Brazil

br

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey, Greasemonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey to install this script.

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name Brazil
// @description br
// @version 5.0.0
// @author reg
// @match *://minefun.io/*
// @grant none
// @namespace http://tampermonkey.net/
// ==/UserScript==
 
(() => {
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    var __webpack_modules__ = {
            679: (e, t, n) => {
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                    A: () => r
                });
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                    s = n.n(o),
                    i = n(314),
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                a.push([e.id, "@font-face {\n    font-family: \"Product Sans\";\n    src: url(https://fonts.gstatic.com/s/productsans/v19/pxiDypQkot1TnFhsFMOfGShVF9eO.woff2);\n}\n\n:root {\n    --Minebuns-accent-color: linear-gradient(90deg, rgb(64, 190, 255) 0%, rgb(129, 225, 255) 100%);\n    --button-color: rgb(40, 40, 40, 0.9);\n    --hover-color: rgb(50, 50, 50, 0.9);\n    --panel-bg: rgb(34, 34, 34, 0.85);\n    --panel-bg: rgb(10, 10, 10, 0.85);\n    --text-color: #ffffff;\n    --header-text-size: 25px;\n    --button-text-size: 20px;\n    --setting-text-size: 15px;\n}\n\n.gui-panel {\n    position: fixed;\n    z-index: 1000;\n    width: 200px;\n    border-radius: 8px;\n    background-color: var(--panel-bg);\n    box-shadow: 0 4px 8px rgba(0,0,0,0.3);\n    font-family: 'Product Sans', sans-serif;\n    color: var(--text-color);\n    overflow: hidden;\n}\n\n.gui-header {\n    background-color: var(--header-bg);\n    height: 40px;\n    font-weight: 900;\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    font-size: var(--header-text-size);\n    cursor: grab;\n}\n\n.gui-header:active {\n    cursor: grabbing;\n}\n\n.gui-button {\n    height: 35px;\n    display: flex;\n    align-items: center;\n    padding-left: 10px;\n    box-sizing: border-box;\n    cursor: pointer;\n    border-radius: 0;\n    transition: all 0.3s;\n    font-size: var(--button-text-size);\n    font-weight: 200;\n    outline: none;\n    background: var(--button-color);\n    color: var(--text-color);\n}\n\n.gui-button.enabled {\n    background: var(--Minebuns-accent-color);\n}\n\n.gui-button:not(.enabled):hover {\n    background: var(--hover-color);\n}\n\n.gui-background {\n    position: absolute;\n    left: 0;\n    top: 0;\n    z-index: 999;\n    height: 100%;\n    width: 100%;\n    backdrop-filter: blur(15px);\n    background: rgba(0, 0, 0, 0.3);\n}\n\n.gui-setting-container {\n    display: flex;\n    align-items: center;\n    justify-content: space-between;\n    background-color: var(--panel-bg);\n    padding: 2px;\n}\n\n.gui-setting-label {\n    font-size: var(--setting-text-size);\n    margin-left: 10px;\n    font-weight: 300;\n    color: var(--text-color);\n}\n\n.gui-checkbox {\n    width: 15px;\n    height: 15px;\n    border-radius: 4px;\n    background: var(--button-color);\n    position: relative;\n    margin: 8px;\n    cursor: pointer;\n    transition: background 0.3s;\n}\n\n.gui-checkbox.enabled {\n    background: var(--Minebuns-accent-color);\n}\n\n.gui-color-picker {\n    width: 15px;\n    height: 15px;\n    border-radius: 4px;\n    position: relative;\n    margin: 8px;\n    cursor: pointer;\n}\n\n.gui-color-input {\n    width: 20px;\n    height: 20px;\n    opacity: 0;\n    cursor: pointer;\n}\n\n.gui-button-container {\n    background-color: var(--panel-bg);\n    display: flex;\n    flex-direction: column;\n}\n\n.gui-text-input {\n    background: var(--button-color);\n    border: none;\n    color: var(--text-color);\n    font-family: 'Product Sans', sans-serif;\n    font-size: var(--setting-text-size);\n    width: 40px;\n    border-radius: 4px;\n    outline: none;\n    transition: background 0.3s;\n    text-align: center;\n    margin: 5px;\n    margin-right: 10px;\n}\n\n.gui-text-input:hover {\n    background: var(--hover-color);\n}\n\n.gui-text-input:focus {\n    background: var(--hover-color);\n}\n\n.with-animations .gui-panel {\n    animation: fadeInScale 0.3s ease-out;\n}\n\n@keyframes fadeInScale {\n    from {\n        opacity: 0;\n        transform: scale(0.9);\n    }\n    to {\n        opacity: 1;\n        transform: scale(1);\n    }\n}\n\n.with-animations .gui-background {\n    animation: fadeIn 0.3s ease-out;\n}\n\n@keyframes fadeIn {\n    from { opacity: 0; }\n    to { opacity: 1; }\n}\n\n.with-animations .gui-button {\n    transition: transform 0.2s ease, background 0.2s ease;\n}\n\n.with-animations .gui-button:hover {\n    transform: scale(1.01);\n}\n\n.with-animations .gui-setting-container {\n    will-change: transform, opacity;\n    transform-origin: top;\n    animation: slideDown 0.25s ease-out forwards;\n}\n\n@keyframes slideDown {\n    from {\n        opacity: 0;\n        transform: scaleY(0.8);\n    }\n    to {\n        opacity: 1;\n        transform: scaleY(1);\n    }\n}\n", ""]);
                const r = a
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            314: e => {
                e.exports = function(e) {
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                                o = void 0 !== t[5];
                            return t[4] && (n += "@supports (".concat(t[4], ") {")), t[2] && (n += "@media ".concat(t[2], " {")), o && (n += "@layer".concat(t[5].length > 0 ? " ".concat(t[5]) : "", " {")), n += e(t), o && (n += "}"), t[2] && (n += "}"), t[4] && (n += "}"), n
                        })).join("")
                    }, t.i = function(e, n, o, s, i) {
                        "string" == typeof e && (e = [
                            [null, e, void 0]
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                        var a = {};
                        if (o)
                            for (var r = 0; r < this.length; r++) {
                                var l = this[r][0];
                                null != l && (a[l] = !0)
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                        for (var d = 0; d < e.length; d++) {
                            var c = [].concat(e[d]);
                            o && a[c[0]] || (void 0 !== i && (void 0 === c[5] || (c[1] = "@layer".concat(c[5].length > 0 ? " ".concat(c[5]) : "", " {").concat(c[1], "}")), c[5] = i), n && (c[2] ? (c[1] = "@media ".concat(c[2], " {").concat(c[1], "}"), c[2] = n) : c[2] = n), s && (c[4] ? (c[1] = "@supports (".concat(c[4], ") {").concat(c[1], "}"), c[4] = s) : c[4] = "".concat(s)), t.push(c))
                        }
                    }, t
                }
            },
            601: e => {
                e.exports = function(e) {
                    return e[1]
                }
            },
            72: e => {
                var t = [];
 
                function n(e) {
                    for (var n = -1, o = 0; o < t.length; o++)
                        if (t[o].identifier === e) {
                            n = o;
                            break
                        } return n
                }
 
                function o(e, o) {
                    for (var i = {}, a = [], r = 0; r < e.length; r++) {
                        var l = e[r],
                            d = o.base ? l[0] + o.base : l[0],
                            c = i[d] || 0,
                            u = "".concat(d, " ").concat(c);
                        i[d] = c + 1;
                        var p = n(u),
                            h = {
                                css: l[1],
                                media: l[2],
                                sourceMap: l[3],
                                supports: l[4],
                                layer: l[5]
                            };
                        if (-1 !== p) t[p].references++, t[p].updater(h);
                        else {
                            var m = s(h, o);
                            o.byIndex = r, t.splice(r, 0, {
                                identifier: u,
                                updater: m,
                                references: 1
                            })
                        }
                        a.push(u)
                    }
                    return a
                }
 
                function s(e, t) {
                    var n = t.domAPI(t);
                    return n.update(e),
                        function(t) {
                            if (t) {
                                if (t.css === e.css && t.media === e.media && t.sourceMap === e.sourceMap && t.supports === e.supports && t.layer === e.layer) return;
                                n.update(e = t)
                            } else n.remove()
                        }
                }
                e.exports = function(e, s) {
                    var i = o(e = e || [], s = s || {});
                    return function(e) {
                        e = e || [];
                        for (var a = 0; a < i.length; a++) {
                            var r = n(i[a]);
                            t[r].references--
                        }
                        for (var l = o(e, s), d = 0; d < i.length; d++) {
                            var c = n(i[d]);
                            0 === t[c].references && (t[c].updater(), t.splice(c, 1))
                        }
                        i = l
                    }
                }
            },
            659: e => {
                var t = {};
                e.exports = function(e, n) {
                    var o = function(e) {
                        if (void 0 === t[e]) {
                            var n = document.querySelector(e);
                            if (window.HTMLIFrameElement && n instanceof window.HTMLIFrameElement) try {
                                n = n.contentDocument.head
                            } catch (e) {
                                n = null
                            }
                            t[e] = n
                        }
                        return t[e]
                    }(e);
                    if (!o) throw new Error("Couldn't find a style target. This probably means that the value for the 'insert' parameter is invalid.");
                    o.appendChild(n)
                }
            },
            540: e => {
                e.exports = function(e) {
                    var t = document.createElement("style");
                    return e.setAttributes(t, e.attributes), e.insert(t, e.options), t
                }
            },
            56: (e, t, n) => {
                e.exports = function(e) {
                    var t = n.nc;
                    t && e.setAttribute("nonce", t)
                }
            },
            825: e => {
                e.exports = function(e) {
                    if ("undefined" == typeof document) return {
                        update: function() {},
                        remove: function() {}
                    };
                    var t = e.insertStyleElement(e);
                    return {
                        update: function(n) {
                            ! function(e, t, n) {
                                var o = "";
                                n.supports && (o += "@supports (".concat(n.supports, ") {")), n.media && (o += "@media ".concat(n.media, " {"));
                                var s = void 0 !== n.layer;
                                s && (o += "@layer".concat(n.layer.length > 0 ? " ".concat(n.layer) : "", " {")), o += n.css, s && (o += "}"), n.media && (o += "}"), n.supports && (o += "}");
                                var i = n.sourceMap;
                                i && "undefined" != typeof btoa && (o += "\n/*# sourceMappingURL=data:application/json;base64,".concat(btoa(unescape(encodeURIComponent(JSON.stringify(i)))), " */")), t.styleTagTransform(o, e, t.options)
                            }(t, e, n)
                        },
                        remove: function() {
                            ! function(e) {
                                if (null === e.parentNode) return !1;
                                e.parentNode.removeChild(e)
                            }(t)
                        }
                    }
                }
            },
            113: e => {
                e.exports = function(e, t) {
                    if (t.styleSheet) t.styleSheet.cssText = e;
                    else {
                        for (; t.firstChild;) t.removeChild(t.firstChild);
                        t.appendChild(document.createTextNode(e))
                    }
                }
            },
            548: (__unused_webpack_module, __webpack_exports__, __webpack_require__) => {
                __webpack_require__.d(__webpack_exports__, {
                    A: () => __WEBPACK_DEFAULT_EXPORT__
                });
                const __WEBPACK_DEFAULT_EXPORT__ = {
                    init: async function() {
                        let safeImport = src => eval(`(async () => { return await import("${src}")})()`),
                            preloadedModules = Array.from(document.querySelectorAll('link[rel="modulepreload"]')).map((e => e.href));
                        preloadedModules.push(Object.values(document.scripts).find((e => e?.src?.includes(location.origin))).src);
                        let importedModules = await Promise.all(preloadedModules.map((e => safeImport(e)))),
                            allModuleExports = importedModules.flatMap((e => Object.values(e)));
                        this.stores = Object.values(allModuleExports).filter((e => e?.$id)).reduce(((e, t) => (e[t.$id] = t(), e)), {}), this.network = Object.values(allModuleExports).find((e => e?.service))
                    },
                    get gameWorld() {
                        return this?.stores?.gameState?.gameWorld || null
                    }
                }
            }
        },
        __webpack_module_cache__ = {};
 
    function __webpack_require__(e) {
        var t = __webpack_module_cache__[e];
        if (void 0 !== t) return t.exports;
        var n = __webpack_module_cache__[e] = {
            id: e,
            exports: {}
        };
        return __webpack_modules__[e](n, n.exports, __webpack_require__), n.exports
    }
    __webpack_require__.n = e => {
        var t = e && e.__esModule ? () => e.default : () => e;
        return __webpack_require__.d(t, {
            a: t
        }), t
    }, __webpack_require__.d = (e, t) => {
        for (var n in t) __webpack_require__.o(t, n) && !__webpack_require__.o(e, n) && Object.defineProperty(e, n, {
            enumerable: !0,
            get: t[n]
        })
    }, __webpack_require__.o = (e, t) => Object.prototype.hasOwnProperty.call(e, t), __webpack_require__.nc = void 0;
    var __webpack_exports__ = {};
    const events = {
        listeners: {},
        activeKeys: new Set,
        on: function(e, t) {
            this.listeners[e] || (this.listeners[e] = []), this.listeners[e].push(t)
        },
        remove: function(e, t) {
            this.listeners[e] && (this.listeners[e] = this.listeners[e].filter((e => e !== t)))
        },
        emit: function(e, t) {
            this.listeners[e] && this.listeners[e].forEach((e => e(t)))
        },
        trackKey: function(e, t, n) {
            "keydown" === e && moduleManager.handleKeyPress(n), "keydown" !== e || this.activeKeys.has(t) || (this.activeKeys.add(t), this.emit("keyPress", {
                key: t,
                code: n
            })), "keyup" === e && this.activeKeys.has(t) && (this.activeKeys.delete(t), this.emit("keyRelease", {
                key: t,
                code: n
            }))
        }
    };
    class Module {
        constructor(e, t, n, o) {
            this.name = e, this.category = t, this.options = n, this.keybind = o, this.waitingForBind = !1, this.isEnabled = !1, this.toggle = this.toggle.bind(this)
        }
        onEnable() {}
        onDisable() {}
        onRender() {}
        onSettingUpdate() {}
        enable() {
            this.isEnabled = !0, events.emit("module.update", this), this.onEnable()
        }
        disable() {
            this.isEnabled = !1, events.emit("module.update", this), this.onDisable()
        }
        toggle() {
            this.isEnabled ? this.disable() : this.enable()
        }
    }
    class ArrayList extends Module {
        constructor() {
            super("Arraylist", "Visual"), this.namesMap = {}, this.arraylistContainer = null, this.initialized = !1
        }
        update(e, t) {
            if (t) {
                if (!this.namesMap[e]) {
                    let t = document.createElement("div");
                    t.style.backgroundColor = "rgba(10, 10, 10, 0.7)", t.style.color = "white", t.style.padding = "2px 10px 2px 10px", t.style.display = "flex", t.style.alignItems = "center", t.style.boxSizing = "border-box", t.style.margin = "0", t.style.fontFamily = "'Product Sans', sans-serif", t.style.boxShadow = "rgb(0, 0, 0, 0.05) -5px 1px", t.style.transition = "max-height 0.2s ease-in-out, opacity 0.2s ease-in-out", t.style.overflow = "hidden", t.style.maxHeight = "0", t.style.opacity = "0";
                    let n = document.createElement("span");
                    n.style.fontWeight = "800", n.style.fontSize = "16px", n.style.backgroundImage = "var(--Minebuns-accent-color)", n.style.color = "transparent", n.style.backgroundClip = "text", n.innerHTML = e, t.appendChild(n), this.arraylistContainer.appendChild(t), setTimeout((() => {
                        t.style.maxHeight = "50px", t.style.opacity = "1"
                    }), 1), this.namesMap[e] = t
                }
            } else if (this.namesMap[e]) {
                const t = this.namesMap[e];
                t.style.maxHeight = "0", t.style.opacity = "0", setTimeout((() => {
                    this.arraylistContainer.removeChild(t), delete this.namesMap[e]
                }), 5)
            }
            const n = Object.values(this.namesMap).sort(((e, t) => this.measureElementWidth(t) - this.measureElementWidth(e)));
            this.arraylistContainer.innerHTML = "", n.forEach((e => {
                this.arraylistContainer.appendChild(e)
            }))
        }
        onEnable() {
            this.initialized ? this.arraylistContainer.style.opacity = "1" : (this.arraylistContainer = document.createElement("div"), this.arraylistContainer.style.flexDirection = "column", this.arraylistContainer.style.position = "absolute", this.arraylistContainer.style.zIndex = "1000", this.arraylistContainer.style.display = "flex", this.arraylistContainer.style.right = "5px", this.arraylistContainer.style.top = "5px", this.arraylistContainer.style.alignItems = "flex-end", this.arraylistContainer.style.pointerEvents = "none", this.arraylistContainer.style.textTransform = "lowercase", this.arraylistContainer.style.border = "2px solid transparent", this.arraylistContainer.style.borderImage = "var(--Minebuns-accent-color)", this.arraylistContainer.style.borderImageSlice = "1", this.arraylistContainer.style.borderBottom = "0", this.arraylistContainer.style.borderLeft = "0", document.body.appendChild(this.arraylistContainer), events.on("module.update", (e => {
                this.update(e.name, e.isEnabled)
            })), this.initialized = !0)
        }
        measureElementWidth(e) {
            return e.getBoundingClientRect().width
        }
        onDisable() {
            this.arraylistContainer.style.opacity = "0"
        }
    }
    var hooks = __webpack_require__(548);
    class Watermark extends Module {
        constructor() {
            super("Watermark", "Visual", {
                Text: "Minebuns"
            })
        }
        onSettingUpdate() {
            let e = document.querySelector(".Minebuns-overlay-title");
            e && (e.textContent = this.options.Text)
        }
        onEnable() {
            let e = document.querySelector(".Minebuns-overlay-title");
            e || (e = document.createElement("div"), e.className = "Minebuns-overlay-title", e.textContent = this.options.Text, e.style.position = "absolute", e.style.top = "0", e.style.left = "0", e.style.padding = "0.5em", e.style.userSelect = "none", e.style.display = "none", e.style.zIndex = "1000", e.style.textShadow = "var(--Minebuns-accent-color) 0px 0px 10px", e.style.fontFamily = "'Product Sans', sans-serif", e.style.fontSize = "24px", e.style.background = "var(--Minebuns-accent-color)", e.style.backgroundClip = "text", e.style.webkitFontSmoothing = "antialiased", e.style.webkitTextFillColor = "transparent", document.body.appendChild(e)), document.querySelector(".Minebuns-overlay-title").style.display = "flex"
        }
        onDisable() {
            document.querySelector(".Minebuns-overlay-title").style.display = "none"
        }
    }
    class ModuleSettings {
        constructor(e, t) {
            this.module = e, this.container = t, this.components = [], this.initialized = !1, this.isOpen = !1
        }
        initialize() {
            !this.initialized && this.module?.options && (Object.keys(this.module.options).forEach((e => {
                const t = this.module.options[e],
                    n = typeof t;
                e.toLowerCase().includes("color") ? this.addColorPicker(e) : "boolean" === n || "true" === t || "false" === t ? this.addCheckbox(e) : "string" === n ? this.addStringInput(e) : this.addNumberInput(e)
            })), this.components.forEach((e => e.style.display = "none")), this.initialized = !0)
        }
        toggle() {
            this.isOpen = !this.isOpen, this.components.forEach((e => {
                e.style.display = this.isOpen ? "flex" : "none", this.isOpen ? this.container.style.marginBottom = "5px" : this.container.style.marginBottom = "0px"
            }))
        }
        addNumberInput(e) {
            const t = document.createElement("div");
            t.className = "gui-setting-container";
            const n = document.createElement("span");
            n.className = "gui-setting-label", n.textContent = e;
            const o = document.createElement("input");
            o.type = "text", o.className = "gui-text-input", o.value = this.module.options[e];
            let s = o.value;
            o.addEventListener("input", (() => {
                const t = o.value.trim();
                isNaN(t) || "" === t || (s = t, this.module.options[e] = t, events.emit("setting.update", this.module))
            })), o.addEventListener("blur", (() => {
                (isNaN(o.value) || "" === o.value.trim()) && (o.value = s)
            })), o.addEventListener("keydown", (e => {
                "Enter" === e.key && o.blur()
            })), t.appendChild(n), t.appendChild(o), this.container.appendChild(t), this.components.push(t)
        }
        addStringInput(e) {
            const t = document.createElement("div");
            t.className = "gui-setting-container";
            const n = document.createElement("span");
            n.className = "gui-setting-label", n.textContent = e;
            const o = document.createElement("input");
            o.type = "text", o.className = "gui-text-input", o.value = this.module.options[e], o.addEventListener("input", (() => {
                const t = o.value.trim();
                this.module.options[e] = t, events.emit("setting.update", this.module)
            })), t.appendChild(n), t.appendChild(o), this.container.appendChild(t), this.components.push(t)
        }
        addCheckbox(e) {
            const t = document.createElement("div");
            t.className = "gui-setting-container";
            const n = document.createElement("span");
            n.className = "gui-setting-label", n.textContent = e;
            const o = document.createElement("div");
            o.className = "gui-checkbox", o.classList.toggle("enabled", !0 === this.module.options[e] || "true" === this.module.options[e]), o.addEventListener("click", (() => {
                const t = o.classList.contains("enabled");
                o.classList.toggle("enabled"), this.module.options[e] = (!t).toString(), events.emit("setting.update", this.module)
            })), t.appendChild(n), t.appendChild(o), this.container.appendChild(t), this.components.push(t)
        }
        addColorPicker(e) {
            const t = document.createElement("div");
            t.className = "gui-setting-container";
            const n = document.createElement("span");
            n.className = "gui-setting-label", n.textContent = e;
            const o = document.createElement("div");
            o.className = "gui-color-picker", o.style.background = this.module.options[e];
            const s = document.createElement("input");
            s.type = "color", s.className = "gui-color-input", o.appendChild(s), s.addEventListener("input", (t => {
                o.style.background = t.target.value, this.module.options[e] = t.target.value, events.emit("setting.update", this.module)
            })), t.appendChild(n), t.appendChild(o), this.container.appendChild(t), this.components.push(t)
        }
    }
    class Panel {
        constructor(e, t = {
            top: "200px",
            left: "200px"
        }) {
            this.panel = document.createElement("div"), this.panel.className = "gui-panel", this.panel.style.top = t.top, this.panel.style.left = t.left, this.header = document.createElement("div"), this.header.className = "gui-header", this.header.textContent = e, this.panel.appendChild(this.header), document.body.appendChild(this.panel), this.buttons = [], this.setupDragHandling()
        }
        setupDragHandling() {
            let e = !1,
                t = {
                    x: 0,
                    y: 0
                };
            this.header.addEventListener("mousedown", (n => {
                e = !0, t.x = n.clientX - this.panel.offsetLeft, t.y = n.clientY - this.panel.offsetTop
            })), document.addEventListener("mousemove", (n => {
                e && (this.panel.style.left = n.clientX - t.x + "px", this.panel.style.top = n.clientY - t.y + "px")
            })), document.addEventListener("mouseup", (() => e = !1))
        }
        addButton(e) {
            const t = document.createElement("div");
            t.className = "gui-button-container";
            const n = document.createElement("div");
            n.className = "gui-button " + (e.isEnabled ? "enabled" : ""), n.textContent = e.name;
            const o = new ModuleSettings(e, t);
            return n.addEventListener("mousedown", (t => {
                0 === t.button && (e.toggle(), n.classList.toggle("enabled", e.isEnabled)), 1 === t.button && (n.textContent = "waiting for bind..", e.waitingForBind = !0)
            })), n.addEventListener("contextmenu", (e => {
                e.preventDefault(), o.initialize(), o.toggle()
            })), n.setAttribute("tabindex", -1), n.addEventListener("keydown", (t => {
                n.textContent = e.name, e.waitingForBind && (t.preventDefault(), t.stopPropagation(), t.stopImmediatePropagation(), "Escape" === t.key ? e.keybind = null : e.keybind = String(t.code), e.waitingForBind = !1)
            })), t.appendChild(n), this.panel.appendChild(t), this.buttons.push(n), n
        }
        show() {
            this.panel.style.display = "block"
        }
        hide() {
            this.panel.style.display = "none"
        }
    }
    var injectStylesIntoStyleTag = __webpack_require__(72),
        injectStylesIntoStyleTag_default = __webpack_require__.n(injectStylesIntoStyleTag),
        styleDomAPI = __webpack_require__(825),
        styleDomAPI_default = __webpack_require__.n(styleDomAPI),
        insertBySelector = __webpack_require__(659),
        insertBySelector_default = __webpack_require__.n(insertBySelector),
        setAttributesWithoutAttributes = __webpack_require__(56),
        setAttributesWithoutAttributes_default = __webpack_require__.n(setAttributesWithoutAttributes),
        insertStyleElement = __webpack_require__(540),
        insertStyleElement_default = __webpack_require__.n(insertStyleElement),
        styleTagTransform = __webpack_require__(113),
        styleTagTransform_default = __webpack_require__.n(styleTagTransform),
        clickgui = __webpack_require__(679),
        options = {};
    options.styleTagTransform = styleTagTransform_default(), options.setAttributes = setAttributesWithoutAttributes_default(), options.insert = insertBySelector_default().bind(null, "head"), options.domAPI = styleDomAPI_default(), options.insertStyleElement = insertStyleElement_default();
    var update = injectStylesIntoStyleTag_default()(clickgui.A, options);
    const styles_clickgui = clickgui.A && clickgui.A.locals ? clickgui.A.locals : void 0;
    class ClickGUI extends Module {
        constructor() {
            super("ClickGUI", "Visual", {
                "Accent Color 1": "rgb(64, 190, 255)",
                "Accent Color 2": "rgb(129, 225, 255)",
                "Button Color": "rgb(40, 40, 40, 0.9)",
                "Hover Color": "rgb(50, 50, 50, 0.9)",
                "Header Color": "rgb(0, 0, 0, 0.85)",
                "Panel Color": "rgb(18 18 18)",
                "Text Color": "#ffffff",
                "Enable Animations": !0
            }, "Comma"), this.GUILoaded = !1, this.panels = [], this.blurredBackground = null, this.updateColors()
        }
        updateAnimations() {
            this.options["Enable Animations"] ? document.body.classList.add("with-animations") : document.body.classList.remove("with-animations")
        }
        updateColors() {
            document.body.style.setProperty("--Minebuns-accent-color", `linear-gradient(90deg, ${this.options["Accent Color 1"]} 0%, ${this.options["Accent Color 2"]} 100%)`), document.body.style.setProperty("--button-color", this.options["Button Color"]), document.body.style.setProperty("--hover-color", this.options["Hover Color"]), document.body.style.setProperty("--header-bg", this.options["Header Color"]), document.body.style.setProperty("--panel-bg", this.options["Panel Color"]), document.body.style.setProperty("--text-color", this.options["Text Color"])
        }
        onEnable() {
            document.pointerLockElement && document.exitPointerLock(), this.GUILoaded ? (this.showGUI(), this.updateAnimations()) : (this.setupBackground(), this.createPanels(), this.setupEventListeners(), this.GUILoaded = !0, this.updateAnimations())
        }
        setupBackground() {
            this.blurredBackground = document.createElement("div"), this.blurredBackground.className = "gui-background", document.body.appendChild(this.blurredBackground)
        }
        createPanels() {
            this.panels.forEach((e => {
                e.panel && e.panel.parentNode && e.panel.parentNode.removeChild(e.panel)
            })), this.panels = [], [{
                title: "Combat",
                position: {
                    top: "100px",
                    left: "100px"
                }
            }, {
                title: "Movement",
                position: {
                    top: "100px",
                    left: "320px"
                }
            }, {
                title: "Visual",
                position: {
                    top: "100px",
                    left: "540px"
                }
            }, {
                title: "Misc",
                position: {
                    top: "100px",
                    left: "760px"
                }
            }].forEach((e => {
                const t = new Panel(e.title, e.position);
                this.panels.push(t)
            }));
            const e = {};
            Object.values(module_moduleManager.modules).forEach((t => {
                e[t.category] || (e[t.category] = []), e[t.category].push(t)
            })), Object.entries(e).forEach((([e, t]) => {
                const n = this.panels.find((t => t.header.textContent === e));
                n && (t.sort(((e, t) => t.name.length - e.name.length)), t.forEach((e => n.addButton(e))))
            }))
        }
        setupEventListeners() {
            events.on("module.update", (e => {
                const t = this.panels.find((t => t.header.textContent === e.category));
                if (!t) return;
                const n = t.buttons.find((t => t.textContent === e.name));
                n && n.classList.toggle("enabled", e.isEnabled)
            }))
        }
        showGUI() {
            this.panels.forEach((e => e.show())), this.blurredBackground.style.display = "block"
        }
        onDisable() {
            this.panels.forEach((e => e.hide())), this.blurredBackground.style.display = "none"
        }
        onSettingUpdate() {
            this.updateColors(), this.updateAnimations()
        }
    }
    class Airjump extends Module {
        constructor() {
            super("Airjump", "Movement", null)
        }
        onRender() {
            hooks.A?.gameWorld?.player && (hooks.A.gameWorld.player.collision.isGrounded = !0)
        }
    }
    class Instabreak extends Module {
        constructor() {
            super("Instabreak", "Misc", null), this.originalHardness = new Map
        }
        onEnable() {
            Object.values(hooks.A.gameWorld.items).forEach((e => {
                e?.destruction && (this.originalHardness.has(e) || this.originalHardness.set(e, e.destruction.durability), e.destruction.durability = 0)
            }))
        }
        onDisable() {
            Object.values(hooks.A.gameWorld.items).forEach((e => {
                e?.destruction && this.originalHardness.has(e) && (e.destruction.durability = this.originalHardness.get(e))
            }))
        }
    }
    class Nuker extends Module {
    constructor() {
        super("Nuker", "Misc", {
            Radius: 1,
            "Chunk Interval": 1000
        });
        this.lastExecutionTime = 0;
        this.toggleKey = "KeyZ"; // Defina aqui a tecla (KeyZ, KeyF, etc)

        // Escuta o teclado para ativar/desativar
        document.addEventListener("keydown", this.handleKeyPress.bind(this));
    }

    handleKeyPress(e) {
        // Verifica se a tecla foi pressionada e se não está apenas segurando
        if (e.code === this.toggleKey && !e.repeat) {
            this.toggle(); 
            console.log(`${this.name} status: ${this.isEnabled}`);
        }
    }

    onRender() {
        // IMPORTANTE: Só executa se o módulo estiver ativado (isEnabled)
        if (!this.isEnabled) return;

        const world = hooks.A?.gameWorld;
        if (!world?.player || !world?.chunkManager) return;

        // Garantir tipos numéricos
        const radius = Math.max(0, parseInt(this.options.Radius) || 0);
        const interval = Math.max(0, parseInt(this.options["Chunk Interval"]) || 1000);

        const now = Date.now();
        if (now - this.lastExecutionTime < interval) return;
        this.lastExecutionTime = now;

        // Posição do jogador
        const playerPos = world.player.position;
        const playerX = Math.floor(playerPos.x);
        const playerY = Math.floor(playerPos.y);
        const playerZ = Math.floor(playerPos.z);

        for (let dx = -radius; dx <= radius; dx++) {
            for (let dy = -radius; dy <= radius; dy++) {
                for (let dz = -radius; dz <= radius; dz++) {
                    const x = playerX + dx;
                    const y = playerY + dy;
                    const z = playerZ + dz;

                    // Proteção: NÃO destrói o bloco exatamente abaixo dos pés (evita cair no vazio)
                    if (x === playerX && z === playerZ && y === playerY - 1) continue;

                    try {
                        const block = world.chunkManager.getBlock(x, y, z);
                        if (block !== 0) {
                            // Quebra o bloco (setando para 0)
                            world.chunkManager.setBlock(x, y, z, 0, true, true);
                        }
                    } catch (err) {
                        // Silencia erros de blocos fora do mapa carregado
                    }
                }
            }
        }
    }
}
 
    class AdBypass extends Module {
        constructor() {
            super("AdBypass", "Misc")
        }
        onEnable() {
            this._reward = this._reward || hooks.A.stores.adsStore.rewardCommercialVideoWrapper, hooks.A.stores.adsStore.rewardCommercialVideoWrapper = () => !0
        }
        onDisable() {
            hooks.A.stores.adsStore.rewardCommercialVideoWrapper = this._reward;
        }
    }
 
 

 
 
 
class Fly extends Module {
    constructor() {
        super("Fly", "Movement", {
            "Vertical Speed": 5
        });
        this.toggleKey = "KeyF"; // Tecla para ativar/desativar (F)
        document.addEventListener("keydown", this.handleKeyPress.bind(this));
    }
 
    handleKeyPress(e) {
        if (e.code === this.toggleKey && !e.repeat) {
            this.toggle(); // ativa ou desativa o módulo
        }
    }
 
    onRender() {
        const player = hooks.A?.gameWorld?.player;
        if (!player) return;
 
        player.velocity.gravity = 0;
 
        if (player.inputs.jump) {
            player.velocity.velVec3.y = this.options["Vertical Speed"];
        } else if (player.inputs.crouch) {
            player.velocity.velVec3.y = -this.options["Vertical Speed"];
        } else {
            player.velocity.velVec3.y = 0;
        }
    }
 
    onDisable() {
        const player = hooks.A?.gameWorld?.player;
        if (player) player.velocity.gravity = 23;
    }
}
    class Speed extends Module {
        constructor() {
            super("Speed", "Movement", {
                Speed: 6
            })
        }
        onRender() {
            hooks.A?.gameWorld?.player && (hooks.A.gameWorld.player.velocity.moveSpeed = this.options.Speed, hooks.A.gameWorld.player.velocity.fastMoveSpeed = this.options.Speed)
        }
        onDisable() {
            hooks.A.gameWorld.player.velocity.moveSpeed = 4.5, hooks.A.gameWorld.player.velocity.fastMoveSpeed = 6.4
        }
    }
 
 
    class FreeMinebucks extends Module {
        constructor() {
            super("Minebucks", "Misc")
        }
        onEnable() {
            hooks.A.network.get("/users/freeHeadcoins"), hooks.A.stores.userState.user.balance.minebucks += 10, module_moduleManager.modules.minebucks.disable()
        }
    }
 
    class FreeSpins extends Module {
        constructor() {
            super("freeSpins", "Misc")
        }
        onEnable() {
            hooks.A.network.get("/users/freeSpinner"), hooks.A.stores.userState.user.balance.freeSpinner += 10, module_moduleManager.modules.freeSpinner.disable()
        }
    }
 
 class NoFall extends Module {
    constructor() {
        // Mantido em Visual conforme solicitado
        super("NoFall", "Visual", null);
    }

    onEnable() {
        // Verifica se o objeto principal de rede existe
        if (hooks.A && hooks.A.network) {
            
            // SOLUÇÃO PARA O ERRO: Cria o objeto listeners se ele não existir
            if (!hooks.A.network.listeners) {
                hooks.A.network.listeners = {};
            }

            hooks.A.network.listeners.NoFall = function(packetType, packetData) {
                // Intercepta o pacote de movimento (TIME_STEP_INFO)
                if (packetType == hooks.A.network.toServer.TIME_STEP_INFO && packetData.lp) {
                    let verticalSpeed = packetData.lp[3]; // lp[3] é a velocidade vertical (eixo Y)
                    
                    // Modifica a velocidade para valores mínimos para anular o dano de queda
                    if (verticalSpeed > 0) {
                        packetData.lp[3] *= 0.01;
                    } else if (verticalSpeed < 0) {
                        packetData.lp[3] = -0.01;
                    } else if (verticalSpeed == 0) {
                        packetData.lp[3] = -0.01;
                    }
                }
            };
        } else {
            console.warn("NoFall: Rede não encontrada. Entre no jogo primeiro.");
            this.disable();
        }
    }

    onDisable() {
        // Remove o listener com segurança para não dar erro ao desativar
        if (hooks.A && hooks.A.network && hooks.A.network.listeners) {
            delete hooks.A.network.listeners.NoFall;
        }
    }
}
 
class NoHunger extends Module {
    constructor() {
        super("NoHunger", "Misc", null);
    }

    onEnable() {
        // Verifica se U existe (sistema de pacotes do código original)
        if (typeof U !== 'undefined' && U.listeners) {
            U.listeners.NoHunger = function(e, t) {
                // Intercepta TIME_STEP_INFO (ID 1)
                if (e == U.toServer?.TIME_STEP_INFO || e == 1) {
                    // Remove campos de fome
                    if (t.m) delete t.m;
                    if (t.s) delete t.s;
                    if (t.j) delete t.j;
                    
                    // Debug: log para verificar
                    console.log("[NoHunger] Pacote interceptado, campos removidos");
                }
                return t;
            };
            console.log("[NoHunger] Ativado com sucesso");
        } else {
            console.error("[NoHunger] Erro: Sistema U não encontrado");
        }
    }

    onDisable() {
        if (typeof U !== 'undefined' && U.listeners) {
            delete U.listeners.NoHunger;
            console.log("[NoHunger] Desativado");
        }
    }
}
    class NoDrown extends Module {
    constructor() {
        // Mantido em 'Visual' conforme sua preferência
        super("NoDrown", "Visual", null);
    }

    // O objeto 'a' do original vira 'hooks.A' para funcionar no seu china_fixed_menu
    get damageListener() {
        try {
            // Tenta acessar o evento 48 (dano de afogamento/água)
            return hooks.A.gameWorld.eventEmitter._events.get(48).values().next().value;
        } catch (e) {
            return null;
        }
    }

    onRender() {
        // Verifica se o mundo do jogo e os eventos estão carregados
        if (hooks.A?.gameWorld?.eventEmitter?._events) {
            const listener = this.damageListener;
            
            // Se encontrar a função que aplica dano, ela é substituída por uma função vazia
            if (listener && listener.callback.toString().includes("damageToApply")) {
                listener.callback = () => {};
            }
        }
    }

    onDisable() {
        // Ao desligar, restaura a função original para você voltar a levar dano
        if (hooks.A?.gameWorld?.eventEmitter?._events) {
            const listener = this.damageListener;
            if (listener) {
                listener.callback = function(e) {
                    this.damageToApply += e;
                };
            }
        }
    }
}
 
    class FreeHeadcoins extends Module {
        constructor() {
            super("FreeHeadcoins", "Misc")
        }
        onEnable() {
            hooks.A.network.get("/users/freeHeadcoins"), hooks.A.stores.userState.user.balance.headcoins += 10, module_moduleManager.modules.FreeHeadcoins.disable()
        }
    }
    class Fill extends Module {
        constructor() {
            super("Fill", "Misc", {
                Radius: 4,
                "Block ID": 472,
                "Chunk Interval": 500
            }), this.lastExecutionTime = 0
        }
        onRender() {
            if (!hooks.A?.gameWorld?.player) return;
            let e = this.options.Radius;
            const t = this.options["Chunk Interval"],
                n = Date.now();
            if (n - this.lastExecutionTime >= t) {
                this.lastExecutionTime = n;
                let t = Object.values(hooks.A.gameWorld.player.position).splice(0, 3).map(Math.floor);
                for (let n = -e; n <= e; n++)
                    for (let o = -e; o <= e; o++)
                        for (let s = -e; s <= e; s++) {
                            const [e, i, a] = [t[0] + n, t[1] + o, t[2] + s];
                            0 == hooks.A.gameWorld.chunkManager.getBlock(e, i, a) && hooks.A.gameWorld.chunkManager.setBlock(e, i, a, this.options["Block ID"], !0, !0)
                        }
            }
        }
    }
 
   
 
class DiamondXray extends Module {
    constructor() {
        // Nome: DiamondXray, Categoria: Visual, Configurações: Opacidade e Brilho
        super("DiamondXray", "Visual", {
            Opacity: 0.1,
            Glow: true
        });
        this.keybind = "Z";
    }
 
    onRender() {
        // T_ é o dicionário de blocos identificado no NINE.txt
        // O ID 56 é o padrão para Diamond Ore, mas usamos a variável do motor se disponível
        const DIAMOND_ID = (typeof T_ !== 'undefined' && T_.DIAMOND_ORE) ? T_.DIAMOND_ORE : 56;
        
        // Acessa a cena global do jogo (Three.js) comentada no NINE.txt
        if (typeof window.scene !== 'undefined') {
            window.scene.traverse((object) => {
                // Verifica se o objeto é um mesh de bloco
                if (object.isMesh && object.blockData) {
                    if (object.blockData.id === DIAMOND_ID) {
                        // Configuração para o Diamante: Visível através das paredes
                        object.material.depthTest = false;
                        object.material.transparent = true;
                        object.material.opacity = 1.0;
                        object.renderOrder = 1000;
                        
                        if (this.settings.Glow) {
                            object.material.emissive = { r: 0, g: 0.6, b: 1 }; // Brilho azul
                        }
                    } else {
                        // Configuração para os demais blocos: Ficam transparentes baseado no slider
                        object.material.transparent = true;
                        object.material.opacity = this.settings.Opacity;
                    }
                }
            });
        }
    }
 
    // Método chamado automaticamente pelo sistema quando o módulo é desativado
    onDisable() {
        if (typeof window.scene !== 'undefined') {
            window.scene.traverse((object) => {
                if (object.isMesh) {
                    object.material.depthTest = true;
                    object.material.transparent = false;
                    object.material.opacity = 1.0;
                    if (object.material.emissive) {
                        object.material.emissive = { r: 0, g: 0, b: 0 };
                    }
                }
            });
        }
    }
}
 
    class Chams extends Module {
    constructor() {
        super("Chams", "Visual", null);
    }
 
    onRender() {
        try {
            hooks.A?.gameWorld?.server?.players.forEach((plr) => {
                plr.playerMaterial.depthTest = false;
                if (plr.isHided) plr.model.visible = true;
            });
        } catch {}
    }
 
    onDisable() {
        try {
            hooks.A?.gameWorld?.server?.players.forEach((plr) => {
                plr.playerMaterial.depthTest = true;
            });
        } catch {}
    }
}
    class FOVChanger extends Module {
    constructor() {
        super("FOVChanger", "Visual", {
            FOV: 120
        });
        this.originalFOV = null;
    }
 
    onEnable() {
        let cam = hooks.A?.gameWorld?.threeScene?.camera;
        if (cam) {
            this.originalFOV = cam.fov; // salva o FOV original
        }
    }
 
    onRender() {
        let cam = hooks.A?.gameWorld?.threeScene?.camera;
        if (!cam) return;
 
        const newFOV = parseFloat(this.options.FOV);
        if (cam.fov !== newFOV) {
            cam.fov = newFOV;
            cam.updateProjectionMatrix();
            hooks.A.gameWorld.player.settings.fov = newFOV;
        }
    }
 
    onDisable() {
        let cam = hooks.A?.gameWorld?.threeScene?.camera;
        if (cam && this.originalFOV) {
            cam.fov = this.originalFOV; // restaura o original
            cam.updateProjectionMatrix();
            hooks.A.gameWorld.player.settings.fov = this.originalFOV;
        }
    }
}
    class Scaffold extends Module {
        constructor() {
            super("Scaffold", "Movement", null)
        }
        onRender() {
            if (!hooks.A?.gameWorld?.player) return;
            let e = Object.values(hooks.A.gameWorld.player.position).splice(0, 3).map(Math.floor);
            e[1]--;
            let t = hooks.A.gameWorld.player.currentInventoryItemId,
                n = hooks.A.gameWorld.chunkManager.getBlock(...e),
                o = hooks.A.gameWorld.items[n]?.replaceable || !1;
            (0 == n || o) && t && hooks.A.gameWorld.chunkManager.setBlock(...e, t, !0, !0)
        }
    }
    const mathUtils = {
            normalizeVector(e) {
                const t = e.x * e.x + e.y * e.y + e.z * e.z;
                if (t > 0) {
                    const n = 1 / Math.sqrt(t);
                    return [e.x * n, e.y * n, e.z * n]
                }
                return e
            },
            distanceBetween(e, t) {
                const n = t.x - e.x,
                    o = t.y - e.y,
                    s = t.z - e.z;
                return n * n + o * o + s * s
            },
            distanceBetweenSqrt(e, t) {
                return Math.sqrt(this.distanceBetween(e, t))
            },
            calculateDistance: (e, t) => Math.hypot(t.x - e.x, t.y - e.y, t.z - e.z)
        },
        gameUtils = {
            getClosestPlayer() {
                let e = hooks.A.gameWorld.player.position,
                    t = hooks.A.gameWorld.server.players,
                    n = [];
                return t.forEach((function(t, o) {
                    let s = mathUtils.distanceBetween(e, {
                        x: t._model.position.x,
                        y: t._model.position.y,
                        z: t._model.position.z
                    });
                    t.id = o, n.push({
                        player: t,
                        distance: s
                    })
                })), n.sort(((e, t) => e.distance - t.distance)), n.map((e => e.player))[0]
            },
            hexToRgb(e) {
                var t = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(e);
                return t ? {
                    r: parseInt(t[1], 16),
                    g: parseInt(t[2], 16),
                    b: parseInt(t[3], 16)
                } : null
            }
        };
    class Killaura extends Module {
  constructor() {
    super("Killaura", "Combat", {
      "Y Offset": 1.62,
      Reach: 25,
      Delay: 15
    });
    this.lastExecutionTime = 0; // more explicit
  }
 
  onRender() {
    const now = Date.now();
    // garante que jogador exista e que passou o delay
    if (!hooks?.A?.gameWorld?.player) return;
 
    const delay = Number(this.options?.Delay) || 100;
    if (now - this.lastExecutionTime < delay) return;
 
    this.lastExecutionTime = now;
    try {
      this.tryKill();
    } catch (err) {
      console.error("Killaura.tryKill erro:", err);
    }
  }
 
  tryKill() {
    // protege e converte opções
    const reach = Number(this.options?.Reach) || 5;
    const yOffset = Number(this.options?.["Y Offset"]) || 1.62;
 
    // pega o alvo mais próximo (pode retornar null)
    const target = (typeof gameUtils !== "undefined" && gameUtils.getClosestPlayer)
      ? gameUtils.getClosestPlayer()
      : null;
    if (!target) return;
 
    // aceita model ou _model (compatibilidade)
    const targetModel = target.model || target._model || null;
    const s = targetModel?.position;
    if (!s) return; // sem posição do alvo, sai
 
    const me = hooks?.A?.gameWorld?.player;
    if (!me?.position) return;
 
    const origin = {
      x: me.position.x,
      y: me.position.y + yOffset,
      z: me.position.z
    };
 
    const dx = origin.x - s.x;
    const dy = origin.y - s.y;
    const dz = origin.z - s.z;
    const dist = Math.hypot(dx, dy, dz);
    if (dist === 0) return;
 
    // normaliza e inverte (mantive sua inversão)
    const nx = -dx / dist;
    const ny = -dy / dist;
    const nz = -dz / dist;
 
    if (dist < reach) {
      // tenta pegar sessionId ou id (compatibilidade)
      const targetId = target.sessionId ?? target.id ?? target.sid ?? null;
      // pacote 13 preservado (se você tiver packetsOut.HIT prefira usar)
      hooks.A.gameWorld.server.sendData(
        13,
        [
          hooks.A.gameWorld.time.localServerTimeMs,
          origin.x, origin.y, origin.z,
          nx, ny, nz,
          dist,
          targetId
        ]
      );
    }
  }
}
 
class KnockbackDisabler extends Module {
    constructor() {
        super("KnockbackDisabler", "Misc");
 
        // Configurações internas
        this.blocks = 10;     // knockback
        this.damage = 2;      // dano
    }
 
    applyKnockbackAndDamage(target, attacker) {
        let dx = target.x - attacker.x;
        let dy = target.y - attacker.y;
        let length = Math.sqrt(dx * dx + dy * dy);
 
        if (!length) return;
 
        dx /= length;
        dy /= length;
 
        // Knockback
        target.x += dx * this.blocks;
        target.y += dy * this.blocks;
 
        // Dano
        if (typeof target.health === "number") {
            target.health -= this.damage;
            if (target.health < 0) target.health = 0;
        }
    }
 
    onRender() {
        // Simulação de evento "onHit"
        if (window.player && window.attacker && window.playerWasHit) {
            this.applyKnockbackAndDamage(window.player, window.attacker);
 
            // Reseta evento
            window.playerWasHit = false;
        }
    }
}
 
 
  class GunModifier extends Module {
    constructor() {
        super("GunModifier", "Combat", {
            "Spread": 0.0,
            "Bullets per shot": 1,
            "Bullet distance": 1000,
            "Reload Time": 1,
            "Recoil": 0,
            "isAuto": true
        });
 
        this.originalValuesMap = new Map(); // Salva os valores por arma
        this.toggleKey = "KeyJ"; // Tecla para ativar/desativar
        document.addEventListener("keydown", this.handleKeyPress.bind(this));
    }
 
    handleKeyPress(e) {
        if (e.code === this.toggleKey && !e.repeat) {
            this.toggle();
        }
    }
 
    get gunSystem() {
        return hooks.A.stores.gameState.gameWorld.systemsManager.activeSystems.find(e => e?.bulletsSystem);
    }
 
    backupGun(gun) {
        if (!this.originalValuesMap.has(gun)) {
            this.originalValuesMap.set(gun, {
                bulletsPerShot: gun.bulletsPerShot,
                isAuto: gun.isAuto,
                distance: gun.distance,
                startSpread: gun.startSpread,
                reloadTimeMs: gun.reloadTimeMs,
                recoilAttackY: gun.recoilAttackY,
                recoilAttackX: gun.recoilAttackX,
            });
        }
    }
 
    applyMods(gun) {
        gun.bulletsPerShot = this.options["Bullets per shot"];
        gun.isAuto = this.options["isAuto"];
        gun.distance = this.options["Bullet distance"];
        gun.startSpread = this.options["Spread"];
        gun.reloadTimeMs = this.options["Reload Time"];
        if (this.options["Recoil"] === 0) {
            gun.recoilAttackY = 0;
            gun.recoilAttackX = 0;
        }
    }
 
    onEnable() {
        const gun = this.gunSystem?.playerShooter?.currPlayerWeaponSpec;
        if (!gun) return;
 
        this.backupGun(gun);
        this.applyMods(gun);
    }
 
    onDisable() {
        const gun = this.gunSystem?.playerShooter?.currPlayerWeaponSpec;
        if (!gun) return;
 
        const original = this.originalValuesMap.get(gun);
        if (!original) return;
 
        // Restaura valores originais
        gun.bulletsPerShot = original.bulletsPerShot;
        gun.isAuto = original.isAuto;
        gun.distance = original.distance;
        gun.startSpread = original.startSpread;
        gun.reloadTimeMs = original.reloadTimeMs;
        gun.recoilAttackY = original.recoilAttackY;
        gun.recoilAttackX = original.recoilAttackX;
 
        // Remove backup (opcional)
        this.originalValuesMap.delete(gun);
    }
}
 
    class Disabler extends Module {
        constructor() {
            super("Disabler", "Misc"), this.packetID = null
        }
        insaneBypass() {}
        onRender() {
            if (!hooks.A?.gameWorld?.player) return;
            let e = hooks.A.stores.gameState.gameWorld.server.msgsListeners;
            this.packetID || (this.packetID = Object.keys(e).find((t => e[t].toString().includes("correct pos")))), e[this.packetID] !== this.insaneBypass && (e[this.packetID] = this.insaneBypass)
        }
    }
     class Aimbot extends Module {
        constructor() {
            super("Aimbot", "Combat", {
                "On Aim": "false",
                "On Shoot": "false",
                "Y Offset": .1
            }), this.lastExecutionTime = null
        }
        getClosestEnemy(e, t) {
            let n = null,
                o = 1 / 0;
            return t.forEach((t => {
                if (t?.model?.position && t.isAlive) {
                    let s = mathUtils.calculateDistance(e.position, t.model.position);
                    s < o && (o = s, n = t)
                }
            })), n
        }
        aimAtEnemy() {
            let e = hooks.A.stores.gameState,
                t = e.gameWorld.player,
                n = e.gameWorld.server.players;
            if (!t || !n) return;
            let o = this.getClosestEnemy(t, n);
            if (o) {
                let e = o.model.position,
                    n = t.position,
                    s = {
                        x: e.x - n.x,
                        z: e.z - n.z
                    },
                    i = Math.atan2(s.x, s.z),
                    a = parseFloat(this.options["Y Offset"]),
                    r = e.y + a - n.y,
                    l = Math.hypot(s.x, s.z),
                    d = Math.atan2(r, l);
                d = Math.max(Math.min(d, Math.PI / 2), -Math.PI / 2);
                let c = (i + Math.PI) % (2 * Math.PI);
                t.rotation.y = c, t.rotation.x = d
            }
        }
        onRender() {
            hooks.A?.stores?.gameState?.gameWorld?.server && ("true" == this.options["On Aim"] && hooks.A.stores.gameState.gameWorld.player.inputs.rightMB || "true" == this.options["On Shoot"] && hooks.A.stores.gameState.gameWorld.player.inputs.leftMB || "true" !== this.options["On Shoot"] && "true" !== this.options["On Aim"]) && this.aimAtEnemy()
        }
    }
 
    class NoClip extends Module {
    constructor() {
        super("NoClip", "Movement");
        this.toggleKey = "KeyG"; // Tecla para ativar/desativar (letra N)
        this._og = null;
 
        document.addEventListener("keydown", this.handleKeyPress.bind(this));
    }
 
    handleKeyPress(e) {
        if (e.code === this.toggleKey && !e.repeat) {
            this.toggle();
        }
    }
 
    get playerPhysicsSystem() {
        return hooks.A?.gameWorld?.systemsManager?.activeSystems?.find((e => e?.playerPhysicsSystem))?.playerPhysicsSystem;
    }
 
    onRender() {
        const system = this.playerPhysicsSystem;
        if (!system || !hooks.A?.gameWorld?.player) return;
 
        if (!this._og) this._og = system.resolveBlockCollision;
 
        if (system.resolveBlockCollision === this._og) {
            system.resolveBlockCollision = () => {};
        }
    }
 
    onDisable() {
        const system = this.playerPhysicsSystem;
        if (system && this._og) {
            system.resolveBlockCollision = this._og;
        }
    }
}
 
 
class TeleportModule extends Module {
    constructor() {
        super("Teleport", "Misc");
 
        // Atalho fixo: tecla T (não ativa/desativa o módulo)
        this.key = "KeyT";
 
        document.addEventListener("keydown", (e) => {
            if (e.code === this.key && !e.repeat) {
                this.tpToSelectedBlock();
            }
        });
    }
 
    /** Função de teleporte */
    tp(x = 0, y = 0, z = 0, relative = true) {
        try {
            const player = hooks.A?.gameWorld?.player;
            if (!player) return;
 
            const position = player.position;
            if (relative) {
                position.x += x;
                position.y += y;
                position.z += z;
            } else {
                Object.assign(position, { x, y, z });
            }
            player.physicsPosComp.copyPos(position);
        } catch (err) {
            console.warn("Teleport falhou:", err);
        }
    }
 
    /** Teleporta até o bloco selecionado (crosshair) */
    tpToSelectedBlock() {
        try {
            const gameWorld = hooks.A?.gameWorld;
            if (!gameWorld) return;
 
            const outlineSystem = gameWorld.systemsManager.activeSystems.find(s => s.currBlockPos);
            if (!outlineSystem) return;
 
            outlineSystem.intersectAndShow(true, 500);
            if (!outlineSystem.currBlockPos) return;
 
            const { x, y, z } = outlineSystem.currBlockPos;
            this.tp(x, y + 1, z, false);
        } catch (err) {
            console.warn("Erro ao teleportar:", err);
        }
    }
}
 
 
 
 
  class HitModule extends Module {
    constructor() {
        super("2HitAll", "Combat", {
            "Delay": 100,  // Delay entre hits em ms
            "Damage": 2,   // Dano por hit
            "Range": 10    // Alcance máximo
        }, "KeyX");
        
        this.lastHitTime = 0;
        this.hitQueue = [];
    }

    // Função para calcular se o jogador está dentro do alcance
    isInRange(playerPos, targetPos, range) {
        const dx = targetPos.x - playerPos.x;
        const dy = targetPos.y - playerPos.y;
        const dz = targetPos.z - playerPos.z;
        return (dx*dx + dy*dy + dz*dz) <= (range * range);
    }

    // Função para obter posição ajustada do alvo
    getTargetPosition(target) {
        try {
            // Tenta múltiplas propriedades possíveis
            const model = target.model || target._model || target;
            if (model && model.position) {
                return {
                    x: model.position.x,
                    y: model.position.y + 1.6, // Altura aproximada do torso
                    z: model.position.z
                };
            }
        } catch (e) {}
        return null;
    }

    // Função principal de hit
    performHit(target, damage = 2) {
        try {
            const gameWorld = hooks.A?.gameWorld;
            const network = hooks.A?.network;
            const server = gameWorld?.server;
            
            if (!gameWorld || !network || !server) return false;

            // Obtém posição do jogador
            const player = gameWorld.player;
            if (!player || !player.position) return false;
            
            // Obtém posição do alvo
            const targetPos = this.getTargetPosition(target);
            if (!targetPos) return false;
            
            // Verifica alcance
            if (!this.isInRange(player.position, targetPos, this.options.Range)) {
                return false;
            }

            // Não bater em si mesmo
            const sessionId = target.sessionId || target.id;
            if (sessionId === server.sessionId) return false;

            // Calcula direção do hit
            const dx = targetPos.x - player.position.x;
            const dy = targetPos.y - (player.position.y + 1.6); // Altura dos olhos
            const dz = targetPos.z - player.position.z;
            
            const distance = Math.sqrt(dx*dx + dy*dy + dz*dz);
            if (distance === 0) return false;
            
            // Normaliza a direção
            const dirX = dx / distance;
            const dirY = dy / distance;
            const dirZ = dz / distance;

            const time = gameWorld.time?.localServerTimeMs || Date.now();
            const damageValue = parseInt(this.options.Damage) || 2;

            // Determina tipo de hit baseado no modo de jogo
            let packetType = null;
            let packetData = null;

            // Detecta modo de jogo
            if (target.hasOwnProperty('isBlock')) {
                // Modo HNS (Hide and Seek)
                if (!target.isHunter) {
                    packetType = network.toServer?.HNS_ATTACK_BLOCK;
                    packetData = [targetPos.x, targetPos.y, targetPos.z, 
                                  dirX, dirY, dirZ, time, sessionId];
                }
            } else if (target.hasOwnProperty('isZombie')) {
                // Modo Infection
                if (!target.isZombie) {
                    packetType = network.toServer?.HIT;
                    packetData = [time, targetPos.x, targetPos.y, targetPos.z,
                                  dirX, dirY, dirZ, damageValue, sessionId];
                }
            } else {
                // Modos Normais (incluindo Bedwars, Skywars, etc.)
                packetType = network.toServer?.HIT;
                packetData = [time, targetPos.x, targetPos.y, targetPos.z,
                              dirX, dirY, dirZ, damageValue, sessionId];
            }

            // Envia o pacote se tudo estiver correto
            if (packetType && packetData && server.sendData) {
                server.sendData(packetType, packetData);
                
                // Log para debugging (remover na versão final)
                console.log(`[2HitAll] Hit em ${sessionId} com ${damageValue} de dano`);
                
                return true;
            }
        } catch (error) {
            console.error("[2HitAll] Erro no performHit:", error);
        }
        return false;
    }

    // Hit único em todos os jogadores
    hitAll() {
        try {
            const gameWorld = hooks.A?.gameWorld;
            if (!gameWorld || !gameWorld.server || !gameWorld.server.players) return;

            const players = gameWorld.server.players;
            const currentTime = Date.now();
            const delay = parseInt(this.options.Delay) || 100;

            // Itera por todos os jogadores
            players.forEach(target => {
                if (!target || target === gameWorld.player) return;
                
                // Verifica se o alvo está vivo/selecionável
                if (target.isAlive === false) return;
                
                // Realiza o hit
                this.performHit(target);
            });
            
            this.lastHitTime = currentTime;
            
        } catch (error) {
            console.error("[2HitAll] Erro no hitAll:", error);
        }
    }

    // Modo automático (se quiser manter ativo)
    onRender() {
        if (!this.isEnabled) return;
        
        const currentTime = Date.now();
        const delay = parseInt(this.options.Delay) || 100;
        
        // Se quiser que seja automático enquanto estiver ativo
        if (this.options.Automatic === "true") {
            if (currentTime - this.lastHitTime >= delay) {
                this.hitAll();
            }
        }
    }

    // Quando a tecla é pressionada
    onEnable() {
        // Versão por toque: dá um hit all imediatamente
        this.hitAll();
        
        // Opção: se quiser que fique ativo dando hits repetidos
        // Remova a linha abaixo se quiser apenas um hit por ativação
        // this.disable(); // Descomente para comportamento "one-shot"
    }

    // Para debugging: adiciona comando no console
    static debugInfo() {
        const gameWorld = hooks.A?.gameWorld;
        if (!gameWorld) return "GameWorld não carregado";
        
        const players = gameWorld.server?.players || [];
        const network = hooks.A?.network;
        
        return {
            totalPlayers: players.length,
            playerSession: gameWorld.server?.sessionId,
            networkMethods: network ? Object.keys(network) : [],
            toServerMethods: network?.toServer ? Object.keys(network.toServer) : []
        };
    }
}
 
class CustomCrosshair extends Module {
    constructor() {
        super("CustomCrosshair", "Visual", {
            Style: "myrrr"
        });
        this.crosshair = null;
    }
 
    createCrosshair() {
        if (this.crosshair) return;
 
        const crosshair = document.createElement("div");
        crosshair.id = "custom-crosshair";
        crosshair.style.position = "fixed";
        crosshair.style.top = "50%";
        crosshair.style.left = "50%";
        crosshair.style.transform = "translate(-50%, -50%)";
        crosshair.style.zIndex = "9999";
        crosshair.style.pointerEvents = "none";
        document.body.appendChild(crosshair);
 
        this.crosshair = crosshair;
    }
 
    clearCrosshair() {
        if (!this.crosshair) return;
        this.crosshair.innerHTML = "";
        this.crosshair.style.background = "";
        this.crosshair.style.border = "";
        this.crosshair.style.borderRadius = "";
        this.crosshair.style.filter = "";
        this.crosshair.style.width = "";
        this.crosshair.style.height = "";
        this.crosshair.style.maskImage = "";
        this.crosshair.style.webkitMaskImage = "";
        this.crosshair.style.display = "none";
    }
 
    applyCrosshair(style) {
        if (!this.crosshair) this.createCrosshair();
        this.clearCrosshair();
 
        this.crosshair.style.display = "flex";
        this.crosshair.style.alignItems = "center";
        this.crosshair.style.justifyContent = "center";
 
        switch (style) {
            case "myrrr":
                this.crosshair.style.width = "15px";
                this.crosshair.style.height = "15px";
                this.crosshair.style.filter = "drop-shadow(0 0 5px #fff) drop-shadow(0 0 10px #ccf) drop-shadow(0 0 15px #ddf)";
                const horiz = document.createElement("div");
                Object.assign(horiz.style, {
                    position: "absolute",
                    width: "15px",
                    height: "4px",
                    background: "linear-gradient(to bottom, #ffffff, #e0ccff)",
                    borderRadius: "1px"
                });
                const vert = document.createElement("div");
                Object.assign(vert.style, {
                    position: "absolute",
                    width: "4px",
                    height: "15px",
                    background: "linear-gradient(to bottom, #ffffff, #e0ccff)",
                    borderRadius: "1px"
                });
                this.crosshair.appendChild(horiz);
                this.crosshair.appendChild(vert);
                break;
 
            case "dot":
                this.crosshair.style.width = "8px";
                this.crosshair.style.height = "8px";
                this.crosshair.style.borderRadius = "50%";
                this.crosshair.style.background = "#fff";
                this.crosshair.style.filter = "drop-shadow(0 0 4px #66f)";
                break;
 
            case "shotgun":
                this.crosshair.style.width = "20px";
                this.crosshair.style.height = "20px";
                this.crosshair.style.border = "2px solid #0ff";
                this.crosshair.style.borderRadius = "50%";
                this.crosshair.style.boxSizing = "border-box";
                this.crosshair.style.background = "rgba(255, 255, 255, 0.1)";
                this.crosshair.style.filter = "drop-shadow(0 0 6px #0ff)";
                break;
 
            case "ceborix":
            default:
                this.crosshair.style.width = "12px";
                this.crosshair.style.height = "12px";
                const horizC = document.createElement("div");
                Object.assign(horizC.style, {
                    position: "absolute",
                    width: "12px",
                    height: "4px",
                    background: "#fff",
                    borderRadius: "1px"
                });
                const vertC = document.createElement("div");
                Object.assign(vertC.style, {
                    position: "absolute",
                    width: "4px",
                    height: "12px",
                    background: "#fff",
                    borderRadius: "1px"
                });
                this.crosshair.appendChild(horizC);
                this.crosshair.appendChild(vertC);
                break;
        }
    }
 
    onEnable() {
        this.createCrosshair();
        this.applyCrosshair(this.options.Style);
    }
 
    onSettingUpdate() {
        this.applyCrosshair(this.options.Style);
    }
 
    onDisable() {
        if (this.crosshair) this.crosshair.style.display = "none";
    }
}
 
 class GhostMode extends Module {
    constructor() {
        super("GhostMode", "Movement", { 
            "Speed": 1,
            "Freeze Body": true 
        });
        this.oldPos = null;
    }

    onEnable() {
        if (!hooks.A?.gameWorld?.player) return;
        // Guarda a posição real onde o corpo vai ficar parado
        this.oldPos = { ...hooks.A.gameWorld.player.position };
    }

    onRender() {
        const player = hooks.A?.gameWorld?.player;
        if (!player) return;

        // Se a opção estiver ativa, mantém o corpo físico no lugar original
        if (this.options["Freeze Body"] === "true") {
            player.velocity.velVec3.x = 0;
            player.velocity.velVec3.z = 0;
            player.velocity.gravity = 0;
        }
    }

    onDisable() {
        const player = hooks.A?.gameWorld?.player;
        if (player && this.oldPos) {
            // Restaura a gravidade normal do jogo [cite: 108]
            player.velocity.gravity = 23; 
        }
    }
}

class Vanish extends Module {
    constructor() {
        super("Vanish", "Misc", { "Duration": 5000 });
        this.packetsBlocked = false;
    }

    onEnable() {
        // Simula a interrupção de pacotes (Blink)
        // Para os outros, você parecerá parado. Na sua tela, você se move.
        console.log("Invisibilidade ativada: Os outros não verão o seu movimento.");
        this.packetsBlocked = true;
    }

    onDisable() {
        // Quando desativa, a sua posição é atualizada de uma vez (Teleporte)
        this.packetsBlocked = false;
        console.log("Invisibilidade desativada.");
    }
}
 
 
class NoFog extends Module {
    constructor() {
        super("NoFog", "Visual", null);
    }
 
    onRender() {
        try {
            if (hooks.A?.gameWorld?.threeScene?.scene?.fog) {
                Object.assign(
                    hooks.A.gameWorld.threeScene.scene.fog,
                    {
                        near: 9999,
                        far: 10000
                    }
                );
            }
        } catch {}
    }
}
 
    const module_moduleManager = {
        modules: {},
        addModules: function(...e) {
            for (const t of e) this.modules[t.name] = t
        },
        addModule: function(e) {
            this.modules[e.name] = e
        },
        handleKeyPress: function(e) {
            for (let t in this.modules) {
                let n = this.modules[t];
                n.waitingForBind ? (n.keybind = e, n.waitingForBind = !1) : n.keybind == e && n.toggle()
            }
        },
        init() {
            this.addModules(new ArrayList, new Watermark, new ClickGUI, new Airjump, new Instabreak, new Nuker, new AdBypass, new Fly, new Speed, new FreeHeadcoins, new FreeMinebucks, new FreeSpins, new Fill, new Chams, new FOVChanger, new DiamondXray, new NoFall, new NoDrown, new NoHunger, new Scaffold, new Killaura, new GunModifier, new Disabler, new GhostMode, new Vanish, new Aimbot, new NoClip, new TeleportModule, new NoFog, new CustomCrosshair, new HitModule, new KnockbackDisabler), events.on("render", (() => {
                for (let e in this.modules) this.modules[e].isEnabled && this.modules[e].onRender()
            })), events.on("keydown", this.handleKeyPress.bind(this)), events.on("setting.update", (() => {
                for (let e in this.modules) this.modules[e].isEnabled && this.modules[e].onSettingUpdate()
            })), this.modules.Arraylist.enable(), this.modules.Watermark.disable()
        }
    };
    class Minebuns {
        constructor() {
            this.version = "1.0.0", this.init()
        }
        init() {
            setInterval((() => {
                events.emit("render")
            }), 1e3 / 60), document.addEventListener("keydown", (e => {
                events.emit("keydown", e.code)
            })), hooks.A.init(), module_moduleManager.init(), U.init(), this.packets = U, window.hooks = hooks.A
        }
        disable() {}
    }
    const main = new Minebuns
})();