Chess.com Advisor (API Only)

Reads FEN directly from Chess.com's API. Works on Canvas-rendered boards.

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği yüklemek için Tampermonkey gibi bir uzantı yüklemeniz gerekir.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği indirebilmeniz için ayrıca Tampermonkey gibi bir eklenti kurmanız gerekmektedir.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

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Bu stili yüklemek için Stylus gibi bir uzantı yüklemeniz gerekir.

Bu stili yüklemek için Stylus gibi bir uzantı kurmanız gerekir.

Bu stili yükleyebilmek için Stylus gibi bir uzantı yüklemeniz gerekir.

Bu stili yüklemek için bir kullanıcı stili yöneticisi uzantısı yüklemeniz gerekir.

Bu stili yüklemek için bir kullanıcı stili yöneticisi uzantısı kurmanız gerekir.

Bu stili yükleyebilmek için bir kullanıcı stili yöneticisi uzantısı yüklemeniz gerekir.

(Zateb bir user-style yöneticim var, yükleyeyim!)

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// ==UserScript==
// @name         Chess.com Advisor (API Only)
// @namespace    https://sleazyfork.org/en/users/123456
// @version      1.0
// @description  Reads FEN directly from Chess.com's API. Works on Canvas-rendered boards.
// @author       Potato
// @license      MIT
// @match        https://www.chess.com/*
// @match        https://chess.com/*
// @run-at       document-start
// @require      https://cdnjs.cloudflare.com/ajax/libs/chess.js/0.10.3/chess.min.js
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    // ─── PIECE VALUES ──────────────────────────────────────────────────────
    const PV = {p:100,n:320,b:330,r:500,q:900,k:20000};
    const PST = {
        p:[0,0,0,0,0,0,0,0,50,50,50,50,50,50,50,50,10,10,20,30,30,20,10,10,5,5,10,25,25,10,5,5,0,0,0,20,20,0,0,0,5,-5,-10,0,0,-10,-5,5,5,10,10,-20,-20,10,10,5,0,0,0,0,0,0,0,0],
        n:[-50,-40,-30,-30,-30,-30,-40,-50,-40,-20,0,0,0,0,-20,-40,-30,0,10,15,15,10,0,-30,-30,5,15,20,20,15,5,-30,-30,0,15,20,20,15,0,-30,-30,5,10,15,15,10,5,-30,-40,-20,0,5,5,0,-20,-40,-50,-40,-30,-30,-30,-30,-40,-50],
        b:[-20,-10,-10,-10,-10,-10,-10,-20,-10,0,0,0,0,0,0,-10,-10,0,5,10,10,5,0,-10,-10,5,5,10,10,5,5,-10,-10,0,10,10,10,10,0,-10,-10,10,10,10,10,10,10,-10,-10,5,0,0,0,0,5,-10,-20,-10,-10,-10,-10,-10,-10,-20],
        r:[0,0,0,0,0,0,0,0,5,10,10,10,10,10,10,5,-5,0,0,0,0,0,0,-5,-5,0,0,0,0,0,0,-5,-5,0,0,0,0,0,0,-5,-5,0,0,0,0,0,0,-5,-5,0,0,0,0,0,0,-5,0,0,0,5,5,0,0,0],
        q:[-20,-10,-10,-5,-5,-10,-10,-20,-10,0,0,0,0,0,0,-10,-10,0,5,5,5,5,0,-10,-5,0,5,5,5,5,0,-5,0,0,5,5,5,5,0,-5,-10,5,5,5,5,5,0,-10,-10,0,5,0,0,0,0,-10,-20,-10,-10,-5,-5,-10,-10,-20],
        k:[-30,-40,-40,-50,-50,-40,-40,-30,-30,-40,-40,-50,-50,-40,-40,-30,-30,-40,-40,-50,-50,-40,-40,-30,-30,-40,-40,-50,-50,-40,-40,-30,-20,-30,-30,-40,-40,-30,-30,-20,-10,-20,-20,-20,-20,-20,-20,-10,20,20,0,0,0,0,20,20,20,30,10,0,0,10,30,20]
    };

    // ─── UI ────────────────────────────────────────────────────────────────
    function createUI() {
        if (document.getElementById('pa-api-final')) return;
        let d = document.createElement('div');
        d.id = 'pa-api-final';
        d.style.cssText = 'position:fixed;bottom:20px;right:20px;z-index:999999;background:#0d0d1a;color:#eee;font-family:sans-serif;font-size:14px;border-radius:12px;padding:16px;width:340px;border:1px solid #4a4a6a;box-shadow:0 8px 24px rgba(0,0,0,0.9);max-height:400px;overflow-y:auto;';
        d.innerHTML = `
            <div style="display:flex;justify-content:space-between;margin-bottom:6px;">
                <strong style="color:#9b9bff;">🧠 Advisor (API)</strong>
                <span id="ps-api-final" style="font-size:11px;color:#aaa;">⏳ Starting...</span>
            </div>
            <div id="pm-api-final" style="font-size:13px;color:#888;line-height:1.5;">
                🔍 Waiting for API data...
            </div>
            <div id="pdebug-api-final" style="margin-top:6px;font-size:10px;color:#555;border-top:1px solid #333;padding-top:6px;word-break:break-all;">
                ⏳ Capturing game state...
            </div>
        `;
        document.body.appendChild(d);
    }

    function setStatus(msg) {
        let el = document.getElementById('ps-api-final');
        if (el) el.textContent = msg;
    }

    function setDebug(msg) {
        let el = document.getElementById('pdebug-api-final');
        if (el) el.textContent = msg;
    }

    function showMoves(moves, info) {
        let c = document.getElementById('pm-api-final');
        if (!c) return;
        if (!moves || !moves.length) {
            c.innerHTML = `<div style="color:#ff6b6b;">❌ No moves</div><div style="font-size:10px;color:#666;margin-top:4px;">${info || ''}</div>`;
            return;
        }
        let h = '<div style="color:#9b9bff;margin-bottom:4px;">🏆 Top 3 moves:</div>';
        moves.forEach((m,i) => {
            let col = i===0?'#7dff7d':i===1?'#ffd966':'#ff8a8a';
            let san = m.san || m.from + m.to;
            h += `<div data-from="${m.from}" data-to="${m.to}" data-prom="${m.promotion||''}" style="background:#2a2a44;padding:6px 10px;margin:3px 0;border-radius:6px;cursor:pointer;border-left:3px solid ${col};display:flex;justify-content:space-between;font-size:13px;"><span><strong>${i+1}.</strong> ${san}</span><span style="color:${col};">▶</span></div>`;
        });
        c.innerHTML = h;
        c.querySelectorAll('[data-from]').forEach(el => {
            el.onclick = function() {
                let mv = { from: this.dataset.from, to: this.dataset.to, promotion: this.dataset.prom || undefined };
                playMove(mv);
            };
        });
        if (info) setDebug(info);
    }

    // ─── EVAL ──────────────────────────────────────────────────────────────
    function evalGame(g) {
        if (g.in_checkmate()) return g.turn()==='w'?-30000:30000;
        if (g.in_draw()) return 0;
        let s=0;
        for(let r=0;r<8;r++) for(let f=0;f<8;f++) {
            let p=g.board()[r][f];
            if(!p) continue;
            let i=r*8+f, v=PV[p.type]||0, t=(PST[p.type]||[])[p.color==='w'?i:63-i]||0;
            s += p.color==='w' ? v+t : -(v+t);
        }
        return s;
    }

    function minimax(g,d,a,b,max) {
        if(d===0||g.game_over()) return evalGame(g);
        let moves=g.moves(), best=max?-Infinity:Infinity;
        for(let m of moves) {
            g.move(m);
            let v=minimax(g,d-1,a,b,!max);
            g.undo();
            if(max){if(v>best)best=v;a=Math.max(a,v);}
            else{if(v<best)best=v;b=Math.min(b,v);}
            if(b<=a) break;
        }
        return best;
    }

    function getTop(g,cnt=3) {
        let moves=g.moves({verbose:true});
        if(!moves.length) return [];
        let max=g.turn()==='w';
        let scored=moves.map(m=>{g.move(m);let v=minimax(g,2,-Infinity,Infinity,!max);g.undo();return{move:m,score:v};});
        scored.sort((a,b)=>max?b.score-a.score:a.score-b.score);
        return scored.slice(0,cnt).map(x=>x.move);
    }

    // ─── CLICK ─────────────────────────────────────────────────────────────
    function fire(x,y) {
        let el=document.elementFromPoint(x,y);
        if(!el) return;
        let o={bubbles:true,cancelable:true,clientX:x,clientY:y,button:0};
        el.dispatchEvent(new MouseEvent('mousedown',o));
        el.dispatchEvent(new MouseEvent('mouseup',o));
        el.dispatchEvent(new MouseEvent('click',o));
    }

    function playMove(mv) {
        // Try to find the square by data attribute
        let fromEl = document.querySelector(`[data-square="${mv.from}"]`);
        if (!fromEl) {
            // Fallback: try to find by piece class
            const file = mv.from[0];
            const rank = mv.from[1];
            fromEl = document.querySelector(`.piece.square-${file.charCodeAt(0)-96}${rank}`);
        }
        if (!fromEl) return;
        let r = fromEl.getBoundingClientRect();
        fire(r.left + r.width/2, r.top + r.height/2);
        setTimeout(() => {
            let toEl = document.querySelector(`[data-square="${mv.to}"]`);
            if (!toEl) {
                const file = mv.to[0];
                const rank = mv.to[1];
                toEl = document.querySelector(`.piece.square-${file.charCodeAt(0)-96}${rank}`);
            }
            if (toEl) {
                let r2 = toEl.getBoundingClientRect();
                fire(r2.left + r2.width/2, r2.top + r2.height/2);
            }
            if (mv.promotion) {
                setTimeout(() => {
                    let q = document.querySelector('.promotion-piece.wq,.promotion-piece.bq,[data-piece="q"]');
                    if (q) q.click();
                }, 300);
            }
        }, 200);
    }

    // ─── API HOOK ──────────────────────────────────────────────────────────
    let lastFen = '';
    let scanCount = 0;

    function processFEN(fen) {
        if (!fen || fen === lastFen) return;
        if (!fen.includes('/')) return;
        lastFen = fen;
        scanCount++;
        setDebug(`📊 Scan ${scanCount}: New FEN captured`);

        try {
            let g = new Chess(fen);
            if (g.game_over()) { 
                showMoves([], 'Game over');
                setStatus('🏁 Game over');
                return; 
            }

            let turn = g.turn();
            let myColor = 'w'; // Default to white

            setDebug(`👤 Turn: ${turn} | My color: ${myColor}`);

            if (turn !== myColor) { 
                showMoves([], `⏳ Opponent's turn (${turn})`);
                setStatus('⏳ Waiting');
                return; 
            }

            setStatus('🤔 Analyzing...');
            let top = getTop(g, 3);
            if (top && top.length) {
                showMoves(top, `✅ ${top.length} moves found`);
                setStatus('✅ Ready');
            } else {
                showMoves([], `⚠️ No legal moves`);
                setStatus('❌ No moves');
            }
        } catch(e) {
            setDebug(`❌ Error: ${e.message}`);
            setStatus('❌ Error');
        }
    }

    // ─── HOOK FETCH/XHR ──────────────────────────────────────────────────
    function hookNetwork() {
        const origFetch = window.fetch;
        window.fetch = function(...args) {
            const url = args[0];
            if (typeof url === 'string' && url.includes('/callback/game/')) {
                return origFetch.apply(this, args).then(res => {
                    const cloned = res.clone();
                    cloned.json().then(data => {
                        if (data && data.game && data.game.fen) {
                            processFEN(data.game.fen);
                        }
                    }).catch(() => {});
                    return res;
                });
            }
            return origFetch.apply(this, args);
        };

        const origXHR = window.XMLHttpRequest;
        window.XMLHttpRequest = function() {
            const xhr = new origXHR();
            const origOpen = xhr.open;
            const origSend = xhr.send;
            xhr.open = function(method, url, ...rest) {
                this._url = url;
                return origOpen.apply(this, [method, url, ...rest]);
            };
            xhr.send = function(...args) {
                this.addEventListener('readystatechange', function() {
                    if (this.readyState === 4 && this.status === 200) {
                        if (this._url && this._url.includes('/callback/game/')) {
                            try {
                                const data = JSON.parse(this.responseText);
                                if (data && data.game && data.game.fen) {
                                    processFEN(data.game.fen);
                                }
                            } catch(e) {}
                        }
                    }
                });
                return origSend.apply(this, args);
            };
            return xhr;
        };

        setDebug('✅ Network hooks installed');
    }

    // ─── START ─────────────────────────────────────────────────────────────
    createUI();
    setStatus('⏳ Installing hooks...');
    hookNetwork();
    setStatus('⏳ Waiting for game data...');

    // Try to find FEN in page source as fallback
    setTimeout(() => {
        const scripts = document.querySelectorAll('script');
        for (const script of scripts) {
            const content = script.textContent || '';
            const fenMatch = content.match(/["']fen["']\s*:\s*["']([^"']+)["']/);
            if (fenMatch) {
                processFEN(fenMatch[1]);
                break;
            }
        }
    }, 3000);

})();