functions

test purposes. code is not mine - only for private use

Этот скрипт недоступен для установки пользователем. Он является библиотекой, которая подключается к другим скриптам мета-ключом // @require https://update.sleazyfork.org/scripts/14254/122090/functions.js

Array.prototype.contains = function(val){
    return this.indexOf(val) > -1;
};

var extender = {
    options: {},
    command: function (name, args) {
        var cmd = { name: name, args: args };
        $("textarea#observable").attr("command", JSON.stringify(cmd));
    },
    lastcommand: function () {
        var observable = $("textarea#observable");
        var lcmd = observable.attr("command");
        observable.val(lcmd);
        return lcmd;
    },
    option: function (option, val) {
        if (typeof option != "string") {
            error("Please specify name for the option.", "COMMAND");
            return;
        }

        val != void 0
            ? this.command("option", [option, val])
            : this.command("option", [option]);
    },
    collect: function(){
        this.command("collect");
    },
    import: function(){
        this.command("import")
    }
};

/*
//v100++>>
function addToParty(){
    var ssToAdd=[];
$("#ss_Table tr.selected td:first-child").each(function()
{
log("enter success"+ $(this).text());
ssToAdd.push(($(this).text());
}
ssAddToAdventureParty($(this).text(),false);
});
}
//100++<<
*/
//v101++>>
function addToParty(){
    var ssToAdd=[];
    $("#ss_Table tr.selected td:first-child").each(function()
                                                   {
        log("enter success"+ $(this).text());
        ssToAdd.push($(this).text());
    });
    ssAddToAdventureParty_2(ssToAdd,false);
}

function ssAddToAdventureParty_2(ssToAdd,a)
{
    if (ssToAdd.length===0) {
        return;
    }
    var   b=ssToAdd.pop();
    !1==a&&(closeAdventureDialog(),prepareAdvPartyTimeout());
    $.ajax({
        url:"/play/batch_add_sworn_sword?batch_type=1&ss_id="+b+"&nonce="+userContext.advparty_nonce,dataType:"JSON",
        success:function(a){
            showAdvPartyResponse(a);
            isWeb()&&chooseAvASwornSwordPopup(function(){ssAddToAdventureParty(itemCurrentSelection.id,!1)},"inventory",!0);
            ssAddToAdventureParty_2(ssToAdd,a);
        },
        error:function(a){
            ssToAdd.push(b);
            400==a.status?advPartyFail():409==a.status?setTimeout(function(){ssAddToAdventureParty_2(ssToAdd,!0)},5E3):spinTimeout()
        }
    });
}
//v101++<<
function buildingFinished(b) {

    // DO NOT call this function for the keep: it has neither build_remaining nor producing_archetype_id

    // When a building finished either producing or bonus archetype id's should be present along with
    // no build time remaining to safely determine that this building has produced the item (luck or not)
    // but has not finalized the production yet (that's clicking the finish button)
    // Note that upgrades also enlist with a producing_archetype_id here, so they behave similarly
    return (b.producing_archetype_id != void 0 || b.bonus_archetype_id != void 0) && b.build_remaining == void 0;
}

function buildingProducing(b) {

    // DO NOT call this function for the keep: it has neither build_remaining nor producing_archetype_id

    // Luck-based recipes do not assign producing_archetype_id property
    // for all others this returns the remaining build
    //return b.producing_archetype_id && b.build_remaining;

    // Simple and short, if this property is present and the value
    // is a positive number, then the building is still in production
    return b.build_remaining != void 0 && b.build_remaining > 0;
}

function refreshPlayerData(callback){
    $.ajax({
        url: "/play/player_data?client_seqnum=" + userContext.player_data_seqnum + "&platform=web&buildings=true",
        success: function(r){
            userContext.player_data_seqnum = r.player_data_seqnum;
            setupPlayerData(r, void 0);

            if(typeof callback == "function"){
                callback();
            }
        }
    });
}

var bruteForceTimeout;
function bruteForce(enabled, times) {

    if (brutingImmediateTermination) {
        bruteForceTimeout = clearTimeout(bruteForceTimeout);

        msg = "Bruting terminated immediately.";
        log(msg, "BRUTING");
        inform(msg);
        return;
    }

    var msg;
    var container = $("#bruteBtn");
    if (!container || container.length == 0) {
        container = $(".challengerewardbox .rewarditem:last");
    }

    if (!container || container.length == 0) {
        container = $(".challengerewards .challengerewarditems:first");
    }

    if (!container || container.length == 0) {
        msg = "Cannot find appropriate container for messaging!";
        warn(msg);        
    }

    if (typeof enabled == "boolean" && !enabled) {
        bruteForceTimeout = clearTimeout(bruteForceTimeout);

        msg = "Bruting terminated.";
        log(msg, "BRUTING");

        //        console.debug("Debuging message delivery: is there a container? " + (container) + ", " +
        //            "what's his length: " + container.length + ", append message? " + (container && container.length > 0) + ", " +
        //            "and what's the message: " + msg);

        if (container.hasClass("btnwrap btnmed")) {
            container.find("a").text("Done!");
        }

        container.after("<br />" + msg);

        if (times === "all") {
            bruteSendAll();
        }

        return;
    }

    // Do not run if bruting is disabled (but can be viewed)
    if (extender.options.bruteWounds && extender.options.bruteWounds == 0) {

        msg = "Disabled. Please set a positive number of max wounds from options to continue.";
        warn(msg, "BRUTING");

        // console.debug("Debuging message delivery: is there a container? " + (container) + ", " +
        // "what's his length: " + container.length + ", append message? " + (container && container.length > 0) + ", " +
        // "and what's the message: " + msg);

        container.after("<br />" + msg);

        bruteForce(false, times);
        return;
    }

    var s = userContext.setSwornSword;

    if (!s) {
        msg = "Failed, no sworn sword set.";
        error(msg, "BRUTING");

        container.after("<br />" + msg);
        bruteForce(false, times);
        return;
    }

    // console.debug("Debuging sworn sword condition: s.damage: " + s.damage + ", " +
    // "extender.options.bruteWounds: " + extender.options.bruteWounds + ", do bruting? " + (s.damage < extender.options.bruteWounds));

    if (s.damage < extender.options.bruteWounds) {

        resolveModifier(s);

        var attack =
            (extender.options.sendAllAction === "selected" &&
            extender.options.selectedAction &&
            extender.options.selectedAction != void 0)
            ? extender.options.selectedAction : s.modifier;

        // console.debug("Attack with: " + attack);
        if (times == "once") {
            doAdventure("", attack, false, function (failure) {
                bruteForce(false, times);
            });
        } else {            
            doAdventure("", attack, false, function (failure) {
                bruteForce(!failure, times);
            });
        }

        return;
    }

    if (times === "all" || extender.options.bruteSwitchOff) {

        msg = "Sworn sword recieved " + extender.options.bruteWounds + " wounds! Brute timer will self terminate.";
        warn(msg, "BRUTING");

        // console.debug("Debuging message delivery: is there a container? " + (container) + ", " +
        // "what's his length: " + container.length + ", append message? " + (container && container.length > 0) + ", " +
        // "and what's the message: " + msg);

        container.after("<br />" + msg);

        bruteForce(false, times);

    } else {

        // Add a minute to the cooldown, and then multiply by wounds
        var interval = extender.options.bruteWounds * (s.damage_cooldown + 60);
        msg = "Sworn sword recieved " + extender.options.bruteWounds + " wounds! " +
            "Brute timer will self adjust. Wait " + extender.options.bruteWounds + " * (" + s.damage_cooldown + " + 60) = " + interval + " seconds.";

        warn(msg, "BRUTING");

        bruteForceTimeout = setTimeout(function () {
            bruteForce(true, times);
        }, interval * 1000);

        // console.debug("Debuging message delivery: is there a container? " + (container) + ", " +
        // "what's his length: " + container.length + ", append message? " + (container && container.length > 0) + ", " +
        // "and what's the message: " + msg);

        container.after("<br />" + msg);
    }
}

function bruteSendAll() {
    var sw = getSwornSwords(extender.options.sendAllAction);
    //console.debug("Sworn swords retrieved successfully...");

    for (var i = 0; i < sw.length; i++) {
        var ss = sw[i];

        if (typeof ss.not_on_adventure == "boolean" && ss.not_on_adventure)
            continue;

        if (ss.cooldown > 0 || ss.damage >= extender.options.bruteWounds)
            continue;

        console.debug("Sending: " + ss.full_name);

        setSwornSword(ss.id);
        bruteForce(true, "all");
        return;
    }

    inform("All sworn swords have been bruted to maximum wounds.<br>Action: " + extender.options.sendAllAction);

}

var brutingImmediateTermination = false;
$(document).on("keyup", function (e) {
    if (e.keyCode == 27) {
        e.preventDefault();
        e.stopPropagation();

        brutingImmediateTermination = true;
        trainImmediateTermination = true;

        log("Attempting immediate termination.");
    }
});

function increment(me) {
    var opt = $(me);

    var min = parseInt(opt.attr("min"));
    var max = parseInt(opt.attr("max"));
    var step = parseInt(opt.attr("step"));
    var val = parseInt(opt.text());

    if (isNaN(min) || isNaN(max) || isNaN(step) || isNaN(val)) {
        error("Parsing of attributes failed!", "number option");
        return;
    }

    var newVal = val + step > max ? min : val + step;
    opt.text(newVal);
};

function check(me) {
    $(me).toggleClass('checked');
};

function bruteSwitchToggle(me) {
    var bSwitch = $(me).find("a.btngold");
    bSwitch.text() == "switch off"
    ? bSwitch.text("adjust")
    : bSwitch.text("switch off");
};

function inputIncrement(me) {
    var input = $(me).parent().find("input[name='quantity']");
    if (!input || input.length == 0) {
        return;
    }

    var v = parseInt(input.val());
    var max = parseInt(input.attr("maxlength"));
    if (isNaN(v) || isNaN(max)) {
        return;
    }

    if (me.id == "excountup") {
        (max == 3 ? max = 999 : max = 99);
        (v + 1 > max ? v = max : v = v + 1);
    } else if (me.id == "excountdown") {
        (v - 1 < 0 ? v = 0 : v = v - 1);
    }

    input.val(v);
}

function sort(arr) {
    if (typeof arr == "undefined") {
        arr = playerInventory;
    }

    if (!(arr instanceof Array)) {
        error("Not an array! Sorting failed.");
        return arr;
    }
    
    // console.debug("Sorting of array initiated, check parameters: boons count: " + boons.length + ", " +
    // "sorting property: " + extender.options.boonsSortBy);

    arr.sort(function (a, b) {
        return b[extender.options.boonsSortBy2] - a[extender.options.boonsSortBy2];
    });

    arr.sort(function (a, b) {
        return b[extender.options.boonsSortBy] - a[extender.options.boonsSortBy];
    });

    log("Array sorted by " + extender.options.boonsSortBy + " and then by " + extender.options.boonsSortBy2 + " successfully.", "PAGE");
    return arr;

}

function sortShop(arr) {
    if (typeof arr == "undefined" || !(arr instanceof Array)) {
        error("Not an array. Please pass an array to be sorted.");
        return arr;
    }

     //console.debug("Sorting of array initiated, check array count: " + arr.length);    

    arr.sort(function(a, b) {

        //console.debug("Init first sorting, condition 1, properties exist: ", a.hasOwnProperty(extender.options.shopSortBy2), b.hasOwnProperty(extender.options.shopSortBy2));
        if (!a.hasOwnProperty(extender.options.shopSortBy2) || !b.hasOwnProperty(extender.options.shopSortBy2)) {
            return false;
        }        

        var aVal = a[extender.options.shopSortBy2];
        var bVal = b[extender.options.shopSortBy2];

        //console.debug("Logging property values: ", aVal, bVal);

        if (typeof aVal != "number" || typeof bVal != "number") {

            //console.debug("Values need parsing...");

            aVal = parseInt(aVal);
            bVal = parseInt(bVal);

            //console.debug("Parsed values: ", aVal, bVal);
            if (isNaN(aVal) || isNaN(bVal)) {
                return false;
            }
        }

        //console.debug("Sorting descending...");
        return bVal - aVal;
    });

    arr.sort(function (a, b) {

        //console.debug("Init second sorting, condition 1, properties exist: ", a.hasOwnProperty(extender.options.shopSortBy2), b.hasOwnProperty(extender.options.shopSortBy2));
        if (!a.hasOwnProperty(extender.options.shopSortBy) || !b.hasOwnProperty(extender.options.shopSortBy)) {
            return false;
        }
        
        var aVal = a[extender.options.shopSortBy];
        var bVal = b[extender.options.shopSortBy];

        //console.debug("Logging property values: ", aVal, bVal);

        if (typeof aVal != "number" || typeof bVal != "number") {

            //console.debug("Values need parsing...");

            aVal = parseInt(aVal);
            bVal = parseInt(bVal);

            //console.debug("Parsed values: ", aVal, bVal);
            if (isNaN(aVal) || isNaN(bVal)) {
                return false;
            }
            
        }

        //console.debug("Sorting descending...");
        return bVal - aVal;
    });

    // Array will always be sorted by gold, descending
    arr.sort(function (a, b) {
        return parseInt(a["price_perk_points"]) - parseInt(b["price_perk_points"]);
    });

    //console.debug("Sorted by gold: ");

    //arr.forEach(function (element) {
    //    console.debug(element["price_perk_points"]);
    //});

    log("Array sorted by " + extender.options.shopSortBy + " and then by " + extender.options.shopSortBy2 + " successfully.", "PAGE");
    return arr;

}

function formatStats(battle, trade, intrigue, level) {
    return '<div class="exstatbox">' +
        '<div id="plevel" class="statitem">' +
        '<div><span></span>' +
        '</div><var>' + level + '</var></div>' +
        '<div id="battle" class="statitem">' +
        '<div><span></span>' +
        '</div><var class="battle_val" id="battle_val">' + battle + '</var></div>' +
        '<div id="trade" class="statitem">' +
        '<div><span></span>' +
        '</div><var class="trade_val" id="trade_val">' + trade + '</var></div>' +
        '<div id="intrigue" class="statitem">' +
        '<div><span></span></div>' +
        '<var class="intrigue_val" id="intrigue_val">' + intrigue + '</var></div>' +
        '</div>';
}

function getSwornSwords(filter) {
    var ss = [];
    var pi = playerInventory;

    var cfg = Array.prototype.filter.call(arguments, function(c) {
        return typeof c == "object";
    })[0] || {};


    for (var i = 0; i < pi.length; i++) {
        var s = pi[i];

        if (s.slot !== "Sworn Sword")
            continue;

        if (!s.modifier) {
            resolveModifier(s);
        }

        if (typeof filter == "number" && !isNaN(filter) && s.id === filter) {
            return s;
        }

        if (typeof filter == "string" && !isNaN(parseInt(filter)) && s.id === parseInt(filter)) {
            return s;
        }

        // This check ain't worth shit
        //if (s.cooldown > 0 && (cfg.disregardCooldown == void 0 || !cfg.disregardCooldown)) {
        //    warn("This sworn sword is supposedly busy, continue...");
        //    continue;
        //}

        if (s.damage == 4 && !cfg.disregardWounds) {
            warn("This sworn sword is about to die!");
            continue;
        }

        if (!isNaN(cfg.region) && !isNaN(cfg.subRegion) && !checkGarrison(s, cfg.region, cfg.subRegion))
            continue;        

        if (typeof filter == "string") {

            if (filter == "all" || filter == "selected") {
                ss.push(s);
                continue;

            } else if (filter == "none"){
                continue;
            }

            var friendlyActions = ["aid", "barter", "bribe"];
            var hostileActions = ["fight", "harass", "spy", "sabotage", "steal", "hoodwink"];

            var battleActions = ["fight", "harass", "aid"];
            var tradeActions = ["barter", "hoodwink", "bribe"];
            var intrigueActions = ["spy", "sabotage", "steal"];

            //if ((friendlyActions.indexOf(filter) > -1 || hostileActions.indexOf(filter) > -1) && s.modifier != filter) {
            //    continue;
            //}

            switch (filter) {
            case "battle":
            {
                if (battleActions.indexOf(s.modifier) == -1)
                    continue;
                else
                    break;
            }
            case "trade":
            {
                if (tradeActions.indexOf(s.modifier) == -1)
                    continue;
                else
                    break;
            }
            case "intrigue":
            {
                if (intrigueActions.indexOf(s.modifier) == -1)
                    continue;
                else
                    break;
            }
            case "friendly":
            {
                if (friendlyActions.indexOf(s.modifier) == -1)
                    continue;
                else
                    break;
            }
            case "hostile":
            {
                if (hostileActions.indexOf(s.modifier) == -1)
                    continue;
                else
                    break;
            }
            default:
                {
                    if (s.modifier != filter)
                        continue;
                    else
                        break;
                }
            }
        }

        ss.push(s);
    }

    return ss;
}

function checkGarrison(s, region, subregion) {
    if (typeof s.garrison_region == "undefined" || typeof s.garrison_subregion == "undefined" ||
        isNaN(s.garrison_region) && isNaN(s.garrison_subregion)) {
        return false;
    }

    if(subregion == -1 && s.garrison_region == region) {
        return true;
    }

    if (s.garrison_subregion == subregion && s.garrison_region == region) {
        return true;
    }

    return false;
}

function setSwornSword(param) {
    if (typeof param == "undefined") {
        error("The function requires a sworn sword id as parameter.")
        return;
    }
        
    if (typeof param == "number") {
        var s = extractItemById(playerInventory, param);
        s && (userContext.setSwornSword = s);
    } else if (typeof param == "string") {
        var s = extractItemById(playerInventory, parseInt(param));
        s && (userContext.setSwornSword = s);
    } else if (typeof param == "object") {
        userContext.setSwornSword = param;
    }
}

function checkCommandPoints() {
    if(!userContext || !userContext.playerData || !userContext.playerData.stat)
        return false;

    var commandPoints = userContext.playerData.stat.command - userContext.playerData.stat.current_command;

    log("Debugging check command points: command points: " + commandPoints + ", " +
    "continue then? " + (!isNaN(commandPoints) && commandPoints > 0));

    return !isNaN(commandPoints) && commandPoints > 0;
}
function getCommandPoints() {
    if(!userContext || !userContext.playerData || !userContext.playerData.stat)
        return 0;

    var commandPoints = userContext.playerData.stat.command - userContext.playerData.stat.current_command;

    log("Debugging get command points: command points: " + commandPoints + ", " +
    "continue then? " + (!isNaN(commandPoints) && commandPoints > 0));

    return commandPoints;
}
function adventureSendAll(adventure, swornswords) {

    if (extender.options.sendAllAction === "none") {
        inform("This function is disabled. Please enable it from options.");
        return;
    }

    if(!checkCommandPoints()){
        inform("Not enough command points. <br>Action cannot execute.");
        if (extender.options.sendAllAction === "selected") {
            extender.options.selectedAction = userContext.currentActionLabel;
            extender.import();
        }
        return;
    }

    if (typeof swornswords == "undefined" || !(swornswords instanceof window.Array)) {
        error("An array should be passed to the function. Sending failed.");
        return;
    }

    if (typeof adventure != "string") {
        error("Adventure should be passed as a string. Sending failed.");
        return;
    }

    if (swornswords.length == 0) {
        inform('All sworn swords send on ' + adventure + '.<br>Action: ' + extender.options.sendAllAction);
        if (extender.options.sendAllAction === "selected") {
            extender.options.selectedAction = userContext.currentActionLabel;
            extender.import();
        }
        return;
    }

    var s = swornswords.pop();

    log("Debuging send all: swornswords: " + swornswords.length + ", " +
        "current: " + s.full_name + ", " +
        "cooldown: " + s.cooldown + ", " +
        "damage: " + s.damage + ", " +
        "send? " + !(s.cooldown > 0 || s.damage >= extender.options.bruteWounds));

    if(s.cooldown > 0 || s.damage >= extender.options.bruteWounds) {
        adventureSendAll(adventure, swornswords);
        return;
    }

    setSwornSword(s.id);

    if (!s.modifier) {
        resolveModifier(s);
    }

    var attack = s.modifier;
    if(extender.options.sendAllAction === "selected" && userContext.currentActionLabel != void 0){
       attack = userContext.currentActionLabel;
    }

    doAdventure(adventure, attack, false, function (failure) {
        adventureSendAll(adventure, swornswords);
    });

}

var pvpFormStore;
function pvpSendBatch(swornswords, loops) {
    var loops_new=loops-1;
log("pvpSendBatch pvpSendBatch pvpSendBatch");
    if (extender.options.sendAllAction === "none") {
        inform("This function is disabled. Please enable it from options.");
        return;
    }


    if(loops_new<0){
        inform("Nunber of loops done. <br>Action finished.");
        return;
    }

    if (typeof swornswords == "undefined" || !(swornswords instanceof window.Array)) {
        error("An array should be passed to the function. Sending failed.");
        return;
    }

    if (swornswords.length == 0) {
        inform("All sworn swords are now busy.<br>Action: " + extender.options.sendAllAction);
        pvpFormStore = {};  // clear the store for further use
        return;
    }

    var s = swornswords.pop();

    log("Debuging send all: swornswords: " + swornswords.length + ", " +
        "current: " + s.full_name + ", " +
        "cooldown: " + s.cooldown + ", " +
        "damage: " + s.damage + ", " +
        "send? " + !(s.cooldown > 0 || s.damage >= extender.options.bruteWounds));

    if (s.cooldown > 0 || s.damage >= extender.options.bruteWounds) {
        pvpSendBatch(swornswords,loops_new);
        return;
    }

    // Store the pvp or replace it
    // if it is stored already

    if (!pvpFormStore) {
        pvpFormStore = pvpForm;
    } else {
        pvpForm = pvpFormStore;
    }

    setSwornSword(s.id);

    if (!s.modifier) {
        resolveModifier(s);
    }

    if (extender.options.sendAllAction !== "selected") {
        userContext.currentActionLabel = s.modifier;
    }

    pvpLaunch_1(function(success){
        setTimeout(function(){
            pvpSendBatch(swornswords,loops_new);
        }, getRandomInt(500, extender.options.baseDelay * 500));
    });

    if(!checkCommandPoints()){
        inform("Not enough command points. <br>Action cannot execute.");
        return;
    }
}

function resolveModifier(s) {
    if (s.modifier) {           
		//log("Modifier already set.");
		return;		
	}
	
    // Calculate what attack shoild we use if there ain't any
    var max = Math.max(s.calc_battle, s.calc_trade, s.calc_intrigue);
    if (max == s.calc_intrigue) {
        s.modifier = extender.options.defaultIntrigue;
    } else if (max == s.calc_trade) {
        s.modifier = extender.options.defaultTrade;
    } else {
        s.modifier = extender.options.defaultBattle;
    }
	
}

function avaSendBatch(swornswords) {
    if (extender.options.sendAllAction === "none") {
        inform("This function is disabled. Please enable it from options.");
        return;
    }

    // You do not check command points during ava
    //if (!checkCommandPoints()) {
    //    inform("Not enough command points. <br>Action cannot execute.");
    //    return;
    //}

    if (typeof swornswords == "undefined" || !(swornswords instanceof window.Array)) {
        error("An array should be passed to the function. Sending failed.");
        return;
    }

    if (swornswords.length == 0) {
        inform("All sworn swords are now busy.<br>Action: " + extender.options.sendAllAction);
        return;
    }

    var s = swornswords.pop();

    console.debug("Debuging send all: swornswords: " + swornswords.length + ", " +
    "current: " + s.full_name + ", " +
    "id: " + s.id + ", " +
    "cooldown: " + s.cooldown + ", " +
    "damage: " + s.damage + ", " +
    "region: " + s.garrison_region + ", " +
    "subregion: " + s.garrison_subregion + ", " +
    "send? " + !(s.damage >= extender.options.bruteWounds));

    if (s.damage >= extender.options.bruteWounds) {
        avaSendBatch(swornswords);
        return;
    }

    itemCurrentSelection = s;

    if (extender.options.sendAllAction === "selected" && extender.options.selectedAction &&
        extender.options.selectedAction != void 0) {
        userContext.currentActionLabel = extender.options.selectedAction;
    } else {
        userContext.currentActionLabel = s.modifier;
    }

    doCampAttack(userContext.campAttackData.id, "skip", function campCallback(r, retry) {
        console.debug("Camp attack callback, debugging arguments: ", arguments);

        if (r.error) {
            avaSendBatch(swornswords);
            return;
        }

        if (!r.camp_attack) {
            error("Camp data is missing, cannot create new attack.");
            return;
        }

        var attack = r.camp_attack;

        $.ajax({
            url: "/play/camp_attack_create?alliance_id=" + attack.target_alliance_id + "&region=" + attack.region + "&subregion=" + attack.subregion + "&acnew=" + userContext.playerData.ac,
            dataType: "JSON",
            success: function(a) {
                userContext.camp_battle = a.battle;
                userContext.camp_trade = a.trade;
                userContext.camp_intrigue = a.intrigue;
                userContext.campAttackData = a;
                startCampAttack(userContext.campAttackData);

                setTimeout(function(){
                    avaSendBatch(swornswords);
                }, getRandomInt(500, extender.options.baseDelay * 500));
            },
            error: function(e) {
                warn("Something went wrong: " + e.status + " : " + e.statusText + " (tried: " + (retry || 1) + ") , extender will try again...");

                setTimeout(function() {
                    retry != void 0
                        ? (retry < 21
                        ? campCallback(r, ++retry)
                        : error("Extender failed to send attack on this camp after 21 retries.", "CAMP"))
                        : campCallback(r, 1);
                }, getRandomInt(500, extender.options.baseDelay * 500));
            }
        });
    });
}

window.addEventListener("message", receiveMessage, false);
function receiveMessage(event) {
    // Do we trust the sender of this message?
    if (event.origin !== "https://games.disruptorbeam.com") {
        error("Message from untrusted source was rejected.");
        console.debug(event);
        return;
    }

    //console.debug("Message recieved: ", event);
    console.log("Evaluated: ", eval(event.data));

}

function observable_onkeyup(e){
    //console.debug(e);

    if(e.keyCode === 13 && !e.ctrlKey && !e.shiftKey) {
        var observable = $("textarea#observable");
        if (!observable) {
            error("The observable DOM element was not found in the page.");
            return false;
        }

        try {
            var cmd = observable.val().split("\n")[0];
            eval("extender." + cmd);
        } catch (err) {
            var prefix = "COMMAND FAILED" + " | " + new Date().toLocaleTimeString() + " | ";
            observable.val(prefix + err);
        }

        return false;
    }

    if(e.keyCode === 46){
        var observable = $("textarea#observable");
        if (!observable) {
            error("The observable DOM element was not found in the page.");
            return false;
        }

        observable.val("");
        return false;
    }

    return true;
}

function clearLog(){
    sessionStorage.set("clientEntries", []);
    log("The client log has been cleared successfully.");

    $("#logTab").trigger("click");
}

var bossChallenger = (function(log, error, questClose, questSubmit, localStorage){

    var _this = {
        init: init,
        fight: fight,
        persist: persist,
        config: config,
        addQuest: addQuest,
        removeQuest: removeQuest,

        enabled: true,
        bossQuests: []
    };

    function init(o){
        try {
            _this.bossQuests = localStorage.get("bossQuests", []);

            _this.config(o);

            if(!_this.enabled) return; // Do not run if disabled

            // Relaunch any quests pending...
            for (var i = 0; i < _this.bossQuests.length; i++) {
                var a = _this.bossQuests[i];
                questSubmit(a.quest, a.stage, a.attack, a.chosen, null, null, a.questId);
            }

        } catch(e) {
            error(e);
        }
    }

    function config(o){
        //console.debug(o);

        _this.enabled = o.autoBossChallenge;
        if(!_this.enabled){ // If disabled, clear stored quests
            log("Boss challenge is disabled. Clearing stored quests...", "EXTENDER");

            _this.bossQuests = [];
            _this.persist();
        }
    }

    function persist(){
        localStorage.set("bossQuests", _this.bossQuests);
    }

    // Response, attack
    function fight(a, c){
        if (a.actions_remaining == void 0 || isNaN(a.actions_remaining)){
            log("Not on boss challenge (no actions remaining). Exiting...", "BOSS");
            return;
        }

        if(!_this.enabled){
            log("Boss challenge is not automated. Exiting...", "EXTENDER");
            return;
        }

        log("Boss challenge automated. Actions remaining: " + a.actions_remaining + ", " +
        "stage: " + a.stage, "BOSS");

        if(a.stage && a.stage === 1000){
            log("Boss challenge complete. Exiting...", "BOSS");

            _this.removeQuest(a.id);
            _this.persist();

            // Close dialog and pop it from whenever necessary
            questClose(a.symbol, a.id, true);
            return;
        }

        if (a.actions_remaining > 0) {
            questSubmit(a.symbol, a.stage, c, a.chosen, null, null, a.id);
        } else {
            log("No actions remaining! Adjusting...", "BOSS");

            var bossQuest = {
                "quest": a.symbol,
                "stage": a.stage,
                "attack": c,
                "chosen": a.chosen,
                "questId": a.id,
                "timeout": setTimeout(function() {
                    questSubmit(a.symbol, a.stage, c, a.chosen, null, null, a.id);
                }, 3 * 5 * 60 * 1000)
            };


            _this.addQuest(bossQuest);
            _this.persist();

            log("Timer running. Fire again in 15 minutes.", "BOSS");
        }
    }

    function addQuest(quest){
        if(quest == void 0){
            error("No quest was passed to add function. Exiting...");
            return;
        }

        var quests = _this.bossQuests;
        for(var i = 0; i < quests.length; i++){
            if(quests[i].questId == quest.questId){
                log("Quest is already made persistable.");
                return;
            }
        }

        quests.push(quest);

    }

    function removeQuest(questId){

        // Remove the quest from the array
        _this.bossQuests = _this.bossQuests.filter(function (el) {
            return el.questId !== questId;
        });
    }

    return _this;

}(log, error, questClose, questSubmit, localStorage));

function exSendFavors(favor, characterList){

    var json = {
        favor: favor,
        recipients: characterList
    };

    showSpinner();

    $.ajax({
        type: "POST",
        url: "/play/send_mass_favors",
        data: json,
        dataType: "JSON",
        complete: hideSpinner,
        success: function (a) {
            !0 == a.status
                ? void 0 == a.exceptions ? (doAlert("Message Sent", "Your Raven has been sent."), isWeb() || iosSignal("favors_sent", a.count)) : doAlert("Message Sent", "Your Raven has been sent.<br/><br/>" + a.exceptions + " did not receive a favor as you have already sent them the maximum per day.") : !1 == a.status && ("invalid_favor" == a.reason ? doAlert("Message Center",
                "The selected favor is invalid.") : "not_enough_favors" == a.reason ? doAlert("Message Center", "You have reached your daily favor-giving limit. Your raven was not sent.") : "favor_limit_all" == a.reason ? doAlert("Message Center", "You have already sent the favors daily maximum to these recipients.") : "select_min_player" == a.reason && doAlert("Message Center", "Please select at least one recipient."))
        }
    })
}

var worldEvent = (function ($, log, warn, error, submitWorldEventAction, getWorldEventAttackResults, userContext) {
    var _this = {

        delay: 4E3,
        enabled: true,
        timeouts: [],

        get attackers() {
            return localStorage.get("weAttackers", []);
        },

        set attackers(val) {
            localStorage.set("weAttackers", val);
        },

        init: function (o) {
            try {

                this.config(o);
                this.analyze();

                log("World event initialized.", "WORLD EVENT");

            } catch(err) {
                error(err);
            }
        },

        config: function (o) {
            //console.debug(o);

            this.delay = o.worldEventDelay * 1E3 || this.delay;
            this.enabled = o.weManagerEnabled != void 0 ? o.weManagerEnabled : this.enabled;
        },

        dispatch: function () {
            if (!this.enabled) {
                log("This feature has been disabled. Exiting...", "WORLD EVENT");
                return;
            }

            var attackers = this.attackers.filter(function(a){
                return a != void 0;
            });

            for (var i = 0; i < attackers.length; i++) {

                var ss = getSwornSwords(attackers[i]);
                if (!ss) {
                    error("Failed to find the sworn sword. Request won't be sent.");
                    continue;
                }

                var order = $("#slot_" + i + "_orders").length
                    ? $("#slot_" + i + "_orders").val()
                    : ss.modifier;

                submitWorldEventAction(ss.id, order, false);
            }
        },

        retrieve: function (ss) {
            if (!this.enabled) {
                log("This feature has been disabled. Exiting...", "WORLD EVENT");
                return;
            }

            if (ss != void 0) {

                if (!ss.id || !ss.action || (ss.full_name == void 0 && ss.name == void 0) || (ss.cooldown == void 0 && ss.cooldown_seconds == void 0)) {
                    error("Incorrect object passed, lack of parameters.", "WORLD EVENT");
                    console.debug("Debug information, passed sworn sword: ", ss);
                    return;
                }

                var cooldown =
                    ss.cooldown != void 0           // defined as cooldown
                    ? (ss.cooldown !== 0
                    ? ss.cooldown                   // there is a cooldown
                    : false)                        // there ain't a cooldown

                    : ss.cooldown_seconds != void 0 // defined as cooldown_seconds
                    ? (ss.cooldown_seconds !== 0
                    ? ss.cooldown_seconds           // there is a cooldown
                    : false)                        // there ain't a cooldown

                    : 36E2;                         // default cooldown of 1hour


                if (!cooldown) {

                    getWorldEventAttackResults(ss.id, ss.action, true);

                } else {

                    var timeout = {
                        id: ss.id,
                        name: ss.full_name || ss.name,
                        timeout: setTimeout(function () {

                            getWorldEventAttackResults(ss.id, ss.action, true);

                        }, (cooldown * 1E3) + _this.delay)
                    }

                    this.timeouts.push(timeout);
                }

                return;
            }
        },

        analyze: function () {
            if (!this.enabled) {
                log("This feature has been disabled. Exiting...", "WORLD EVENT");
                return;
            }

            // dummy data
            var data = {
                sworn_sword_id: 0,
                order: "aid"
            };

            $.ajax({
                url: "/play/world_event_attack",
                data: data,
                success: function (a) {
                    console.debug("Analyzing response from the server for the world event action: ", a);

                    if (a.challenge && a.challenge.active_swornswords) {
                        for (var i = 0; i < a.challenge.active_swornswords.length; i++) {
                            _this.retrieve(a.challenge.active_swornswords[i]);
                        }
                    }

                }
            });
        },

        afterSubmit: function (a, ssId) {
            if (!this.enabled) {
                log("This feature has been disabled. Exiting...", "WORLD EVENT");
                return;
            }

            console.debug("Logging response from the server for sending the sworn sword: ", a);

            if (a.swornsword && a.swornsword.cooldown) {

                this.retrieve(a.swornsword);

            } else if (a.challenge && a.challenge.active_swornswords && a.challenge.active_swornswords.length) {
                var swornswords = a.challenge.active_swornswords;
                for (var i = 0; i < swornswords.length; i++) {
                    if (swornswords[i].id !== ssId)
                        continue;

                    this.retrieve(swornswords[i]);

                }
            }
        },

        afterGet: function (b, ssId) {
            if (!this.enabled) {
                log("This feature has been disabled. Exiting...", "WORLD EVENT");
                return;
            }

            console.debug("Logging response from the server from world event attack: ", b);

            if (b.swornsword && b.action) {
                submitWorldEventAction(b.swornsword.id, b.action, false);
            }
        },

        enlistSS: function () {

            try {
                var attackArray = this.attackers;
                var ss = userContext.setSwornSword;
                if (ss == void 0) {

                    if (attackArray.length == 5) {
                        attackArray.pop();
                    }

                    attackArray.unshift(null);

                } else {

                    if (attackArray.indexOf(ss.id) > -1) {
                        warn("Selected sworn sword is already enlisted for the world event. Exiting...", "WORLD EVENT");
                        return;
                    }

                    if (attackArray.length == 5) {
                        attackArray.pop();
                        attackArray.unshift(ss.id);
                    } else {
                        attackArray.push(ss.id);
                    }
                }

                this.attackers = attackArray;
                $("#weTab").trigger('click');

            } catch (e) {
                error(e);
            }

        }
    };

    return _this;

}($, log, warn, error, submitWorldEventAction, getWorldEventAttackResults, userContext));

var trainImmediateTermination;
function extenderSSTrainAll(){
    trainImmediateTermination = false;
    var swornswords = getSwornSwords("all", {disregardCooldown: true, disregardWounds: true});

    for(var i = 0; i < swornswords.length; i++){
        var ss = swornswords[i];
        if(!ss.upgrade_points)
            continue;

        var attribute = $("#ss_"+ ss.id +"_orders").val();
        if(attribute === "stats") {
            var max = Math.max(ss.calc_battle, ss.calc_trade, ss.calc_intrigue);
            if (max == ss.calc_intrigue) {
                attribute = "intrigue";
            } else if (max == ss.calc_trade) {
                attribute = "trade";
            } else {
                attribute = "battle";
            }
        }

        for(var j = 0; j < ss.upgrade_points; j++)
            ssTrain(ss.id, attribute);
    }
}

// TODO: Implement..
//var PERSISTABLE = {
//
//    get queue() {
//        return localStorage.get("productionQueue", []);
//    },
//
//    set queue(val) {
//        localStorage.set("productionQueue", val);
//    }
//};

// TODO: CONCEAL IN GREAT SECRECY!!!
//var jqxr = $.ajax;
//$.ajax = function () {
//    // DO STUFF WITH THE AJAX
//    // BEFORE IT HAS FIRED
//    console.log(arguments[0]);
//
//    // Store the success function
//    var onSuccess = arguments[0].success;
//
//    // Replace success with
//    // your custom function
//    arguments[0].success = function () {
//
//        // Capture the returned value of the stored
//        // function after execution with corresponding arguments
//        var onsret = onSuccess.apply(this, arguments);
//
//        // DO STUFF WITH THE RESPONSE
//        // AFTER SUCCESS FUNCTION FIRED
//        console.log(arguments[0]);
//
//        // Return if any
//        return onsret;
//    };
//
//    return jqxr.apply(this, arguments);
//
//};
// TODO: TOP SECRET!!!

function avaSendAll_onclick(){
    if(extender.options.sendAllAction === "selected") {
        extender.options.selectedAction = userContext.currentActionLabel;
        extender.import();
    }

    var cfg = {
        region: userContext.campAttackData.camp_region_index,
        subRegion: (extender.options.avaSendSubcamps ? -1 : userContext.campAttackData.camp_subregion_index)
    };

    var ss = getSwornSwords(extender.options.sendAllAction, cfg);
    avaSendBatch(ss);
}

function avaSendAll_Loop(region, subRegion, alliance_id, retry){

    $.ajax({
        url: "/play/camp_attack_create?alliance_id=" + alliance_id + "&region=" + region + "&subregion=" + subRegion + "&acnew=" + userContext.playerData.ac,
        dataType: "JSON",
        success: function(a) {
            if(a.camp_attack == void 0){
                error("No response was received for the given parameters.", "AVA");
                return;
            }

            userContext.camp_battle = a.battle;
            userContext.camp_trade = a.trade;
            userContext.camp_intrigue = a.intrigue;
            userContext.campAttackData = a;
            startCampAttack(userContext.campAttackData);

            var ss = getSwornSwords(extender.options.sendAllAction, {
                region: region,
                subRegion: (extender.options.avaSendSubcamps ? -1 : subRegion)
            });

            avaSendBatch(ss);
        },
        error: function(e) {
            warn("Something went wrong: " + e.status + " : " + e.statusText + ", extender will try again...");

            setTimeout(function() {
                retry
                    ? (retry < 7
                    ? avaSendAll_Loop(region, subRegion, alliance_id, retry)
                    : error("Extender failed to send attack on this camp after 7 retries.", "CAMP"))
                    : avaSendAll_Loop(region, subRegion, alliance_id, 1);
            }, 2000);
        }
    });
}

var questMan = (function ($) {
    var _this = {

        delay: 4E3,
        enabled: true,
        striveFor: ["old_ways", "truthful", "realm"],

        init: function (o) {
            try {

                this.config(o);
                this.analyze();

                log("Quest manager initialized.", "QUESTMAN");

            } catch (err) {
                error(err);
            }
        },

        config: function (o) {
            //console.debug(o);

            this.delay = o.questManagerDelay * 1E3 || this.delay;
            this.enabled = o.questManagerEnabled != void 0 ? o.questManagerEnabled : this.enabled;
        },

        analyze: function () {
            if (!this.enabled) {
                log("This feature has been disabled. Exiting...", "QUESTMAN");
                return;
            }

            for (var i = 0; i < userContext.actions.length; i++) {
                var action = userContext.actions[i];

                log("Debuging quest analysis: " +
                "quest: " +     action.label + ", " +
                "id: " +        action.id + ", " +
                "complete: " +  (action.complete ? "Yes" : "No") + ", " +
                "remaining: " + action.seconds_remaining + "s");

                // Action is complete => FINISH
                if(action.complete){
                    log("Action is complete, attempt to finish up.", "QUESTMAN");
                    this.playQuest(action.id);  // TODO: Log loot!

                    // don't monitor
                    // this quest
                    continue;
                }

                // Action is in progress => WAIT
                if(!action.complete && action.seconds_remaining){
                    log("Action is in progress, QuestMan will wait.", "QUESTMAN");
                    setTimeout(function(){
                        _this.analyze();
                    }, action.seconds_remaining * 1E3 + _this.delay);

                    continue;
                }

                // Action expects user input => ACT
                log("Taking action...", "QUESTMAN");
                this.playQuest(action.id, function(r){
                    if(r.option == void 0 || !r.option.length){
                        error("I am not given options!", "QUESTMAN");
                        return;
                    }

                    var choice = _this.analyzeOptions(r.option);
                    // TODO: Verify if this indeed need to be hardcoded
                    _this.submitQuest("action", choice, r.chosen, r.id);

                });
            }
        },

        // PLay quest, call callback fn
        playQuest: function(questId, andThen){

            $.ajax({

                url: '/play/quest',
                data: {
                    quest_id: questId
                },

                success: function(response){    // if callback, call with response
                    typeof andThen == "function" && andThen(response);
                },

                error: function(response){      // if callback, call with response
                    typeof andThen == "function" && andThen(response);
                }
            })
        },

        analyzeOptions: function(options){
            var bestOption = 1;
            for(var i = 0; i < options.length; i ++){
                var o = options[i];

                var loot = o.reward_loot || (o.change_reward != void 0 ? o.change_reward.reward_loot : "");
                var silver = o.reward_silver || (o.change_reward != void 0 ? o.change_reward.reward_silver : 0);
                var alignment = o.alignment || (o.change_reward != void 0 ? o.change_reward.alignment : "none");
                console.log("options analysis, loot:", loot, "silver:", silver, "alignment:", alignment);

                if(this.striveFor.contains(alignment)){
                    bestOption = i + 1;
                    break;
                }
            }

            console.log("Best option resolved: ", options[bestOption]);
            return bestOption;
        },

        submitQuest: function(stage, choice, chosen, questId, andThen){
            $.ajax({

                url: '/play/quest',
                data: {
                    quest_id: questId,
                    stage: stage,
                    choice: choice,
                    chosen: chosen,
                },

                success: function(response){    // if callback, call with response
                    typeof andThen == "function" && andThen(response);
                },

                error: function(response){      // if callback, call with response
                    typeof andThen == "function" && andThen(response);
                }
            })
        }

    };

    return _this;
}($));

function getRandomInt(min, max) {
    return Math.floor(Math.random() * (max - min)) + min;
}

function findGifts(e) {
    e.preventDefault();

    var loadingBar = $("#loading_bar");
    if(!loadingBar.length) {
        var container = $('div#modals_container_alerts div#modalwrap.alertmodal.modalwrap_input div.alertbox div.alertboxinner div.alertinput');
        container.prepend('<div id="loading_bar" class="loadingbar-inner" style="width: 1%; position: relative; top: -20px; margin-left: 15px;"></div>');
    }

    var limit = parseInt($('#offerIdRangeEnd').val());
    var startId = parseInt($('#offerIdRangeStart').val());
    if(extender.options.lastIdChecked !== limit){
        extender.option("lastIdChecked", limit)
    }

    find_codes(startId, limit)

}
function pvpLaunch_1(callback) {
     json = { pvp: {} };
    json.pvp.target_id = pvpForm.target_id;
    json.pvp.sworn_sword_id = userContext.setSwornSword.id;
    json.pvp.pvp_action_symbol = userContext.currentActionLabel;
    json.pvp.region_symbol = fealtySymbol[pvpForm.target_faction_id];
    pvpForm.sub_region_index = Math.floor(3 * Math.random());
    var b = pvpForm.target_faction_id;
    void 0 == b && (b = userContext.playerData.character.faction_id);
    json.pvp.sub_region_symbol = fealtySubRegions[b][pvpForm.sub_region_index].symbol;
    json.pvp.attack_value = userContext.currentQuest.action_type[userContext.currentActionLabel].attacker_strength;
    json.pvp.defense_value = userContext.currentQuest.action_type[userContext.currentActionLabel].defender_strength;  

log(  pvpForm.target_id); 
log( userContext.currentActionLabel);  
log( fealtySymbol[pvpForm.target_faction_id]);   
log( userContext.playerData.character.faction_id);   
log( fealtySubRegions[b][pvpForm.sub_region_index].symbol);   
log( userContext.currentQuest.action_type[userContext.currentActionLabel].attacker_strength);   
log( userContext.currentQuest.action_type[userContext.currentActionLabel].defender_strength); 

 
  false || (showSpinner(),

$.ajax({
        type: "get",
        url: "/pvps/create",
        data: json,
        dataType: "JSON",
        complete: hideSpinner,
        success: function(a) {
            void 0 == a.error ?
            (pvpForm = {},
            userContext.pvp = a,
            pvpRenderProgress(a),
            insertInventoryFromItem(playerInventory, a.attacker.sworn_sword),
            analytics.track("PvP Start", { pvp_context: "attack", pvp_action: json.pvp.pvp_action_symbol }),
            analytics.wizardtrack("PvP Start", {
                pvp_context: "attack",
                pvp_action: json.pvp.pvp_action_symbol
            }))
            : handleSwornSwordError(a.error);

            // EXTENDER :: Modification, call callback
            // parameter indicates successfull sending
            if (typeof callback == "function") {
                if(a.error && a.error === "too_many_attacks") {
                    //inform("Too MANY ATTACKS! StAHP STAAAHP!");
                    pvpFormStore = null;
                    return;
                }

                callback(!a.error);
            }
        }
    }));
}
function pvpLaunch_2(callback) {
    json = { pvp: {} };
log("pvpLaunch2 pvpLaunch2 pvpLaunch2") ;
    json.pvp.target_id = 25334790;
    json.pvp.sworn_sword_id = userContext.setSwornSword.id;
    json.pvp.pvp_action_symbol = "fight";
json.pvp.region_symbol = undefined;
    var Sub_region_index = Math.floor(3 * Math.random());
    var b = undefined ;
    void 0 == b && (b = userContext.playerData.character.faction_id);
    json.pvp.sub_region_symbol = fealtySubRegions[b][Sub_region_index].symbol;
    json.pvp.attack_value = 11111;
    json.pvp.defense_value = 11;
    false || (showSpinner(),
    $.ajax({
        type: "get",
        url: "/pvps/create",
        data: json,
        dataType: "JSON",
        complete: hideSpinner,
        success: function(a) {
            void 0 == a.error ?
            (pvpForm = {},
            userContext.pvp = a,
            pvpRenderProgress(a),
            insertInventoryFromItem(playerInventory, a.attacker.sworn_sword),
            analytics.track("PvP Start", { pvp_context: "attack", pvp_action: json.pvp.pvp_action_symbol }),
            analytics.wizardtrack("PvP Start", {
                pvp_context: "attack",
                pvp_action: json.pvp.pvp_action_symbol
            }))
            : handleSwornSwordError(a.error);

            // EXTENDER :: Modification, call callback
            // parameter indicates successfull sending
            if (typeof callback == "function") {
                if(a.error && a.error === "too_many_attacks") {
                    //inform("Too MANY ATTACKS! StAHP STAAAHP!");
                    pvpFormStore = null;
                    return;
                }

                callback(!a.error);
            }
        }
    }));
}
function find_codes(id, limit, gift_codes) {
    if(gift_codes == void 0) {
        gift_codes = [];
    }

    $.ajax({
        url: '/play/special_offer/' + id,
        success: function (data) {

            var regexp = />[A-Z, 1-9]{4}-[A-Z, 1-9]{4}-[A-Z, 1-9]{4}-[A-Z, 1-9]{4}</
            var code = data.match(regexp);

            if(code && gift_codes.indexOf(code[0]) == -1) {
                gift_codes.push(code + " Offer id: " + id);
                console.log('Found code in page with id: ' + id + ', ' + code);
            }
        },
        statusCode: {
            404: function () {
                console.log('Page with id ' + id + ' is non existent.');
            },
            500: function () {
                console.log('Page with id ' + id + ' returned an internal server error.');
            }
        },
        complete: function () {

            var loadingBar = $("#loading_bar");

            // SET LIMIT HERE!
            if (id < limit) {

                var percent = ((id + 1) / limit) * 100;
                loadingBar.css("width", percent + "%");

                setTimeout(function () {
                    find_codes(++id, limit, gift_codes);
                }, 100);

            } else {

                if(!gift_codes.length) {
                    loadingBar.after("No active codes found in that range.");
                    alert("No active codes found in that range.");
                } else {
                    for (var j = 0; j < gift_codes.length; j++) {
                        var code = gift_codes[j];
                        loadingBar.after(code + "<br>");
                    }

                    var message = "Active gift codes found!\n";
                    for (var k = 0; k < gift_codes.length; k++) {
                        message += gift_codes[k] + "\n";
                    }

                    alert(message);
                }
            }
        }
    });

}