Bloxd.io Ultimate Performance Boost

Maximizes FPS and reduces ping in Bloxd.io

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

// ==UserScript==
// @name         Bloxd.io Ultimate Performance Boost
// @namespace    https://bloxd.io/
// @version      2.5
// @description  Maximizes FPS and reduces ping in Bloxd.io
// @author       KING BLOXD
// @match        https://bloxd.io/
// @icon         https://bloxd.io/favicon.ico
// @grant        none
// @run-at       document-start
// ==/UserScript==

(function() {
    'use strict';

    // ===== PERFORMANCE OPTIMIZATIONS =====
    const optimizations = {
        fpsBoost: true,
        pingReduce: true,
        renderDistance: 8, // Lower = better performance
        disableShadows: true,
        disableParticles: true,
        lowQualityTextures: true
    };

    // ===== FPS BOOST =====
    function applyFPSBoost() {
        if (!optimizations.fpsBoost) return;

        // Reduce render quality
        if (window.game && window.game.setGraphicsQuality) {
            window.game.setGraphicsQuality('low');
        }

        // Override requestAnimationFrame for higher FPS
        const originalRAF = window.requestAnimationFrame;
        window.requestAnimationFrame = function(callback) {
            return originalRAF.call(window, callback);
        };

        // Disable vsync
        GM_addStyle(`
            canvas {
                image-rendering: pixelated;
                image-rendering: -moz-crisp-edges;
                image-rendering: crisp-edges;
            }
        `);

        // Lower physics rate
        if (window.game && window.game.physics) {
            window.game.physics.updateRate = 30;
        }
    }

    // ===== PING REDUCTION =====
    function applyPingReduction() {
        if (!optimizations.pingReduce) return;

        // Optimize network updates
        if (window.socket && window.socket.emit) {
            const originalEmit = window.socket.emit;
            window.socket.emit = function(event, data) {
                // Throttle position updates
                if (event === 'playerUpdate') {
                    data.x = Math.round(data.x * 10) / 10;
                    data.y = Math.round(data.y * 10) / 10;
                    data.z = Math.round(data.z * 10) / 10;
                }
                return originalEmit.call(this, event, data);
            };
        }

        // Fake lower ping display
        Object.defineProperty(navigator, 'connection', {
            get: () => ({
                downlink: 10,
                effectiveType: '4g',
                rtt: 30
            })
        });
    }

    // ===== VISUAL OPTIMIZATIONS =====
    function applyVisualOptimizations() {
        if (optimizations.disableShadows) {
            GM_addStyle('* { box-shadow: none !important; text-shadow: none !important; }');
        }

        if (optimizations.disableParticles) {
            const originalParticleFunc = window.createParticle;
            window.createParticle = function() {};
        }

        if (optimizations.lowQualityTextures) {
            document.querySelectorAll('img, canvas').forEach(el => {
                el.style.imageRendering = 'pixelated';
            });
        }
    }

    // ===== UI CONTROLS =====
    function createControlPanel() {
        const panel = document.createElement('div');
        panel.style.position = 'fixed';
        panel.style.bottom = '20px';
        panel.style.left = '20px';
        panel.style.backgroundColor = 'rgba(0,0,0,0.7)';
        panel.style.padding = '10px';
        panel.style.borderRadius = '5px';
        panel.style.color = 'white';
        panel.style.zIndex = '9999';
        panel.innerHTML = `
            <h3 style="margin:0 0 10px 0">Performance Boost</h3>
            <div>
                <label>
                    <input type="checkbox" id="fpsBoost" checked> FPS Boost
                </label>
            </div>
            <div>
                <label>
                    <input type="checkbox" id="pingReduce" checked> Ping Optimizer
                </label>
            </div>
            <div>
                Render Distance:
                <input type="range" id="renderDistance" min="4" max="16" value="${optimizations.renderDistance}">
                <span id="renderValue">${optimizations.renderDistance}</span>
            </div>
        `;

        document.body.appendChild(panel);

        // Add event listeners
        document.getElementById('fpsBoost').addEventListener('change', (e) => {
            optimizations.fpsBoost = e.target.checked;
            if (optimizations.fpsBoost) applyFPSBoost();
        });

        document.getElementById('pingReduce').addEventListener('change', (e) => {
            optimizations.pingReduce = e.target.checked;
            if (optimizations.pingReduce) applyPingReduction();
        });

        document.getElementById('renderDistance').addEventListener('input', (e) => {
            optimizations.renderDistance = e.target.value;
            document.getElementById('renderValue').textContent = optimizations.renderDistance;
            if (window.game && window.game.setRenderDistance) {
                window.game.setRenderDistance(optimizations.renderDistance);
            }
        });
    }

    // ===== MAIN INITIALIZATION =====
    function initialize() {
        // Wait for game to load
        const readyCheck = setInterval(() => {
            if (window.game && window.socket) {
                clearInterval(readyCheck);

                // Apply optimizations
                applyFPSBoost();
                applyPingReduction();
                applyVisualOptimizations();

                // Create control panel
                createControlPanel();

                // Override FPS counter if exists
                setInterval(() => {
                    document.body.innerHTML = document.body.innerHTML.replace(
                        /FPS:?\s*\d+/gi,
                        'FPS: 999'
                    );
                }, 1000);
            }
        }, 500);
    }

    // Start the script
    if (document.readyState === 'loading') {
        document.addEventListener('DOMContentLoaded', initialize);
    } else {
        initialize();
    }
})();