Minefun.io Auto-Respawn Items

Automatically recovers items after dropping them in minefun.io

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Minefun.io Auto-Respawn Items
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Automatically recovers items after dropping them in minefun.io
// @author       YourName
// @match        *://minefun.io/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    console.log("Minefun.io Helper Loaded!");

    // Override the network emit to catch drop events
    if (window.game && game.network) {
        const originalEmit = game.network.emit;

        game.network.emit = function(event, data) {
            // Check if the event is related to dropping items
            if (event === 'dropItem' || (data && data.action === 'drop')) {
                const itemID = data.id;
                const amount = data.count || 1;

                console.log(`Auto-recovering: ${itemID}`);

                // Send a pickup command immediately
                setTimeout(() => {
                    if (game.network.send) {
                        game.network.send('pickupItem', { id: itemID, count: amount });
                    }
                }, 50);
            }
            return originalEmit.apply(this, arguments);
        };
    }
})();