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Powerline.io infinite score and length

Exploits debugging capabilities in the Powerline.io server to grant infinite score and length

Tác giả
Liam Zander
Cài đặt hàng ngày
0
Số lần cài đặt
151
Đánh giá
0 0 0
Phiên bản
1
Đã tạo
31-10-2018
Đã cập nhật
31-10-2018
Giấy phép
N/A
Áp dụng cho

// ==UserScript== // @name Powerline.io infinite score and length // @namespace http://tampermonkey.net/ // @version 1 // @description Exploits debugging capabilities in the Powerline.io server to grant infinite score and length // @author ww // @match http://powerline.io/* // @grant unsafeWindow // ==/UserScript==

(() => { var _WebSocket = unsafeWindow.WebSocket; // Copy the WebSocket constructor (to be hooked) let ws = null, // Current WebSocket the client is connected to handshakeCompleted = false; // whether or not the initial client handshake is complete unsafeWindow.WebSocket = function(address, protocol) { ws = new _WebSocket(address, protocol); var _send = ws.send; // Copy native send method ws.send = function() { // Intercept outgoing traffic const msg = new Uint8Array(arguments[0]); if (msg[0] == 1) { // If the first byte of the packet is 1, the packet is a handshake packet msg[0] = 171; // Change the byte to '171' which is the byte needed to enable debugging server-side console.log('Modified handshake packet and enabled debugging.'); handshakeCompleted = true; arguments[0] = msg.buffer; // Re-encode Uint8Array to ArrayBuffer } return _send.apply(this, arguments); // Call native send method within the context of this WebSocket. } console.log('Modified WebSocket with address', address); return ws; } setInterval(() => { if (ws && handshakeCompleted) { // If the WebSocket exists and the handshake is completed /* To increase your score, length, and speed as a debug client all that's needed is to send a one-byte packet that consists of 0x9 */ const packet = new Uint8Array([0x9]).buffer; ws.send(packet); // Send the packet } }, 100); // 100ms to unite network performance and score generation })();