Venge.io HACKS NEW 2020 UNLIMTIED AMMO INF JUMP

Venge.io HACKS

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Venge.io HACKS NEW 2020 UNLIMTIED AMMO INF JUMP
// @version      0.2
// @description  Venge.io HACKS
// @author       Llama
// @match        https://venge.io/
// @grant        none
// @run-at       document-end
// @namespace https://greasyfork.org/users/662323
// ==/UserScript==

(async() => {
    while(!window.hasOwnProperty("Movement"))
        await new Promise(resolve => setTimeout(resolve, 1000));

    const update = Movement.prototype.update;
    Movement.prototype.update = function (t) {
        update.apply(this, [t]);
        this.setAmmoFull()
        this.player.throwCooldown = 0;
        this.lastThrowDate = 0;
        this.currentWeapon.spread = 0;
        this.currentWeapon.recoil = 0;
        this.currentWeapon.shootTime = .1;
        this.currentWeapon.isAutomatic = true;
        this.isLanded = true;
        this.bounceJumpTime = 0;
        this.isJumping = false;
        this.isHitting = false;
    };
})();