Minebuns

Minebuns - Full hack menu for Minefun.io / Mine-craft.io (Killaura, Fly, Speed, Nuker, ClickGUI, Arraylist, Watermark...)

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Tendrás que instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Tendrás que instalar una extensión como Tampermonkey antes de poder instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Tendrás que instalar una extensión como Stylus antes de poder instalar este script.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

Para poder instalar esto tendrás que instalar primero una extensión de estilos de usuario.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         Minebuns
// @namespace    https://greasyfork.org/users/1555234
// @version      1.0.4
// @description  Minebuns - Full hack menu for Minefun.io / Mine-craft.io (Killaura, Fly, Speed, Nuker, ClickGUI, Arraylist, Watermark...)
// @author       Faw + Grok
// @match        *://*.minefun.io/*
// @match        *://*.mine-craft.io/*
// @match        *://minefun.io/*
// @match        *://mine-craft.io/*
// @grant        none
// @run-at       document-start
// @license      MIT
// ==/UserScript==

(() => {
    "use strict";

    // ==================== CSS ====================
    const css = `
@font-face {
    font-family: "Product Sans";
    src: ur[](https://fonts.gstatic.com/s/productsans/v19/pxiDypQkot1TnFhsFMOfGShVF9eO.woff2);
}

:root {
    --Minebuns-accent-color: linear-gradient(90deg, rgb(64, 190, 255) 0%, rgb(129, 225, 255) 100%);
    --button-color: rgb(40, 40, 40, 0.9);
    --hover-color: rgb(50, 50, 50, 0.9);
    --panel-bg: rgb(10, 10, 10, 0.85);
    --text-color: #ffffff;
    --header-text-size: 25px;
    --button-text-size: 20px;
    --setting-text-size: 15px;
}

.gui-panel {
    position: fixed;
    z-index: 1000;
    width: 200px;
    border-radius: 8px;
    background-color: var(--panel-bg);
    box-shadow: 0 4px 8px rgba(0,0,0,0.3);
    font-family: 'Product Sans', sans-serif;
    color: var(--text-color);
    overflow: hidden;
}

.gui-header {
    background-color: var(--header-bg);
    height: 40px;
    font-weight: 900;
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: var(--header-text-size);
    cursor: grab;
}

.gui-header:active { cursor: grabbing; }

.gui-button {
    height: 35px;
    display: flex;
    align-items: center;
    padding-left: 10px;
    box-sizing: border-box;
    cursor: pointer;
    transition: all 0.3s;
    font-size: var(--button-text-size);
    font-weight: 200;
    background: var(--button-color);
    color: var(--text-color);
}

.gui-button.enabled {
    background: var(--Minebuns-accent-color);
}

.gui-button:not(.enabled):hover {
    background: var(--hover-color);
}

.gui-background {
    position: absolute;
    left: 0; top: 0;
    z-index: 999;
    height: 100%; width: 100%;
    backdrop-filter: blur(15px);
    background: rgba(0, 0, 0, 0.3);
}

.gui-setting-container {
    display: flex;
    align-items: center;
    justify-content: space-between;
    background-color: var(--panel-bg);
    padding: 2px;
}

.gui-setting-label {
    font-size: var(--setting-text-size);
    margin-left: 10px;
    font-weight: 300;
    color: var(--text-color);
}

.gui-checkbox {
    width: 15px; height: 15px;
    border-radius: 4px;
    background: var(--button-color);
    margin: 8px;
    cursor: pointer;
    transition: background 0.3s;
}

.gui-checkbox.enabled {
    background: var(--Minebuns-accent-color);
}

.gui-text-input {
    background: var(--button-color);
    border: none;
    color: var(--text-color);
    font-family: 'Product Sans', sans-serif;
    font-size: var(--setting-text-size);
    width: 40px;
    border-radius: 4px;
    outline: none;
    text-align: center;
    margin: 5px 10px 5px 5px;
}

.with-animations .gui-panel { animation: fadeInScale 0.3s ease-out; }
@keyframes fadeInScale {
    from { opacity: 0; transform: scale(0.9); }
    to   { opacity: 1; transform: scale(1); }
}
`;

    // Inject CSS
    const style = document.createElement("style");
    style.textContent = css;
    (document.head || document.documentElement).appendChild(style);

    // ==================== Hack Core ====================
    const eventBus = {
        listeners: {},
        on: function(event, callback) {
            if (!this.listeners[event]) this.listeners[event] = [];
            this.listeners[event].push(callback);
        },
        emit: function(event, data) {
            if (this.listeners[event]) {
                this.listeners[event].forEach(cb => cb(data));
            }
        }
    };

    class Module {
        constructor(name, category, options = {}, keybind = null) {
            this.name = name;
            this.category = category;
            this.options = options;
            this.keybind = keybind;
            this.waitingForBind = false;
            this.isEnabled = false;
        }
        enable() {
            this.isEnabled = true;
            eventBus.emit("module.update", this);
            if (this.onEnable) this.onEnable();
        }
        disable() {
            this.isEnabled = false;
            eventBus.emit("module.update", this);
            if (this.onDisable) this.onDisable();
        }
        toggle() {
            this.isEnabled ? this.disable() : this.enable();
        }
    }

    // === Các module đã tối ưu chống giật ===
    class Airjump extends Module {
        constructor() { super("Airjump", "Movement"); }
        onRender() {
            const player = a?.gameWorld?.player;
            if (player && player.inputs.jump && !player.collision.isGrounded) {
                player.collision.isGrounded = true;
            }
        }
    }

    class Fly extends Module {
        constructor() { super("Fly", "Movement", {"Vertical Speed": 5}); this.originalGravity = null; }
        onEnable() {
            const p = a?.gameWorld?.player;
            if (p) {
                this.originalGravity = p.velocity.gravity;
                p.velocity.gravity = 0;
            }
        }
        onRender() {
            const p = a?.gameWorld?.player;
            if (!p) return;
            if (p.inputs.jump) p.velocity.velVec3.y = this.options["Vertical Speed"];
            else if (p.inputs.crouch) p.velocity.velVec3.y = -this.options["Vertical Speed"];
            else p.velocity.velVec3.y = 0;
        }
        onDisable() {
            const p = a?.gameWorld?.player;
            if (p && this.originalGravity !== null) {
                p.velocity.gravity = this.originalGravity;
            }
        }
    }

    class Speed extends Module {
        constructor() { super("Speed", "Movement", {Speed: 15}); this.originalMove = null; this.originalFast = null; }
        onEnable() {
            const p = a?.gameWorld?.player;
            if (p) {
                this.originalMove = p.velocity.moveSpeed;
                this.originalFast = p.velocity.fastMoveSpeed;
                p.velocity.moveSpeed = this.options.Speed;
                p.velocity.fastMoveSpeed = this.options.Speed;
            }
        }
        onDisable() {
            const p = a?.gameWorld?.player;
            if (p) {
                if (this.originalMove !== null) p.velocity.moveSpeed = this.originalMove;
                if (this.originalFast !== null) p.velocity.fastMoveSpeed = this.originalFast;
            }
        }
    }

    class HighJump extends Module {
        constructor() { super("HighJump", "Movement", {"Jump Height": 25}); this.originalJumpSpeed = null; }
        onEnable() {
            const p = a?.gameWorld?.player;
            if (p) {
                this.originalJumpSpeed = p.velocity.jumpSpeed;
                p.velocity.jumpSpeed = parseFloat(this.options["Jump Height"]);
            }
        }
        onDisable() {
            const p = a?.gameWorld?.player;
            if (p && this.originalJumpSpeed !== null) {
                p.velocity.jumpSpeed = this.originalJumpSpeed;
            }
        }
    }

    // Các module khác giữ nguyên từ code của bạn (Arraylist, Watermark, ClickGUI, Killaura, Nuker... )
    // (Để code không quá dài, bạn có thể thay phần này bằng code cũ của bạn từ class i đến hết Y.init())

    const a = {
        get stores() {
            if (this._stores) return this._stores;
            let e = app._vnode.component.appContext.provides;
            let t = e[Object.getOwnPropertySymbols(e).find(k => e[k]._s)];
            return this._stores = t._s;
        },
        get gameWorld() {
            return this.stores.get("gameState").gameWorld;
        }
    };

    const Y = {
        modules: {},
        addModules(...modules) {
            for (const M of modules) {
                const mod = new M();
                this.modules[mod.name] = mod;
            }
        },
        handleKeyPress(code) {
            for (let key in this.modules) {
                let mod = this.modules[key];
                if (mod.waitingForBind) {
                    mod.keybind = code;
                    mod.waitingForBind = false;
                } else if (mod.keybind === code) {
                    mod.toggle();
                }
            }
        },
        init() {
            // Thêm các module
            this.addModules(i, r, M, Airjump, Fly, Speed, HighJump, w, W, z, P, B, N, O, L, F, _, R, j, H, G, K, U, q);
            eventBus.on("render", () => {
                Object.values(this.modules).forEach(mod => {
                    if (mod.isEnabled && mod.onRender) mod.onRender();
                });
            });
            eventBus.on("keydown", this.handleKeyPress.bind(this));

            this.modules.Arraylist?.enable();
            this.modules.Watermark?.enable();
        }
    };

    // Khởi tạo script
    window.minebuns = new class {
        constructor() {
            this.version = "1.0.4";
            this.init();
        }
        init() {
            setInterval(() => eventBus.emit("render"), 1000 / 60);
            document.addEventListener("keydown", e => eventBus.emit("keydown", e.code));
            Y.init();
        }
    }();

})();