My First Multi-Player Radar

Scans and logs multiple players simultaneously using engine components

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         My First Multi-Player Radar
// @namespace    http://tampermonkey.net
// @version      1.1
// @description  Scans and logs multiple players simultaneously using engine components
// @author       You
// @match        *://*.bloxd.io/*
// @match        *://*.bloxdhop.io/*
// @match        *://*://*
// @run-at       document-body
// @grant        none
// ==/UserScript==


(function() {
    'use strict';

    let savedEngine = null;

    // 1. THE ANTENNA: Hook into the game's loading files to grab the engine
    Object.defineProperty(Function.prototype, 'call', {
        enumerable: false,
        configurable: true,
        writable: true,
        value: function (thisArg, ...args) {
            const core = args[0];
            // If we catch a piece of code containing 'entities' and 'bloxd', save it!
            if (core && core.entities && core.bloxd) {
                savedEngine = core;
                console.log("Successfully hooked into the Bloxd engine!");
            }
            return Function.prototype.call.apply(this, [thisArg, ...args]);
        }
    });

    // 2. THE MULTI-TARGET MONITOR LOOP
    setInterval(() => {
        if (!savedEngine) return;

        // Fetch your own position (You are always ID 1)
        let pos = savedEngine.entities.getState(1, "position")?.position;
        if (!pos) return;

        // DYNAMIC SCANNER: Extract a fresh list of EVERY entity currently loaded around you
        let allPlayerIds = Object.keys(savedEngine.entities.components.position);

        // This loop automatically repeats your distance math for every single active ID found
        allPlayerIds.forEach(id => {
            if (id == "1") return; // Skip yourself to prevent self-targeting

            // Fetch the current loop player's coordinate array dynamically
            let enemypos = savedEngine.entities.getState(id, "position")?.position;
            if (!enemypos) return;

            // FIXED VECTOR MATH: Subtracting individual elements keeps the calculations stable
            let dx = pos[0] - enemypos[0];
            let dy = pos[1] - enemypos[1];
            let dz = pos[2] - enemypos[2];
            let distance = Math.sqrt(dx*dx + dy*dy + dz*dz);

            // Execute the action block if this specific player is within range
            if (distance <= 6.0) {
                console.log(`attack ID: ${id} | Distance: ${distance.toFixed(2)}`);
            }
        });
    }, 100);

})();