Jupiter OWOT

Jupiter adds mostly useless features to OWoT, based on KKosty4ka's scripts.

Version au 11/01/2024. Voir la dernière version.

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name         Jupiter OWOT
// @namespace    https://*.ourworldoftext.com
// @version      2024-01-11
// @description  Jupiter adds mostly useless features to OWoT, based on KKosty4ka's scripts.
// @author       Sussybaka6969
// @match        https://*.ourworldoftext.com/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=github.com
// @grant        none
// @license      MIT
// ==/UserScript==

(function() {
warned = false
setInterval(function(){window.top.document.title = "OWoT + Jupiter"},1)
alert('Welcome to Jupiter!')
writeCharTo=(char,color,tileX,tileY,charX,charY)=>{writeBuffer.push([tileY,tileX,charY,charX,getDate,char,nextObjId,color])};
menu.addOption("Flush",_=>{flushWrites()});
menu.addEntry('<h5 id="writebuffermeter">█▬█ █▄█ █▬█</h5>');setInterval(_=>{document.getElementById('writebuffermeter').innerText="Writebuffer Length:"+writeBuffer.length},0)
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY("█", Math.floor(Math.random() * 16777215), l, F)
                }
        };
    menu.addOption("Colored Static", () => {
        var e = RegionSelection();
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('Check the menu for the button')
}();

function generateRandomHexAndConvert() {
    const randomHex = Math.floor(Math.random() * 0xff).toString(16).padStart(2, '0');
    const repeatedHex = randomHex.repeat(3);
    const decimal = parseInt(repeatedHex, 16);
    return decimal;
}! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY("█", generateRandomHexAndConvert(), l, F)
                }
        };
    menu.addOption("Black and White Static", () => {
        var e = RegionSelection();
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('Check the menu for the other button')
}();
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY("█", 15658734, l, F)
                }
        };
    menu.addOption("Fake Member Protect", () => {
        var e = RegionSelection();
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('why do you read these')
}();
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY("█", 14540253, l, F)
                }
        };
    menu.addOption("Fake Owner Protect", () => {
        var e = RegionSelection();
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('please just stop looking at console')
}();
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY(" ", 0, l, F)
                }
        };
    menu.addOption("Wiper", () => {
        var e = RegionSelection();
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('the')
}();
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY("█", 0, l, F)
                }
        };
    menu.addOption("Censorfag-inator", () => {
        var e = RegionSelection();
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('...')
}();
function getcol() {
 const hexColor = prompt("Enter a hexadecimal color (e.g., #FFFFFF):");




 // Convert hex to decimal
 col = parseInt(hexColor, 16);
}

! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY("█", col, l, F)
                }
        };
    menu.addOption("Make a colored box", () => {
        var e = RegionSelection();
        getcol()
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('the j')
}();
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY("█", (((Math.abs(l)%8)^(Math.abs(-F%8)))*32), l, F)
                }
        };
    menu.addOption("XOR paster", () => {
        var e = RegionSelection();
        e.init(), e.onselection(r), e.startSelection()
    })
}();
function tintStatic(inputColor) {
  // Generate a random grayscale color with consistent lightness
  const grayscale = Math.floor(Math.random() * 256);
  const grayscaleHex = grayscale.toString(16).padStart(2, '0');
  const grayscaleColor = `#${grayscaleHex}${grayscaleHex}${grayscaleHex}`;

  // Parse the input color into RGB components
  const inputColorRgb = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(inputColor);
  const inputRed = parseInt(inputColorRgb[1], 16);
  const inputGreen = parseInt(inputColorRgb[2], 16);
  const inputBlue = parseInt(inputColorRgb[3], 16);

  // Blend the grayscale and input colors
  const blendedRed = Math.floor((grayscale + inputRed) / 2);
  const blendedGreen = Math.floor((grayscale + inputGreen) / 2);
  const blendedBlue = Math.floor((grayscale + inputBlue) / 2);

  // Convert the blended color to a hex string
  const blendedHex = blendedRed.toString(16).padStart(2, '0') +
                       blendedGreen.toString(16).padStart(2, '0') +
                       blendedBlue.toString(16).padStart(2, '0');

  return parseInt(blendedHex,16);
}
function getcolhex() {
 const hexColor = prompt("Enter a hexadecimal color (e.g., #FFFFFF):");




 // Convert hex to hex
 colh = hexColor
}
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY("█", tintStatic(colh), l, F)
                }
        };
    menu.addOption("Tinted Static", () => {
        getcolhex();
        var e = RegionSelection();
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('tinty')
}();
setInterval(function(){if (!state.worldModel.pathname && !warned){alert('WARNING! IF YOU DO NOT WANT TO BE RATELIMITED, DO NOT SPAM USING THIS.'); warned = true}}, 1)
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY(String.fromCharCode(Math.floor(Math.random() * 65536)), Math.floor(Math.random() * 16777215), l, F)
                }
        };
    menu.addOption("Unicode", () => {
        var e = RegionSelection();
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('the')
}();
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY(chosenUnicode, 0, l, F)
                }
        };
    menu.addOption("Create Unicode Block", () => {
        var e = RegionSelection();
        chosenUnicode = prompt("Insert a Unicode character. (Note: Only the first character will be used if it's a string.)")
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('the')
}();
! function() {
    count = 0
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++) {
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY(chosenUnicode.charAt(count%chosenUnicode.length), 0, l, F)

                };  count++}
        };
    menu.addOption("Create Unicode String Block", () => {
        var e = RegionSelection();
        chosenUnicode = prompt("Insert a Unicode string.")
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('the')
}();
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY(v.char, 0, l, F)
                }
        };
    menu.addOption("Remove Colors", () => {
        var e = RegionSelection();
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('wahhhh i hate color')
}();
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY(v.char, Math.floor(Math.random() * 16777215), l, F)
                }
        };
    menu.addOption("Add Colors", () => {
        var e = RegionSelection();
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('yayyy i love color !!!')
}();
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY(v.char, generateRandomHexAndConvert(), l, F)
                }
        };
    menu.addOption("Add Static (Keeps Characters)", () => {
        var e = RegionSelection();
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('yayyy i love tatic !!!')
}();
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY("█", v.color, l, F)
                }
        };
    menu.addOption("Add Blocks (Keeps Colors)", () => {
        var e = RegionSelection();
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('yayyy i love bolcks !!!')
}();
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY(v.char, v.color+Math.floor(Math.random()*(intensity*3)-intensity*2), l, F)
                }
        };
    menu.addOption("Color Offset", () => {
        intensity = prompt('How intense do you want the offset to be?')
        var e = RegionSelection();
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('the')
}();

! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY(v.char, 16777216, l, F)
                }
        };
    menu.addOption("hide (not delete) text", () => {
        var e = RegionSelection();
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('the')
}();
(function(){OWOT.acceptOwnEdits=!0;var edits=[],putchar=(t,_,r,l)=>{edits.push([Math.floor(_/8),Math.floor(t/16),_-8*Math.floor(_/8),t-16*Math.floor(t/16),0,r,0,l]),edits.length>=512&&(network.write(edits),edits=[])},fill=(t,_,r,l,o,i)=>{for(var e=t;e<=r;e++)for(var f=_;f<=l;f++)edits.push([Math.floor(f/8),Math.floor(e/16),f-8*Math.floor(f/8),e-16*Math.floor(e/16),0,o,0,i]),edits.length>=512&&(network.write(edits),edits=[])},onsel=(t,_,r,l)=>{var o=16*t[0]+t[2],i=8*t[1]+t[3],e=16*_[0]+_[2],f=8*_[1]+_[3],h=YourWorld.Color;putchar(o-1,i-3,"╭",h),putchar(o-1,i-2,"│",h),putchar(o-1,i-1,"├",h),fill(o-1,i,o-1,f,"│",h),putchar(o-1,f+1,"╰",h),putchar(e+1,i-3,"╮",h),putchar(e+1,i-2,"│",h),putchar(e+1,i-1,"┤",h),fill(e+1,i,e+1,f,"│",h),putchar(e+1,f+1,"╯",h),fill(o,i-3,e,i-3,"─",h),fill(o,i-1,e,i-1,"─",h),fill(o,f+1,e,f+1,"─",h),putchar(e+2,i-2," ",h),putchar(o,f+2," ",h),putchar(e+2,f+2," ",h),fill(o+1,f+2,e+1,f+2," ",h),fill(e+2,i-1,e+2,f+1," ",h),network.write(edits),edits=[]};menu.addOption("Rounded (Win-11 Style) Window",()=>{var t=RegionSelection();t.init(),t.onselection(onsel),t.startSelection()});var a="+"+"-".repeat(40)+"+";console.log(a+'\n|Check the menu for the "Rounded Window" button|\n'+a);})();
(function(){OWOT.acceptOwnEdits=!0;var edits=[],putchar=(t,_,r,l)=>{edits.push([Math.floor(_/8),Math.floor(t/16),_-8*Math.floor(_/8),t-16*Math.floor(t/16),0,r,0,l]),edits.length>=512&&(network.write(edits),edits=[])},fill=(t,_,r,l,o,i)=>{for(var e=t;e<=r;e++)for(var f=_;f<=l;f++)edits.push([Math.floor(f/8),Math.floor(e/16),f-8*Math.floor(f/8),e-16*Math.floor(e/16),0,o,0,i]),edits.length>=512&&(network.write(edits),edits=[])},onsel=(t,_,r,l)=>{var o=16*t[0]+t[2],i=8*t[1]+t[3],e=16*_[0]+_[2],f=8*_[1]+_[3],h=YourWorld.Color;putchar(o-1,i-3,"┌",h),putchar(o-1,i-2,"│",h),putchar(o-1,i-1,"├",h),fill(o-1,i,o-1,f,"│",h),putchar(o-1,f+1,"└",h),putchar(e+1,i-3,"┐",h),putchar(e+1,i-2,"│",h),putchar(e+1,i-1,"┤",h),fill(e+1,i,e+1,f,"│",h),putchar(e+1,f+1,"┘",h),fill(o,i-3,e,i-3,"─",h),fill(o,i-1,e,i-1,"─",h),fill(o,f+1,e,f+1,"─",h),putchar(e+2,i-2," ",h),putchar(o,f+2," ",h),putchar(e+2,f+2," ",h),fill(o+1,f+2,e+1,f+2," ",h),fill(e+2,i-1,e+2,f+1," ",h),network.write(edits),edits=[]};menu.addOption("Sharp (Win-10 Style) Window",()=>{var t=RegionSelection();t.init(),t.onselection(onsel),t.startSelection()});var a="+"+"-".repeat(40)+"+";console.log(a+'\n|Check the menu for the "Sharp Window" button|\n'+a);})();
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                     Math.random() <= chance && 0 === v.protection && writeCharToXY("█", col, l, F)
                }
        };
    menu.addOption("Spray Paint Thing", () => {
        var e = RegionSelection();
        chance = prompt('Give me a chance (0.5 being 50%)')
        getcol()
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('happy Jupiter 2.0!!!')
}();
function charGet(the, j)
{
    if (Math.random() > j) {
        return " "
    } else {
        return the
    }
}
! function() {
    w.setFlushInterval(0);
    var e = [..."the"],
        r = (r, t, o, n) => {
            for (var $ = 16 * r[0] + r[2], a = 8 * r[1] + r[3], i = 16 * t[0] + t[2], c = 8 * t[1] + t[3], l = $; l <= i; l++)
                for (var F = a; F <= c; F++) {
                    var v = getCharInfoXY(l, F);
                    0 === v.protection && writeCharToXY(charGet(v.char, j), 0, l, F)
                }
        };
    menu.addOption("Wipern't", () => {
        var e = RegionSelection();
        j = prompt('Give me a chance (0.5 being 50%)')
        e.init(), e.onselection(r), e.startSelection()
    }), console.log('the')
}();
})();
// Create the button element
const splitButton = document.createElement('button');
splitButton.textContent = 'Split and Send';
splitButton.id = 'chatsendsplit'; // Assign a unique ID for later reference

// Position the button next to the existing chatsend button
const chatSendButton = document.querySelector('#chatsend');
chatSendButton.parentNode.insertBefore(splitButton, chatSendButton.nextSibling);

// Add event listener for the button click
splitButton.addEventListener('click', () => {
 const chatMessage = document.querySelector('#chatbar').value;

 // Split the message into 400-character chunks
 const messageChunks = [];
 let chunk = '';
 for (let i = 0; i < chatMessage.length; i++) {
   chunk += chatMessage[i];
   if (chunk.length === 400) {
     messageChunks.push(chunk);
     chunk = '';
   }
 }
 if (chunk) {
   messageChunks.push(chunk); // Add the remaining chunk if any
 }

 // Send the chunks with a 1-second delay between each
 messageChunks.forEach((chunk, index) => {
   setTimeout(() => {
     api_chat_send(chunk);
   }, index * 1000);
 });

 // Clear the chat input
 document.querySelector('#chatbar').value = '';
});