您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Make the arsonist from Vertix.io shoot fireballs by pressing shift
// ==UserScript== // @name Vertix.io Fireball Mod // @namespace d // @version 0.1 // @description Make the arsonist from Vertix.io shoot fireballs by pressing shift // @author MirrorTurtle92 // @match http://vertix.io/* // @match http://www.vertix.io/* // ==/UserScript== document.getElementById("mainTitleText").style.color = "#5693ce"; var para2 = document.createElement("p"); var node2 = document.createTextNode("Fireball mod for arsonist"); para2.appendChild(node2); var element2 = document.getElementById("mainTitleText"); element2.appendChild(para2); document.addEventListener("keydown", function(a) { if (a.keyCode == 16) { playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); playerSwapWeapon(player, 1); setTimeout(shootBullet(player), 10); } });