Nukoi Mod

Save Zombs frm 𝚝𝚘𝚡𝚒𝚌𝚒𝚝𝚢

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(У мене вже є менеджер скриптів, дайте мені встановити його!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

Автор
WHozNukoi_
Щоденних встановлень
0
Всього встановлень
25
Рейтинги
0 0 0
Версія
1
Створено
31.08.2021
Оновлено
31.08.2021
Size
4,3 кБ
Ліцензія
Н/Д
Відноситься до

ZOMBS.IO Design [Purple Mod]

Zoom out script that can be used while using this-

// ==UserScript== // @name Zoom // @namespace http://tampermonkey.net/ // @version 1.1 // @description Zoom // @author Apex // @match http://zombs.io/* // @grant none // ==/UserScript==

let dimension = 1;

const onWindowResize = () => { const renderer = Game.currentGame.renderer; let canvasWidth = window.innerWidth * window.devicePixelRatio; let canvasHeight = window.innerHeight * window.devicePixelRatio; let ratio = Math.max(canvasWidth / (2984 * dimension), canvasHeight / (2932 * dimension)); renderer.scale = ratio; renderer.entities.setScale(ratio); renderer.ui.setScale(ratio); renderer.renderer.resize(canvasWidth, canvasHeight); renderer.viewport.width = renderer.renderer.width / renderer.scale + 2 * renderer.viewportPadding; renderer.viewport.height = renderer.renderer.height / renderer.scale + 2 * renderer.viewportPadding; }

onWindowResize();

window.onresize = onWindowResize;

window.onwheel = e => { if (e.deltaY > 0) { dimension = Math.min(1.35, dimension + 0.01); onWindowResize(); } else if (e.deltaY < 0) { dimension = Math.max(0.1, dimension - 0.01); onWindowResize(); } }