function(readyGo99);

var specMode99 = Live['prototype']['spectatorMode'].toString()
var specParams = getParams(specMode99);
specMode99 = `Game['updateSong'](-1);` + trim(specMode99)
Live['prototype']['spectatorMode'] = new Function(...specParams, specMode99);

var paint99 = Game['prototype']['paintMatrixWithColor'].toString()
var paintParams = getParams(paint99);
paint99 = `Game['updateSong'](-1);` + trim(paint99)
Game['prototype']['paintMatrixWithColor'] = new Function(...paintParams, paint99);

localStorage.mainVol = localStorage.mainVol || "100"
document.getElementById("settingsSave").addEventListener("click", function(){localStorage.mainVol=document.getElementById('vol-control').value}, false);
Settings['prototype']['volumeChange'](+localStorage.mainVol)


//remove these 3 lines if you dont want the music to stop for the countdown
var readyGo992 = Game['prototype']['readyGo'].toString()
readyGo992 = "Game['updateSong'](-1);" + trim(readyGo992)
Game['prototype']['readyGo'] = new Function(readyGo992);
}

         });
})();