An aimbot for Varnage.io (Use at your own discretion)
Verzia zo dňa
Tento skript by nemal byť nainštalovaný priamo. Je to knižnica pre ďalšie skripty, ktorú by mali používať cez meta príkaz // @require https://update.sleazyfork.org/scripts/28129/180840/Karnage%20NoAim.js
// ==UserScript==
// @name Karnage NoAim
// @namespace Karnage
// @version 1.0
// @description An aimbot for Varnage.io (Use at your own discretion)
// @author dannytech
// @match http://vertix.io/*
// @grant none
// ==/UserScript==
// You are 100% responsible if you get caught using this script, so don't try to go after me.
(function() {
'use strict';
// Common variables
var targetId;
var mouse;
var isOn = !window.localStorage.getItem("aimbot");
console.log("NoAim is", isOn ? "on" : "off");
// Add our listener
window.addEventListener("mousemove", function(values) {
mouse = {
x: values.clientX,
y: values.clientY
};
// console.log((mouse.x / window.innerWidth) * 2 - 1, (mouse.y / window.innerHeight) * 2 - 1); // 0 is center
});
// Patch the listener so nothing else can be added
const addListener = window.addEventListener;
var mouseMove;
window.addEventListener = function(type, listener) {
if(type !== "mousemove") addListener(type, listener);
else mouseMove = listener;
};
// Add toggles for features
window.addEventListener("keypress", function(keypress) {
// If the toggle key was pressed
if(keypress.which === 66) { // B
window.localStorage.setItem("aimbot", !window.localStorage.getItem("aimbot"));
if(!window.localStorage.getItem("aimbot")) { // It is now enabled
window.removeEventListener("mousemove", mouseMove);
console.log("NoAim on");
} else { // It is now disabled
addListener("mousemove", mouseMove);
console.log("NoAim off");
}
}
});
setInterval(function() {
// Aimbot disabled
if(!isOn) return;
// If the game is loaded and the user is in a lobby
if(player && players.length > 0) {
// Find the mouse position in game values
var mousex = ((player.viewDist / window.innerWidth) * mouse.x) + player.x;
var mousez = ((player.viewDist / window.innerHeight) * mouse.y) + player.z;
// Find the positions of every other player, and how far away they are
var otherPlayers = [];
players.forEach(function(curPlayer) {
// If the player isn't us, isn't on our team, and is alive, add them
if(curPlayer.sid !== player.sid && curPlayer.alive && (curPlayer.team === null || curPlayer.team != player.team)) {
otherPlayers.push({
// dist: Math.sqrt(Math.pow(Math.abs(mousex - curPlayer.x), 2) + (Math.abs(mousez - curPlayer.z), 2)), // We calculate the distance away they are (the hypotenuse) using the pythagorean theorem
dist: Math.abs(player.x - curPlayer.x) + Math.abs(player.z - curPlayer.z),
x: curPlayer.x,
z: curPlayer.z,
name: curPlayer.name,
sid: curPlayer.sid
});
}
});
// Find out which player is closest
otherPlayers.sort(function(player1, player2) {
if(player1.dist < player2.dist) return -1;
else if(player1.dist > player2.dist) return 1;
else if(player1.dist == player2.dist) return 0;
});
var targetPlayer = otherPlayers[0];
if(targetPlayer) {
// Set the current target
if(targetId != targetPlayer.sid) {
console.log("Targeting", targetPlayer.name);
targetId = targetPlayer.sid;
}
// Aim
MOUSE_X = (targetPlayer.x - player.x) / player.viewDist;
MOUSE_Y = (targetPlayer.z - player.z) / player.viewDist;
}
}
}, 5);
})();