Fur Affinity: Fit image to window by default

Clicks on the submission image, triggering the full window + dark background view. Click on the image to return to the default view. Only works in the new UI.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(У мене вже є менеджер скриптів, дайте мені встановити його!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Fur Affinity:  Fit image to window by default
// @namespace    https://greasyfork.org/en/users/553652-lutris
// @version      1
// @description  Clicks on the submission image, triggering the full window + dark background view.  Click on the image to return to the default view.  Only works in the new UI.
// @author       Lutris
// @match        https://www.furaffinity.net/view/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    var clickEvent = new MouseEvent('click', {
        view: window,
        bubbles: true,
        cancelable: true
    });

    document.getElementById("submissionImg").dispatchEvent(clickEvent);

})();