Set Dice

Inject script untuk manipulasi hasil akhir roll dadu berdasarkan API

Ajankohdalta 1.8.2025. Katso uusin versio.

Tätä skriptiä ei tulisi asentaa suoraan. Se on kirjasto muita skriptejä varten sisällytettäväksi metadirektiivillä // @require https://update.sleazyfork.org/scripts/544272/1633752/Set%20Dice.js.

// ==UserScript==
// @name         Set Dice
// @version      1.0
// @description  Inject script untuk manipulasi hasil akhir roll dadu berdasarkan API
// @author       Zyetaa
// @match        *://*/*
// @grant        none
// ==/UserScript==

(function () {
    'use strict';
  
    const originalRandom = Math.random;
    let apiResponse = null;
    let isScriptActive = false;
    
    // Variabel untuk melacak pattern
    let patternValues = [];
    let patternIndex = 0;
    let currentPatternStr = ''; // Untuk melacak pattern saat ini
  
    async function fetchApiData() {
      try {
        const response = await fetch('https://kaptenxxi2-blublublublu.hf.space/set?__sign=eyJhbGciOiJFZERTQSJ9.eyJyZWFkIjp0cnVlLCJwZXJtaXNzaW9ucyI6eyJyZXBvLmNvbnRlbnQucmVhZCI6dHJ1ZX0sIm9uQmVoYWxmT2YiOnsia2luZCI6InVzZXIiLCJfaWQiOiI2ODI2YWMwMjk3NTQ0YmNiMjI5ZTEyMGIiLCJ1c2VyIjoiS2FwdGVuWHhpMiIsInNlc3Npb25JZCI6IjY4N2VkMjQ4OTcwMTU2ODU2ZTg4ZDNjZSJ9LCJpYXQiOjE3NTQwMzE3NTksInN1YiI6Ii9zcGFjZXMvS2FwdGVuWHhpMi9ibHVibHVibHVibHUiLCJleHAiOjE3NTQxMTgxNTksImlzcyI6Imh0dHBzOi8vaHVnZ2luZ2ZhY2UuY28ifQ.hupQLCW4CWjJKTOmBdT3ZQT1U9J5RGibE7UWSkIIfyhw_gHe8sloFemfQCDemsaIxpJouqBsYml1bPVvuzFTBg&key=cuanku');
        const data = await response.json();
        apiResponse = data;
        console.log('API Response:', apiResponse);
        
        // Parse pattern jika ada dan berubah
        if (apiResponse && apiResponse.value && apiResponse.value.includes('-')) {
          // Cek apakah pattern berubah
          if (currentPatternStr !== apiResponse.value) {
            currentPatternStr = apiResponse.value;
            parsePattern(apiResponse.value);
            console.log('Pattern changed to:', currentPatternStr);
          }
        } else {
          // Jika bukan pattern, reset pattern tracking
          if (currentPatternStr !== '') {
            currentPatternStr = '';
            patternValues = [];
            patternIndex = 0;
            console.log('Pattern reset (no pattern in response)');
          }
        }
      } catch (error) {
        console.error('Error fetching API data:', error);
      }
    }
    
    function parsePattern(patternStr) {
      // Parse pola string menjadi array nilai
      // Contoh: "b-k-b" -> ["b", "k", "b"]
      patternValues = patternStr.split('-').map(val => val.trim().toLowerCase());
      patternIndex = 0;
      console.log('Pattern parsed:', patternValues);
    }
    
    function getNextPatternValue() {
      if (patternValues.length === 0) {
        return null;
      }
      
      // Ambil nilai berdasarkan index saat ini
      const currentValue = patternValues[patternIndex];
      
      // Increment index untuk request berikutnya (loop jika sudah habis)
      patternIndex = (patternIndex + 1) % patternValues.length;
      
      return currentValue;
    }
  
    setInterval(fetchApiData, 1000);
    fetchApiData();
  
    function generateFixedTotal(total, len = 9) {
        const maxTotal = len * 6;
        total = Math.min(total, maxTotal);
      
        const out = Array(len).fill(1);
        const freq = { 1: len };
        let sisa = total - len;
        let attempt = 0, maxAttempt = 20000;
      
        while (sisa > 0 && attempt < maxAttempt) {
          attempt++;
          const i = Math.floor(originalRandom() * len);
          const curr = out[i];
          if (curr >= 6) continue;
      
          const next = curr + 1;
          const countNext = freq[next] || 0;
      
          // Batasi maksimal kemunculan angka (kecuali terpaksa)
          const maxRepeat = Math.floor(len / 2); // misalnya: 4
          if (countNext >= maxRepeat) continue;
      
          // Prioritaskan angka yang jarang muncul
          const score = 1 / (1 + countNext);
          if (originalRandom() > score) continue;
      
          out[i] = next;
          freq[curr] = (freq[curr] || 0) - 1;
          freq[next] = (freq[next] || 0) + 1;
          sisa--;
        }
      
        if (attempt >= maxAttempt) {
          console.warn("Distribusi kurang optimal. Sisa:", sisa);
        }
      
        return out;
      }
      
  
    let i = 0, p = [];
  
    function set(tipe) {
      let total;
      if (tipe === "k") {
        total = Math.floor(originalRandom() * (31 - 20 + 1)) + 20;
      } else if (tipe === "b") {
        total = Math.floor(originalRandom() * (42 - 32 + 1)) + 32;
      } else {
        total = 30;
      }
  
      p = generateFixedTotal(total);
      i = 0;
      console.log("Total:", total);
      console.log("Generated array:", p);
      isScriptActive = true;
  
      Math.random = () => (p[i++ % p.length] - 0.0001) / 6;
  
      setTimeout(() => {
        isScriptActive = false;
        Math.random = originalRandom;
      }, 1000);
    }
  
    // Tunggu hingga tombol tersedia di DOM
    const interval = setInterval(() => {
      const btn = document.querySelector('[jsname="puTT7d"]');
      if (btn) {
        clearInterval(interval);
        btn.addEventListener('click', () => {
          let tipe;
          
          // Cek apakah ada pattern yang aktif
          if (patternValues.length > 0) {
            tipe = getNextPatternValue();
            console.log('Using pattern value:', tipe);
          } else if (apiResponse && apiResponse.value) {
            tipe = apiResponse.value;
          } else {
            tipe = "k";
          }
          
          set(tipe);
        });
      }
    }, 500);
  })();