prodigy hack {Might Work 50/50 Chance}

prodigy hack idk if it works

This script should not be not be installed directly. It is a library for other scripts to include with the meta directive // @require https://sleazyfork.org/scripts/402519-prodigy-hack-might-work-50-50-chance/code/prodigy%20hack%20%7BMight%20Work%205050%20Chance%7D.js?version=800882

function closeit(){ 
prodigydiv.remove()
} 
setTimeout("closeit", 3000);
function FreeMembership(){
PIXI.game.prodigy.player.tt=true
}
function FreeAtSchool(){
PIXI.game.prodigy.classModeController.lockedZones=0
}
function TrialmastersGear() {
PIXI.game.prodigy.player.backpack.data.outfit.push({"N":999999,"ID":24});
PIXI.game.prodigy.player.backpack.data.boots.push({"N":999999,"ID":18});
PIXI.game.prodigy.player.backpack.data.hat.push({"N":999999,"ID":23});
PIXI.game.prodigy.player.backpack.data.weapon.push({"N":1,"ID":47});
}
function TeleportPlayer(e) {

    e = e || window.event;

    if (e.keyCode == '33') {
PIXI.game.prodigy.user.x=PIXI.game.input.mousePointer.position.x
PIXI.game.prodigy.user.y=PIXI.game.input.mousePointer.position.y
    }
}
document.onkeydown = TeleportPlayer;
function setLevel() {
  PIXI.game.prodigy.player.data.level = prompt("What level do you want to be?", "100");
}
function levelUpPets() {
    for (let PetLoopTest = 0; PetLoopTest < PIXI.game.prodigy.player.kennel.data.length; PetLoopTest++) { 
     PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100
    };
}
function setLocation() {
  PIXI.game.prodigy.player.locationSelectionType = prompt("What will your location string be?", "your kitchen making a sandwich");
}
function setNickname() {
  PIXI.game.state.states.Boot._gameData.nickname[PIXI.game.prodigy.player.name.nickname] = prompt("Set your clientside nickname (nobody else can see it but you) here.", "{first} {last}, but you can call me Einstein");
}
function getallItem() {
PIXI.game.prodigy.player.backpack.data.item=[]
x = PIXI.game.state.states.Boot._gameData.item
for (i in x) {
    PIXI.game.prodigy.player.backpack.data.item[i] = {"ID": x[i].ID, "N": Infinity}
}
}
function getallCurrency() {
PIXI.game.prodigy.player.backpack.data.currency=[]
x = PIXI.game.state.states.Boot._gameData.currency
for (i in x) {
    PIXI.game.prodigy.player.backpack.data.currency[i] = {"ID": x[i].ID, "N": Infinity}
}
}
function getallFollow() {
PIXI.game.prodigy.player.backpack.data.follow=[]
x = PIXI.game.state.states.Boot._gameData.follow
for (i in x) {
    PIXI.game.prodigy.player.backpack.data.follow[i] = {"ID": x[i].ID, "N": Infinity}
}
}
var prodigydiv = document.createElement("prodigydiv");
prodigydiv.style.width = "100px";
prodigydiv.style.height = "100px";
prodigydiv.style.background = "red";
prodigydiv.style.color = "white";
prodigydiv.innerHTML = '<button type="button" onclick="{prodigydiv.remove();}">Close</button> <button type="button" onclick="{FreeMembership();}">Free Membership</button> <button type="button" onclick="{PIXI.game.prodigy.debugMisc.smallLoan(1000000);}">1,000,000 Coins</button> <button type="button" onclick="{PIXI.game.prodigy.debugMisc.getAllPets();}">Get All Pets</button> <button type="button" onclick="{PIXI.game.prodigy.player.backpack.data.item.push({"N":Infinity,"ID":130});}">Infinite Wheel Spins</button><button type="button" onclick="{PIXI.game.prodigy.debugMisc.easyMode(1)}">Easy Mode</button><button type="button" onclick="{SetTeleport(1)}">Enable Mouse Teleport (hold down a key)</button> <button type="button" onclick="{SetTeleport(0)}">Disable Mouse Teleport</button> <button type="button" onclick="{FreeAtSchool()}">Unlock Zones at School</button> <button type="button" onclick="{TrialmastersGear()}">Trialmaster Gear</button><button type="button" onclick="{levelUpPets()}">Level Up Pets</button><button type="button" onclick="{setLocation()}">Set Location</button><button type="button" onclick="{setNickname()}">Set Nickname</button><button type="button" onclick="{PIXI.game.prodigy.player.appearance._name.nickname=7}">W12-4RD Nickname</button><button type="button" onclick="{getallFollow()}">Get All Buddies</button><button type="button" onclick="{getallItem()}">Get All Items</button><p>made by craftersshaft and EEvan at https://gist.github.com/craftersshaft/28c0cd66e6bdfde13ca9a5f3440559c9/</p>';

document.body.insertBefore(prodigydiv, document.body.firstChild);