Avant de procéder à l'installation, Sleazy Forkattention ce script contient des contre-fonctionnalités, qui sont là pour le bénéfice de l'auteur du script, plutôt que pour le vôtre.
Ce script injectera des ads/Pub sur les sites que vous visitez.
Locks aim to the nearest player in krunker.io
// ==UserScript==
// @name         Krunker.IO AimLock
// @namespace    http://tampermonkey.net/
// @version      0.0.47
// @description  Locks aim to the nearest player in krunker.io
// @author       Hrishidagoar
// @match        *://krunker.io/*
// @icon         https://www.google.com/s2/favicons?domain=krunker.io
// @grant        none
// @run-at       document-end
// @require      https://unpkg.com/three@latest/build/three.min.js
// @antifeature  ads
// ==/UserScript==
const tempVector = new THREE.Vector3();
const tempObject = new THREE.Object3D();
tempObject.rotation.order = 'YXZ';
const geometry = new THREE.SphereGeometry( 10 );
const material = new THREE.MeshLambertMaterial( {
	color: 'red',
	wireframe: true
} );
const meshes = [];
let isActive = true;
let scene;
WeakMap.prototype.set = new Proxy( WeakMap.prototype.set, {
	apply( target, thisArgs, args ) {
		if ( args[ 0 ].type === 'Scene' && args[ 0 ].name === 'Main' ) {
			scene = args[ 0 ];
		}
		return Reflect.apply( ...arguments );
	}
} );
function animate() {
	window.requestAnimationFrame( animate );
	if ( isActive === false || scene === undefined ) {
		return;
	}
	const players = [];
	let myPlayer;
	for ( let i = 0; i < scene.children.length; i ++ ) {
		const child = scene.children[ i ];
		if ( child.type === 'Object3D' ) {
			try {
				if ( child.children[ 0 ].children[ 0 ].type === 'PerspectiveCamera' ) {
					myPlayer = child;
				} else {
					players.push( child );
				}
			} catch ( err ) {}
		}
	}
	if ( players.length < 2 ) {
		return;
	}
	let targetPlayer;
	let minDistance = Infinity;
	for ( let i = 0; i < players.length; i ++ ) {
		const player = players[ i ];
		if ( player.position.x === myPlayer.position.x && player.position.z === myPlayer.position.z ) {
			continue;
		}
		if ( player.firstTime !== true ) {
			const mesh = new THREE.Mesh( geometry, material );
			meshes.push( mesh );
			player.add( mesh );
			player.firstTime = true;
		}
		const distance = player.position.distanceTo( myPlayer.position );
		if ( distance < minDistance ) {
			targetPlayer = player;
			minDistance = distance;
		}
	}
	if ( targetPlayer === undefined ) {
		return;
	}
	tempVector.setScalar( 0 );
	targetPlayer.children[ 0 ].children[ 0 ].localToWorld( tempVector );
	tempObject.position.copy( myPlayer.position );
	tempObject.lookAt( tempVector );
	myPlayer.children[ 0 ].rotation.x = - tempObject.rotation.x;
	myPlayer.rotation.y = tempObject.rotation.y + Math.PI;
}
animate();
window.addEventListener( 'keydown', function ( event ) {
	if ( String.fromCharCode( event.keyCode ) === 'G' ) {
		isActive = ! isActive;
		for ( let i = 0; i < meshes.length; i ++ ) {
			meshes[ i ].visible = isActive;
		}
	}
} );
const shouldShowAd = window.localStorage.showAd !== false && new URLSearchParams( window.location.search ).get( 'showAd' ) !== 'false';
const el = document.createElement( 'div' );
el.innerHTML = `<style>
.dialog {
	position: absolute;
	left: 50%;
	top: 50%;
	padding: 20px;
	background: rgba(0, 0, 0, 0.8);
	border: 6px solid rgba(0, 0, 0, 0.2);
	color: #fff;
	transform: translate(-50%, -50%);
	text-align: center;
	z-index: 999999;
}
.dialog * {
	color: #fff;
}
.close {
	position: absolute;
	right: 5px;
	top: 5px;
	width: 20px;
	height: 20px;
	opacity: 0.5;
	cursor: pointer;
}
.close:before, .close:after {
	content: ' ';
	position: absolute;
	left: 50%;
	top: 50%;
	width: 100%;
	height: 20%;
	transform: translate(-50%, -50%) rotate(-45deg);
	background: #fff;
}
.close:after {
	transform: translate(-50%, -50%) rotate(45deg);
}
.close:hover {
	opacity: 1;
}
.btn {
	cursor: pointer;
	padding: 0.5em;
	background: red;
	border: 3px solid rgba(0, 0, 0, 0.2);
	margin-bottom: 5px;
}
.btn:active {
	transform: scale(0.8);
}
</style>
<div class="dialog">${shouldShowAd ? `<big>Loading ad...</big>` : `<div class="close" onclick="this.parentNode.style.display='none';"></div>
	<big>== Aimlocker ==</big>
	<br>
	<br>
	[G] to toggle aimlock
	<br>
	<br>
	By Zertalious
	<br>
	<br>
	<div class="btn" onclick="window.open('https://discord.gg/K24Zxy88VM')">Discord</div>
	<div class="btn" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</div>
	<div class="btn" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</div>
	<div class="btn" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</div>
	` }
</div>`;
while ( el.children.length > 0 ) {
	document.body.appendChild( el.children[ 0 ] );
}