RebeLM00D

made with rebelhands

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         RebeLM00D
// @namespace    RebeLM00D
// @version      2
// @description  made with rebelhands
// @author       @gekihoss
// @license MIT
// @match        *://moomoo.io/*
// @match        *://sandbox.moomoo.io/*
// @match        *://dev.moomoo.io/*
// @require      https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js?version=912797
// @require      http://code.jquery.com/jquery-3.3.1.min.js
// @require      https://code.jquery.com/ui/1.12.0/jquery-ui.min.js
// @require      https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-confirm.min.js
// @require      https://greasyfork.org/scripts/456235-moomoo-js/code/MooMoojs.js?version=1144167
// @require 	 https://greasyfork.org/scripts/478839-moomoo-io-packet-code/code/MooMooio%20Packet%20Code.js?version=1274028
// @grant        none
// @icon         https://cdn.discordapp.com/avatars/1131925981460975676/36b51f984147c8b907af0a3dcb834853.png?size=4096
// @run-at       document-start
// ==/UserScript==
var onWeapon;
document.getElementById("enterGame").addEventListener('click', autohide);
function autohide(){
    $("#ot-sdk-btn-floating").hide();
}
$("#moomooio_728x90_home").parent().css({display: "none"});
document.getElementById('linksContainer2').innerHTML = ' none ' ;
document.getElementById('gameName').innerHTML = 'RebeLM00D';
document.getElementById('loadingText').innerHTML = 'Wait or im gonna fuck ur mother'
document.getElementById('diedText').innerHTML = "U DIED, REMIND REBEL HE NEVER LOSE!";
document.getElementById('diedText').style.color = "#ffffff";
document.title = 'All those people sucks';
document.getElementById("leaderboard").append ('All those people sucks');
$("#mapDisplay").css({background: `url('https://i.pinimg.com/originals/97/57/67/975767e67adc18ad53d5a1a687cb6421.gif')`});
document.getElementById("storeHolder").style = "height: 1200px; width: 450px;";
document.getElementById("promoImgHolder").remove();
document.querySelector("#pre-content-container").remove(); //ANTI AD
$('#itemInfoHolder').css({'top':'1050px',
                          'left':'15px'
                         });
$("#youtuberOf").remove();
$("#adCard").remove();
$("#mobileInstructions").remove();
$("#downloadButtonContainer").remove();
$("#mobileDownloadButtonContainer").remove();
$(".downloadBadge").remove();
let lastDamageTick = 0;
let HP = 100;
let gameTick = 0;
var shame = 0;
let shameTime,
    damageTimes = 0;
let friendlyMillLocs = [];
let EnemyTrapLocs = [];
let nearestFriendlyMill;
let nearestFriendlyMillX;
let nearestFriendlyMillY;
let NearEnemyTrapLocs;
let EnemyTrapLocsX;
let EnemyTrapLocsY;
let nearestFriendlyMillScale;
let isNextToFriendlyMill = false;
function removeArraysWithValue(arr, valueToRemove) {
    for (let i = arr.length - 1; i >= 0; i--) {
        const innerArray = arr[i];
        if (innerArray.includes(valueToRemove)) {
            arr.splice(i, 1);
        }
    }
}
let movementDirection
let millCount = 0;
let nearestRandomObjectX;
let nearestRandomObjectY;
let mouseX;
let mouseY;
let width;
let height;
setInterval(() => {
    if(hatToggle == 1) {
        if(oldHat != normalHat) {
            hat(normalHat);
            console.log("Tried. - Hat")
        }
        if(oldAcc != normalAcc) {
            acc(normalAcc);
            console.log("Tried. - Acc")
        }
        oldHat = normalHat;
        oldAcc = normalAcc
    }
}, 25);
function normal() {
    hat(normalHat);
    acc(normalAcc);
}
function aim(x, y){
    var cvs = document.getElementById("gameCanvas");
    cvs.dispatchEvent(new MouseEvent("mousemove", {
        clientX: x,
        clientY: y
    }));
}
let coreURL = new URL(window.location.href);
window.sessionStorage.force = coreURL.searchParams.get("fc");
let trap_a = null;
let intrap = false;
let trapid = null;
var antitrap = false;
var isEnemyNear;
var primary;
var secondary;
var foodType;
var wallType;
var spikeType;
var millType;
var mineType;
var boostType;
var turretType;
var spawnpadType;
var autoaim = false;
var autoprimary = false;
var autosecondary = false;
var tick = 1;
var oldHat;
var oldAcc;
var enemiesNear;
var normalHat;
var normalAcc;
var ws;
var msgpack5 = msgpack;
var boostDir;
let myPlayer = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accessory: null,
    isSkull: null
};
let healSpeed = 50;
var messageToggle = 0;
var clanToggle = 0;
let healToggle = 2;
let hatToggle = 1;
var antiInsta = true;
document.msgpack = msgpack;
function n(){
    this.buffer = new Uint8Array([0]);
    this.buffer.__proto__ = new Uint8Array;
    this.type = 0;
}
WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(m){
    if (!ws){
        document.ws = this;
        ws = this;
        socketFound(this);
    }
    this.oldSend(m);
};
function biomeHat() {
    if (myPlayer.y < 2400) {
        hat(6);
    } else {
        if (myPlayer.y > 6850 && myPlayer.y < 7550) {
            hat(6);
        } else {
            hat(6);
        }
    }
    //acc(11);
}
function socketFound(socket){
    socket.addEventListener('message', function(message){
        handleMessage(message);
    });
}
function handleMessage(m){
    let temp = msgpack5.decode(new Uint8Array(m.data));
    let data;
    if(temp.length > 1) {
        data = [temp[0], ...temp[1]];
        if (data[1] instanceof Array){
            data = data;
        }
    } else {
        data = temp;
    }
    let item = data[0];
    if(!data) {return};
    update();
    if (item == "C" && myPlayer.id == null){
        myPlayer.id = data[1];
    }
    if (item == "a") {
        for(let i = 0; i < data[1].length / 13; i++) {
            let playerInfo = data[1].slice(13*i, 13*i+13);
            if(playerInfo[0] == myPlayer.id) {
                myPlayer.x = playerInfo[1];
                myPlayer.y = playerInfo[2];
                myPlayer.dir = playerInfo[3];
                myPlayer.object = playerInfo[4];
                myPlayer.weapon = playerInfo[5];
                myPlayer.clan = playerInfo[7];
                myPlayer.isLeader = playerInfo[8];
                myPlayer.hat = playerInfo[9];
                myPlayer.accessory = playerInfo[10];
                myPlayer.isSkull = playerInfo[11];
            } else if(playerInfo[7] != myPlayer.clan || playerInfo[7] === null) {
                enemiesNear.push(playerInfo);
            }
        }
    }
    update();
    if (item == "H") {
        for(let i = 0; i < data[1].length / 8; i++) {
            let info = data[1].slice(8*i, 8*i+8);
            if(info[6] == millType && info[7] == myPlayer.id){
                friendlyMillLocs.push(info)
            }
            if(info[7] == myPlayer.id){
                onWeapon = true;
            }
        }
    }
    update();
    if(item == "Q"){
        removeArraysWithValue(friendlyMillLocs, data[1])
    }
    update();
    if(item == "R"){
        removeArraysWithValue(friendlyMillLocs, data[1])
    }
    update();
    if(item == "S"){
        if(data[1] == 3){
            millCount = data[2];
        }
    }
    update();
    if(friendlyMillLocs){
        nearestFriendlyMill = friendlyMillLocs.sort((a,b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
        if(nearestFriendlyMill){
            nearestFriendlyMillX = nearestFriendlyMill[1]
            nearestFriendlyMillY = nearestFriendlyMill[2]
            nearestFriendlyMillScale = nearestFriendlyMill[4]
        }
    }
    if(Math.sqrt(Math.pow((myPlayer.y-nearestFriendlyMillY), 2) + Math.pow((myPlayer.x-nearestFriendlyMillX), 2)) < nearestFriendlyMillScale + 100) {
        console.log(true)
        isNextToFriendlyMill = true;
        //isNextToFriendlyMill = false;
    } else {
        isNextToFriendlyMill = false;
    }
    WebSocket.prototype.send = function(m){
        let xcc = new Uint8Array(m);
        this.oldSend(m);
        let realData = {};
        let realInfo = msgpack5.decode(xcc);
        if (realInfo[1] instanceof Array){
            realData.data = [realInfo[0], ...realInfo[1]]
        }
        let rd0 = realData.data[0];
        let rd1 = realData.data[1];
        let rd2 = realData.data[2]
 
        if(rd0 == 'a'){
            movementDirection = rd1
        }
    };
    isEnemyNear = false;
    if (myPlayer.hat == 45 && shame) shameTime = 30000;
    if (myPlayer.hat == 45 && shame) shame = 30000;
    if (data[0] == "33") {
        gameTick++;
    }
    if(item == "O" && data[1] == myPlayer.id) {
        (gameTick = 0);
        (lastDamageTick = 0);
        (shame = 0);
        (HP = 100);
        (shameTime = 0);
        if (item == "h" && data[1] == myPlayer.id) {
            let damage = HP - data[2];
            HP = data[2];
            if (damage <= -1) {
                damageTimes++;
                if (!lastDamageTick) return;
                let healTime = gameTick - lastDamageTick;
                lastDamageTick = 0;
                if (healTime <= 1) {
                    shame = shame++;
                } else {
                    shame = Math.max(0, shame - 2);
                }
            } else {
                lastDamageTick = gameTick;
            }
        }
        if (data[2] < 100 && data[2] >= 0) {
            let c;
            if (data[2] < 99 && data[2] > 78) { c = 1;
            for (let i=0;i<c;i++) { place(foodType) };
                     doNewSend(["c", [0, 22, 0]]);
             setTimeout(() => {
                doNewSend(["c", [0, 6, 0]]);
            }, 200);
            }
        if (data[2] < 78 && data[2] > 60) { c = 2;
        for (let i=0;i<c;i++) { place(foodType) };
                doNewSend(["c", [0, 6, 0]]);
        }
        if (data[2] < 60 && data[2] > 30) { c = 3;
        for (let i=0;i<c;i++) { place(foodType) };
                doNewSend(["c", [0, 6, 0]]);
        }
        if (data[2] < 30 && data[2] > 0){ c = 4;
        for (let i=0;i<c;i++) { place(foodType) };
                doNewSend(["c", [0, 6, 0]]);
             place(spikeType);
        }
        }
        if (data[2] < 33 && data[2] > 0 && myPlayer.hat !== 6) {//antiinsta no sold
            doNewSend(["c", [0, 22, 0]]);
            place(foodType);
            setTimeout(() => {
                place(foodType);
            }, 170);
            setTimeout(() => {
                            doNewSend(["G", [primary, true]]);
                doNewSend(["c", [0, 7, 0]]);
                            doNewSend(["d",[1]]);
            place(foodType);
            }, 760);
            setTimeout( () => {
                doNewSend(["c", [0, 6, 0]]);
                            doNewSend(["d",[0]]);
            }, 1900);
        }
        if (data[2] < 51 && data[2] > 40 && myPlayer.hat == 6) {//antiinsta for pol
            doNewSend(["c", [0, 22, 0]]);
            place(foodType);
                       place(foodType);
            setTimeout(() => {
                place(foodType);
                           place(foodType);
            }, 170);
            setTimeout(() => {
                            doNewSend(["G", [primary, true]]);
                doNewSend(["c", [0, 7, 0]]);
                            doNewSend(["d",[1]]);
            }, 760);
            setTimeout( () => {
                doNewSend(["c", [0, 6, 0]]);
                            doNewSend(["d",[0]]);
            }, 1900);
        }
        if (data[2] < 56 && data[2] > 50 && myPlayer.hat == 6) {//bullspam heal
            doNewSend(["d",[1]]);
                            place(foodType);
                                place(spikeType, - toRad(45));
                                place(spikeType, + toRad(45));
                            doNewSend(["c", [0, 53, 0]]);
            setTimeout(() => {
                place(foodType);
                place(foodType);
                doNewSend(["c", [0, 6, 0]]);
            doNewSend(["d",[0]]);
            }, 133);
        }
        if (data[2] < 41 && data[2] > 0 && myPlayer.hat == !6) {
            setTimeout(() => {
                doNewSend(["c", [0, 6, 0]]);
                place(foodType);
                place(foodType);
            }, 133);
            place(foodType);
            place(foodType);
            place(spikeType);
            doNewSend(["d",[1]]);
            doNewSend(["c", [0, 7, 0]]);
            doNewSend(["G", [primary, true]]);
            doNewSend(["d",[1]]);
            setTimeout(() => {
                place(spikeType, + toRad(45));
                doNewSend(["d",[1]]);
                place(spikeType, - toRad(45));
                doNewSend(["d",[1]]);
                doNewSend(["c", [0, 53, 0]]);
                doNewSend(["d",[0]]);
                doNewSend(["c", [0, 11, 0]]);
            },150);
            setTimeout(() => {
            doNewSend(["c", [0, 6, 0]]);
            },300);
        }
    }
    update();
};
function doNewSend(sender){
    ws.send(new Uint8Array(Array.from(msgpack5.encode(sender))));
}
function acc(id) {
    doNewSend(["c", [0, 0, 1]]);
    doNewSend(["c", [0, id, 1]]);
}
 
function hat(id) {
    doNewSend(["c", [0, id, 0]]);
}
function place(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
    doNewSend(["G", [id, null]]);
    doNewSend(["d", [1, angle]]);
    doNewSend(["d", [0, angle]]);
    doNewSend(["G", [primary, true]]);
}
 
var repeater = function(key, action, interval) {
    let _isKeyDown = false;
    let _intervalId = undefined;
 
    return {
        start(keycode) {
            if(keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
                _isKeyDown = true;
                if(_intervalId === undefined) {
                    _intervalId = setInterval(() => {
                        action();
                        if(!_isKeyDown){
                            clearInterval(_intervalId);
                            _intervalId = undefined;
                        }
                    }, interval);
                }
            }
        },
 
        stop(keycode) {
            if(keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
                _isKeyDown = false;
            }
        }
    };
 
 
}
 
let automilling = false;
let automill = false;
var x,
    y;
          x = myPlayer.x;
          y = myPlayer.y;
      let angle = Math.atan2(y - myPlayer.y, x - myPlayer.x);
setInterval(()=>{
    if(automill == true && isNextToFriendlyMill == false && millCount < 300 && automilling == false){
        automilling = true;
        doNewSend(["G",[millType, null]])
        doNewSend(["d",[1, (movementDirection - 1.90)]])
        doNewSend(["G",[myPlayer.weapon, true]])
        doNewSend(["G",[millType, null]])
        doNewSend(["d",[1, (movementDirection - 3.14)]])
        doNewSend(["G",[myPlayer.weapon, true]])
        doNewSend(["G",[millType, null]])
        doNewSend(["d",[1, (movementDirection + 1.90)]])
        doNewSend(["G",[myPlayer.weapon, true]])
        automilling = false
    }
}, 100);
let tankspam = false;
let tankspamming = false;
setInterval(()=>{
    if(tankspam == true && tankspamming == false){
        tankspamming = true;
        doNewSend(["c", [0, 40, 0]]);
        doNewSend(["d",[1]]);
        setTimeout(() => {
        doNewSend(["c", [0, 6, 0]]);
            tankspamming = false
            doNewSend(["d",[0]]);
        },100);
    }
},200);
const boostPlacer = repeater(70, () => {place(boostType)}, 50);
const spikePlacer = repeater(86, () => {place(spikeType)}, 50);
const placers = [boostPlacer, spikePlacer];
let prevCount = 0;
const handleMutations = mutationsList => {
    for (const mutation of mutationsList) {
        if (mutation.target.id === "killCounter") {
            const count = parseInt(mutation.target.innerText, 10) || 0;
            if (count > prevCount) {
                doNewSend(["6", [ "GG Kills = " + count]])
                prevCount = count;
            }
        }
    }
};
const observer = new MutationObserver(handleMutations);
observer.observe(document, {
    subtree: true,
    childList: true
});
document.addEventListener('keydown', (e) => {
    if (["allianceinput", 'chatbox', 'nameinput','storeHolder'].includes(document.activeElement.id.toLowerCase())) return null;
    placers.forEach(t => {
        t.start(e.keyCode);
    });
 
    if(e.keyCode == 78 && document.activeElement.id.toLowerCase() !== 'chatbox'){// N = Automill
        automill = !automill
    }
 
    if(e.keyCode == 72 && document.activeElement.id.toLowerCase() !== 'chatbox'){// H = Turret/Teleporter
        place(turretType, myPlayer.dir + toRad(45));
        place(turretType, myPlayer.dir - toRad(45));
    }
        if(e.keyCode == 66 && document.activeElement.id.toLowerCase() !== 'chatbox'){// G = spawnpads
        place(spawnpadType, myPlayer.dir + toRad(45));
        place(spawnpadType, myPlayer.dir - toRad(45));
    }
    if (e.keyCode == 67) {
    doNewSend(["c", [0, 53, 0]]);
    setTimeout(() => {
    doNewSend(["c", [0, 7, 0]]);
        doNewSend(["G", [primary, true]]);
        doNewSend(["d",[1]]);
    }, 80)
            setTimeout(() => {
            doNewSend(["c", [0, 6, 0]]);
            doNewSend(["d",[0]]);
        place(spikeType, myPlayer.dir + toRad(45));
        place(spikeType, myPlayer.dir - toRad(45));
        place(spikeType, myPlayer.dir + toRad(135));
        place(spikeType, myPlayer.dir - toRad(135));
        }, 160);
    }
    if (e.keyCode == 16) {//booster hat
        biomeHat()
    }
        if (e.keyCode == 81) {
            place(foodType)
            place(foodType)
            place(foodType)
    }
        if(e.keyCode == 79 && document.activeElement.id.toLowerCase() !== 'chatbox'){// spiketick
        place(boostType, myPlayer.dir + toRad(45));
        place(boostType, myPlayer.dir - toRad(45));
        place(boostType, myPlayer.dir + toRad(135));
        place(boostType, myPlayer.dir - toRad(135));
    }
    if(e.keyCode == 32 && document.activeElement.id.toLowerCase() !== 'chatbox'){// spiketick
                    place(foodType)
        place(spikeType);
        doNewSend(["d",[1]]);
        doNewSend(["c", [0, 7, 0]]);
        doNewSend(["G", [primary, true]]);
        doNewSend(["d",[1]]);
        setTimeout(() => {
            doNewSend(["c", [0, 53, 0]]);
        },75);
        setTimeout(() => {
            doNewSend(["c", [0, 6, 0]]);
            doNewSend(["d",[0]]);
            place(foodType)
        },150);
    }
    if(e.keyCode == 82 && document.activeElement.id.toLowerCase() !== 'chatbox'){// insta
        doNewSend(["c", [0, 53, 0]]);
        doNewSend(["G", [primary, true]]);
        setTimeout(() => {
        doNewSend(["c", [0, 7, 0]]);
            doNewSend(["d",[1]]);
            doNewSend(["d",[0]]);
        },85);
        setTimeout(() => {
            place(foodType)
            doNewSend(["G", [secondary, true]]);
            doNewSend(["d",[1]]);
        },170);
                setTimeout(() => {
            doNewSend(["d",[0]]);
            doNewSend(["G", [primary, true]])
            doNewSend(["c", [0, 6, 0]]);
        },280);
    }
})
document.addEventListener("mousedown", event => {
    if(event.button == 2 && document.activeElement.id.toLowerCase() !== 'chatbox'){//tankspam
        tankspam = !tankspam
    }
});
document.addEventListener('keyup', (e) => {
    placers.forEach(t => {
        t.stop(e.keyCode);
    });
    /*if (e.keyCode == 71) {
        setTimeout(() => {
            doNewSend(["33", [null]]);
            boostDir = null;
        }, 10);
    }*/
})
function isElementVisible(e) {
    return (e.offsetParent !== null);
}
 
function toRad(angle) {
    return angle * 0.01745329251;
}
 
function dist(e, o) {
    return e && o
        ? Math.sqrt((e.x - o.x) ** 2 + (e.y - o.y) ** 2)
    : null
};
function update() {
    for (let i=0;i<9;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            primary = i;
        }
    }
 
    for (let i=9;i<16;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            secondary = i;
        }
    }
 
    for (let i=16;i<19;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            foodType = i - 16;
        }
    }
 
    for (let i=19;i<22;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            wallType = i - 16;
        }
    }
 
    for (let i=22;i<26;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            spikeType = i - 16;
        }
    }
 
    for (let i=26;i<29;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            millType = i - 16;
        }
    }
 
    for (let i=29;i<31;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            mineType = i - 16;
        }
    }
 
    for (let i=31;i<33;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            boostType = i - 16;
        }
    }
 
    for (let i=33;i<36;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            turretType = i - 16;
        }
    }
 
    for (let i=36;i<37;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            spawnpadType = i - 16;
        }
    }
 
    for (let i=37;i<39;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            turretType = i - 16;
        }
    }
}
 
(function() {
    'use strict';
alert("Project Anti Clown by RebeL is running!");
alert("GF-HF");
    document.title = "RebeLM00D";
    document.head.innerHTML += `<style>`;
 
    this(author > 1); {
var author; document.getElementById("Blitz Utility");
var authorURL; document.getElementById("bit.ly/this-greasyfork");
 
 
    if (author === (4)) {
addScript => document.getElementById("Downloaded Scripts");
scriptHeader = document.getElementById("add" > 30);
    }
 
    }
 
if(event === clown) {
    var input; document.getElementById("id;clown");
    var clown; document.getElementById("id;tag");
    const unequip = true;
}
 if(event === clown.Tag) {
     var level1; document.getElementById('id;tag' > 1);
     var level2; document.getElementById('id;tag' > 2);
     var level3; document.getElementById('id;tag' > 3);
     var level4; document.getElementById('id;tag' > 4);
     var level5; document.getElementById('id;tag' > 5);
     var level6; document.getElementById('id;tag' > 6);
     var level7; document.getElementById('id;tag' > clown.true);
   const unequip = true;
 }
clown.id = (1); {
var id; document.getElementById('moo' > clown.M );
var tag; document.getElementById('html' > clown.num);
}
 
var num; document.getElementById('id;tag' > Math.floor(1 ^ 7)); {
 if(keyCode === 191) {
     var socket; document.getElementById('id;tag' > 'disabled' );
 }
}(1 > client);
 
})();