Inside clubs.html we can see impression percentage. But the "time remaining" data is a little bit more difficult to use for comparison. It would be easier if there is a "Percentage of time spent" number. So for example if 6 hours has passed and there is 18 hours remaining: The new feature would tell us "25% time has passed". This makes it easy to measure how much % health we have damaged vs. how much % time has been spent.
I hope this is something you can implement since it could become very useful visual data. Thanks for everything so far.
Thank you so much tom. I have a new request though. Would it be possible to decouple this feature from the "Shortcuts/Timers" option? The thing is I have that option turned off since I feel it adds too much visual clutter.
But this new timer you just added really feels like a natural part of the game, and it's a feature I think everybody would love to have. So it would be really cool if it could be enabled at all times independent of the "Shortcuts/Timers" option.
Inside clubs.html we can see impression percentage. But the "time remaining" data is a little bit more difficult to use for comparison.
It would be easier if there is a "Percentage of time spent" number. So for example if 6 hours has passed and there is 18 hours remaining: The new feature would tell us "25% time has passed".
This makes it easy to measure how much % health we have damaged vs. how much % time has been spent.
I hope this is something you can implement since it could become very useful visual data.
Thanks for everything so far.