您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
An aimbot for Varnage.io (Use at your own discretion)
此脚本不应直接安装。它是供其他脚本使用的外部库,要使用该库请加入元指令 // @require https://update.sleazyfork.org/scripts/28129/180840/Karnage%20NoAim.js
// ==UserScript== // @name Karnage NoAim // @namespace Karnage // @version 1.0 // @description An aimbot for Varnage.io (Use at your own discretion) // @author dannytech // @match http://vertix.io/* // @grant none // ==/UserScript== // You are 100% responsible if you get caught using this script, so don't try to go after me. (function() { 'use strict'; // Common variables var targetId; var mouse; var isOn = !window.localStorage.getItem("aimbot"); console.log("NoAim is", isOn ? "on" : "off"); // Add our listener window.addEventListener("mousemove", function(values) { mouse = { x: values.clientX, y: values.clientY }; // console.log((mouse.x / window.innerWidth) * 2 - 1, (mouse.y / window.innerHeight) * 2 - 1); // 0 is center }); // Patch the listener so nothing else can be added const addListener = window.addEventListener; var mouseMove; window.addEventListener = function(type, listener) { if(type !== "mousemove") addListener(type, listener); else mouseMove = listener; }; // Add toggles for features window.addEventListener("keypress", function(keypress) { // If the toggle key was pressed if(keypress.which === 66) { // B window.localStorage.setItem("aimbot", !window.localStorage.getItem("aimbot")); if(!window.localStorage.getItem("aimbot")) { // It is now enabled window.removeEventListener("mousemove", mouseMove); console.log("NoAim on"); } else { // It is now disabled addListener("mousemove", mouseMove); console.log("NoAim off"); } } }); setInterval(function() { // Aimbot disabled if(!isOn) return; // If the game is loaded and the user is in a lobby if(player && players.length > 0) { // Find the mouse position in game values var mousex = ((player.viewDist / window.innerWidth) * mouse.x) + player.x; var mousez = ((player.viewDist / window.innerHeight) * mouse.y) + player.z; // Find the positions of every other player, and how far away they are var otherPlayers = []; players.forEach(function(curPlayer) { // If the player isn't us, isn't on our team, and is alive, add them if(curPlayer.sid !== player.sid && curPlayer.alive && (curPlayer.team === null || curPlayer.team != player.team)) { otherPlayers.push({ // dist: Math.sqrt(Math.pow(Math.abs(mousex - curPlayer.x), 2) + (Math.abs(mousez - curPlayer.z), 2)), // We calculate the distance away they are (the hypotenuse) using the pythagorean theorem dist: Math.abs(player.x - curPlayer.x) + Math.abs(player.z - curPlayer.z), x: curPlayer.x, z: curPlayer.z, name: curPlayer.name, sid: curPlayer.sid }); } }); // Find out which player is closest otherPlayers.sort(function(player1, player2) { if(player1.dist < player2.dist) return -1; else if(player1.dist > player2.dist) return 1; else if(player1.dist == player2.dist) return 0; }); var targetPlayer = otherPlayers[0]; if(targetPlayer) { // Set the current target if(targetId != targetPlayer.sid) { console.log("Targeting", targetPlayer.name); targetId = targetPlayer.sid; } // Aim MOUSE_X = (targetPlayer.x - player.x) / player.viewDist; MOUSE_Y = (targetPlayer.z - player.z) / player.viewDist; } } }, 5); })();