您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
自用的HV自动脚本,按[空格]暂停,按[回车]选择模式
当前为
// ==UserScript== // @name HV_AutoAttack // @name:zh-CN 【HV】HV自动打怪 // @author Dodying // @namespace https://github.com/dodying/Dodying-UserJs // @supportURL https://github.com/dodying/Dodying-UserJs/issues // @icon http://cdn4.iconfinder.com/data/icons/mood-smiles/80/mood-29-48.png // @description press [Space] pause,press [Enter] choose mode // @description:zh-CN 自用的HV自动脚本,按[空格]暂停,按[回车]选择模式 // @include http://hentaiverse.org/* // @version 2.22 // @grant none // @run-at document-end // ==/UserScript== if (document.querySelector('form[name="ipb_login_form"]')) return; RiddleAlert(); //答题警报 if (document.querySelector('img[src="http://ehgt.org/g/derpy.gif"]')) window.location = window.location.href; OptionButton(); if (localStorage.HVAA_Setting) { var HVAA_Setting = JSON.parse(localStorage.HVAA_Setting); //console.log(HVAA_Setting); if (HVAA_Setting.version !== GM_info.script.version) { alert('HV-AutoAttack更新,请重新设置配置'); document.querySelector('#HV_AutoAttack_Option').style.display = 'block'; } } else { alert('请设置HV-AutoAttack'); document.querySelector('#HV_AutoAttack_Option').style.display = 'block'; } if (!document.querySelector('#togpane_log')) { localStorage.removeItem('HVAA_Round_Now'); localStorage.removeItem('HVAA_Round_All'); localStorage.removeItem('HVAA_Monster_Hp'); localStorage.removeItem('HVAA_RoundType'); localStorage.removeItem('HVAA_Attack_Status'); localStorage.removeItem('HVAA_disabled'); //setTimeout(function () { //window.location = window.location; //}, 5 * 60 * 1000); return; } HotKey(); //设置全局快捷键 if (localStorage.HVAA_disabled) { //如果禁用 return; } else { //如果没有禁用 if (!localStorage.HVAA_Attack_Status) { var Attack_Status = HVAA_Setting.Attack_Status; } else { var Attack_Status = localStorage.HVAA_Attack_Status; } var Monster_All = document.querySelectorAll('div.btm1').length; var Monster_Dead = document.querySelectorAll('img[src*="/s/nbardead.png"]').length; var Monster_Alive = Monster_All - Monster_Dead; var Monster_Boss = document.querySelectorAll('div.btm2[style^=\'background:\']').length; var Monster_Boss_Dead = document.querySelectorAll('div.btm1[style*=\'opacity:\'] div.btm2[style*=\'background:\']').length; var Monster_Boss_Alive = Monster_Boss - Monster_Boss_Dead; CountRound(); //回合计数及自动前进 ///10秒长期不动后警报 setTimeout(function () { OtherAlert(); }, 15000); var HP = document.querySelectorAll('.cwb2') [0].offsetWidth / 120; var MP = document.querySelectorAll('.cwb2') [1].offsetWidth / 120; var SP = document.querySelectorAll('.cwb2') [2].offsetWidth / 120; var oc = document.querySelectorAll('.cwb2') [3].offsetWidth / 120; AutoUseGem(); //则自动使用宝石 DeadSoon(); //则自动回血回魔 AutoUsePotAndBuffSkill(); //则自动使用药水、Buff技能 AutoAttack(); //自动打怪 } ////////////////////////////////////////////////// ////////////////////////////////////////////////// ////////////////////////////////////////////////// ////////////////////////////////////////////////// ////////////////////////////////////////////////// function OptionButton() { var HV_AutoAttack_Button = document.createElement('div'); HV_AutoAttack_Button.id = 'HV_AutoAttack_Button'; HV_AutoAttack_Button.style = 'top:4px;left:' + eval(window.innerWidth - 225) + 'px;position:absolute;z-index:999;'; HV_AutoAttack_Button.innerHTML = '<a href="javascript:void(0)"><img src="https://cdn0.iconfinder.com/data/icons/thinico/88/thinico-17-24.png" /></a>'; HV_AutoAttack_Button.querySelector('a').onclick = function () { if (document.querySelector('#HV_AutoAttack_Option').style.display === 'none') { document.querySelector('#HV_AutoAttack_Option').style.display = 'block'; } else { document.querySelector('#HV_AutoAttack_Option').style.display = 'none'; } }; document.body.appendChild(HV_AutoAttack_Button); var HV_AutoAttack_Option = document.createElement('div'); HV_AutoAttack_Option.id = 'HV_AutoAttack_Option'; HV_AutoAttack_Option.style = 'font-size:large;z-index:999;width:600px;display:none;background-color:white;position:absolute;left:' + eval(document.documentElement.clientWidth / 2 - 300) + 'px;top:110px;border-color:black;border-style:solid;text-align:left;'; HV_AutoAttack_Option.innerHTML = '<h1 style="text-align:center;">HV AutoAttack设置</h1><div style="text-align:center;"><span style="color:green;">HP1:<input class="DeadSoon"name="HP1"style="width:16px;"value="50">% HP2:<input class="DeadSoon"name="HP2"style="width:16px;"value="44">% </span><span style="color:blue;">MP1:<input class="DeadSoon"name="MP1"style="width:16px;"value="70">% MP2:<input class="DeadSoon"name="MP2"style="width:16px;"value="10">% </span><span style="color:red;">SP1:<input class="DeadSoon"name="SP1"style="width:16px;"value="75">% SP2:<input class="DeadSoon"name="SP2"style="width:16px;"value="50">%</span></div><div><input type="checkbox"id="CrazyMode"><label for="CrazyMode">即使<span style="color:red;font-weight:bold;">血量过低</span>,仍然继续打怪。</label></div><div>延时攻击:延时<input id="Attack_Delay_Time"style="width:16px;"value="0.1">秒攻击。<br>延时攻击2:每隔<input id="Attack_Delay2_Round"style="width:16px;"value="10">回合,延迟<input id="Attack_Delay2_Time"style="width:16px;"value="10">秒攻击。</div><div>打怪模式:<input type="radio"id="Attack_Status_0"name="Attack_Status"value="0"><label for="Attack_Status_0">物理</label><input type="radio"id="Attack_Status_1"name="Attack_Status"value="1"checked><label for="Attack_Status_1">火</label><input type="radio"id="Attack_Status_2"name="Attack_Status"value="2"><label for="Attack_Status_2">冰</label><input type="radio"id="Attack_Status_3"name="Attack_Status"value="3"><label for="Attack_Status_3">雷</label><input type="radio"id="Attack_Status_4"name="Attack_Status"value="4"><label for="Attack_Status_4">风</label><input type="radio"id="Attack_Status_5"name="Attack_Status"value="5"><label for="Attack_Status_5">圣</label><input type="radio"id="Attack_Status_6"name="Attack_Status"value="6"><label for="Attack_Status_6">暗</label></div><div><h2 style="text-align:center;">警报</h2>【默认】:<input class="Alert"name="Alert_default"style="width:400px;"value="http://zjyd.sc.chinaz.com/files/downLoad/sound1/201601/6796.mp3"><a href="javascript:#"onclick="var audio = new Audio(this.previousElementSibling.value);audio.play();">试听</a><br/>【答题】:<input class="Alert"name="Alert_Riddle"style="width:400px;"value="http://zjdx1.sc.chinaz.com/files/downLoad/sound/huang/cd9/mp3/111.mp3"><a href="javascript:#"onclick="var audio = new Audio(this.previousElementSibling.value);audio.play();">试听</a><br/>【胜利】:<input class="Alert"name="Alert_Win"style="width:400px;"value="http://zjyd.sc.chinaz.com/files/downLoad/sound1/201602/6907.mp3"><a href="javascript:#"onclick="var audio = new Audio(this.previousElementSibling.value);audio.play();">试听</a><br/>【错误】:<input class="Alert"name="Alert_Error"style="width:400px;"value="http://zjyd.sc.chinaz.com/files/downLoad/sound1/201602/6886.mp3"><a href="javascript:#"onclick="var audio = new Audio(this.previousElementSibling.value);audio.play();">试听</a><br/>【失败】:<input class="Alert"name="Alert_Failed"style="width:400px;"value="http://zjyd.sc.chinaz.com/files/download/sound1/201207/1756.mp3"><a href="javascript:#"onclick="var audio = new Audio(this.previousElementSibling.value);audio.play();">试听</a></div><div style="text-align:center;"><button id="HVAA_Setting_Apply">确认</button><button onclick="document.querySelector(\'#HV_AutoAttack_Option\').style.display=\'none\';">取消</button></div>'; HV_AutoAttack_Option.querySelector('#HVAA_Setting_Apply').onclick = function () { var Option = this.parentNode.parentNode; var HVAA_Setting = { }; HVAA_Setting.version = GM_info.script.version; var DeadSoon = Option.querySelectorAll('.DeadSoon'); for (var i = 0; i < DeadSoon.length; i++) { HVAA_Setting[DeadSoon[i].name] = parseFloat(DeadSoon[i].value); } if (Option.querySelector('#CrazyMode').checked) { HVAA_Setting.CrazyMode = true; } else { HVAA_Setting.CrazyMode = false; } HVAA_Setting.Attack_Delay_Time = parseFloat(Option.querySelector('#Attack_Delay_Time').value); HVAA_Setting.Attack_Delay2_Round = parseFloat(Option.querySelector('#Attack_Delay2_Round').value); HVAA_Setting.Attack_Delay2_Time = parseFloat(Option.querySelector('#Attack_Delay2_Time').value); HVAA_Setting.Attack_Status = parseInt(document.querySelector('input[name="Attack_Status"]:checked').value); var Input_Alert = Option.querySelectorAll('.Alert'); for (i = 0; i < Input_Alert.length; i++) { HVAA_Setting[Input_Alert[i].name] = Input_Alert[i].value; } localStorage.HVAA_Setting = JSON.stringify(HVAA_Setting); Option.style.display = 'none'; }; document.body.appendChild(HV_AutoAttack_Option); } ////////////////////////////////////////////////// function HotKey() { //设置全局快捷键 window.onkeydown = function (e) { if (e.keyCode === 32) { //空格 if (!localStorage.HVAA_disabled) { localStorage.HVAA_disabled = true; } else { localStorage.removeItem('HVAA_disabled'); } window.location = window.location.href; } else if (e.keyCode === 13) { //回车 var p = parseInt(prompt('请选择(默认为火):\n0.物理\n1.火\n2.冰\n3.雷\n4.风\n5.圣\n6.暗', '')); if (isNaN(p)) { return; } localStorage.HVAA_Attack_Status = p; window.location = window.location.href; } }; } ////////////////////////////////////////////////// function RiddleAlert() { //答题警报 if (document.querySelector('#riddlemaster')) { document.title = '!!!紧急'; var audio = document.createElement('audio'); audio.src = HVAA_Setting.Alert_Riddle; audio.play(); var random = Math.random(); if (random < 1 / 3) { document.querySelector('#riddlemaster').value = 'A'; } else if (random < 2 / 3) { document.querySelector('#riddlemaster').value = 'B'; } else { document.querySelector('#riddlemaster').value = 'C'; } } } ////////////////////////////////////////////////// function OtherAlert(event) { //其他警报 var audio = document.createElement('audio'); switch (event) { default: audio.src = HVAA_Setting.Alert_default; break; case 'Win': audio.src = HVAA_Setting.Alert_Win; break; case 'Error': audio.src = HVAA_Setting.Alert_Error; break; case 'Failed': audio.src = HVAA_Setting.Alert_Failed; break; } audio.play(); } ////////////////////////////////////////////////// function CountRound() { //回合计数及自动前进并获取怪物Hp var RoundType; if (!localStorage.HVAA_RoundType) { RoundType = window.location.search.toString().replace('?s=Battle', '').replace('ss=', '').replace('page=2', '').replace(/filter=(.*)/, '').replace(/encounter=(.*)/, '').replace(/&/g, ''); localStorage.HVAA_RoundType = RoundType; } else { RoundType = localStorage.HVAA_RoundType; } if (!localStorage.HVAA_Round_Now) { var BattleLog = document.querySelectorAll('#togpane_log>table>tbody>tr>td.t3'); var Monster_Hp = [ ]; for (var i = BattleLog.length - 3; i > BattleLog.length - 3 - Monster_All; i--) { var hp = parseFloat(BattleLog[i].innerHTML.replace(/.*HP=/, '')); if (!isNaN(hp)) { Monster_Hp.push(hp); } else { Monster_Hp.push(Monster_Hp[Monster_Hp.length - 1]); } } localStorage.HVAA_Monster_Hp = Monster_Hp.join(','); if (RoundType === 'ba') { if (Monster_All > 6 || Monster_Boss_Alive > 0) { Round_Now = 1; localStorage.HVAA_Round_Now = Round_Now; Round_All = 1; localStorage.HVAA_Round_All = Round_All; //document.getElementById('1001').click(); } else { Round_Now = 2; localStorage.HVAA_Round_Now = Round_Now; Round_All = 2; localStorage.HVAA_Round_All = Round_All; } } else { var Round = BattleLog[BattleLog.length - 2].innerHTML.replace(/.*\(Round /, '').replace(/\).*/, '').replace(/\s+/g, ''); Round_Now = Number(Round.replace(/\/.*/, '')); localStorage.HVAA_Round_Now = Round_Now; Round_All = Number(Round.replace(/.*\//, '')); localStorage.HVAA_Round_All = Round_All; } } else { Round_Now = Number(localStorage.HVAA_Round_Now); Round_All = Number(localStorage.HVAA_Round_All); } if (Monster_Alive > 0 && document.querySelector('.btcp')) { OtherAlert('Failed'); } else if (Round_Now !== Round_All && document.querySelector('.btcp')) { localStorage.removeItem('HVAA_Round_Now'); localStorage.removeItem('HVAA_Round_All'); localStorage.removeItem('HVAA_Monster_Hp'); document.getElementById('ckey_continue').click(); } else if (Round_Now === Round_All && document.querySelector('.btcp')) { localStorage.removeItem('HVAA_Round_Now'); localStorage.removeItem('HVAA_Round_All'); localStorage.removeItem('HVAA_Monster_Hp'); localStorage.removeItem('HVAA_RoundType'); localStorage.removeItem('HVAA_Attack_Status'); localStorage.removeItem('HVAA_disabled'); OtherAlert('Win'); setTimeout(function () { window.location = 'http://hentaiverse.org/?s=Character&ss=ch'; }, 3000); } else if (Round_Now === Round_All) { document.getElementById('infopane').style.backgroundColor = 'gray'; } } ////////////////////////////////////////////////// function AutoUseGem() { //自动使用宝石 if (document.getElementById('ikey_p')) { var Gem = document.getElementById('ikey_p').getAttribute('onmouseover').replace(/battle.set_infopane_item\(\'(.*?)\'.*/, '$1'); if (Gem === 'Health Gem' && HP <= HVAA_Setting.HP1 * 0.01) { document.getElementById('ikey_p').click(); } else if (Gem === 'Mana Gem' && MP <= HVAA_Setting.MP1 * 0.01) { document.getElementById('ikey_p').click(); } else if (Gem === 'Spirit Gem' && SP <= HVAA_Setting.SP1 * 0.01) { document.getElementById('ikey_p').click(); } else if (Gem === 'Mystic Gem') { document.getElementById('ikey_p').click(); } } } ////////////////////////////////////////////////// function DeadSoon() { //自动回血回魔 if (MP < HVAA_Setting.MP2 * 0.01) { //自动回魔 document.getElementById('quickbar').style.backgroundColor = 'blue'; if (document.querySelector('#ikey_5')) { document.querySelector('.bti3>div[onmouseover*="Mana Potion"]').click(); } } if (SP < HVAA_Setting.SP2 * 0.01) { //自动回精 document.getElementById('quickbar').style.backgroundColor = 'green'; if (document.querySelector('#ikey_8')) { document.querySelector('.bti3>div[onmouseover*="Spirit Potion"]').click(); } } if (HP <= HVAA_Setting.HP1 * 0.01) { //自动回血 if (!document.querySelector('.cwb2[src*="/s/barsilver.png"]')) { document.getElementById('quickbar').style.backgroundColor = 'red'; } document.getElementById('311').click(); if (document.getElementById('311').style.opacity === '0.5') { document.getElementById('313').click(); } if (document.getElementById('311').style.opacity === '0.5' && document.getElementById('313').style.opacity === '0.5') { if (document.querySelector('.bti3>div[onmouseover*="Health Potion"]')) { document.querySelector('.bti3>div[onmouseover*="Health Potion"]').click(); //这里出错 } } if (document.getElementById('311').style.opacity === '0.5' && document.getElementById('313').style.opacity === '0.5' && !document.querySelector('.bti3>div[onmouseover*="Health Potion"]')) { if (oc > 0) { document.getElementById('ckey_defend').click(); } } } } ////////////////////////////////////////////////// function AutoUsePotAndBuffSkill() { //自动使用药水、Buff技能 if ((Round_All >= 12) || (Round_All === Round_Now && Round_All === 1)) { if (document.querySelector('div.bte>img[src*="/e/channeling.png"]')) { var buff = document.querySelector('div.bte').querySelectorAll('img'); if (buff.length > 1) { for (var n = 0; n < buff.length; n++) { var spell_name = buff[n].getAttribute('onmouseover').replace(/battle.set_infopane_effect\(\'(.*?)\'.*/, '$1'); if (spell_name === 'Absorbing Ward') continue; var buff_lasttime = Number(buff[n].getAttribute('onmouseover').replace(/.*\'\,(.*?)\)/g, '$1')); if (buff_lasttime <= 15) { if (spell_name === 'Cloak of the Fallen' && !document.querySelector('div.bte>img[src*="/e/sparklife.png"]')) { document.getElementById('422').click(); } else if (spell_name === 'Spark of Life') { document.getElementById('422').click(); } else if (spell_name === 'Spirit Shield') { document.getElementById('423').click(); } else if (spell_name === 'Hastened') { document.getElementById('412').click(); } else if (spell_name === 'Protection') { document.getElementById('411').click(); } else if (spell_name === 'Arcane Focus') { document.getElementById('432').click(); } else if (spell_name === 'Regen') { document.getElementById('312').click(); } } } } if (!document.querySelector('div.bte>img[src*="/e/arcanemeditation.png"]')) { document.getElementById('432').click(); } else if (!document.querySelector('div.bte>img[src*="/e/regen.png"]')) { document.getElementById('312').click(); } else if (!document.querySelector('div.bte>img[src*="/e/shadowveil.png"]')) { document.getElementById('413').click(); } else if (!document.querySelector('div.bte>img[src*="/e/absorb.png"]')) { document.getElementById('421').click(); } } if (!document.querySelector('div.bte>img[src*="/e/healthpot.png"]') && HP < 1) { document.querySelector('.bti3>div[onmouseover*="Health Draught"]').click(); } else if (!document.querySelector('div.bte>img[src*="/e/manapot.png"]') && MP < 1) { document.querySelector('.bti3>div[onmouseover*="Mana Draught"]').click(); } else if (!document.querySelector('div.bte>img[src*="/e/spiritpot.png"]') && SP < 0.8) { document.querySelector('.bti3>div[onmouseover*="Spirit Draught"]').click(); } else if (!document.querySelector('div.bte>img[src*="/e/protection.png"]')) { document.getElementById('411').click(); } else if (!document.querySelector('div.bte>img[src*="/e/haste.png"]')) { document.getElementById('412').click(); } else if (!document.querySelector('div.bte>img[src*="/e/sparklife.png"]')) { document.getElementById('422').click(); } else if (!document.querySelector('div.bte>img[src*="/e/spiritshield.png"]')) { document.getElementById('423').click(); } } else if (Round_All === Round_Now && Round_All === 2) { if (!document.querySelector('div.bte>img[src*="/e/sparklife.png"]')) { document.getElementById('422').click(); } } } ////////////////////////////////////////////////// function AutoAttack() { //自动打怪 if (HP < HVAA_Setting.HP2 * 0.01) { if (!HVAA_Setting.CrazyMode) { if (!confirm('HP小于' + HVAA_Setting.HP2 + '%,是否继续自动打怪?\r\n可能会死亡')) { //OtherAlert(); return; } } } var MonsterHPNow = localStorage.HVAA_Monster_Hp.split(','); var HPBar = document.querySelectorAll('div.btm4>div.btm5:nth-child(1)'); for (var i = 0; i < HPBar.length; i++) { if (HPBar[i].querySelector('img[src="/y/s/nbardead.png"]')) { MonsterHPNow[i] = Math.pow(10, 10); } else { MonsterHPNow[i] = MonsterHPNow[i] * parseFloat(HPBar[i].querySelector('div.chbd>img.chb2').style.width) / 120; } } var HPMin = Math.min.apply(null, MonsterHPNow); var minnum; for (i = 0; i < MonsterHPNow.length; i++) { if (HPMin === MonsterHPNow[i]) { minnum = i + 1; break; } } var Attack_Status_title; if (Attack_Status === 0) { Attack_Status_title = '物理'; } else if (Attack_Status === 1) { Attack_Status_title = '火'; } else if (Attack_Status === 2) { Attack_Status_title = '冰'; } else if (Attack_Status === 3) { Attack_Status_title = '雷'; } else if (Attack_Status === 4) { Attack_Status_title = '风'; } else if (Attack_Status === 5) { Attack_Status_title = '圣'; } else if (Attack_Status === 6) { Attack_Status_title = '暗'; } if (!localStorage.HVAA_disabled) { document.title = Round_Now + '/' + Round_All + Attack_Status_title + ' ' + Monster_Boss_Alive + ' ' + Monster_Alive + '/' + Monster_All; } else { document.title = Attack_Status_title + ' [OFF]'; } if (Monster_Alive <= Monster_Boss_Alive && Monster_Alive > 0) { var Monster = document.querySelector('#mkey_' + minnum + '>.btm3>.fd2>div'); var MonsterName = Monster.innerHTML; var Boss_Weakness = { //Boss的弱点库 'Dalek': '弱点-雷', 'Manbearpig': '弱点-火', 'White Bunneh': '弱点-冰', 'Mithra': '弱点-圣', 'Konata': '弱点-风', 'Mikuru Asahina': '弱点-圣|暗', 'Yuki Nagato': '弱点-圣|暗', 'Real Life': '弱点-物理', 'Ryouko Asakura': '弱点-圣|暗', 'Invisible Pink Unicorn': '弱点-暗', 'Yggdrasil': '弱点-火', 'Urd': '弱点-冰', 'Verdandi': '弱点-风', 'Skuld': '弱点-雷', 'Flying Spaghetti Monster': '弱点-圣' }; if (MonsterName in Boss_Weakness) { Monster.innerHTML = Boss_Weakness[MonsterName]; MonsterName = Monster.innerHTML; if (MonsterName.indexOf('物理') >= 0) { Attack_Status = 0; } else if (MonsterName.indexOf('火') >= 0) { Attack_Status = 1; } else if (MonsterName.indexOf('冰') >= 0) { Attack_Status = 2; } else if (MonsterName.indexOf('雷') >= 0) { Attack_Status = 3; } else if (MonsterName.indexOf('风') >= 0) { Attack_Status = 4; } else if (MonsterName.indexOf('圣') >= 0) { Attack_Status = 5; } else if (MonsterName.indexOf('暗') >= 0) { Attack_Status = 6; } } else { OtherAlert('Error'); alert('待定'); return; } } if (Attack_Status === 1) { document.getElementById('111').click(); } else if (Attack_Status === 2) { document.getElementById('121').click(); } else if (Attack_Status === 3) { document.getElementById('131').click(); } else if (Attack_Status === 4) { document.getElementById('141').click(); } else if (Attack_Status === 5) { document.getElementById('151').click(); } else if (Attack_Status === 6) { document.getElementById('161').click(); } if (Attack_Status === 1 && Monster_All >= 8 && Monster_Dead <= 1) { document.getElementById('112').click(); document.getElementById('113').click(); } if (document.getElementById('2501').style.opacity === '0.5' && oc >= 0.2) { document.getElementById('2501').click(); } if (minnum === 10) { minnum = 0; } if (Round_Now % HVAA_Setting.Attack_Delay2_Round === 0 && Monster_Alive === Monster_All && Monster_Alive > Monster_Boss_Alive && Round_Now > HVAA_Setting.Attack_Delay2_Round) { i = 0; var time = HVAA_Setting.Attack_Delay2_Time; var title = document.title; for (var j = 0; j < time; j++) { setTimeout(function () { document.title = '[' + eval(time - i) + '秒后继续运行]' + title; i++; }, 1000 * j); } setTimeout(function () { document.getElementById('mkey_' + minnum).click(); }, 1000 * time); } else { setTimeout(function () { document.getElementById('mkey_' + minnum).click(); }, HVAA_Setting.Attack_Delay_Time * 1000); } }