Minefun Real Rain Mode

Mưa tằm tã toàn map + tiếng mưa + UI bật/tắt kéo được

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey, Greasemonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey to install this script.

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Minefun Real Rain Mode
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Mưa tằm tã toàn map + tiếng mưa + UI bật/tắt kéo được
// @author       You
// @match        *://minefun.io/*
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

    // ====== SETTINGS ======
    let enabled = true;
    let rainAmount = 350;
    let dropSpeed = 18;
    let rainSize = 1;
    let uiScale = 1;

    // ====== CANVAS ======
    const canvas = document.createElement("canvas");
    const ctx = canvas.getContext("2d");

    canvas.style.position = "fixed";
    canvas.style.top = "0";
    canvas.style.left = "0";
    canvas.style.width = "100%";
    canvas.style.height = "100%";
    canvas.style.pointerEvents = "none";
    canvas.style.zIndex = "999999";

    document.body.appendChild(canvas);

    function resizeCanvas() {
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
    }

    resizeCanvas();
    window.addEventListener("resize", resizeCanvas);

    // ====== RAIN DROPS ======
    const rainDrops = [];

    function createRain() {
        rainDrops.length = 0;

        for (let i = 0; i < rainAmount; i++) {
            rainDrops.push({
                x: Math.random() * canvas.width,
                y: Math.random() * canvas.height,
                l: Math.random() * 1 + 0.5,
                xs: -2 + Math.random() * 2,
                ys: dropSpeed + Math.random() * 10
            });
        }
    }

    createRain();

    // ====== RAIN SOUND ======
    const rainAudio = new Audio(
        "https://cdn.pixabay.com/download/audio/2022/03/15/audio_c8d1d6d95f.mp3?filename=rain-ambient-110397.mp3"
    );

    rainAudio.loop = true;
    rainAudio.volume = 0.35;

    function startRainSound() {
        rainAudio.play().catch(() => {});
    }

    document.addEventListener("click", startRainSound, { once: true });

    // ====== DARK SKY EFFECT ======
    const skyOverlay = document.createElement("div");

    skyOverlay.style.position = "fixed";
    skyOverlay.style.top = "0";
    skyOverlay.style.left = "0";
    skyOverlay.style.width = "100%";
    skyOverlay.style.height = "100%";
    skyOverlay.style.background =
        "linear-gradient(rgba(20,20,20,0.35), rgba(0,0,0,0.15))";
    skyOverlay.style.pointerEvents = "none";
    skyOverlay.style.zIndex = "999998";

    document.body.appendChild(skyOverlay);

    // ====== DRAW ======
    function drawRain() {
        if (!enabled) {
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            requestAnimationFrame(drawRain);
            return;
        }

        ctx.clearRect(0, 0, canvas.width, canvas.height);

        ctx.strokeStyle = "rgba(180,200,255,0.45)";
        ctx.lineWidth = rainSize;
        ctx.lineCap = "round";

        for (let i = 0; i < rainDrops.length; i++) {
            const r = rainDrops[i];

            ctx.beginPath();
            ctx.moveTo(r.x, r.y);
            ctx.lineTo(r.x + r.l * r.xs, r.y + r.l * r.ys);
            ctx.stroke();

            r.x += r.xs;
            r.y += r.ys;

            if (r.x > canvas.width || r.y > canvas.height) {
                r.x = Math.random() * canvas.width;
                r.y = -20;
            }
        }

        requestAnimationFrame(drawRain);
    }

    drawRain();

    // ====== UI ======
    const panel = document.createElement("div");

    panel.style.position = "fixed";
    panel.style.top = "120px";
    panel.style.left = "20px";
    panel.style.zIndex = "1000000";
    panel.style.background = "rgba(0,0,0,0.6)";
    panel.style.color = "white";
    panel.style.padding = "8px";
    panel.style.borderRadius = "10px";
    panel.style.fontFamily = "Arial";
    panel.style.userSelect = "none";
    panel.style.backdropFilter = "blur(5px)";
    panel.style.transform = `scale(${uiScale})`;

    panel.innerHTML = `
        <div id="rainHeader" style="
            font-weight:bold;
            margin-bottom:6px;
            cursor:move;
            text-align:center;
        ">
            🌧 RAIN
        </div>

        <button id="toggleRain" style="
            width:100%;
            padding:5px;
            border:none;
            border-radius:6px;
            background:#4a90e2;
            color:white;
            cursor:pointer;
        ">
            ON
        </button>

        <div style="
            display:flex;
            gap:5px;
            margin-top:6px;
        ">
            <button id="minusUI" style="
                flex:1;
                border:none;
                border-radius:5px;
                padding:4px;
                cursor:pointer;
            ">-</button>

            <button id="plusUI" style="
                flex:1;
                border:none;
                border-radius:5px;
                padding:4px;
                cursor:pointer;
            ">+</button>
        </div>
    `;

    document.body.appendChild(panel);

    // ====== TOGGLE ======
    const toggleBtn = document.getElementById("toggleRain");

    toggleBtn.onclick = () => {
        enabled = !enabled;

        toggleBtn.textContent = enabled ? "ON" : "OFF";

        if (enabled) {
            skyOverlay.style.display = "block";
            canvas.style.display = "block";
            rainAudio.play().catch(() => {});
        } else {
            skyOverlay.style.display = "none";
            canvas.style.display = "none";
            rainAudio.pause();
        }
    };

    // ====== UI SCALE ======
    document.getElementById("plusUI").onclick = () => {
        uiScale += 0.1;
        panel.style.transform = `scale(${uiScale})`;
    };

    document.getElementById("minusUI").onclick = () => {
        uiScale = Math.max(0.5, uiScale - 0.1);
        panel.style.transform = `scale(${uiScale})`;
    };

    // ====== DRAGGABLE ======
    let dragging = false;
    let offsetX = 0;
    let offsetY = 0;

    const header = document.getElementById("rainHeader");

    header.onmousedown = (e) => {
        dragging = true;

        offsetX = e.clientX - panel.offsetLeft;
        offsetY = e.clientY - panel.offsetTop;
    };

    document.onmouseup = () => {
        dragging = false;
    };

    document.onmousemove = (e) => {
        if (!dragging) return;

        panel.style.left = (e.clientX - offsetX) + "px";
        panel.style.top = (e.clientY - offsetY) + "px";
    };

})();