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Omoggle Canvas Overlay (Hyper Mesh v23)

Improved facial mesh renderer with lighting depth + optimized texture system

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         Omoggle Canvas Overlay (Hyper Mesh v23)
// @namespace    http://tampermonkey.net/
// @version      23.0
// @description  Improved facial mesh renderer with lighting depth + optimized texture system
// @author       Alex
// @match        *://*.omoggle.com/*
// @grant        none
// @run-at       document-start
// ==/UserScript==

(() => {
    'use strict';

    let enabled = false;

    // ===== MAIN CANVAS =====
    const canvas = document.createElement("canvas");
    canvas.width = 640;
    canvas.height = 480;
    const ctx = canvas.getContext("2d", { alpha: false });

    // ===== PREBUILT SKIN NOISE (IMPORTANT OPTIMIZATION) =====
    const noiseCanvas = document.createElement("canvas");
    noiseCanvas.width = 640;
    noiseCanvas.height = 480;
    const nctx = noiseCanvas.getContext("2d");

    (function generateNoise() {
        const img = nctx.createImageData(noiseCanvas.width, noiseCanvas.height);
        const d = img.data;

        for (let i = 0; i < d.length; i += 4) {
            const v = (Math.random() * 22) | 0;
            d[i] = v;
            d[i + 1] = v;
            d[i + 2] = v;
            d[i + 3] = 14; // subtle grain
        }

        nctx.putImageData(img, 0, 0);
    })();

    let raf = null;

    // ===== RENDER LOOP =====
    function render(t) {
        if (!enabled) return;

        const time = t * 0.001;

        const cx = 320 + Math.sin(time * 0.6) * 1.2;
        const cy = 212 + Math.cos(time * 0.8) * 1.0;

        // ===== BACKGROUND =====
        const bg = ctx.createLinearGradient(0, 0, 0, canvas.height);
        bg.addColorStop(0, "#060606");
        bg.addColorStop(1, "#000");

        ctx.fillStyle = bg;
        ctx.fillRect(0, 0, canvas.width, canvas.height);

        // ===== SKIN BASE LIGHTING =====
        const skin = ctx.createRadialGradient(cx - 25, cy - 50, 20, cx, cy, 180);
        skin.addColorStop(0, "#f3caa2");
        skin.addColorStop(0.45, "#b07a55");
        skin.addColorStop(1, "#2a1a12");

        ctx.fillStyle = skin;
        ctx.beginPath();
        ctx.ellipse(cx, cy + 12, 88, 140, 0, 0, Math.PI * 2);
        ctx.fill();

        // ===== APPLY PREBUILT NOISE (FAST TEXTURE) =====
        ctx.drawImage(noiseCanvas, 0, 0);

        // ===== CHEEK SHADING =====
        const cheekShadow = ctx.createRadialGradient(cx - 45, cy + 20, 10, cx - 45, cy + 20, 85);
        cheekShadow.addColorStop(0, "rgba(0,0,0,0.22)");
        cheekShadow.addColorStop(1, "rgba(0,0,0,0)");

        ctx.fillStyle = cheekShadow;
        ctx.beginPath();
        ctx.ellipse(cx - 45, cy + 30, 40, 60, 0, 0, Math.PI * 2);
        ctx.fill();

        ctx.beginPath();
        ctx.ellipse(cx + 45, cy + 30, 40, 60, 0, 0, Math.PI * 2);
        ctx.fill();

        // ===== EYES (REALISTIC DEPTH) =====
        const drawEye = (side) => {
            const ex = cx + side * 52;
            const ey = cy - 18;

            // socket
            ctx.fillStyle = "rgba(0,0,0,0.35)";
            ctx.beginPath();
            ctx.ellipse(ex, ey, 22, 10, side * 0.2, 0, Math.PI * 2);
            ctx.fill();

            // eyeball
            ctx.fillStyle = "#f2f2f2";
            ctx.beginPath();
            ctx.ellipse(ex, ey, 18, 7, side * 0.15, 0, Math.PI * 2);
            ctx.fill();

            // pupil
            ctx.fillStyle = "#111";
            ctx.beginPath();
            ctx.arc(ex + side * 2, ey, 3, 0, Math.PI * 2);
            ctx.fill();

            // highlight
            ctx.fillStyle = "rgba(255,255,255,0.7)";
            ctx.beginPath();
            ctx.arc(ex - 3, ey - 2, 1.5, 0, Math.PI * 2);
            ctx.fill();
        };

        drawEye(-1);
        drawEye(1);

        // ===== NOSE (soft gradient depth) =====
        const nose = ctx.createLinearGradient(cx, cy + 10, cx, cy + 60);
        nose.addColorStop(0, "rgba(0,0,0,0.15)");
        nose.addColorStop(1, "rgba(0,0,0,0.45)");

        ctx.strokeStyle = nose;
        ctx.lineWidth = 3;
        ctx.beginPath();
        ctx.moveTo(cx, cy + 18);
        ctx.lineTo(cx - 4, cy + 40);
        ctx.lineTo(cx + 2, cy + 54);
        ctx.stroke();

        // ===== MOUTH =====
        ctx.strokeStyle = "rgba(0,0,0,0.75)";
        ctx.lineWidth = 4;

        ctx.beginPath();
        ctx.moveTo(cx - 30, cy + 48);
        ctx.quadraticCurveTo(cx, cy + 44, cx + 30, cy + 48);
        ctx.stroke();

        ctx.strokeStyle = "rgba(255,255,255,0.08)";
        ctx.beginPath();
        ctx.moveTo(cx - 26, cy + 52);
        ctx.quadraticCurveTo(cx, cy + 56, cx + 26, cy + 52);
        ctx.stroke();

        raf = requestAnimationFrame(render);
    }

    function start() {
        if (!raf) raf = requestAnimationFrame(render);
    }

    function stop() {
        if (raf) cancelAnimationFrame(raf);
        raf = null;
    }

    // ===== WEBGL HOOK =====
    function hookGL(proto) {
        const original = proto.texImage2D;

        proto.texImage2D = function (...args) {
            const last = args[args.length - 1];

            if (enabled && last instanceof HTMLVideoElement) {
                const gl = this;

                const t = performance.now();
                render(t);

                return original.call(
                    gl,
                    args[0], args[1], args[2],
                    args[3], args[4],
                    canvas
                );
            }

            return original.apply(this, args);
        };
    }

    if (window.WebGLRenderingContext) hookGL(WebGLRenderingContext.prototype);
    if (window.WebGL2RenderingContext) hookGL(WebGL2RenderingContext.prototype);

    // ===== UI =====
    function injectUI() {
        if (document.getElementById("overlay-ui")) return;

        const ui = document.createElement("div");
        ui.id = "overlay-ui";

        Object.assign(ui.style, {
            position: "fixed",
            top: "20px",
            left: "20px",
            zIndex: 9999999,
            background: "#000",
            border: "2px solid #00ff88",
            borderRadius: "12px",
            padding: "12px",
            width: "240px",
            fontFamily: "monospace",
            color: "#00ff88"
        });

        const title = document.createElement("div");
        title.textContent = "Hyper Mesh Renderer";
        title.style.marginBottom = "10px";

        const btn = document.createElement("button");
        btn.textContent = "Enable";
        btn.style.cssText = `
            width: 100%;
            padding: 10px;
            border: none;
            border-radius: 6px;
            cursor: pointer;
            font-weight: bold;
            background: #00ff88;
            color: #000;
        `;

        btn.onclick = () => {
            enabled = !enabled;

            if (enabled) {
                btn.textContent = "Disable";
                btn.style.background = "#fff";
                start();
            } else {
                btn.textContent = "Enable";
                btn.style.background = "#00ff88";
                stop();
            }
        };

        ui.appendChild(title);
        ui.appendChild(btn);
        document.body.appendChild(ui);
    }

    const observer = new MutationObserver(injectUI);
    observer.observe(document.documentElement, { childList: true, subtree: true });
})();