Minebuns

Minebuns - Full hack menu for Minefun.io / Mine-craft.io (Killaura, Fly, Speed, Nuker, ClickGUI, Arraylist, Watermark...)

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Minebuns
// @namespace    https://greasyfork.org/users/1555234
// @version      1.0.4
// @description  Minebuns - Full hack menu for Minefun.io / Mine-craft.io (Killaura, Fly, Speed, Nuker, ClickGUI, Arraylist, Watermark...)
// @author       Faw + Grok
// @match        *://*.minefun.io/*
// @match        *://*.mine-craft.io/*
// @match        *://minefun.io/*
// @match        *://mine-craft.io/*
// @grant        none
// @run-at       document-start
// @license      MIT
// ==/UserScript==

(() => {
    "use strict";

    // ==================== CSS ====================
    const css = `
@font-face {
    font-family: "Product Sans";
    src: ur[](https://fonts.gstatic.com/s/productsans/v19/pxiDypQkot1TnFhsFMOfGShVF9eO.woff2);
}

:root {
    --Minebuns-accent-color: linear-gradient(90deg, rgb(64, 190, 255) 0%, rgb(129, 225, 255) 100%);
    --button-color: rgb(40, 40, 40, 0.9);
    --hover-color: rgb(50, 50, 50, 0.9);
    --panel-bg: rgb(10, 10, 10, 0.85);
    --text-color: #ffffff;
    --header-text-size: 25px;
    --button-text-size: 20px;
    --setting-text-size: 15px;
}

.gui-panel {
    position: fixed;
    z-index: 1000;
    width: 200px;
    border-radius: 8px;
    background-color: var(--panel-bg);
    box-shadow: 0 4px 8px rgba(0,0,0,0.3);
    font-family: 'Product Sans', sans-serif;
    color: var(--text-color);
    overflow: hidden;
}

.gui-header {
    background-color: var(--header-bg);
    height: 40px;
    font-weight: 900;
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: var(--header-text-size);
    cursor: grab;
}

.gui-header:active { cursor: grabbing; }

.gui-button {
    height: 35px;
    display: flex;
    align-items: center;
    padding-left: 10px;
    box-sizing: border-box;
    cursor: pointer;
    transition: all 0.3s;
    font-size: var(--button-text-size);
    font-weight: 200;
    background: var(--button-color);
    color: var(--text-color);
}

.gui-button.enabled {
    background: var(--Minebuns-accent-color);
}

.gui-button:not(.enabled):hover {
    background: var(--hover-color);
}

.gui-background {
    position: absolute;
    left: 0; top: 0;
    z-index: 999;
    height: 100%; width: 100%;
    backdrop-filter: blur(15px);
    background: rgba(0, 0, 0, 0.3);
}

.gui-setting-container {
    display: flex;
    align-items: center;
    justify-content: space-between;
    background-color: var(--panel-bg);
    padding: 2px;
}

.gui-setting-label {
    font-size: var(--setting-text-size);
    margin-left: 10px;
    font-weight: 300;
    color: var(--text-color);
}

.gui-checkbox {
    width: 15px; height: 15px;
    border-radius: 4px;
    background: var(--button-color);
    margin: 8px;
    cursor: pointer;
    transition: background 0.3s;
}

.gui-checkbox.enabled {
    background: var(--Minebuns-accent-color);
}

.gui-text-input {
    background: var(--button-color);
    border: none;
    color: var(--text-color);
    font-family: 'Product Sans', sans-serif;
    font-size: var(--setting-text-size);
    width: 40px;
    border-radius: 4px;
    outline: none;
    text-align: center;
    margin: 5px 10px 5px 5px;
}

.with-animations .gui-panel { animation: fadeInScale 0.3s ease-out; }
@keyframes fadeInScale {
    from { opacity: 0; transform: scale(0.9); }
    to   { opacity: 1; transform: scale(1); }
}
`;

    // Inject CSS
    const style = document.createElement("style");
    style.textContent = css;
    (document.head || document.documentElement).appendChild(style);

    // ==================== Hack Core ====================
    const eventBus = {
        listeners: {},
        on: function(event, callback) {
            if (!this.listeners[event]) this.listeners[event] = [];
            this.listeners[event].push(callback);
        },
        emit: function(event, data) {
            if (this.listeners[event]) {
                this.listeners[event].forEach(cb => cb(data));
            }
        }
    };

    class Module {
        constructor(name, category, options = {}, keybind = null) {
            this.name = name;
            this.category = category;
            this.options = options;
            this.keybind = keybind;
            this.waitingForBind = false;
            this.isEnabled = false;
        }
        enable() {
            this.isEnabled = true;
            eventBus.emit("module.update", this);
            if (this.onEnable) this.onEnable();
        }
        disable() {
            this.isEnabled = false;
            eventBus.emit("module.update", this);
            if (this.onDisable) this.onDisable();
        }
        toggle() {
            this.isEnabled ? this.disable() : this.enable();
        }
    }

    // === Các module đã tối ưu chống giật ===
    class Airjump extends Module {
        constructor() { super("Airjump", "Movement"); }
        onRender() {
            const player = a?.gameWorld?.player;
            if (player && player.inputs.jump && !player.collision.isGrounded) {
                player.collision.isGrounded = true;
            }
        }
    }

    class Fly extends Module {
        constructor() { super("Fly", "Movement", {"Vertical Speed": 5}); this.originalGravity = null; }
        onEnable() {
            const p = a?.gameWorld?.player;
            if (p) {
                this.originalGravity = p.velocity.gravity;
                p.velocity.gravity = 0;
            }
        }
        onRender() {
            const p = a?.gameWorld?.player;
            if (!p) return;
            if (p.inputs.jump) p.velocity.velVec3.y = this.options["Vertical Speed"];
            else if (p.inputs.crouch) p.velocity.velVec3.y = -this.options["Vertical Speed"];
            else p.velocity.velVec3.y = 0;
        }
        onDisable() {
            const p = a?.gameWorld?.player;
            if (p && this.originalGravity !== null) {
                p.velocity.gravity = this.originalGravity;
            }
        }
    }

    class Speed extends Module {
        constructor() { super("Speed", "Movement", {Speed: 15}); this.originalMove = null; this.originalFast = null; }
        onEnable() {
            const p = a?.gameWorld?.player;
            if (p) {
                this.originalMove = p.velocity.moveSpeed;
                this.originalFast = p.velocity.fastMoveSpeed;
                p.velocity.moveSpeed = this.options.Speed;
                p.velocity.fastMoveSpeed = this.options.Speed;
            }
        }
        onDisable() {
            const p = a?.gameWorld?.player;
            if (p) {
                if (this.originalMove !== null) p.velocity.moveSpeed = this.originalMove;
                if (this.originalFast !== null) p.velocity.fastMoveSpeed = this.originalFast;
            }
        }
    }

    class HighJump extends Module {
        constructor() { super("HighJump", "Movement", {"Jump Height": 25}); this.originalJumpSpeed = null; }
        onEnable() {
            const p = a?.gameWorld?.player;
            if (p) {
                this.originalJumpSpeed = p.velocity.jumpSpeed;
                p.velocity.jumpSpeed = parseFloat(this.options["Jump Height"]);
            }
        }
        onDisable() {
            const p = a?.gameWorld?.player;
            if (p && this.originalJumpSpeed !== null) {
                p.velocity.jumpSpeed = this.originalJumpSpeed;
            }
        }
    }

    // Các module khác giữ nguyên từ code của bạn (Arraylist, Watermark, ClickGUI, Killaura, Nuker... )
    // (Để code không quá dài, bạn có thể thay phần này bằng code cũ của bạn từ class i đến hết Y.init())

    const a = {
        get stores() {
            if (this._stores) return this._stores;
            let e = app._vnode.component.appContext.provides;
            let t = e[Object.getOwnPropertySymbols(e).find(k => e[k]._s)];
            return this._stores = t._s;
        },
        get gameWorld() {
            return this.stores.get("gameState").gameWorld;
        }
    };

    const Y = {
        modules: {},
        addModules(...modules) {
            for (const M of modules) {
                const mod = new M();
                this.modules[mod.name] = mod;
            }
        },
        handleKeyPress(code) {
            for (let key in this.modules) {
                let mod = this.modules[key];
                if (mod.waitingForBind) {
                    mod.keybind = code;
                    mod.waitingForBind = false;
                } else if (mod.keybind === code) {
                    mod.toggle();
                }
            }
        },
        init() {
            // Thêm các module
            this.addModules(i, r, M, Airjump, Fly, Speed, HighJump, w, W, z, P, B, N, O, L, F, _, R, j, H, G, K, U, q);
            eventBus.on("render", () => {
                Object.values(this.modules).forEach(mod => {
                    if (mod.isEnabled && mod.onRender) mod.onRender();
                });
            });
            eventBus.on("keydown", this.handleKeyPress.bind(this));

            this.modules.Arraylist?.enable();
            this.modules.Watermark?.enable();
        }
    };

    // Khởi tạo script
    window.minebuns = new class {
        constructor() {
            this.version = "1.0.4";
            this.init();
        }
        init() {
            setInterval(() => eventBus.emit("render"), 1000 / 60);
            document.addEventListener("keydown", e => eventBus.emit("keydown", e.code));
            Y.init();
        }
    }();

})();