Before you install, Sleazy Fork would like you to know that this script contains antifeatures, which are things there for the script author's benefit, rather than yours.
Acest script va injecta reclame pe site-urile care le vizitezi.
Locks aim to the nearest player in krunker.io
// ==UserScript==
// @name         Krunker.IO AimLock
// @namespace    http://tampermonkey.net/
// @version      0.0.47
// @description  Locks aim to the nearest player in krunker.io
// @author       Hrishidagoar
// @match        *://krunker.io/*
// @icon         https://www.google.com/s2/favicons?domain=krunker.io
// @grant        none
// @run-at       document-end
// @require      https://unpkg.com/three@latest/build/three.min.js
// @antifeature  ads
// ==/UserScript==
const tempVector = new THREE.Vector3();
const tempObject = new THREE.Object3D();
tempObject.rotation.order = 'YXZ';
const geometry = new THREE.SphereGeometry( 10 );
const material = new THREE.MeshLambertMaterial( {
	color: 'red',
	wireframe: true
} );
const meshes = [];
let isActive = true;
let scene;
WeakMap.prototype.set = new Proxy( WeakMap.prototype.set, {
	apply( target, thisArgs, args ) {
		if ( args[ 0 ].type === 'Scene' && args[ 0 ].name === 'Main' ) {
			scene = args[ 0 ];
		}
		return Reflect.apply( ...arguments );
	}
} );
function animate() {
	window.requestAnimationFrame( animate );
	if ( isActive === false || scene === undefined ) {
		return;
	}
	const players = [];
	let myPlayer;
	for ( let i = 0; i < scene.children.length; i ++ ) {
		const child = scene.children[ i ];
		if ( child.type === 'Object3D' ) {
			try {
				if ( child.children[ 0 ].children[ 0 ].type === 'PerspectiveCamera' ) {
					myPlayer = child;
				} else {
					players.push( child );
				}
			} catch ( err ) {}
		}
	}
	if ( players.length < 2 ) {
		return;
	}
	let targetPlayer;
	let minDistance = Infinity;
	for ( let i = 0; i < players.length; i ++ ) {
		const player = players[ i ];
		if ( player.position.x === myPlayer.position.x && player.position.z === myPlayer.position.z ) {
			continue;
		}
		if ( player.firstTime !== true ) {
			const mesh = new THREE.Mesh( geometry, material );
			meshes.push( mesh );
			player.add( mesh );
			player.firstTime = true;
		}
		const distance = player.position.distanceTo( myPlayer.position );
		if ( distance < minDistance ) {
			targetPlayer = player;
			minDistance = distance;
		}
	}
	if ( targetPlayer === undefined ) {
		return;
	}
	tempVector.setScalar( 0 );
	targetPlayer.children[ 0 ].children[ 0 ].localToWorld( tempVector );
	tempObject.position.copy( myPlayer.position );
	tempObject.lookAt( tempVector );
	myPlayer.children[ 0 ].rotation.x = - tempObject.rotation.x;
	myPlayer.rotation.y = tempObject.rotation.y + Math.PI;
}
animate();
window.addEventListener( 'keydown', function ( event ) {
	if ( String.fromCharCode( event.keyCode ) === 'G' ) {
		isActive = ! isActive;
		for ( let i = 0; i < meshes.length; i ++ ) {
			meshes[ i ].visible = isActive;
		}
	}
} );
const shouldShowAd = window.localStorage.showAd !== false && new URLSearchParams( window.location.search ).get( 'showAd' ) !== 'false';
const el = document.createElement( 'div' );
el.innerHTML = `<style>
.dialog {
	position: absolute;
	left: 50%;
	top: 50%;
	padding: 20px;
	background: rgba(0, 0, 0, 0.8);
	border: 6px solid rgba(0, 0, 0, 0.2);
	color: #fff;
	transform: translate(-50%, -50%);
	text-align: center;
	z-index: 999999;
}
.dialog * {
	color: #fff;
}
.close {
	position: absolute;
	right: 5px;
	top: 5px;
	width: 20px;
	height: 20px;
	opacity: 0.5;
	cursor: pointer;
}
.close:before, .close:after {
	content: ' ';
	position: absolute;
	left: 50%;
	top: 50%;
	width: 100%;
	height: 20%;
	transform: translate(-50%, -50%) rotate(-45deg);
	background: #fff;
}
.close:after {
	transform: translate(-50%, -50%) rotate(45deg);
}
.close:hover {
	opacity: 1;
}
.btn {
	cursor: pointer;
	padding: 0.5em;
	background: red;
	border: 3px solid rgba(0, 0, 0, 0.2);
	margin-bottom: 5px;
}
.btn:active {
	transform: scale(0.8);
}
</style>
<div class="dialog">${shouldShowAd ? `<big>Loading ad...</big>` : `<div class="close" onclick="this.parentNode.style.display='none';"></div>
	<big>== Aimlocker ==</big>
	<br>
	<br>
	[G] to toggle aimlock
	<br>
	<br>
	By Zertalious
	<br>
	<br>
	<div class="btn" onclick="window.open('https://discord.gg/K24Zxy88VM')">Discord</div>
	<div class="btn" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</div>
	<div class="btn" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</div>
	<div class="btn" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</div>
	` }
</div>`;
while ( el.children.length > 0 ) {
	document.body.appendChild( el.children[ 0 ] );
}