head.js_2

use head.js

Ce script ne doit pas être installé directement. C'est une librairie destinée à être incluse dans d'autres scripts avec la méta-directive // @require https://update.sleazyfork.org/scripts/400105/789842/headjs_2.js

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

You will need to install an extension such as Tampermonkey to install this script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

document.addEventListener('keydown', function(e){
if (e.keyCode == 71){
    if (document.activeElement.id == 'chatBox') return;
    if (document.activeElement.id == 'allianceInput') return;
    let Storekey = document.getElementById('storeMenu');
 if (Storekey.style.display == "none")
 {
     Storekey.style.display = "block"
 }
 else if (Storekey.style.display == "block")
 {
     Storekey.style.display = "none"
 }
}
})
$("#consentBlock").css({display: "none"});
//$("#youtuberOf").css({display: "none"});
document.getElementById("moomooio_728x90_home").style.display = "none";
$("#moomooio_728x90_home").parent().css({display: "none"});

window.onbeforeunload = null;
let mouseX;
let mouseY;

let width;
let height;
function normal() {
    hat(normalHat);
    acc(normalAcc);
}

function aim(x, y){
     var cvs = document.getElementById("gameCanvas");
     cvs.dispatchEvent(new MouseEvent("mousemove", {
         clientX: x,
         clientY: y

     }));
}

let coreURL = new URL(window.location.href);
window.sessionStorage.force = coreURL.searchParams.get("fc");


if (window.sessionStorage.force != "false" && window.sessionStorage.force && window.sessionStorage.force.toString() != "null"){
    document.getElementsByClassName("menuHeader")[0].innerHTML = `Servers <span style="color: red;">Force (${window.sessionStorage.force})</span>`;
}


class ForceSocket extends WebSocket {
          constructor(...args){
              if (window.sessionStorage.force != "false" && window.sessionStorage.force && window.sessionStorage.force.toString() != "null"){
                  let server = window.sessionStorage.force;
                  let sip = "";
                  for (let gameServer of window.vultr.servers){
                      if (`${gameServer.region}:${gameServer.index}:0` == server){
                               sip = gameServer.ip;
                      }
                  }
                  args[0] = `wss://ip_${sip}.moomoo.io:8008/?gameIndex=0`;
                  delete window.sessionStorage.force;
              }

             super(...args);

          }


}

WebSocket = ForceSocket;


var nearestEnemy;
var nearestEnemyAngle;
var isEnemyNear;
var instaSpeed = 230;
var primary;
var secondary;
var foodType;
var wallType;
var spikeType;
var millType;
var mineType;
var boostType;
var turretType;
var spawnpadType;
var autoaim = false;
var tick = 0;
var oldHat;
var oldAcc;
var enemiesNear;
var normalHat;
var normalAcc;
var ws;
var msgpack5 = msgpack;
let myPlayer = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accessory: null,
    isSkull: null
};

let healSpeed = 100;
var messageToggle = 0;
var clanToggle = 0;
let healToggle = 0;
let hatToggle = 0;

document.msgpack = msgpack;
function n(){
     this.buffer = new Uint8Array([0]);
     this.buffer.__proto__ = new Uint8Array;
     this.type = 0;
}

WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(m){
    if (!ws){
        document.ws = this;

        ws = this;
        socketFound(this);
    }
    this.oldSend(m);
};


function socketFound(socket){
    socket.addEventListener('message', function(message){
        handleMessage(message);
    });
}

function handleMessage(m){
    let temp = msgpack5.decode(new Uint8Array(m.data));
    let data;
    if(temp.length > 1) {
        data = [temp[0], ...temp[1]];
        if (data[1] instanceof Array){
            data = data;
        }
    } else {
      data = temp;
    }
    let item = data[0];
    if(!data) {return};

    if(item === "io-init") {
            let cvs = document.getElementById("gameCanvas");
            width = cvs.clientWidth;
            height = cvs.clientHeight;
            $(window).resize(function() {
                width = cvs.clientWidth;
                height = cvs.clientHeight;
            });
            cvs.addEventListener("mousemove", e => {
                mouseX = e.clientX;
                mouseY = e.clientY;
            });
        }

    if (item == "1" && myPlayer.id == null){
        myPlayer.id = data[1];
    }

    if (item == "33") {
        enemiesNear = [];
        for(let i = 0; i < data[1].length / 13; i++) {
            let playerInfo = data[1].slice(13*i, 13*i+13);
            if(playerInfo[0] == myPlayer.id) {
                myPlayer.x = playerInfo[1];
                myPlayer.y = playerInfo[2];
                myPlayer.dir = playerInfo[3];
                myPlayer.object = playerInfo[4];
                myPlayer.weapon = playerInfo[5];
                myPlayer.clan = playerInfo[7];
                myPlayer.isLeader = playerInfo[8];
                myPlayer.hat = playerInfo[9];
                myPlayer.accessory = playerInfo[10];
                myPlayer.isSkull = playerInfo[11];
            } else if(playerInfo[7] != myPlayer.clan || playerInfo[7] === null) {
                enemiesNear.push(playerInfo);
            }
        }
    }

    isEnemyNear = false;
    if(enemiesNear) {
        nearestEnemy = enemiesNear.sort((a,b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
    }


    if(nearestEnemy) {
        nearestEnemyAngle = Math.atan2(nearestEnemy[2]-myPlayer.y, nearestEnemy[1]-myPlayer.x);
        if(Math.sqrt(Math.pow((myPlayer.y-nearestEnemy[2]), 2) + Math.pow((myPlayer.x-nearestEnemy[1]), 2)) < 300) {
            isEnemyNear = true;
            if(autoaim == false && myPlayer.hat != 7 && myPlayer.hat != 53) {
                normalHat = 6;
                if(primary != 8) {
                    normalAcc = 19
                }
            };
        }
    }

    if(isEnemyNear == false && autoaim == false) {
        normalAcc = 11;
        if (myPlayer.y < 2400){
            normalHat = 15;
        } else if (myPlayer.y > 6850 && myPlayer.y < 7550){
            normalHat = 31;
        } else {
	        normalHat = 12;
        }
    }
    if (!nearestEnemy) {
        nearestEnemyAngle = myPlayer.dir;
    }
    if(item == "h" && data[1] == myPlayer.id) {
        if(data[2] < 100 && data[2] > 0 && healToggle == 1) {
            setTimeout( () => {
                place(foodType, null);
            }, healSpeed);

        }
    }
    update();
}


function doNewSend(sender){
    ws.send(new Uint8Array(Array.from(msgpack5.encode(sender))));
}

function acc(id) {
    doNewSend(["13c", [0, 0, 1]]);
    doNewSend(["13c", [0, id, 1]]);
}

function hat(id) {
    doNewSend(["13c", [0, id, 0]]);
}


function place(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
    doNewSend(["5", [id, null]]);
    doNewSend(["c", [1, angle]]);
    doNewSend(["c", [0, angle]]);
    doNewSend(["5", [myPlayer.weapon, true]]);
}
var repeater = function(key, action, interval) {
    let _isKeyDown = false;
    let _intervalId = undefined;

    return {
        start(keycode) {
            if(keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
                _isKeyDown = true;
                if(_intervalId === undefined) {
                    _intervalId = setInterval(() => {
                        action();
                        if(!_isKeyDown){
                            clearInterval(_intervalId);
                            _intervalId = undefined;
                            console.log("claered");
                        }
                    }, interval);
                }
            }
        },

        stop(keycode) {
            if(keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
                _isKeyDown = false;
            }
        }
    };


}

const healer = repeater(81, () => {place(foodType)}, 80);
const heal = repeater(81, () => {place(foodType)}, 90);
const boostPlacer = repeater(70, () => {place(boostType)}, 0);
const spikePlacer = repeater(86, () => {place(spikeType)}, 0);
const millPlacer = repeater(78, () => {place(millType)}, 0);
const turretPlacer = repeater(56, () => {place(turretType)}, 0);
const wallPlacer = repeater(52, () => {place(wallType)}, 0);


document.addEventListener('keydown', (e)=>{
    spikePlacer.start(e.keyCode);
    healer.start(e.keyCode);
    heal.start(e.keyCode);
    boostPlacer.start(e.keyCode);
    millPlacer.start(e.keyCode);
    wallPlacer.start(e.keyCode);
    turretPlacer.start(e.keyCode);
    if (e.keyCode == 84 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(7);
    }
    if (e.keyCode == 16 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(12);
    }
    if (e.keyCode == 32 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(7);
    }
    if (e.keyCode == 89 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(6);
    }
    if (e.keyCode == 67 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(40);
    }
    if (e.keyCode == 75 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(20);
    }
    if (e.keyCode == 90 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(53);
    }
    if (e.keyCode == 192 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(0);
    }
    if(e.keyCode == 82 && document.activeElement.id.toLowerCase() !== 'chatbox') {
        autoaim = false;
        doNewSend(["5", [primary, true]]);
        doNewSend(["c", [1]]);
        setTimeout( () => {
            doNewSend(["13c", [0, 53, 0]]);
            doNewSend(["5", [secondary, true]]);
        }, instaSpeed - 105);

        setTimeout( () => {
            doNewSend(["5", [primary, true]]);
            doNewSend(["c", [0, null]]);
            autoaim = false;
        }, instaSpeed);
    }
    if(e.keyCode == 97 && document.activeElement.id.toLowerCase() !== 'chatbox') { ///num1 katana [age 8]
        doNewSend(["6", [4]]);
    }
    if(e.keyCode == 98 && document.activeElement.id.toLowerCase() !== 'chatbox') { ///num2 musket [age 9]
        doNewSend(["6", [15]]);
    }
    if(e.keyCode == 105 && document.activeElement.id.toLowerCase() !== 'chatbox') { ///num9 max mill [age 8]
        doNewSend(["6", [28]]);
    }
})

document.addEventListener('keyup', (e)=>{
    spikePlacer.stop(e.keyCode);
    boostPlacer.stop(e.keyCode);
    millPlacer.stop(e.keyCode);
    turretPlacer.stop(e.keyCode);
    wallPlacer.stop(e.keyCode);
    healer.stop(e.keyCode);
    heal.stop(e.keyCode);

})
function isElementVisible(e) {
    return (e.offsetParent !== null);
}


function toRad(angle) {
    return angle * 0.01745329251;
}

function dist(a, b){
    return Math.sqrt( Math.pow((b.y-a[2]), 2) + Math.pow((b.x-a[1]), 2) );
}
function update() {
    for (let i=0;i<9;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            primary = i;
        }
    }

    for (let i=9;i<16;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            secondary = i;
        }
    }

    for (let i=16;i<19;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            foodType = i - 16;
        }
    }

    for (let i=19;i<22;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            wallType = i - 16;
        }
    }

    for (let i=22;i<26;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            spikeType = i - 16;
        }
    }

    for (let i=26;i<29;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            millType = i - 16;
        }
    }

    for (let i=29;i<31;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            mineType = i - 16;
        }
    }

    for (let i=31;i<33;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            boostType = i - 16;
        }
    }

    for (let i=33;i<39;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString())) && i != 36){
            turretType = i - 16;
        }
    }

    spawnpadType = 36;
}

function createTribe(name) {
    leaveTribe();
    doNewSend(["8", [name]]);
}

function leaveTribe() {
    doNewSend(["9", [null]]);
}


var _msgs = ["Hack_Load.", "Hack_Load..", "Hack_Load...", "Hack_Load...."];
var msgs = _msgs;
var msgCycleSwitch = false;
var shift = false;
var minus = false;
var home = false;
var chat;
var msgNum = 0;

var socket = null;

var scriptSetup = false;

WebSocket = class extends WebSocket {
    constructor(...arg) {
        super(...arg);
        if (!scriptSetup){
            scriptSetup = true;
            styleInit();
            ren_overlay();
            window.onbeforeunload = function (){
                return 'Are you sure you want to leave?';
            };
        }
        socket = this;
    }
};

if (storageAvailable('localStorage')){
   if (!localStorage.getItem("msgs")){
       localStorage.setItem("msgs", JSON.stringify(msgs));
   }else{
       let temp;
       try{
           temp = JSON.parse(localStorage.getItem("msgs"));
       }
       catch (e){
           alert("Invalid Array! Setting default...");
           saveData();
           temp = "";
       }
       if (temp !== ""){
           msgs = temp;
       }
   }
}

const overlay = {};
overlay.keyCode = 36;
overlay.toggle = false;
overlay.inputString = msgs.join("\n");
overlay.tempMsgs = _msgs;

function styleInit() {
    addGlobalStyle(`#chatCyclerUI{padding: 0.2em; margin:0.2em; position: absolute;top: 0;left: 0;width: 30%;
    background-color: rgba(255, 255, 255, 0.35);display:none;}`);
    addGlobalStyle(".table{ display: table; text-align: center; width: 100%; height: 80%;}");
    addGlobalStyle(".row{ display: table-row; }");
    addGlobalStyle(`.cell{ display: table-cell; padding: 0px 0.3em;border: 1px solid rgba(0, 0, 0, 0.5);}`);
    addGlobalStyle(`.backRed{background-color:#f14e54}`);
    function addGlobalStyle(css) {
        var head, style;
        head = document.getElementsByTagName('head')[0];
        if (!head) {
            return;
        }
        style = document.createElement('style');
        style.type = 'text/css';
        style.innerHTML = css;
        head.appendChild(style);
    }
}

function toggleOverlay(tf){
    if (tf){
        document.querySelector('#chatCyclerUI').style.display = "block";
    }else{
        document.querySelector('#chatCyclerUI').style.display = "none";
    }
};

function ren_overlay(){
    const title = `<div style="font-size:32px;color:rgba(0, 0, 0, 0.75)">Menu</div>`;
    const descr = `<div>Press HOME to repeat this menu.</div>`;
    const body = `
            <div class="table">
                <div class="row">Message  Settings
                </div>
                <div class="row">
                    <div class="cell" style="vertical-align:middle">Messages</div>
                    <div class="cell" style="vertical-align:middle"><textarea name="overlay_messages" rows=4 cols=32 style="background-color:rgba(255, 255, 255, 0.35);resize:none;  rgba(255, 255, 255, 0.75) padding-left: 0px;border-left-width: 0px;border-top-width: 0px;padding-top: 0px;padding-right: 0px;border-right-width: 0px;padding-bottom: 0px;border-bottom-width: 0px;"></textarea></div>
                </div>
                <div class="row">
                    <div class="cell" style="vertical-align:middle">Save Message </div>
                    <div class="cell" style="vertical-align:middle"><input type="button" name="overlay_update_cycle" value="Save"  style="border-right-width: 0px;border-left-width: 0px;border-top-width: 0px;padding-left: 6px;border-bottom-width: 0px;"></div>
                </div>
                <br>
                <div class="row">Message  Repeat
                </div>
                <div class="row">
                    <div class="cell" style="vertical-align:middle">Repeat<br><span class="overlay_cycle_toggle_value"><span style="font-size:24px;color:rgba(0, 0, 0, 0.75)";>Off</span></span></div>
                    <div class="cell" style="vertical-align:middle"><input type="button" name="overlay_cycle_toggle" value="Repeat"></div>
                </div>
            </div>`;
    const footer = `<div style="font-size:24px;color:rgba(0, 0, 0, 0.75)">AutoChat</div>`;
    const temp = `${title} ${body} ${descr} ${footer}`;
    const d = document.createElement("div")
    d.id = "chatCyclerUI";
    d.innerHTML = temp;
    d.style.zIndex = 999999;
    document.body.appendChild(d);
    const val = document.querySelector('textarea[name="overlay_messages"]');
    val.value = overlay.inputString;
    val.addEventListener('input', function(e) {
        overlay.inputString = e.target.value;
    });
    document.querySelector('input[name="overlay_update_cycle"]').addEventListener('click', function() {
        if (!overlay.inputString){
            overlay.tempMsgs = _msgs;
        }else{
            overlay.tempMsgs = overlay.inputString.split(/\r?\n/);
        }
        msgNum = 99;
        msgs = overlay.tempMsgs;
        saveData();
    });
    document.querySelector('input[name="overlay_cycle_toggle"]').addEventListener('click', function(e) {
        msgCycleSwitch = !msgCycleSwitch;
        if (msgCycleSwitch){
            chat = setInterval(autoChat, 1);
            document.querySelector('.overlay_cycle_toggle_value').innerHTML = `<span style="font-size:24px;color:rgba(0, 0, 0, 0.75)";>On</span>`;
        }else{
            document.querySelector('.overlay_cycle_toggle_value').innerHTML = `<span style="font-size:24px;color:rgba(0, 0, 0, 0.75)";>Off</span>`;
            clearInterval(chat);
            msgNum = 0;
        }
    });
}

function concatBuffers(buffer1, buffer2){
  var tmp = new Uint8Array(buffer1.byteLength + buffer2.byteLength);
  tmp.set(new Uint8Array(buffer1), 0);
  tmp.set(new Uint8Array(buffer2), buffer1.byteLength);
  return tmp.buffer;
}

const four = Uint8Array.from([4]).buffer;

function autoChat(){
    socket && socket.send(msgpack.encode(["ch", [msgs[msgNum]]]));
    msgNum++;
    if (msgNum >= msgs.length) msgNum = 0;
}

function storageAvailable(type){
	try{
		var storage = window[type],
			x = '__storage_test__';
		storage.setItem(x, x);
		storage.removeItem(x);
		return true;
	}
	catch(e){
		return false;
	}
}

function saveData(){
    if (storageAvailable('localStorage')){
        localStorage.setItem("msgs", JSON.stringify(msgs));
    }
}

window.addEventListener('keydown', function (event){
    if (overlay.toggle) event.stopImmediatePropagation();
    if (!minus && event.keyCode === 19){ //L
        msgCycleSwitch = !msgCycleSwitch;
        if (msgCycleSwitch){
            chat = setInterval(autoChat, 0);
        }else{
            clearInterval(chat);
            msgNum =0;
        }
        minus = true;
    }
    if (!home && event.keyCode === overlay.keyCode){ //HOME
        overlay.toggle = !overlay.toggle;
        toggleOverlay(overlay.toggle);
        home = true;
    }
});

window.addEventListener('keypress', function (event){
    if (overlay.toggle) event.stopImmediatePropagation();
});

window.addEventListener('keyup', function (event){
    if (overlay.toggle) event.stopImmediatePropagation();
    if (event.keyCode == 19){
        minus = true;
    }else if (event.keyCode == 36){
        home = true;
    }
});