// ==UserScript==
// @name Project Kindver ✝ Modified by Pashka Fixed by secret base
// @namespace Join our Discord — dsc.gg/moo-moo and secret base also guys https://discord.gg/P7gaQbDXUF
// @author Pashka pro mod
// @description Join our Discord — dsc.gg/moo-moo and secret base also guys https://discord.gg/P7gaQbDXUF
// @version 1.8
// @match *://*.moomoo.io/*
// @icon https://r2.e-z.host/b178d1da-d695-49e8-a6c1-9a15c1ddf697/lfsn1c1t.png
// @grant none
// @require https://update.greasyfork.org/scripts/423602/1005014/msgpack.js
// ==/UserScript==
/* Credits & Changelog
0.0 =
Goals: Best combat, Best visuals
what we doin tsk tsk tsk
*/
/*var scaleFactor = 0.8;
var gameUI = document.getElementById('gameUI');
var elementsToScale = Array.from(gameUI.children).filter(function(child) {
return child.id !== 'resDisplay';
});
elementsToScale.forEach(function(element) {
element.style.transform = `scale(${scaleFactor})`;
});*/
// // INVISIBLE IFRAME TO SIMULATE TAB ACTIVE
// let visibilityChange = function() {
// let state = document.visibilityState;
// if (state === "hidden") {
// let iframe = document.createElement('iframe');
// iframe.src = 'data:text/plain,';
// iframe.style.display = 'none';
// document.body.appendChild(iframe);
// setTimeout(function() {
// document.body.removeChild(iframe);
// }, 3000);
// } else {
// let iframes = document.querySelectorAll('iframe');
// setTimeout(()=>{
// iframes.forEach((iframe) => {
// document.body.removeChild(iframe);
// });
// }, 120);
// }
// };
// document.addEventListener('visibilitychange', visibilityChange, false);
//antikick
// Check the current URL
if (window.location.hostname.includes("moomoo.io") ||
window.location.hostname.includes("sandbox.moomoo.io") ||
window.location.hostname.includes("dev.moomoo.io")) {
// The code will only run on the specified domains
(() => {
"use strict";
const PACKET_LIMITS = {
PER_MINUTE: 1000,
PER_SECOND: 80,
};
const IGNORED_PACKET_TYPES = new Set(["pp", "rmd"]);
const IGNORED_QUEUE_PACKETS = new Set(["5", "c", "33", "2", "7", "13c"]);
/**
* Class to manage anti-kick functionality
*/
class AntiKick {
constructor() {
this.resetRateLimit();
}
/**
* Reset packet rate limits
*/
resetRateLimit() {
// Packet history
this.packetHistory = new Map();
// Packet queue
this.packetQueue = [];
// Last packet sent time
this.lastSent = Date.now();
}
/**
* Check if the packet is rate-limited
* @param {ArrayBuffer} data - Binary packet data
* @returns {boolean} True if rate-limited, false otherwise
*/
isRateLimited(data) {
const binaryData = new Uint8Array(data);
if (Date.now() - this.lastSent > PACKET_LIMITS.PER_MINUTE) {
this.resetRateLimit();
}
const packetType = binaryData[0];
if (!IGNORED_PACKET_TYPES.has(packetType)) {
if (this.packetHistory.has(packetType) &&
(("2" === packetType || "33" === packetType) && this.packetHistory.get(packetType)[0] === binaryData[1])) {
return true;
}
if (this.packetQueue.length > PACKET_LIMITS.PER_SECOND) {
return IGNORED_QUEUE_PACKETS.has(packetType) || this.packetQueue.push(data);
}
this.packetQueue.push({ type: packetType, data: binaryData.slice(1) });
this.packetHistory.set(packetType, binaryData.slice(1));
}
return false;
}
}
const antiKick = new AntiKick();
// Override the send method of WebSocket
WebSocket.prototype.send = new Proxy(WebSocket.prototype.send, {
/**
* Apply the send method override
* @param {function} target - WebSocket method to override
* @param {object} thisArg - The WebSocket object
* @param {ArrayBuffer} binary - Binary data to send
* @returns {*} Result of the original send method
*/
apply(target, thisArg, binary) {
if (!thisArg.messageListenerSet) {
// Listen for messages to process the packet queue
thisArg.addEventListener("message", (event) => {
if (antiKick.packetQueue.length) {
const binaryData = new Uint8Array(event.data);
if (binaryData[0] === 51) {
thisArg.send(antiKick.packetQueue[0]);
antiKick.packetQueue.shift();
}
}
});
thisArg.messageListenerSet = true;
}
// Send the packet only if it's not rate-limited
if (!antiKick.isRateLimited(binary)) {
return Reflect.apply(target, thisArg, binary);
}
},
});
})();
}
(function() {
})();var moomooVer = $('#linksContainer2 .menuLink').html(),
hideSelectors = ['#mobileDownloadButtonContainer',
'#followText',
'#smallLinks',
'#linksContainer1',
'#twitterFollow',
'#youtubeFollow',
'#cdm-zone-02',
'#youtuberOf',
'#downloadButtonContainer',
'#promoImg',
'.menuHeader',
'.menuLink',
'.menuHeader:nth-child(5)',
'.menuHeader:nth-child(6)',
'.menuText',
'#adCard',
'#promoImgHolder',
],
css = '#rightCardHolder {display: block!important}',
head = document.head || document.getElementsByTagName('head')[0],
style = document.createElement('style');
style.type = 'text/css';
if (style.styleSheet){
style.styleSheet.cssText = css;
} else {
style.appendChild(document.createTextNode(css));
}
for ( let i = 0; i < hideSelectors.length; i++ ) {
$(hideSelectors[i]).hide();
}
head.appendChild(style);
$('#linksContainer2').html('<a href="https://discord.gg/A59Jb6E7WX" target="_blank" class="menuLink">' + "Pashka's Discord" + '</a>');
// document.getElementById('promoImgHolder').innerHTML = '</iframe><iframe width="420px" height="236.25px" src="https://www.youtube-nocookie.com/embed/GPATUFiWoTI" frameborder="0" allowfullscreen></iframe>';
// document.getElementById('adCard').innerHTML = '<iframe width="420px" height="236.25px" src="https://www.youtube-nocookie.com/embed/D3_2AIOEnZQ" frameborder="0" allowfullscreen></iframe>';
// document.getElementById('downloadButtonContainer').innerHTML = '</iframe><iframe width="420px" height="236.25px" src="http://icecast3.play.cz/evropa2-128.mp3"></iframe>';
// Function to handle mouse enter event for the "enter game box"
// Function to handle mouse enter event for the boxes
function onBoxMouseOver() {
this.style.transform = 'scale(1.1)'; // Increase size by 10%
this.style.borderRadius = '10px'; // Add rounded corners
this.style.boxShadow = 'transparent'; // Add orange outline with 1px width
}
// Function to handle mouse leave event for the boxes
function onBoxMouseLeave() {
this.style.transform = 'scale(1)'; // Restore original size
this.style.borderRadius = '0'; // Remove rounded corners to make the box square again
this.style.boxShadow = 'none'; // Remove the orange outline
}
// Function to handle mouse enter event for the "enter game box"
function onEnterGameMouseOver() {
const enterGameBox = document.getElementById('enterGame');
enterGameBox.style.transform = 'scale(1.05)'; // Increase size by 5%
enterGameBox.style.backgroundColor = '#00FF00'; // Change background color to yellow
enterGameBox.style.borderRadius = '0'; // Add more rounded corners
}
// Function to handle mouse leave event for the "enter game box"
function onEnterGameMouseLeave() {
const enterGameBox = document.getElementById('enterGame');
enterGameBox.style.transform = 'scale(1)'; // Restore original size
enterGameBox.style.backgroundColor = '#00FF00'; // Change background color back to green
enterGameBox.style.borderRadius = '0'; // Remove rounded corners to make the box square again
}
// Add smooth transition for scaling effect
const boxes = document.querySelectorAll('.menuCard');
boxes.forEach(box => {
box.style.transition = 'transform 0.5s ease'; // 0.5s duration with ease-in-out timing function
box.addEventListener('mouseenter', onBoxMouseOver);
box.addEventListener('mouseleave', onBoxMouseLeave);
});
// Add event listeners for the "enter game box"
const enterGameBox = document.getElementById('enterGame');
enterGameBox.addEventListener('mouseenter', onEnterGameMouseOver);
enterGameBox.addEventListener('mouseleave', onEnterGameMouseLeave);
document.getElementById("gameUI").style.backgroundImage = "url('')";
document.getElementById('enterGame').innerHTML = 'Enter Game';
document.getElementById('loadingText').innerHTML = 'Project Kidver';
document.getElementById('nameInput').placeholder = "Kindver";
document.getElementById('diedText').innerHTML = 'U Died';
document.getElementById("gameName").innerHTML = '';
document.getElementById("leaderboard").append ('Kindver by Pashka')
document.getElementById("gameName").innerHTML = "Project Kindver";
$('.menuCard').css({'white-space': 'normal',
'text-align': 'center',
'background-color': 'transparent',
'-moz-box-shadow': '0px 0px transparent',
'-webkit-box-shadow': '0px 0px transparent',
'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px',
'margin': '15px',
'margin-top': '15px'});
$('#menuContainer').css({'white-space': 'normal'});
$('#nativeResolution').css({'cursor': 'pointer'});
$('#playMusic').css({'cursor': 'pointer'});
$('#serverSelect').css({'margin-bottom': '30.75px'});
$('#skinColorHolder').css({'margin-bottom': '30.75px'});
$('.settingRadio').css({'margin-bottom': '30.75px'});
$('#joinPartyButton').css({'right': '10%',
'left': '70%',
'text-align': 'center',
'bottom': '48px',
'font-size': '24px',
'top': 'unset'});
$('#linksContainer2').css({'-webkit-border-radius': '10px transparent',
'-moz-border-radius': '10px transparent',
'border-radius': '10px transparent',
'right': '44%',
'left': '44%',
'background-color': 'rgba(0, 0, 0, 0.74)',
'text-align': 'center',
'bottom': '12px'});
$('#gameName').css({'color': 'transparent',
'text-shadow': '0 1px 0 rgba(255, 255, 255, 0), 0 2px 0 rgba(255, 255, 255, 0), 0 3px 0 rgba(255, 255, 255, 0), 0 4px 0 rgba(255, 255, 255, 0), 0 5px 0 rgba(255, 255, 255, 0), 0 6px 0 rgba(255, 255, 255, 0), 0 7px 0 rgba(255, 255, 255, 0), 0 8px 0 rgba(255, 255, 255, 0), 0 9px 0 rgba(255, 255, 255, 0)',
'text-align': 'center',
'font-size': '156px',
'margin-bottom': '-30px'});
$('#loadingText').css({'color': 'white',
'background-color': 'transparent',
'padding': '8px',
'right': '150%',
'left': '150%',
'margin-top': '40px'});
$('.ytLink').css({'color': 'white',
'padding': '8px',
'background-color': 'transparent'});
$('.menuLink').css({'color': 'white'});
$('#nameInput').css({'border-radius': '0px',
'-moz-border-radius': '0px',
'-webkit-border-radius': '0px',
'border': 'hidden'});
$('#serverSelect').css({'cursor': 'pointer',
'color': '#000',
'background-color': '#808080',
'border': 'hidden',
'font-size': '20px'});
$('.menuButton').css({'border-radius': '0px',
'-moz-border-radius': '0px',
'-webkit-border-radius': '0px'});
$('#promoImgHolder').css({'position': 'absolute',
'bottom': '-7%',
'left': '20px',
'width': '420px',
'height': '236.25px',
'padding-bottom': '18px',
'margin-top': '0px'});
$('#adCard').css({'position': 'absolute',
'bottom': '-7%',
'right': '20px',
'width': '420px',
'height': '236.25px',
'padding-bottom': '18px'});
$('#mapDisplay').css({'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px'});
//wolfi-chan was here
$('.menuHeader').css({'color': 'rgba(0, 0, 0, 0,5)'});
$('#killCounter').css({'color': '#ededed'});
$('#diedText').css({'background-color': 'rgb(255, 255, 255)'});
$('#gameCanvas').css({'background-color': '#f4f4f4'});
$('#foodDisplay').css({'color': '#ff0000'});
$('#woodDisplay').css({'color': '#00ff00'});
$('#stoneDisplay').css({'color': '#737373'});
$('#scoreDisplay').css({'color': '#e6b800'});
$('#leaderboard').css({'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px',
'background-color': 'rgb((255,240,245))',
'text-align': 'center'});
$('#storeTab').css({'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px',
'background-color': 'rgba(0, 0, 0, 0.4)'});
$('#storeHolder').css({'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px',
'background-color': 'rgba(0, 0, 0, 0.4)'});
document.getElementById("storeHolder").style = "height: 1500px; width: 450px;"
$('#allianceHolder').css({'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px',
'background-color': 'rgba(0, 0, 0, 0.4)'});
$('.actionBarItem').css({'-webkit-border-radius': '0px',
'border-radius': '0px',
'background-color': 'rgba(0, 0, 0, 0.4)'})
const WorkerCode = `
self.onmessage = (msg) => {
let bitmap = msg.data;
let canvas = new OffscreenCanvas(bitmap.width, bitmap.height);
let ctx = canvas.getContext("2d");
ctx.drawImage(bitmap, 0, 0);
ctx.clearRect(Math.floor(bitmap.width/2), Math.floor(bitmap.height/2), 1, 1);
let endpoints = [];
let data = ctx.getImageData(0,0,bitmap.width, bitmap.height).data;
let map = new Map(canvas);
for(let i = 0;i < data.length;i += 4){
let l = i / 4;
map.graph[l % bitmap.width][Math.floor(l / bitmap.width)].cost = data[i];
if(data[i + 2]){
endpoints.push({
x: l % bitmap.width,
y: Math.floor(l / bitmap.width),
});
}
}
bitmap.close();
if(!endpoints.length){
endpoints.push(map.getCentreNode());
}
//begin the pathfinding
let openSet = new BinHeap();
openSet.setCompare = (a, b) => a.f > b.f;
openSet.push(map.getCentreNode());
let currentNode;
while(openSet.length){
currentNode = openSet.remove(0)
if(endpoints.some((goal) => goal.x == currentNode.x && goal.y == currentNode.y)){
break;
}
let neighbors = map.getNeighbor(currentNode.x, currentNode.y);
for(let i = 0;i < neighbors.length;i++){
let neighbor = neighbors[i];
if(neighbor && neighbor.cost == 0){//may make it weighted later
let tempG = currentNode.g + Map[i % 2 == 0 ? "DiagonalCost" : "TraversalCost"];
if(tempG < neighbor.g){
neighbor.parent = currentNode;
neighbor.g = tempG;
neighbor.h = Math.min.apply(Math, endpoints.map((goal) => fastHypot(neighbor.x - goal.x, neighbor.y - goal.y)));
if(!neighbor.inset){
openSet.insert(neighbor);
}
}
}
}
}
//recontruct path
if(!endpoints.some((goal) => goal.x == currentNode.x && goal.y == currentNode.y)){
currentNode = map.getLowest('h');
}
let output = [];
while(currentNode.parent){
let nextNode = currentNode.parent;
let d = Math.round(Math.atan2(nextNode.y - currentNode.y, nextNode.x - currentNode.x) / Math.PI * 4);
if(d < 0){d+=8};
output.push(d);
currentNode = nextNode;
}
output = new Uint8Array(output.reverse()).buffer;
self.postMessage(output, [output]);
}
//approximate hypot
function fastHypot(a, b){
const c = Math.SQRT2-1;
a = Math.abs(a);
b = Math.abs(b);
if(a > b){
let temp = a;
a = b;
b = temp;
}
return (c * a) + b
}
//Map Constructor for object
class Map{
static TraversalCost = 1;
static DiagonalCost = Math.sqrt(2) * 1;
constructor(canvas){
//init variables
this.width = canvas.width;
this.height = canvas.height;
this.middleWidth = Math.floor(this.width / 2);
this.middleHeight = Math.floor(this.height / 2);
this.graph = new Array(canvas.width);
for(let x = 0;x < this.width;x++){
this.graph[x] = new Array(this.height);
for(let y = 0;y < this.height; y++){
this.graph[x][y] = new Node(x, y);
}
}
this.getCentreNode().g = 0;
this.getCentreNode().pending = false;
}
getLowest(type){
let lowestNode = this.graph[0][0];
for(let x = 0;x < this.width;x++){
for(let y = 0;y < this.height; y++){
if(lowestNode[type] > this.getNode(x, y)[type]){
lowestNode = this.getNode(x, y);
}
}
}
return lowestNode;
}
getNode(x, y){
if(this.graph[x]){
return this.graph[x][y];
}
}
getCentreNode(){
return this.graph[this.middleWidth][this.middleHeight];
}
getNeighbor(x, y){
return [
this.getNode(x - 1, y - 1),
this.getNode(x + 0, y - 1),
this.getNode(x + 1, y - 1),
this.getNode(x + 1, y + 0),
this.getNode(x + 1, y + 1),
this.getNode(x + 0, y + 1),
this.getNode(x - 1, y + 1),
this.getNode(x - 1, y + 0),
]
}
}
//Node for Map
class Node{
constructor(x, y){
this.x = x;
this.y = y;
this.g = Number.POSITIVE_INFINITY;//distance to start
this.h = Number.POSITIVE_INFINITY;//estimated distance to end
this.parent;//where it came from
}
get f(){
return this.h + this.g;
}
}
//binary heap object constructor
class BinHeap extends Array {
//private variable declaration
#compare = (a, b) => a < b;
//constuctor
constructor(len = 0) {
super(len);
}
//change compare function
set setCompare(func) {
if (typeof func == "function") {
this.#compare = func;
} else {
throw new Error("Needs a function for comparing")
}
}
//sort into a binary heap
sort() {
for (let i = Math.trunc(this.length / 2); i >= 0; i--) {
this.siftDown(i)
}
}
//old array sort
arraySort(compare) {
super.sort(compare)
}
//sift down
siftDown(index) {
let left = index * 2 + 1;
let right = index * 2 + 2;
let max = index;
if (left < this.length && this.#compare(this[max], this[left])){
max = left;
}
if (right < this.length && this.#compare(this[max], this[right])){
max = right;
}
if (max != index) {
this.swap(index, max);
this.siftDown(max);
}
}
//sift up
siftUp(index) {
let parent = (index - (index % 2 || 2)) / 2;
if (parent >= 0 && this.#compare(this[parent], this[index])) {
this.swap(index, parent);
this.siftUp(parent);
}
}
//inserts element into the binary heap
insert(elem) {
this.push(elem);
this.siftUp(this.length - 1);
}
//removes elem at index from binary heap
remove(index) {
if (index < this.length) {
this.swap(index, this.length - 1);
let elem = super.pop();
this.siftUp(index);
this.siftDown(index);
return elem;
} else {
throw new Error("Index Out Of Bounds")
}
}
//changes elem at index
update(index, elem) {
if (index < this.length) {
this[index] = elem;
this.siftUp(index);
this.siftDown(index);
} else {
throw new Error("Index Out Of Bounds")
}
}
//swap two elem at indexes
swap(i1, i2) {
let temp = this[i1];
this[i1] = this[i2];
this[i2] = temp;
}
}
`;
let sz =750;
let rs = 5;
//pathfinding instance
class WorkerAStar{
constructor(size = 750, resolution = 5){
//setup essential variables
this.size = size;
this.res = resolution;
this.prevPos = {};
this.prevPath = [];//might change
//setup worker
this.blob = new Blob([
WorkerCode
], {
type: "application/javascript"
})
this.url = URL.createObjectURL(this.blob);
this.worker = new Worker(this.url);
this.worker.url = this.url;
//message receiving
this.worker.onmessage = (msg) => {
this.attemptFulfil(new Uint8Array(msg.data));
}
//error handling
this.worker.onerror = (err) => {
throw err;
}
this.initiateCanvas();
//test canvas
var canvasMap = document.createElement("CANVAS");
canvasMap.id = 'canvasMap';
document.body.append(canvasMap);
canvasMap.style.zIndex = "-1";
canvasMap.style =
this.mapWriter = canvasMap.getContext("2d");
canvasMap.width = Math.ceil(this.size * 2 / this.res) + 1;
canvasMap.height = Math.ceil(this.size * 2 / this.res) + 1;
}
//attempts to recieve a message
attemptFulfil(msg, depth = 0){
if(this.resolve){
//relay message onward
this.resolve(msg);
this.resolve = null;
}else{
//allow 5 attempts to recieve
if(depth < 5){
setTimeout(() => {
//could have just passed function as param, but this is more "consistent"
this.attemptFulfil(msg, depth + 1);
}, 0);
}else{
console.error("Unexpected Message from Worker at ", this);
}
}
}
//gets new canvas
initiateCanvas(){
this.width = Math.ceil(this.size * 2 / this.res) + 1;
if(this.canvas){
this.canvas.width = this.width;
this.canvas.height = this.width;
}else{
this.canvas = new OffscreenCanvas(this.width, this.width);
this.ctx = this.canvas.getContext("2d");
}
}
//setter for buildings
setBuildings(buildings){
this.buildings = buildings;
}
//set estimates speed
setSpeed(spd){
this.estimatedSpeed = spd;
}
//set pos in real time
setPos(x, y){
this.x = x;
this.y = y;
}
//clear the previous path to force a recalculation
clearPath(){
this.prevPath = [];
}
drawPath(ctx, pathColor = "#0000FF", myPos = this, dirColor = "#00FF00"){
if(this.prevPath.length){
//draw path
ctx.strokeStyle = pathColor;
ctx.lineWidth = 3;
ctx.beginPath();
for(let i = 0;i < this.prevPath.length;i++){
ctx.lineTo(this.prevPath[i].x, this.prevPath[i].y);
ctx.moveTo(this.prevPath[i].x, this.prevPath[i].y);
}
ctx.stroke();
//draw movement dir
if(myPos.x && myPos.y && false){
ctx.lineWidth = 5;
ctx.strokeStyle = dirColor;
ctx.beginPath();
for(let point of this.prevPath){
let dist = Math.hypot(myPos.x - point.x, myPos.y - point.y);
if(dist < this.estimatedSpeed + this.res * 2){
if(dist > this.estimatedSpeed){
ctx.moveTo(myPos.x, myPos.y);
ctx.lineTo(point.x, point.y);
}
break;
}
}
ctx.stroke();
}
}
}
//async function for recieving response
async response(){
return await new Promise((resolve) => {
this.resolve = resolve;
});
}
//attempt to get a path
getPath(){
window.pf = this;
for(let i in this.prevPath){
let point = this.prevPath[i];
let dist = Math.hypot(this.x - point.x, this.y - point.y);
if(dist < this.estimatedSpeed + this.res * 2){
if(dist > this.estimatedSpeed){
return {
ang: Math.atan2(point.y - this.y, point.x - this.x),
dist: parseInt(i),
};
}else{
break;
}
}
}
}
//makes position on the canvas(may improve, repl.it/@pyrwynd, project:test map)
norm(value){
return Math.max(0, Math.min(this.width - 1, value));
}
async initCalc(positions, append = false){
//prevents multiple instances of calculation
if(this.resolve){
return;
}
//sets last position
this.prevGoal = positions.map((elem) => {
return {
x: elem.x,
y: elem.y,
}
})
//modify position values
if(append){
this.prevPos = this.prevPath[0];
}else{
this.prevPos = {
x: this.x,
y: this.y,
}
}
positions = positions.map((elem) => {
return {
x: this.norm((elem.x - this.prevPos.x + this.size) / this.res),
y: this.norm((elem.y - this.prevPos.y + this.size) / this.res),
}
})
//put buildings on canvas here
const Circle = Math.PI * 2;
this.ctx.fillStyle = "#FF0000";
for(let obj of this.buildings){
if(obj.active){
let x = (obj.x - this.prevPos.x + this.size) / this.res;
let y = (obj.y - this.prevPos.y + this.size) / this.res;
let r = obj.scale;
//modify radius of natural objects
if(obj.owner == null){
if(obj.type == 0){
//reduce tree hitbox by 40%(may be changed later)
r *= 0.6;
}else if(obj.type == 1){
//reduce bush hitbox by 25%(may be changed later)
r *= 0.75;
if(obj.x > 12000){
//cactus
r += 25;
}
}
}
//increase avoidance of spikes
if(obj.dmg){
r += 30;//number may vary
}
//account for player size
r += 18;
this.ctx.beginPath();
this.ctx.arc(x, y, r / this.res, 0, Circle);
this.ctx.fill();
}
}
//draw destination on canvas
this.ctx.fillStyle = "#0000FF";
for(let goal of positions){
this.ctx.fillRect(Math.round(goal.x), Math.round(goal.y), 1, 1);
}
//test canvas draw
this.mapWriter.clearRect(0, 0, this.width, this.width);
this.mapWriter.drawImage(this.canvas, 0, 0);
//instant data transfer(saves 10ms)
let bitmap = await createImageBitmap(this.canvas, 0, 0, this.width, this.width);
this.worker.postMessage(bitmap, [bitmap]);
//meanwhile get a new canvas
this.initiateCanvas();
//wait until recieve data
let data = await this.response();
//turn into list of points
const xTable = [-1, -1, 0, 1, 1, 1, 0, -1];
const yTable = [0, -1, -1, -1, 0, 1, 1, 1];
if(!append){
this.prevPath = [];
}
let currPos = {
x: this.prevPos.x,
y: this.prevPos.y,
};
let displayPos = {
x: Math.floor(this.width/2),
y: Math.floor(this.width/2),
}
for(let i = 0;i < data.length;i++){
this.mapWriter
currPos = {
x: currPos.x + xTable[data[i]] * this.res,
y: currPos.y + yTable[data[i]] * this.res,
}
displayPos = {
x: displayPos.x + xTable[data[i]],
y: displayPos.y + yTable[data[i]],
}
this.mapWriter.fillRect(displayPos.x, displayPos.y, 1, 1);
this.prevPath.unshift(currPos);
}
return;
}
//requests a path/calculation
async pathTo(positions){
//fix positions
if(!(positions instanceof Array)){
positions = [positions];
}
//remove path if not matching
if(this.prevGoal?.length == positions.length && this.prevGoal.every((elem, i) => elem.x == positions[i].x && elem.y == positions[i].y)){
//reuse previous path if nearby
let path = this.getPath();
if(path){
if(path.dist < this.estimatedSpeed / this.res * 5){
this.initCalc(positions, true);
}
return path;
}
}
await this.initCalc(positions);
return this.getPath();
}
}
var Pathfinder = new WorkerAStar();
Pathfinder.setSpeed(500 / 9);
//an interface to interact with the pathfinder
class Tachyon{
constructor(pathfinder){
this.pathfinder = pathfinder;
this.goal = {
pathing: false,
type: null,
entity: null,
pos: {
x: null,
y: null,
},
}
this.waypoints = {
death: {
x: null,
y: null,
},
quick: {
x: null,
y: null,
},
}
}
setWaypoint(name, pos){
if(pos.x && pos.y){
this.waypoints[name] = {
x: pos.x,
y: pos.y,
}
}
}
drawWaypointMap(mapCtx, canvas){
mapCtx.font = "34px Hammersmith One";
mapCtx.textBaseline = "middle";
mapCtx.textAlign = "center";
for(let tag in this.waypoints){
if(tag == "death"){
mapCtx.fillStyle = "#E44";
}else if(tag == "quick"){
mapCtx.fillStyle = "#44E";
}else{
mapCtx.fillStyle = "#fff";
}
if(this.waypoints[tag].x && this.waypoints[tag].y){
mapCtx.fillText("x", this.waypoints[tag].x / 14400 * canvas.width, this.waypoints[tag].y / 14400 * canvas.height);
}
}
mapCtx.strokeStyle = "#4E4";
if(this.goal.type == "xpos"){
mapCtx.beginPath();
mapCtx.moveTo(this.goal.pos.x / 14400 * canvas.width, 0);
mapCtx.lineTo(this.goal.pos.x / 14400 * canvas.width, canvas.height);
mapCtx.stroke();
}else if(this.goal.type == "ypos"){
mapCtx.beginPath();
mapCtx.moveTo(0, this.goal.pos.y / 14400 * canvas.height);
mapCtx.lineTo(canvas.width, this.goal.pos.y / 14400 * canvas.height);
mapCtx.stroke();
}else if(this.goal.pos.x && this.goal.pos.y){
mapCtx.fillStyle = "#4E4";
mapCtx.fillText("x", this.goal.pos.x / 14400 * canvas.width, this.goal.pos.y / 14400 * canvas.height);
}
}
drawWaypoints(ctx, theta){
//waypoints
for(let tag in this.waypoints){
if(tag == "death"){
ctx.strokeStyle = "#E44";
}else if(tag == "quick"){
ctx.strokeStyle = "#44E";
}else{
ctx.strokeStyle = "#fff";
}
if(this.waypoints[tag].x && this.waypoints[tag].y){
ctx.save();
ctx.translate(this.waypoints[tag].x, this.waypoints[tag].y);
ctx.rotate(theta);
ctx.globalAlpha = 0.6;
ctx.lineWidth = 8;
for(let i = 0;i < 4;i++){
//spinning thing
ctx.rotate(i * Math.PI / 2);
ctx.beginPath();
ctx.arc(0, 0, 50, 0, Math.PI / 4);
ctx.stroke();
}
//pulsing thing
ctx.lineWidth = 6;
ctx.globalAlpha = Math.min(0.4, 1 - Math.pow(Math.sin(theta / 2), 2) / 1.2);
ctx.beginPath();
ctx.arc(0, 0, 50 + Math.max(0, Math.tan(theta / 2)), 0, Math.PI * 2);
ctx.stroke();
ctx.restore();
}
}
//goal
ctx.strokeStyle = "#4F4";
ctx.lineWidth = 10;
ctx.globalAlpha = 0.8;
if(this.goal.type == "xpos"){
ctx.beginPath();
ctx.moveTo(this.goal.pos.x, 0);
ctx.lineTo(this.goal.pos.x, 14400);
ctx.stroke();
}else if(this.goal.type == "ypos"){
ctx.beginPath();
ctx.moveTo(0, this.goal.pos.y);
ctx.lineTo(14400, this.goal.pos.y);
ctx.stroke();
}else if(this.goal.pos.x && this.goal.pos.y){
ctx.save();
ctx.translate(this.goal.pos.x, this.goal.pos.y);
ctx.beginPath();
ctx.arc(0, 0, 10, 0, Math.PI * 2)
ctx.stroke();
ctx.beginPath();
ctx.rotate(theta / 3);
let r = Math.cos(theta) * 10;
for(let i = 0;i < 3;i++){
ctx.rotate(Math.PI * 2 / 3);
ctx.moveTo(60 + r, 0);
ctx.lineTo(120 + r, -20);
ctx.lineTo(100 + r, 0);
ctx.lineTo(120 + r, 20);
ctx.closePath();
}
ctx.stroke();
ctx.restore();
}
}
setSelf(self){
this.self = self;
}
setSend(sender){
this.send = sender;
}
//ideas: https://github.com/cabaletta/baritone/blob/master/USAGE.md
/**Current Commands
* path
* stop
* goal
* <goal/goto> x [Number: x position]
* <goal/goto> y [Number: y position]
* <goal/goto> [x: Number] [y: Number]
* waypoint set [name: String]
* waypoint del [name: String]
* waypoint goto [name: String]
* follow player <[ID/Name: Any]/all(default)>
* follow animal <[ID/Name: Any]/all(default)>
* wander
**Planned Commands
* multigoal [wp1: String] ...
* find [id: Number]
* find [name: String] [owner(optional): Number]
*/
abort(){
this.goal.pathing = false;
}
updateChat(txt, ownerID){
//handle commands here
if(ownerID != this.self.sid){
return;
}
let args = txt.trimEnd().split(" ");
if(args[0] == "path"){
//start pathfinding(assuming there is a goal)
if(this.goal.type){
this.goal.pathing = true;
this.pathfinder.clearPath();
console.log('ez')
}
}else if(args[0] == "stop"){
if(this.goal.pathing){
this.goal.pathing = false;
this.pathfinder.clearPath();
this.send("a", null);
}
}else if(args[0] == "goal" || args[0] == "goto"){
//goal sets goal
//goto sets a path and starts walking towards it
if(isNaN(parseInt(args[1]))){
if(args[1] == "x"){
//get to a x position
//<goal/goto> x [Number: x position]
let pos = parseInt(args[2]);
if(pos >= 0 && pos <= 14400){
this.goal.pathing = args[0] == "goto";
this.goal.type = "xpos";
this.goal.pos.x = pos;
}
}else if(args[1] == "y"){
//get to a y position
//<goal/goto> y [Number: y position]
let pos = parseInt(args[2]);
if(pos >= 0 && pos <= 14400){
this.goal.pathing = args[0] == "goto";
this.goal.type = "ypos";
this.goal.pos.y = pos;
}
}else if(args[0] == "goal" && !args[1]){
this.goal.type = "pos";
this.goal.pos.x = this.self.x;
this.goal.pos.y = this.self.y;
}
}else{
//get to a x and y position
//<goal/goto> [x: Number] [y: Number]
let xPos = parseInt(args[1]);
let yPos = parseInt(args[2]);
if(xPos >= 0 && xPos <= 14400 && yPos >= 0 && yPos <= 14400){
this.goal.pathing = args[0] == "goto";
this.goal.type = "pos";
this.goal.pos.x = xPos;
this.goal.pos.y = yPos;
}
}
}else if(args[0] == "thisway" || args[0] == "project"){
//project my position x distance from my position
//thisway [distance: Number] [angle(optional): Number]
let amt = parseInt(args[1]);
let dir = parseFloat(args[2]) || this.self.dir;
if(!isNaN(amt) && this.self.x && this.self.y && this.self.dir){
this.goal.type = "pos";
this.goal.pos.x = Math.max(0, Math.min(14400, this.self.x + Math.cos(dir) * amt));
this.goal.pos.y = Math.max(0, Math.min(14400, this.self.y + Math.sin(dir) * amt));
}
}else if(args[0] == "follow" || args[0] == "flw"){
if(args[1] == "player" || args[1] == "ply"){
//follow player <[ID: Number]/all(default)>
this.goal.pathing = true;
this.goal.type = "player";
if(args[2]){
this.goal.entity = args.slice(2).join(" ");
}else{
this.goal.entity = -1;
}
}else if(args[1] == "team"){
//follow team
this.goal.pathing = true;
this.goal.type = "team";
}else if(args[1] == "animal"){
this.goal.pathing = true;
this.goal.type = "animal";
if(args[2]){
this.goal.entity = args[2];
}else{
this.goal.entity = -1;
}
}
}else if(args[0] == "find" || args[0] == "fnd"){
//finds a object: natural or placed
//find [id: Number]
//find [name: String] [owner(optional): Number]
}else if(args[0] == "waypoint" || args[0] == "wp"){
if(args[1] == "set"){
//waypoint set [name: String]
if(Boolean(args[2]) && !this.waypoints[args[2]]){
this.waypoints[args[2]] = {
x: this.self.x,
y: this.self.y,
}
}
}else if(args[1] == "del"){
//waypoint del [name: String]
delete this.waypoints[args[2]];
}else if(args[1] == "goto"){
//waypoint goto [name: String]
if(this.waypoints[args[2]]?.x && this.waypoints[args[2]]?.y){
this.goal.pathing = true;
this.goal.type = "pos";
this.goal.pos.x = this.waypoints[args[2]].x;
this.goal.pos.y = this.waypoints[args[2]].y;
}
}
}else if(args[0] == "wander" || args[0] == "wnd"){
this.goal.pathing = true;
this.goal.type = "wander";
this.goal.pos.x = Math.random() * 14400;
this.goal.pos.y = Math.random() * 14400;
}
}
//determines if we are nearing goal
reachedGoal(){
if(this.goal.type == "xpos"){
return Math.abs(this.self.x - this.goal.pos.x) < this.pathfinder.estimatedSpeed;
}else if(this.goal.type == "ypos"){
return Math.abs(this.self.y - this.goal.pos.y) < this.pathfinder.estimatedSpeed;
}else if(this.goal.type == "pos" || this.goal.type == "wander"){
return Math.hypot(this.self.x - this.goal.pos.x, this.self.y - this.goal.pos.y) < this.pathfinder.estimatedSpeed;
}
}
async updatePlayers(players){
if(this.goal.pathing){
let finalGoal;
if(this.goal.type == "xpos"){
//go towards x position
finalGoal = [];
for(let i = -this.pathfinder.size; i <= this.pathfinder.size; i++){
finalGoal.push({
x: this.goal.pos.x,
y: this.self.y + i * this.pathfinder.res,
})
}
}else if(this.goal.type == "ypos"){
//go towards y position
finalGoal = [];
for(let i = -this.pathfinder.size; i <= this.pathfinder.size;i += 3){
finalGoal.push({
x: this.self.x + i * this.pathfinder.res,
y: this.goal.pos.y,
})
}
}else if(this.goal.type == "pos" || this.goal.type == "wander"){
//simple go towards position
finalGoal = {
x: this.goal.pos.x,
y: this.goal.pos.y,
};
}else if(this.goal.type == "player"){
//do pathfinding for following player
if(this.goal.entity === -1){
finalGoal = [];
for(let player of players){
if(player.visible && player.sid != this.self.sid){
finalGoal.push(player)
}
}
if(!finalGoal.length){
finalGoal = null;
}
}else{
for(let player of players){
if(player.visible && player.sid != this.self.sid && (player.sid == this.goal.entity || player.name == this.goal.entity)){
finalGoal = player;
break;
}
}
}
}else if(this.goal.type == "team"){
//follow teammates
finalGoal = [];
for(let player of players){
if(player.team == this.self.team && player.sid != this.self.sid){
finalGoal.push(player)
}
}
if(!finalGoal.length || !this.self.team){
finalGoal = null;
}
}
if(finalGoal){
if(this.reachedGoal()){
if(this.goal.type == "wander"){
this.goal.pos.x = Math.random() * 14400;
this.goal.pos.y = Math.random() * 14400;
}else{
this.goal.pathing = false;
}
this.pathfinder.clearPath();
this.send("a", null);
}else{
let path = await Pathfinder.pathTo(finalGoal);
if(path){
this.send("a", path.ang);
}else{
this.send("a", null);
}
}
}
}
}
async updateAnimals(animals){
if(this.goal.type == "animal" && this.goal.pathing){
let finalGoal;
if(this.goal.entity === -1){
finalGoal = [];
for(let animal of animals){
if(animal.visible && animal.sid != this.self.sid){
finalGoal.push(animal)
}
}
if(!finalGoal.length){
finalGoal = null;
}
}else{
for(let animal of animals){
if(animal.visible && (animal.sid == this.goal.entity || animal.name == this.goal.entity)){
finalGoal = animal;
break;
}
}
}
if(this.reachedGoal()){
this.pathfinder.clearPath();
this.goal.pathing = false;
this.send("a", null);
}else if(finalGoal){
let path = await this.pathfinder.pathTo(finalGoal);
if(path){
this.send("a", path.ang);
}else{
this.send("a", null);
}
}
}
}
async addBuilding(obj){
await new Promise((resolve) => {
let id = setInterval(() => {
if(!this.pathfinder.resolve){
resolve();
clearInterval(id);
}
})
})
let path = this.pathfinder.getPath();
let dist = path?.dist + this.pathfinder.estimatedSpeed / this.pathfinder.res + 3;
dist = Math.min(this.pathfinder.prevPath.length - 1, Math.trunc(dist));
if(dist){
for(let i = dist; i >= 0; i--){
let point = this.pathfinder.prevPath[i];
if(Math.hypot(point.x - obj.x, point.y - obj.y) < obj.scale + 30){
this.pathfinder.prevPath = this.pathfinder.prevPath.slice(i);
break;
}
}
}
}
}
var Tach = new Tachyon(Pathfinder);
// pyroz color theme
let nameColor = "#ffffff";
let enemyNameColor = "#ffffff";
let reloadBarColor = "#b3b298";
let healthBarColor = "#60478D";
let shameBarColor = "#60478D";
let enemyHealthBarColor = "#782F44";
let damageTextColor = "#782F44";
let healTextColor = "#60478D";
let myObjectHealth = "#5f9ea0";
let enemyObjectHealth = "#ff6363";
let autoPushLine = "#ffffff";
document.addEventListener("keydown", function(event) {
if (event.keyCode === 9) {
const chatHolder = document.getElementById("menuChatDiv");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
}
}
});
document.addEventListener("keydown", function(event) {
if (event.keyCode === 48) {
alert("Delete Alerts and Are You Sure Page: On");
window.onbeforeunload = null;
window.alert = null;
}
});
document.addEventListener("keydown", function(event) {
if (event.keyCode === 192) {
const chatHolder = document.getElementById("gameUI");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
}
}
});
document.addEventListener("keydown", function(event) {
if (event.keyCode === 99) {
const chatHolder = document.getElementById("gameCanvas");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" : "none";
}
}
});
function getRandomRGBColor() {
const r = Math.floor(Math.random() * 256);
const g = Math.floor(Math.random() * 256);
const b = Math.floor(Math.random() * 256);
return `rgb(${r}, ${g}, ${b})`;
}
function getRandomBrightRGBColor() {
const r = Math.floor(Math.random() * 128) + 128; // Red component (between 128 and 255)
const g = Math.floor(Math.random() * 128) + 128; // Green component (between 128 and 255)
const b = Math.floor(Math.random() * 128) + 128; // Blue component (between 128 and 255)
return `rgb(${r}, ${g}, ${b})`;
}
// Define a function to generate a random rainbowish color
function getRandomRainbowishColor() {
const hue = Math.floor(Math.random() * 360); // Random hue between 0 and 360 (for the entire color spectrum)
const saturation = '100%'; // Full saturation for vibrant colors
const lightness = '50%'; // Balanced lightness
return `hsl(${hue}, ${saturation}, ${lightness})`;
}
// AUTO RELOAD
setInterval(() => window.follmoo && follmoo(), 10);
window.location.native_resolution = true;
var autoreloadloop;
var autoreloadenough = 0;
autoreloadloop = setInterval(function() {
if (autoreloadenough < 200) {
if (document.getElementById("loadingText").innerHTML == `Disconnected<a href="javascript:window.location.href=window.location.href" class="ytLink">reload</a>`) {
document.title = "Reloading";
clearInterval(autoreloadloop);
setTimeout(function() { document.title = "Moo Moo"; }, 1000)
location.reload();
}
autoreloadenough++;
}
else if (autoreloadenough >= 300) {
clearInterval(autoreloadloop);
document.title = "Reloaded";
setTimeout(function() { document.title = "Moo Moo"; }, 1000)
}
}, 50);
let useHack = true;
let log = console.log;
let testMode = window.location.hostname == "127.0.0.1";
let imueheua = false;
let circleScale = 1.5
let namechanger = false;
let inantiantibull = false;
let spin = {
degree: 45,
toggle: false,
angle: 0
}
function getRandomRGBColor() {
const r = Math.floor(Math.random() * 256);
const g = Math.floor(Math.random() * 256);
const b = Math.floor(Math.random() * 256);
return `rgb(${r}, ${g}, ${b})`;
}
// Rainbow Color HEX
var RainbowCycle = 0;
var cycle = 0;
var HPBarColor = "black";
var NameBarColor = "black";
setInterval(() => {
if (RainbowCycle > 359) {
// If Rainbow Reached Maximum
RainbowCycle = 0; // Restart ();
} else {
/*for(let i = 0; i< 30; i++)*/ RainbowCycle++;
//RainbowCycle++;
HPBarColor = `hsla(${RainbowCycle}, 100%, 50%, 30)`;
}
}, 0);
function getEl(id) {
return document.getElementById(id);
}
var EasyStar = function(e) {
var o = {};
function r(t) {
if (o[t]) return o[t].exports;
var n = o[t] = {
i: t,
l: !1,
exports: {}
};
return e[t].call(n.exports, n, n.exports, r), n.l = !0, n.exports
}
return r.m = e, r.c = o, r.d = function(t, n, e) {
r.o(t, n) || Object.defineProperty(t, n, {
enumerable: !0,
get: e
})
}, r.r = function(t) {
"undefined" != typeof Symbol && Symbol.toStringTag && Object.defineProperty(t, Symbol.toStringTag, {
value: "Module"
}), Object.defineProperty(t, "__esModule", {
value: !0
})
}, r.t = function(n, t) {
if (1 & t && (n = r(n)), 8 & t) return n;
if (4 & t && "object" == typeof n && n && n.__esModule) return n;
var e = Object.create(null);
if (r.r(e), Object.defineProperty(e, "default", {
enumerable: !0,
value: n
}), 2 & t && "string" != typeof n)
for (var o in n) r.d(e, o, function(t) {
return n[t]
}.bind(null, o));
return e
}, r.n = function(t) {
var n = t && t.__esModule ? function() {
return t.default
} : function() {
return t
};
return r.d(n, "a", n), n
}, r.o = function(t, n) {
return Object.prototype.hasOwnProperty.call(t, n)
}, r.p = "/bin/", r(r.s = 0)
}([function(t, n, e) {
var P = {},
M = e(1),
_ = e(2),
A = e(3);
t.exports = P;
var E = 1;
P.js = function() {
var c, i, f, s = 1.4,
p = !1,
u = {},
o = {},
r = {},
l = {},
a = !0,
h = {},
d = [],
y = Number.MAX_VALUE,
v = !1;
this.setAcceptableTiles = function(t) {
t instanceof Array ? f = t : !isNaN(parseFloat(t)) && isFinite(t) && (f = [t])
}, this.enableSync = function() {
p = !0
}, this.disableSync = function() {
p = !1
}, this.enableDiagonals = function() {
v = !0
}, this.disableDiagonals = function() {
v = !1
}, this.setGrid = function(t) {
c = t;
for (var n = 0; n < c.length; n++)
for (var e = 0; e < c[0].length; e++) o[c[n][e]] || (o[c[n][e]] = 1)
}, this.setTileCost = function(t, n) {
o[t] = n
}, this.setAdditionalPointCost = function(t, n, e) {
void 0 === r[n] && (r[n] = {}), r[n][t] = e
}, this.removeAdditionalPointCost = function(t, n) {
void 0 !== r[n] && delete r[n][t]
}, this.removeAllAdditionalPointCosts = function() {
r = {}
}, this.setDirectionalCondition = function(t, n, e) {
void 0 === l[n] && (l[n] = {}), l[n][t] = e
}, this.removeAllDirectionalConditions = function() {
l = {}
}, this.setIterationsPerCalculation = function(t) {
y = t
}, this.avoidAdditionalPoint = function(t, n) {
void 0 === u[n] && (u[n] = {}), u[n][t] = 1
}, this.stopAvoidingAdditionalPoint = function(t, n) {
void 0 !== u[n] && delete u[n][t]
}, this.enableCornerCutting = function() {
a = !0
}, this.disableCornerCutting = function() {
a = !1
}, this.stopAvoidingAllAdditionalPoints = function() {
u = {}
}, this.findPath = function(t, n, e, o, r) {
function i(t) {
p ? r(t) : setTimeout(function() {
r(t)
})
}
if (void 0 === f) throw new Error("You can't set a path without first calling setAcceptableTiles() on EasyStar.");
if (void 0 === c) throw new Error("You can't set a path without first calling setGrid() on EasyStar.");
if (t < 0 || n < 0 || e < 0 || o < 0 || t > c[0].length - 1 || n > c.length - 1 || e > c[0].length - 1 || o > c.length - 1) throw new Error("Your start or end point is outside the scope of your grid.");
if (t !== e || n !== o) {
for (var s = c[o][e], u = !1, l = 0; l < f.length; l++)
if (s === f[l]) {
u = !0;
break
} if (!1 !== u) {
var a = new M;
a.openList = new A(function(t, n) {
return t.bestGuessDistance() - n.bestGuessDistance()
}), a.isDoneCalculating = !1, a.nodeHash = {}, a.startX = t, a.startY = n, a.endX = e, a.endY = o, a.callback = i, a.openList.push(O(a, a.startX, a.startY, null, 1));
o = E++;
return h[o] = a, d.push(o), o
}
i(null)
} else i([])
}, this.cancelPath = function(t) {
return t in h && (delete h[t], !0)
}, this.calculate = function() {
if (0 !== d.length && void 0 !== c && void 0 !== f)
for (i = 0; i < y; i++) {
if (0 === d.length) return;
p && (i = 0);
var t = d[0],
n = h[t];
if (void 0 !== n)
if (0 !== n.openList.size()) {
var e = n.openList.pop();
if (n.endX !== e.x || n.endY !== e.y) (e.list = 0) < e.y && T(n, e, 0, -1, +b(e.x, e.y - 1)), e.x < c[0].length - 1 && T(n, e, 1, 0, +b(e.x + 1, e.y)), e.y < c.length - 1 && T(n, e, 0, 1, +b(e.x, e.y + 1)), 0 < e.x && T(n, e, -1, 0, +b(e.x - 1, e.y)), v && (0 < e.x && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, -1, s * b(e.x - 1, e.y - 1)), e.x < c[0].length - 1 && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, 1, s * b(e.x + 1, e.y + 1)), e.x < c[0].length - 1 && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, -1, s * b(e.x + 1, e.y - 1)), 0 < e.x && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, 1, s * b(e.x - 1, e.y + 1)));
else {
var o = [];
o.push({
x: e.x,
y: e.y
});
for (var r = e.parent; null != r;) o.push({
x: r.x,
y: r.y
}), r = r.parent;
o.reverse(), n.callback(o), delete h[t], d.shift()
}
} else n.callback(null), delete h[t], d.shift();
else d.shift()
}
};
var T = function(t, n, e, o, r) {
e = n.x + e, o = n.y + o;
void 0 !== u[o] && void 0 !== u[o][e] || !g(c, f, e, o, n) || (void 0 === (o = O(t, e, o, n, r)).list ? (o.list = 1, t.openList.push(o)) : n.costSoFar + r < o.costSoFar && (o.costSoFar = n.costSoFar + r, o.parent = n, t.openList.updateItem(o)))
},
g = function(t, n, e, o, r) {
var i = l[o] && l[o][e];
if (i) {
var s = x(r.x - e, r.y - o);
if (! function() {
for (var t = 0; t < i.length; t++)
if (i[t] === s) return !0;
return !1
}()) return !1
}
for (var u = 0; u < n.length; u++)
if (t[o][e] === n[u]) return !0;
return !1
},
x = function(t, n) {
if (0 === t && -1 === n) return P.TOP;
if (1 === t && -1 === n) return P.TOP_RIGHT;
if (1 === t && 0 === n) return P.RIGHT;
if (1 === t && 1 === n) return P.BOTTOM_RIGHT;
if (0 === t && 1 === n) return P.BOTTOM;
if (-1 === t && 1 === n) return P.BOTTOM_LEFT;
if (-1 === t && 0 === n) return P.LEFT;
if (-1 === t && -1 === n) return P.TOP_LEFT;
throw new Error("These differences are not valid: " + t + ", " + n)
},
b = function(t, n) {
return r[n] && r[n][t] || o[c[n][t]]
},
O = function(t, n, e, o, r) {
if (void 0 !== t.nodeHash[e]) {
if (void 0 !== t.nodeHash[e][n]) return t.nodeHash[e][n]
} else t.nodeHash[e] = {};
var i = m(n, e, t.endX, t.endY),
r = null !== o ? o.costSoFar + r : 0,
i = new _(o, n, e, r, i);
return t.nodeHash[e][n] = i
},
m = function(t, n, e, o) {
var r, i;
return v ? (r = Math.abs(t - e)) < (i = Math.abs(n - o)) ? s * r + i : s * i + r : (r = Math.abs(t - e)) + (i = Math.abs(n - o))
}
}, P.TOP = "TOP", P.TOP_RIGHT = "TOP_RIGHT", P.RIGHT = "RIGHT", P.BOTTOM_RIGHT = "BOTTOM_RIGHT", P.BOTTOM = "BOTTOM", P.BOTTOM_LEFT = "BOTTOM_LEFT", P.LEFT = "LEFT", P.TOP_LEFT = "TOP_LEFT"
}, function(t, n) {
t.exports = function() {
this.pointsToAvoid = {}, this.startX, this.callback, this.startY, this.endX, this.endY, this.nodeHash = {}, this.openList
}
}, function(t, n) {
t.exports = function(t, n, e, o, r) {
this.parent = t, this.x = n, this.y = e, this.costSoFar = o, this.simpleDistanceToTarget = r, this.bestGuessDistance = function() {
return this.costSoFar + this.simpleDistanceToTarget
}
}
}, function(t, n, e) {
t.exports = e(4)
}, function(u, T, t) {
var g, x;
(function() {
var t, p, l, h, d, n, a, e, y, v, o, r, i, c, f;
function s(t) {
this.cmp = null != t ? t : p, this.nodes = []
}
l = Math.floor, v = Math.min, p = function(t, n) {
return t < n ? -1 : n < t ? 1 : 0
}, y = function(t, n, e, o, r) {
var i;
if (null == e && (e = 0), null == r && (r = p), e < 0) throw new Error("lo must be non-negative");
for (null == o && (o = t.length); e < o;) r(n, t[i = l((e + o) / 2)]) < 0 ? o = i : e = i + 1;
return [].splice.apply(t, [e, e - e].concat(n)), n
}, n = function(t, n, e) {
return null == e && (e = p), t.push(n), c(t, 0, t.length - 1, e)
}, d = function(t, n) {
var e, o;
return null == n && (n = p), e = t.pop(), t.length ? (o = t[0], t[0] = e, f(t, 0, n)) : o = e, o
}, e = function(t, n, e) {
var o;
return null == e && (e = p), o = t[0], t[0] = n, f(t, 0, e), o
}, a = function(t, n, e) {
var o;
return null == e && (e = p), t.length && e(t[0], n) < 0 && (n = (o = [t[0], n])[0], t[0] = o[1], f(t, 0, e)), n
}, h = function(e, t) {
var n, o, r, i, s, u;
for (null == t && (t = p), s = [], o = 0, r = (i = function() {
u = [];
for (var t = 0, n = l(e.length / 2); 0 <= n ? t < n : n < t; 0 <= n ? t++ : t--) u.push(t);
return u
}.apply(this).reverse()).length; o < r; o++) n = i[o], s.push(f(e, n, t));
return s
}, i = function(t, n, e) {
if (null == e && (e = p), -1 !== (n = t.indexOf(n))) return c(t, 0, n, e), f(t, n, e)
}, o = function(t, n, e) {
var o, r, i, s, u;
if (null == e && (e = p), !(r = t.slice(0, n)).length) return r;
for (h(r, e), i = 0, s = (u = t.slice(n)).length; i < s; i++) o = u[i], a(r, o, e);
return r.sort(e).reverse()
}, r = function(t, n, e) {
var o, r, i, s, u, l, a, c, f;
if (null == e && (e = p), 10 * n <= t.length) {
if (!(i = t.slice(0, n).sort(e)).length) return i;
for (r = i[i.length - 1], s = 0, l = (a = t.slice(n)).length; s < l; s++) e(o = a[s], r) < 0 && (y(i, o, 0, null, e), i.pop(), r = i[i.length - 1]);
return i
}
for (h(t, e), f = [], u = 0, c = v(n, t.length); 0 <= c ? u < c : c < u; 0 <= c ? ++u : --u) f.push(d(t, e));
return f
}, c = function(t, n, e, o) {
var r, i, s;
for (null == o && (o = p), r = t[e]; n < e && o(r, i = t[s = e - 1 >> 1]) < 0;) t[e] = i, e = s;
return t[e] = r
}, f = function(t, n, e) {
var o, r, i, s, u;
for (null == e && (e = p), r = t.length, i = t[u = n], o = 2 * n + 1; o < r;)(s = o + 1) < r && !(e(t[o], t[s]) < 0) && (o = s), t[n] = t[o], o = 2 * (n = o) + 1;
return t[n] = i, c(t, u, n, e)
}, s.push = n, s.pop = d, s.replace = e, s.pushpop = a, s.heapify = h, s.updateItem = i, s.nlargest = o, s.nsmallest = r, s.prototype.push = function(t) {
return n(this.nodes, t, this.cmp)
}, s.prototype.pop = function() {
return d(this.nodes, this.cmp)
}, s.prototype.peek = function() {
return this.nodes[0]
}, s.prototype.contains = function(t) {
return -1 !== this.nodes.indexOf(t)
}, s.prototype.replace = function(t) {
return e(this.nodes, t, this.cmp)
}, s.prototype.pushpop = function(t) {
return a(this.nodes, t, this.cmp)
}, s.prototype.heapify = function() {
return h(this.nodes, this.cmp)
}, s.prototype.updateItem = function(t) {
return i(this.nodes, t, this.cmp)
}, s.prototype.clear = function() {
return this.nodes = []
}, s.prototype.empty = function() {
return 0 === this.nodes.length
}, s.prototype.size = function() {
return this.nodes.length
}, s.prototype.clone = function() {
var t = new s;
return t.nodes = this.nodes.slice(0), t
}, s.prototype.toArray = function() {
return this.nodes.slice(0)
}, s.prototype.insert = s.prototype.push, s.prototype.top = s.prototype.peek, s.prototype.front = s.prototype.peek, s.prototype.has = s.prototype.contains, s.prototype.copy = s.prototype.clone, t = s, g = [], void 0 === (x = "function" == typeof (x = function() {
return t
}) ? x.apply(T, g) : x) || (u.exports = x)
}).call(this)
}]);
let easystar = new EasyStar.js();
!function(run) {
if (!run) return;
let codes = {
setup: () => {
"use strict";
let newFont = document.createElement("link");
newFont.rel = "stylesheet";
newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";
newFont.type = "text/css";
document.body.append(newFont);
let min = document.createElement("script");
document.body.append(min);
},
main: () => {
if (!useHack) {
return;
}
"use strict";
/*let scriptTags = document.getElementsByTagName("script");
for (let i = 0; i < scriptTags.length; i++) {
if (scriptTags[i].src.includes("bundle.js")) {
scriptTags[i].remove();
break;
}
}*/
window.oncontextmenu = function() {
return false;
};
let config = window.config;
// CLIENT:
config.clientSendRate = 0; // Aim Packet Send Rate
config.serverUpdateRate = 9;
// UI:
config.deathFadeout = 0;
// CHECK IN SANDBOX:
config.isSandbox = window.location.hostname == "sandbox.moomoo.io";
// CUSTOMIZATION:
config.skinColors = ["#66000000","#bf8f54", "#cbb091", "#896c4b",
"#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3",
"#8bc373", "#91b2db"
];
config.weaponVariants = [{
id: 0,
src: "",
xp: 0,
val: 1,
}, {
id: 1,
src: "_g",
xp: 3000,
val: 1.1,
}, {
id: 2,
src: "_d",
xp: 7000,
val: 1.18,
}, {
id: 3,
src: "_r",
poison: true,
xp: 12000,
val: 1.18,
}, {
id: 4,
src: "_e",
poison: true,
heal: true,
xp: 24000,
val: 1.18,
}];
// VISUAL:
config.anotherVisual = false;
config.useWebGl = false;
config.resetRender = false;
function waitTime(timeout) {
return new Promise((done) => {
setTimeout(() => {
done();
}, timeout);
});
}
let changed = false;
let botSkts = [];
// STORAGE:
let canStore;
if (typeof (Storage) !== "undefined") {
canStore = true;
}
function saveVal(name, val) {
if (canStore)
localStorage.setItem(name, val);
}
function deleteVal(name) {
if (canStore)
localStorage.removeItem(name);
}
function getSavedVal(name) {
if (canStore)
return localStorage.getItem(name);
return null;
}
// CONFIGS:
let gC = function(a, b) {
try {
let res = JSON.parse(getSavedVal(a));
if (typeof res === "object") {
return b;
} else {
return res;
}
} catch (e) {
alert("dieskid");
return b;
}
};
function setConfigs() {
return {
killChat: true,
autoBuy: false,
autoBuyEquip: true,
autoPush: true,
revTick: false,
spikeTick: true,
predictTick: true,
autoPlace: true,
autoReplace: true,
antiTrap: true,
slowOT: false,
attackDir: true,
noDir: false,
showDir: false,
autoRespawn: true
};
}
let configs = setConfigs();
window.removeConfigs = function() {
for (let cF in configs) {
deleteVal(cF, configs[cF]);
}
};
for (let cF in configs) {
configs[cF] = gC(cF, configs[cF]);
}
// MENU FUNCTIONS:
window.changeMenu = function() { };
window.debug = function() { };
window.toggleNight = function() { };
window.wasdMode = function() { };
// PAGE 1:
window.startGrind = function() { };
// PAGE 3:
window.connectFillBots = function() { };
window.destroyFillBots = function() { };
window.tryConnectBots = function() { };
window.destroyBots = function() { };
window.resBuild = function() { };
window.toggleBotsCircle = function() { };
window.toggleVisual = function() { };
// SOME FUNCTIONS:
window.prepareUI = function() { };
window.leave = function() { };
// nah hahahahahhh why good ping
window.ping = imueheua ? 86 : 0;
class deadfuturechickenmodrevival {
constructor(flarez, lore) {
this.inGame = false;
this.lover = flarez + lore;
this.baby = "ae86";
this.isBlack = 0;
this.webSocket = undefined;
this.checkBaby = function() {
this.baby !== "ae86" ? this.isBlack++ : this.isBlack--;
if (this.isBlack >= 1) return "bl4cky";
return "noting for you";
};
this.x2 = 0;
this.y2 = 0;
this.chat = "Imagine playing this badass game XDDDDD";
this.summon = function(tmpObj) {
this.x2 = tmpObj.x;
this.y2 = tmpObj.y;
this.chat = tmpObj.name + " ur so bad XDDDD";
};
this.commands = function(cmd) {
cmd == "rv3link" && window.open("https://florr.io/");
cmd == "woah" && window.open("https://www.youtube.com/watch?v=MO0AGukzj6M");
return cmd;
};
this.dayte = "11yearold";
this.memeganoob = "69yearold";
this.startDayteSpawn = function(tmpObj) {
let ratio = setInterval(() => {
this.x2 = tmpObj.x + 20;
this.y2 = tmpObj.y - 20;
this.chat = "UR SO BAD LOL";
if (tmpObj.name == "ae86") {
this.chat = "omg ae86 go run";
setTimeout(() => {
this.inGame = false;
clearInterval(ratio);
}, 1000);
}
}, 1234);
};
this.AntiChickenModV69420 = function(tmpObj) {
return "!c!dc user " + tmpObj.name;
};
}
};
class HtmlAction {
constructor(element) {
this.element = element;
};
add(code) {
if (!this.element) return undefined;
this.element.innerHTML += code;
};
newLine(amount) {
let result = `<br>`;
if (amount > 0) {
result = ``;
for (let i = 0; i < amount; i++) {
result += `<br>`;
}
}
this.add(result);
};
checkBox(setting) {
let newCheck = `<input type = "checkbox"`;
setting.id && (newCheck += ` id = ${setting.id}`);
setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newCheck += ` class = ${setting.class}`);
setting.checked && (newCheck += ` checked`);
setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);
newCheck += `>`;
this.add(newCheck);
};
text(setting) {
let newText = `<input type = "text"`;
setting.id && (newText += ` id = ${setting.id}`);
setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newText += ` class = ${setting.class}`);
setting.size && (newText += ` size = ${setting.size}`);
setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);
setting.value && (newText += ` value = ${setting.value}`);
setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", " ")}`);
newText += `>`;
this.add(newText);
};
select(setting) {
let newSelect = `<select`;
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += `>`;
for (let options in setting.option) {
newSelect += `<option value = ${setting.option[options].id}`
setting.option[options].selected && (newSelect += ` selected`);
newSelect += `>${options}</option>`;
}
newSelect += `</select>`;
this.add(newSelect);
};
button(setting) {
let newButton = `<button`;
setting.id && (newButton += ` id = ${setting.id}`);
setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newButton += ` class = ${setting.class}`);
setting.onclick && (newButton += ` onclick = ${setting.onclick}`);
newButton += `>`;
setting.innerHTML && (newButton += setting.innerHTML);
newButton += `</button>`;
this.add(newButton);
};
selectMenu(setting) {
let newSelect = `<select`;
if (!setting.id) {
alert("please put id skid");
return;
}
window[setting.id + "Func"] = function() { };
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += ` onchange = window.${setting.id + "Func"}()`;
newSelect += `>`;
let last;
let i = 0;
for (let options in setting.menu) {
newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`;
setting.menu[options] && (newSelect += ` checked`);
newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">${options}</option>`;
i++;
}
newSelect += `</select>`;
this.add(newSelect);
i = 0;
for (let options in setting.menu) {
window[options + "Func"] = function() {
setting.menu[options] = getEl("check_" + options).checked ? true : false;
saveVal(options, setting.menu[options]);
getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff";
getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151";
//getEl(setting.id).style.color = setting.menu[options] ? "#60478D" : "#782F44";
};
this.checkBox({ id: "check_" + options, style: `display: ${i == 0 ? "inline-block" : "none"};`, class: "checkB", onclick: `window.${options + "Func"}()`, checked: setting.menu[options] });
i++;
}
last = "check_" + getEl(setting.id).value.split("_")[1];
window[setting.id + "Func"] = function() {
getEl(last).style.display = "none";
last = "check_" + getEl(setting.id).value.split("_")[1];
getEl(last).style.display = "inline-block";
getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#cc5151";
};
};
};
class Html {
constructor() {
this.element = null;
this.action = null;
this.divElement = null;
this.startDiv = function(setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
this.element.appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
this.addDiv = function(setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
setting.appendID && getEl(setting.appendID).appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
};
set(id) {
this.element = getEl(id);
this.action = new HtmlAction(this.element);
};
resetHTML(text) {
if (text) {
this.element.innerHTML = ``;
} else {
this.element.innerHTML = ``;
}
};
setStyle(style) {
this.element.style = style;
};
setCSS(style) {
this.action.add(`<style>` + style + `</style>`);
};
};
let HTML = new Html();
// Přidání nightMode divu
let nightMode = document.createElement("div");
nightMode.id = "nightMode";
document.body.appendChild(nightMode);
HTML.set("nightMode");
HTML.setStyle(`
display: none;
position: absolute;
pointer-events: none;
background-color: rgb(0, 0, 100);
opacity: 0;
top: 0%;
width: 100%;
height: 100%;
animation-duration: 5s;
animation-name: night2;
`);
HTML.resetHTML();
HTML.setCSS(`
@keyframes night1 {
from {opacity: 0;}
to {opacity: 0.35;}
}
@keyframes night2 {
from {opacity: 0.35;}
to {opacity: 0;}
}
`);
// Přidání menuDiv divu s obrázkem pozadí a modrým svítivým okrajem
let menuDiv = document.createElement("div");
menuDiv.id = "menuDiv";
document.body.appendChild(menuDiv);
HTML.set("menuDiv");
HTML.setStyle(`
position: absolute;
left: 20px;
top: 20px;
background-size: cover;
background-position: center;
background-repeat: no-repeat;
padding: 20px;
border-radius: 10px;
z-index: 999;
opacity: 1;
overflow: hidden; /* Skryje obsah přesahující rozměry */
`);
HTML.resetHTML();
HTML.setCSS(`
.menuClass {
color: #fff;
font-size: 31px;
text-align: left;
padding: 10px;
padding-top: 7px;
padding-bottom: 5px;
width: 300px;
max-height: 180px;
overflow-y: auto;
background-color: rgba(0, 0, 0, 0.0);
border-radius: 6px;
margin-bottom: 5px;
opacity: 0.9
}
.menuB {
text-align: center;
background-color: rgb(25, 25, 25);
color: #fff;
border-radius: 4px;
border: 2px solid #000;
cursor: pointer;
margin-bottom: 5px;
opacity: 0.9
}
.menuC {
display: none;
font-family: "Hammersmith One";
font-size: 12px;
max-height: 180px;
overflow-y: auto;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
background-color: rgba(0, 0, 0, 0.0);
border-radius: 6px;
margin-bottom: 5px;
opacity: 0.9
}
.menuB:hover {
border: 2px solid #fff;
}
.menuB:active {
color: rgb(25, 25, 25);
background-color: rgb(200, 200, 200);
}
.customText {
color: #000;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
border: 2px solid #000;
}
.customText:focus {
background-color: yellow;
}
.checkB {
position: relative;
top: 2px;
accent-color: #888;
cursor: pointer;
}
.Cselect {
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
background-color: rgb(75, 75, 75);
color: #fff;
border: 1px solid #000;
}
#menuChanger {
position: absolute;
right: 10px;
top: 10px;
background-color: rgba(0, 0, 0, 0);
color: #fff;
border: none;
cursor: pointer;
}
#menuChanger:hover {
color: #000;
}
::-webkit-scrollbar {
width: 0; /* Skryje vertikální scrollbar na WebKit prohlížečích */
}
`);
HTML.startDiv({ id: "menuHeadLine", class: "menuClass" }, (html) => {
html.button({ id: "menuChanger", class: "material-icons", innerHTML: `sync`, onclick: "window.changeMenu()" });
HTML.addDiv({ id: "menuButtons", style: "display: block; overflow-y: visible;", class: "menuC", appendID: "menuHeadLine" }, (html) => {
html.button({ class: "menuB", innerHTML: "wtfisthis?", onclick: "window.debug()" });
html.button({ class: "menuB", innerHTML: "Night Mode", onclick: "window.toggleNight()" });
});
HTML.addDiv({ id: "menuMain", style: "display: block", class: "menuC", appendID: "menuHeadLine" }, (html) => {
html.button({ class: "menuB", innerHTML: "Toggle Wasd Mode", onclick: "window.wasdMode()" });
html.newLine();
html.add(`Weapon Grinder: `);
html.checkBox({ id: "weaponGrind", class: "checkB", onclick: "window.startGrind()" });
html.newLine(2);
HTML.addDiv({ style: "font-size: 20px; color: white;", appendID: "menuMain" }, (html) => {
html.add(`Settings:`);
});
html.add(`In Beta Heal:`);
html.checkBox({ id: "healingBeta", class: "checkB", checked: true });
html.add(`Placement Indicator:`);
html.checkBox({ id: "placeVis", class: "checkB", checked: true });
html.newLine();
html.add(`Visuals: `);
html.select({
id: "visualType", class: "Cselect", option: {
"SaVeGe Visual": {
id: "savegeVisuals",
selected: true
},
"Chicken Visual": {
id: "chickenVisuals",
},
"Kindver Visual": {
id: "kindverVisuals",
},
}
});
});
html.add(`Break Spikes:`);
html.checkBox({
id: "breaksp",
class: "checkB",
checked: true
});
html.newLine();
html.add(`EZ SPIKETICKS ( ASS INSTA):`);
html.checkBox({
id: "stgod",
class: "checkB",
checked: true
});
html.newLine();
html.add(`Auto Chat`);
html.checkBox({ id: "aichatbot", class: "checkB", checked: false });
html.newLine();
html.add(`Avoid Spikes:`);
html.checkBox({ id: "antispike", class: "checkB", checked: true });
html.newLine();
html.add(`Auto Bull(tf)`);
html.checkBox({ id: "bullspam", class: "checkB", checked: false });
html.newLine();
html.add(`Anti 1 Tick`);
html.checkBox({ id: "antitick", class: "checkB", checked: true });
html.newLine();
HTML.addDiv({ id: "menuConfig", class: "menuC", appendID: "menuHeadLine" }, (html) => {
html.add(`AutoPlacer Placement Tick: `);
html.text({ id: "autoPlaceTick", class: "customText", value: "2", size: "2em", maxLength: "1" });
html.newLine();
html.add(`Configs: `);
html.selectMenu({ id: "configsChanger", class: "Cselect", menu: configs });
html.newLine();
html.add(`InstaKill Type: `);
html.select({
id: "instaType", class: "Cselect", option: {
OneShot: {
id: "oneShot",
selected: true
},
Spammer: {
id: "spammer"
}
}
});
html.newLine();
html.add(`AntiBull Type: `);
html.select({
id: "antiBullType", class: "Cselect", option: {
"Disable AntiBull": {
id: "noab",
},
"When Reloaded": {
id: "abreload",
selected: true
},
"Primary Reloaded": {
id: "abalway",
}
}
});
html.newLine();
html.add(`Backup Nobull Insta: `);
html.checkBox({ id: "backupNobull", class: "checkB", checked: true });
html.newLine();
html.add(`Turret Gear Combat Assistance: `);
html.checkBox({ id: "turretCombat", class: "checkB", checked: true });
html.newLine();
html.add(`Safe AntiSpikeTick: `);
html.checkBox({ id: "safeAntiSpikeTick", class: "checkB", checked: true });
html.newLine();
});
HTML.addDiv({ id: "menuOther", class: "menuC", appendID: "menuHeadLine" }, (html) => {
html.button({ class: "menuB", innerHTML: "Connect Bots", onclick: "window.tryConnectBots()" });
html.button({ class: "menuB", innerHTML: "Disconnect Bots", onclick: "window.destroyBots()" });
html.newLine();
html.button({ class: "menuB", innerHTML: "Connect FBots", onclick: "window.connectFillBots()" });
html.button({ class: "menuB", innerHTML: "Disconnect FBots", onclick: "window.destroyFillBots()" });
html.newLine();
html.button({ class: "menuB", innerHTML: "Reset Break Objects", onclick: "window.resBuild()" });
html.newLine();
html.add(`Break Objects Range: `);
html.text({ id: "breakRange", class: "customText", value: "700", size: "3em", maxLength: "4" });
html.newLine();
html.add(`Predict Movement Type: `);
html.select({
id: "predictType", class: "Cselect", option: {
"Disable Render": {
id: "disableRender",
selected: true
},
"X/Y and 2": {
id: "pre2",
},
"X/Y and 3": {
id: "pre3"
}
}
});
html.newLine();
/*html.add(`Render Placers: `);
html.checkBox({id: "placeVis", class: "checkB", checked: true});
html.newLine();*/
html.newLine(2);
html.button({ class: "menuB", innerHTML: "Toggle Fbots Circle", onclick: "window.toggleBotsCircle()" });
html.newLine();
html.add(`Circle Rad: `);
html.text({ id: "circleRad", class: "customText", value: "200", size: "3em", maxLength: "4" });
html.newLine();
html.add(`Rad Speed: `);
html.text({ id: "radSpeed", class: "customText", value: "0.1", size: "2em", maxLength: "3" });
html.newLine(2);
html.add(`Cross World: `);
html.checkBox({ id: "funni", class: "checkB" });
html.newLine();
html.button({ class: "menuB", innerHTML: "Toggle Another Visual", onclick: "window.toggleVisual()" });
html.newLine();
});
});
let menuChatDiv = document.createElement("div");
menuChatDiv.id = "menuChatDiv";
document.body.appendChild(menuChatDiv);
HTML.set("menuChatDiv");
HTML.setStyle(`
position: absolute;
display: none;
left: 0px;
top: 0px;
box-shadow: 0px 0px 10px rgba(0, 0, 0, 0); //0.65
`);
HTML.resetHTML();
HTML.setCSS(`
.chDiv{
color: #fff;
padding: 10px;
width: 400px;
height: 250px;
background-color: rgba(0, 0, 0, 0); //0.35
}
.chMainDiv{
font-family: "Ubuntu";
font-size: 16px;
max-height: 215px;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
overflow-x: hidden;
}
.chMainBox{
position: absolute;
left: 10px;
bottom: 10px;
width: 335px;
height: 25px;
background-color: rgba(255, 255, 255, 0);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
color: rgba(255, 255, 255, 0);
font-family: "Arial";
font-size: 12px;
border: none;
outline: none;
}
`);
HTML.startDiv({id: "mChDiv", class: "chDiv"}, (html) => {
HTML.addDiv({id: "mChMain", class: "chMainDiv", appendID: "mChDiv"}, (html) => {
});
html.text({id: "mChBox", class: "chMainBox", placeHolder: ``});
});
let menuChats = getEl("mChMain");
let menuChatBox = getEl("mChBox");
let menuCBFocus = false;
let menuChCounts = 0;
function addChatLog(e, c, d, v) {
HTML.set("menuChatDiv");
let chatLogs = document.getElementById("mChMain");
const now = new Date();
const hours = now.getHours();
const minutes = now.getMinutes();
const ampm = hours >= 12 ? 'PM' : 'AM';
const formattedHours = (hours % 12 || 12).toString();
const formattedMinutes = minutes.toString().padStart(2, '0');
let time = `${formattedHours}:${formattedMinutes} ${ampm}`;
let a = document.createElement('div');
a.className = 'chatEntry';
let timeSpan = document.createElement('span');
timeSpan.style.color = 'rgba(255, 255, 255, 0.5)';
timeSpan.innerText = `${time}`;
a.appendChild(timeSpan);
let namething = document.createElement('span');
namething.style.color = v;
namething.innerText = ' ' + d;
a.appendChild(namething);
let chatSpan = document.createElement('span');
chatSpan.style.color = c;
chatSpan.innerText = ' ' + e;
a.appendChild(chatSpan);
chatLogs.appendChild(a);
chatLogs.scrollTop = chatLogs.scrollHeight;
}
function resetMenuChText() {
menuChats.innerHTML = ``;
menuChCounts = 0;
addChatLog("Chat 'suck my fucking dick nigga..", "white", 1)
}
resetMenuChText()
let menuIndex = 0;
let menus = ["menuMain", "menuConfig", "menuOther"];
window.changeMenu = function() {
getEl(menus[menuIndex % menus.length]).style.display = "none";
menuIndex++;
getEl(menus[menuIndex % menus.length]).style.display = "block";
};
let mStatus = document.createElement("div");
mStatus.id = "status";
getEl("gameUI").appendChild(mStatus);
HTML.set("status");
HTML.setStyle(`
display: block;
position: absolute;
color: #ddd;
font: 15px Hammersmith One;
bottom: 215px;
left: 20px;
`);
HTML.resetHTML();
HTML.setCSS(`
.sizing {
font-size: 15px;
}
.mod {
font-size: 15px;
display: inline-block;
}
`);
HTML.startDiv({ id: "uehmod", class: "sizing" }, (html) => {
html.add(`Ping: `);
HTML.addDiv({ id: "pingFps", class: "mod", appendID: "uehmod" }, (html) => {
html.add("None");
});
html.newLine();
html.add(`Packet: `);
HTML.addDiv({ id: "packetStatus", class: "mod", appendID: "uehmod" }, (html) => {
html.add("None");
});
});
/*function modLog() {
let logs = [];
for (let i = 0; i < arguments.length; i++) {
logs.push(arguments[i]);
}
getEl("modLog").innerHTML = logs;
}*/
let openMenu = false;
let WS = undefined;
let socketID = undefined;
let useWasd = false;
let secPacket = 0;
let secMax = 110;
let secTime = 1000;
let firstSend = {
sec: false
};
let game = {
tick: 0,
tickQueue: [],
tickBase: function(set, tick) {
if (this.tickQueue[this.tick + tick]) {
this.tickQueue[this.tick + tick].push(set);
} else {
this.tickQueue[this.tick + tick] = [set];
}
},
tickRate: (1000 / config.serverUpdateRate),
tickSpeed: 0,
lastTick: performance.now()
};
let modConsole = [];
let dontSend = false;
let fpsTimer = {
last: 0,
time: 0,
ltime: 0
}
let lastMoveDir = undefined;
let lastsp = ["cc", 1, "__proto__"];
WebSocket.prototype.nsend = WebSocket.prototype.send;
WebSocket.prototype.send = function(message) {
if (!WS) {
WS = this;
WS.addEventListener("message", function(msg) {
getMessage(msg);
});
WS.addEventListener("close", (event) => {
if (event.code == 4001) {
window.location.reload();
}
});
}
if (WS == this) {
dontSend = false;
// EXTRACT DATA ARRAY:
let data = new Uint8Array(message);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
// SEND MESSAGE:
if (type == "6") {
if (data[0]) {
// ANTI PROFANITY:
let profanity = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard", ];
let tmpString;
profanity.forEach((profany) => {
if (data[0].indexOf(profany) > -1) {
tmpString = "";
for (let i = 0; i < profany.length; ++i) {
if (i == 1) {
tmpString += String.fromCharCode(0);
}
tmpString += profany[i];
}
let re = new RegExp(profany, "g");
data[0] = data[0].replace(re, tmpString);
}
});
// FIX CHAT:
data[0] = data[0].slice(0, 30);
}
} else if (type == "L") {
// MAKE SAME CLAN:
data[0] = data[0] + (String.fromCharCode(0).repeat(7));
data[0] = data[0].slice(0, 7);
} else if (type == "M") {
// APPLY CYAN COLOR:
data[0].name = data[0].name == "" ? "k-unknown" : "k-" + data[0].name;
data[0].moofoll = true;
data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;
lastsp = [data[0].name, data[0].moofoll, data[0].skin];
} else if (type == "D") {
if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {
dontSend = true;
} else {
my.lastDir = data[0];
}
} else if (type == "d") {
if (!data[2]) {
dontSend = true;
} else {
if (![null, undefined].includes(data[1])) {
my.lastDir = data[1];
}
}
} else if (type == "K") {
if (!data[1]) {
dontSend = true;
}
} else if (type == "14") {
instaC.wait = !instaC.wait;
dontSend = true;
} else if (type == "a") {
if (data[1]) {
if (player.moveDir == data[0]) {
dontSend = true;
}
player.moveDir = data[0];
} else {
dontSend = true;
}
}
if (!dontSend) {
let binary = window.msgpack.encode([type, data]);
this.nsend(binary);
// START COUNT:
if (!firstSend.sec) {
firstSend.sec = true;
setTimeout(() => {
firstSend.sec = false;
secPacket = 0;
}, secTime);
}
if (secPacket == 100) {
addChatLog("Warn", "Many Sending Packets", "#cc5151", 1);
}
secPacket++;
}
} else {
this.nsend(message);
}
}
function packet(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.send(binary);
}
function origPacket(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.nsend(binary);
}
window.leave = function() {
origPacket("kys", {
"frvr is so bad": true,
"sidney is too good": true,
"dev are too weak": true,
});
};
//...lol
let io = {
send: packet
};
function getMessage(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
let events = {
A: setInitData,
//B: disconnect,
C: setupGame,
D: addPlayer,
E: removePlayer,
a: updatePlayers,
G: updateLeaderboard,
H: loadGameObject,
I: loadAI,
J: animateAI,
K: gatherAnimation,
L: wiggleGameObject,
M: shootTurret,
N: updatePlayerValue,
O: updateHealth,
P: killPlayer,
Q: killObject,
R: killObjects,
S: updateItemCounts,
T: updateAge,
U: updateUpgrades,
V: updateItems,
X: addProjectile,
Y: remProjectile,
//Z: serverShutdownNotice,
//0: addAlliance,
//1: deleteAlliance,
2: allianceNotification,
3: setPlayerTeam,
4: setAlliancePlayers,
5: updateStoreItems,
6: receiveChat,
7: updateMinimap,
8: showText,
9: pingMap,
//0: pingSocketResponse,
};
if (type == "io-init") {
socketID = data[0];
} else {
if (events[type]) {
events[type].apply(undefined, data);
}
}
}
// MATHS:
Math.lerpAngle = function(value1, value2, amount) {
let difference = Math.abs(value2 - value1);
if (difference > Math.PI) {
if (value1 > value2) {
value2 += Math.PI * 2;
} else {
value1 += Math.PI * 2;
}
}
let value = value2 + ((value1 - value2) * amount);
if (value >= 0 && value <= Math.PI * 2) return value;
return value % (Math.PI * 2);
};
// REOUNDED RECTANGLE:
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
if (w < 2 * r) r = w / 2;
if (h < 2 * r) r = h / 2;
if (r < 0)
r = 0;
this.beginPath();
this.moveTo(x + r, y);
this.arcTo(x + w, y, x + w, y + h, r);
this.arcTo(x + w, y + h, x, y + h, r);
this.arcTo(x, y + h, x, y, r);
this.arcTo(x, y, x + w, y, r);
this.closePath();
return this;
};
// GLOBAL VALUES:
let petals = [];
let allChats = [];
let ais = [];
let players = [];
let alliances = [];
let alliancePlayers = [];
let allianceNotifications = [];
let gameObjects = [];
let projectiles = [];
let deadPlayers = [];
let breakObjects = [];
let player;
let playerSID;
let tmpObj;
let enemy = [];
//let perfectReplace = [];
let nears = [];
let near = [];
let my = {
reloaded: false,
waitHit: 0,
autoAim: false,
revAim: false,
ageInsta: true,
reSync: false,
bullTick: 0,
anti0Tick: 0,
antiSync: false,
safePrimary: function(tmpObj) {
return [0, 8].includes(tmpObj.primaryIndex);
},
safeSecondary: function(tmpObj) {
return [10, 11, 14].includes(tmpObj.secondaryIndex);
},
lastDir: 0,
autoPush: false,
pushData: {}
}
// FIND OBJECTS BY ID/SID:
function findID(tmpObj, tmp) {
return tmpObj.find((THIS) => THIS.id == tmp);
}
function findSID(tmpObj, tmp) {
return tmpObj.find((THIS) => THIS.sid == tmp);
}
function findPlayerByID(id) {
return findID(players, id);
}
function findPlayerBySID(sid) {
return findSID(players, sid);
}
function findAIBySID(sid) {
return findSID(ais, sid);
}
function findObjectBySid(sid) {
return findSID(gameObjects, sid);
}
function findProjectileBySid(sid) {
return findSID(gameObjects, sid);
}
let gameName = getEl("gameName");
let adCard = getEl("adCard");
//adCard.remove();
let promoImageHolder = getEl("promoImgHolder");
promoImageHolder.remove();
let chatButton = getEl("chatButton");
chatButton.remove();
let gameCanvas = getEl("gameCanvas");
let mainContext = gameCanvas.getContext("2d");
let mapDisplay = getEl("mapDisplay");
let mapContext = mapDisplay.getContext("2d");
mapDisplay.width = 300;
mapDisplay.height = 300;
let storeMenu = getEl("storeMenu");
let storeHolder = getEl("storeHolder");
let upgradeHolder = getEl("upgradeHolder");
let upgradeCounter = getEl("upgradeCounter");
let chatBox = getEl("chatBox");
chatBox.autocomplete = "off";
chatBox.style.textAlign = "center";
chatBox.style.width = "18em";
let chatHolder = getEl("chatHolder");
let actionBar = getEl("actionBar");
let leaderboardData = getEl("leaderboardData");
let itemInfoHolder = getEl("itemInfoHolder");
let menuCardHolder = getEl("menuCardHolder");
let mainMenu = getEl("mainMenu");
let diedText = getEl("diedText");
let screenWidth;
let screenHeight;
let maxScreenWidth = config.maxScreenWidth;
let maxScreenHeight = config.maxScreenHeight;
let pixelDensity = 1;
let delta;
let now;
let lastUpdate = performance.now();
let camX;
let camY;
let tmpDir;
let mouseX = 0;
let mouseY = 0;
let allianceMenu = getEl("allianceMenu");
let waterMult = 1;
let waterPlus = 0;
let outlineColor = "#525252";
let darkOutlineColor = "#3d3f42";
let outlineWidth = 5.5;
let isNight = false;
let firstSetup = true;
let keys = {};
let moveKeys = {
87: [0, -1],
38: [0, -1],
83: [0, 1],
40: [0, 1],
65: [-1, 0],
37: [-1, 0],
68: [1, 0],
39: [1, 0],
};
function resetMoveDir() {
keys = {};
io.send("e");
}
let attackState = 0;
let inGame = false;
let macro = {};
let mills = {
place: 0,
placeSpawnPads: 0
};
let lastDir;
let lastLeaderboardData = [];
// ON LOAD:
let inWindow = true;
window.onblur = function() {
inWindow = false;
};
window.onfocus = function() {
inWindow = true;
if (player && player.alive) {
resetMoveDir();
}
};
let placeVisible = [];
let profanityList = ["cunt", "whore", "fuck", "shit", "faggot", "nigger",
"nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex",
"tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune",
"douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"];
/** CLASS CODES */
class Utils {
constructor() {
// MATH UTILS:
let mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt,
mathATAN2 = Math.atan2,
mathPI = Math.PI;
let _this = this;
// GLOBAL UTILS:
this.round = function(n, v) {
return Math.round(n * v) / v;
};
this.toRad = function(angle) {
return angle * (mathPI / 180);
};
this.toAng = function(radian) {
return radian / (mathPI / 180);
};
this.randInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
this.randFloat = function(min, max) {
return Math.random() * (max - min + 1) + min;
};
this.lerp = function(value1, value2, amount) {
return value1 + (value2 - value1) * amount;
};
this.decel = function(val, cel) {
if (val > 0)
val = Math.max(0, val - cel);
else if (val < 0)
val = Math.min(0, val + cel);
return val;
};
this.getDistance = function(x1, y1, x2, y2) {
return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
};
this.getDist = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
};
this.getDirection = function(x1, y1, x2, y2) {
return mathATAN2(y1 - y2, x1 - x2);
};
this.getDirect = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
};
this.getAngleDist = function(a, b) {
let p = mathABS(b - a) % (mathPI * 2);
return (p > mathPI ? (mathPI * 2) - p : p);
};
this.isNumber = function(n) {
return (typeof n == "number" && !isNaN(n) && isFinite(n));
};
this.isString = function(s) {
return (s && typeof s == "string");
};
this.kFormat = function(num) {
return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
};
this.sFormat = function(num) {
let fixs = [
{ num: 1e3, string: "k" },
{ num: 1e6, string: "m" },
{ num: 1e9, string: "b" },
{ num: 1e12, string: "q" }
].reverse();
let sp = fixs.find(v => num >= v.num);
if (!sp) return num;
return (num / sp.num).toFixed(1) + sp.string;
};
this.capitalizeFirst = function(string) {
return string.charAt(0).toUpperCase() + string.slice(1);
};
this.fixTo = function(n, v) {
return parseFloat(n.toFixed(v));
};
this.sortByPoints = function(a, b) {
return parseFloat(b.points) - parseFloat(a.points);
};
this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {
let minX = x1;
let maxX = x2;
if (x1 > x2) {
minX = x2;
maxX = x1;
}
if (maxX > recX2)
maxX = recX2;
if (minX < recX)
minX = recX;
if (minX > maxX)
return false;
let minY = y1;
let maxY = y2;
let dx = x2 - x1;
if (Math.abs(dx) > 0.0000001) {
let a = (y2 - y1) / dx;
let b = y1 - a * x1;
minY = a * minX + b;
maxY = a * maxX + b;
}
if (minY > maxY) {
let tmp = maxY;
maxY = minY;
minY = tmp;
}
if (maxY > recY2)
maxY = recY2;
if (minY < recY)
minY = recY;
if (minY > maxY)
return false;
return true;
};
this.containsPoint = function(element, x, y) {
let bounds = element.getBoundingClientRect();
let left = bounds.left + window.scrollX;
let top = bounds.top + window.scrollY;
let width = bounds.width;
let height = bounds.height;
let insideHorizontal = x > left && x < left + width;
let insideVertical = y > top && y < top + height;
return insideHorizontal && insideVertical;
};
this.mousifyTouchEvent = function(event) {
let touch = event.changedTouches[0];
event.screenX = touch.screenX;
event.screenY = touch.screenY;
event.clientX = touch.clientX;
event.clientY = touch.clientY;
event.pageX = touch.pageX;
event.pageY = touch.pageY;
};
this.hookTouchEvents = function(element, skipPrevent) {
let preventDefault = !skipPrevent;
let isHovering = false;
// let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false;
let passive = false;
element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);
element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);
element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);
element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);
element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);
function touchStart(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
function touchMove(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (_this.containsPoint(element, e.pageX, e.pageY)) {
if (!isHovering) {
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
} else {
if (isHovering) {
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
}
function touchEnd(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (isHovering) {
if (element.onclick)
element.onclick(e);
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
};
this.removeAllChildren = function(element) {
while (element.hasChildNodes()) {
element.removeChild(element.lastChild);
}
};
this.generateElement = function(config) {
let element = document.createElement(config.tag || "div");
function bind(configValue, elementValue) {
if (config[configValue])
element[elementValue] = config[configValue];
}
bind("text", "textContent");
bind("html", "innerHTML");
bind("class", "className");
for (let key in config) {
switch (key) {
case "tag":
case "text":
case "html":
case "class":
case "style":
case "hookTouch":
case "parent":
case "children":
continue;
default:
break;
}
element[key] = config[key];
}
if (element.onclick)
element.onclick = this.checkTrusted(element.onclick);
if (element.onmouseover)
element.onmouseover = this.checkTrusted(element.onmouseover);
if (element.onmouseout)
element.onmouseout = this.checkTrusted(element.onmouseout);
if (config.style) {
element.style.cssText = config.style;
}
if (config.hookTouch) {
this.hookTouchEvents(element);
}
if (config.parent) {
config.parent.appendChild(element);
}
if (config.children) {
for (let i = 0; i < config.children.length; i++) {
element.appendChild(config.children[i]);
}
}
return element;
};
this.checkTrusted = function(callback) {
return function(ev) {
if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {
callback(ev);
} else {
//console.error("Event is not trusted.", ev);
}
};
};
this.randomString = function(length) {
let text = "";
let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (let i = 0; i < length; i++) {
text += possible.charAt(Math.floor(Math.random() * possible.length));
}
return text;
};
this.countInArray = function(array, val) {
let count = 0;
for (let i = 0; i < array.length; i++) {
if (array[i] === val) count++;
}
return count;
};
this.hexToRgb = function(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
};
this.getRgb = function(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
};
}
};
class Animtext {
// ANIMATED TEXT:
constructor() {
// INIT:
this.init = function(x, y, scale, speed, life, text, color) {
this.x = x;
this.y = y;
this.color = color;
this.scale = scale;
this.startScale = this.scale;
this.maxScale = scale * 1.5;
this.scaleSpeed = 0.7;
this.speed = speed;
this.life = life;
this.text = text;
this.acc = 1;
this.alpha = 0;
this.maxLife = life;
this.ranX = UTILS.randFloat(-1, 1);
};
// UPDATE:
this.update = function(delta) {
if (this.life) {
this.life -= delta;
if (config.anotherVisual) {
this.y -= this.speed * delta * this.acc;
this.acc -= delta / (this.maxLife / 2.5);
if (this.life <= 200) {
if (this.alpha > 0) {
this.alpha = Math.max(0, this.alpha - (delta / 300));
}
} else {
if (this.alpha < 1) {
this.alpha = Math.min(1, this.alpha + (delta / 100));
}
}
this.x += this.ranX;
} else {
this.y -= this.speed * delta;
}
this.scale += this.scaleSpeed * delta;
if (this.scale >= this.maxScale) {
this.scale = this.maxScale;
this.scaleSpeed *= -1;
} else if (this.scale <= this.startScale) {
this.scale = this.startScale;
this.scaleSpeed = 0;
}
if (this.life <= 0) {
this.life = 0;
}
}
};
// RENDER:
this.render = function(ctxt, xOff, yOff) {
ctxt.lineWidth = 10;
ctxt.fillStyle = this.color;
ctxt.font = this.scale + "px " + (config.anotherVisual ? "Hammersmith One" : "Ubuntu");
if (config.anotherVisual) {
ctxt.globalAlpha = this.alpha;
ctxt.strokeStyle = darkOutlineColor;
ctxt.strokeText(this.text, this.x - xOff, this.y - yOff);
}
ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
ctxt.globalAlpha = 1;
};
}
};
class Textmanager {
// TEXT MANAGER:
constructor() {
this.texts = [];
this.stack = [];
// UPDATE:
this.update = function(delta, ctxt, xOff, yOff) {
ctxt.textBaseline = "middle";
ctxt.textAlign = "center";
for (let i = 0; i < this.texts.length; ++i) {
if (this.texts[i].life) {
this.texts[i].update(delta);
this.texts[i].render(ctxt, xOff, yOff);
}
}
};
// SHOW TEXT:
this.showText = function(x, y, scale, speed, life, text, color) {
let tmpText;
for (let i = 0; i < this.texts.length; ++i) {
if (!this.texts[i].life) {
tmpText = this.texts[i];
break;
}
}
if (!tmpText) {
tmpText = new Animtext();
this.texts.push(tmpText);
}
tmpText.init(x, y, scale, speed, life, text, color);
};
}
}
class GameObject {
constructor(sid) {
this.sid = sid;
// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
this.sentTo = {};
this.gridLocations = [];
this.active = true;
this.alive = true;
this.doUpdate = data.doUpdate;
this.x = x;
this.y = y;
if (config.anotherVisual) {
this.dir = dir + Math.PI;
} else {
this.dir = dir;
}
this.lastDir = dir;
this.xWiggle = 0;
this.yWiggle = 0;
this.visScale = scale;
this.scale = scale;
this.type = type;
this.id = data.id;
this.owner = owner;
this.name = data.name;
this.isItem = (this.id != undefined);
this.group = data.group;
this.maxHealth = data.health;
this.health = this.maxHealth;
this.healthMov = 100;
this.layer = 2;
if (this.group != undefined) {
this.layer = this.group.layer;
} else if (this.type == 0) {
this.layer = 3;
} else if (this.type == 2) {
this.layer = 0;
} else if (this.type == 4) {
this.layer = -1;
}
this.colDiv = data.colDiv || 1;
this.blocker = data.blocker;
this.ignoreCollision = data.ignoreCollision;
this.dontGather = data.dontGather;
this.hideFromEnemy = data.hideFromEnemy;
this.friction = data.friction;
this.projDmg = data.projDmg;
this.dmg = data.dmg;
this.pDmg = data.pDmg;
this.pps = data.pps;
this.zIndex = data.zIndex || 0;
this.turnSpeed = data.turnSpeed;
this.req = data.req;
this.trap = data.trap;
this.healCol = data.healCol;
this.teleport = data.teleport;
this.boostSpeed = data.boostSpeed;
this.projectile = data.projectile;
this.shootRange = data.shootRange;
this.shootRate = data.shootRate;
this.shootCount = this.shootRate;
this.spawnPoint = data.spawnPoint;
this.onNear = 0;
this.breakObj = false;
this.alpha = data.alpha || 1;
this.maxAlpha = data.alpha || 1;
this.damaged = 0;
};
// GET HIT:
this.changeHealth = function(amount, doer) {
this.health += amount;
return (this.health <= 0);
};
// GET SCALE:
this.getScale = function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?
1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
};
// VISIBLE TO PLAYER:
this.visibleToPlayer = function(player) {
return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||
(this.owner.team && player.team == this.owner.team)));
};
// UPDATE:
this.update = function(delta) {
if (this.health != this.healthMov) {
this.health < this.healthMov ? (this.healthMov -= 1.9) : (this.healthMov += 1.9);
if (Math.abs(this.health - this.healthMov) < 1.9) this.healthMov = this.health;
};
if (this.active) {
if (this.xWiggle) {
this.xWiggle *= Math.pow(0.99, delta);
}
if (this.yWiggle) {
this.yWiggle *= Math.pow(0.99, delta);
}
if (config.anotherVisual) {
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 5;
} else {
this.dir = this.lastDir;
}
} else {
if (this.turnSpeed && this.dmg) {
this.dir += this.turnSpeed * delta;
}
}
} else {
if (this.alive) {
this.alpha -= delta / (200 / this.maxAlpha);
this.visScale += delta / (this.scale / 2.5);
if (this.alpha <= 0) {
this.alpha = 0;
this.alive = false;
}
}
}
};
// CHECK TEAM:
this.isTeamObject = function(tmpObj) {
return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid));
};
}
}
class Items {
constructor() {
// ITEM GROUPS:
this.groups = [{
id: 0,
name: "food",
layer: 0
}, {
id: 1,
name: "walls",
place: true,
limit: 30,
layer: 0
}, {
id: 2,
name: "spikes",
place: true,
limit: 15,
layer: 0
}, {
id: 3,
name: "mill",
place: true,
limit: 7,
layer: 1
}, {
id: 4,
name: "mine",
place: true,
limit: 1,
layer: 0
}, {
id: 5,
name: "trap",
place: true,
limit: 6,
layer: -1
}, {
id: 6,
name: "booster",
place: true,
limit: 12,
layer: -1
}, {
id: 7,
name: "turret",
place: true,
limit: 2,
layer: 1
}, {
id: 8,
name: "watchtower",
place: true,
limit: 12,
layer: 1
}, {
id: 9,
name: "buff",
place: true,
limit: 4,
layer: -1
}, {
id: 10,
name: "spawn",
place: true,
limit: 1,
layer: -1
}, {
id: 11,
name: "sapling",
place: true,
limit: 2,
layer: 0
}, {
id: 12,
name: "blocker",
place: true,
limit: 3,
layer: -1
}, {
id: 13,
name: "teleporter",
place: true,
limit: 2,
layer: -1
}];
// PROJECTILES:
this.projectiles = [{
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 25,
speed: 1.6,
scale: 103,
range: 1000
}, {
indx: 1,
layer: 1,
dmg: 25,
scale: 20
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 35,
speed: 2.5,
scale: 103,
range: 1200
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 30,
speed: 2,
scale: 103,
range: 1200
}, {
indx: 1,
layer: 1,
dmg: 16,
scale: 20
}, {
indx: 0,
layer: 0,
src: "bullet_1",
dmg: 50,
speed: 3.6,
scale: 160,
range: 1400
}];
// WEAPONS:
this.weapons = [{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
pre: 1,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: 0.85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
pre: 3,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: 0.8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: 0.2,
spdMult: 0.82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: 0.7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: 0.8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: 0.1,
range: 65,
gather: 1,
hitSlow: 0.1,
spdMult: 1.13,
speed: 100
}, {
id: 8,
type: 0,
age: 2,
name: "stick",
desc: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400
}, {
id: 9,
type: 1,
age: 6,
name: "hunting bow",
desc: "bow used for ranged combat and hunting",
src: "bow_1",
req: ["wood", 4],
length: 120,
width: 120,
xOff: -6,
yOff: 0,
Pdmg: 25,
projectile: 0,
spdMult: 0.75,
speed: 600
}, {
id: 10,
type: 1,
age: 6,
name: "great hammer",
desc: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOff: -9,
yOff: 25,
dmg: 10,
Pdmg: 10,
spdMult: 0.88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400
}, {
id: 11,
type: 1,
age: 6,
name: "wooden shield",
desc: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: 0.2,
xOff: 6,
yOff: 0,
Pdmg: 0,
spdMult: 0.7
}, {
id: 12,
type: 1,
age: 8,
pre: 9,
name: "crossbow",
desc: "deals more damage and has greater range",
src: "crossbow_1",
req: ["wood", 5],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 35,
projectile: 2,
spdMult: 0.7,
speed: 700
}, {
id: 13,
type: 1,
age: 9,
pre: 12,
name: "repeater crossbow",
desc: "high firerate crossbow with reduced damage",
src: "crossbow_2",
req: ["wood", 10],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 30,
projectile: 3,
spdMult: 0.7,
speed: 230
}, {
id: 14,
type: 1,
age: 6,
name: "mc grabby",
desc: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 0,
Pdmg: 0,
steal: 250,
knock: 0.2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700
}, {
id: 15,
type: 1,
age: 9,
pre: 12,
name: "musket",
desc: "slow firerate but high damage and range",
src: "musket_1",
req: ["stone", 10],
aboveHand: true,
rec: 0.35,
armS: 0.6,
hndS: 0.3,
hndD: 1.6,
length: 205,
width: 205,
xOff: 25,
yOff: 0,
Pdmg: 50,
projectile: 5,
hideProjectile: true,
spdMult: 0.6,
speed: 1500
}];
// ITEMS:
this.list = [{
group: this.groups[0],
name: "apple",
desc: "restores 20 health when consumed",
req: ["food", 10],
consume: function(doer) {
return doer.changeHealth(20, doer);
},
scale: 22,
holdOffset: 15,
healing: 20,
itemID: 0,
itemAID: 16,
}, {
age: 3,
group: this.groups[0],
name: "cookie",
desc: "restores 40 health when consumed",
req: ["food", 15],
consume: function(doer) {
return doer.changeHealth(40, doer);
},
scale: 27,
holdOffset: 15,
healing: 40,
itemID: 1,
itemAID: 17,
}, {
age: 7,
group: this.groups[0],
name: "cheese",
desc: "restores 30 health and another 50 over 5 seconds",
req: ["food", 25],
consume: function(doer) {
if (doer.changeHealth(30, doer) || doer.health < 100) {
doer.dmgOverTime.dmg = -10;
doer.dmgOverTime.doer = doer;
doer.dmgOverTime.time = 5;
return true;
}
return false;
},
scale: 27,
holdOffset: 15,
healing: 30,
itemID: 2,
itemAID: 18,
}, {
group: this.groups[1],
name: "wood wall",
desc: "provides protection for your village",
req: ["wood", 10],
projDmg: true,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 3,
itemAID: 19,
}, {
age: 3,
group: this.groups[1],
name: "stone wall",
desc: "provides improved protection for your village",
req: ["stone", 25],
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 4,
itemAID: 20,
}, {
age: 7,
group: this.groups[1],
name: "castle wall",
desc: "provides powerful protection for your village",
req: ["stone", 35],
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5,
itemID: 5,
itemAID: 21,
}, {
group: this.groups[2],
name: "spikes",
desc: "damages enemies when they touch them",
req: ["wood", 20, "stone", 5],
health: 400,
dmg: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 6,
itemAID: 22,
}, {
age: 5,
group: this.groups[2],
name: "greater spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 10],
health: 500,
dmg: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 7,
itemAID: 23,
}, {
age: 9,
group: this.groups[2],
name: "poison spikes",
desc: "poisons enemies when they touch them",
req: ["wood", 35, "stone", 15],
health: 600,
dmg: 30,
pDmg: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 8,
itemAID: 24,
}, {
age: 9,
group: this.groups[2],
name: "spinning spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 20],
health: 500,
dmg: 45,
turnSpeed: 0.003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 9,
itemAID: 25,
}, {
group: this.groups[3],
name: "windmill",
desc: "generates gold over time",
req: ["wood", 50, "stone", 10],
health: 400,
pps: 1,
turnSpeed: 0.0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5,
itemID: 10,
itemAID: 26,
}, {
age: 5,
group: this.groups[3],
name: "faster windmill",
desc: "generates more gold over time",
req: ["wood", 60, "stone", 20],
health: 500,
pps: 1.5,
turnSpeed: 0.0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 11,
itemAID: 27,
}, {
age: 8,
group: this.groups[3],
name: "power mill",
desc: "generates more gold over time",
req: ["wood", 100, "stone", 50],
health: 800,
pps: 2,
turnSpeed: 0.005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 12,
itemAID: 28,
}, {
age: 5,
group: this.groups[4],
type: 2,
name: "mine",
desc: "allows you to mine stone",
req: ["wood", 20, "stone", 100],
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0,
itemID: 13,
itemAID: 29,
}, {
age: 5,
group: this.groups[11],
type: 0,
name: "sapling",
desc: "allows you to farm wood",
req: ["wood", 150],
iconLineMult: 12,
colDiv: 0.5,
scale: 110,
holdOffset: 50,
placeOffset: -15,
itemID: 14,
itemAID: 30,
}, {
age: 4,
group: this.groups[5],
name: "pit trap",
desc: "pit that traps enemies if they walk over it",
req: ["wood", 30, "stone", 30],
trap: true,
ignoreCollision: true,
hideFromEnemy: true,
health: 500,
colDiv: 0.2,
scale: 50,
holdOffset: 20,
placeOffset: -5,
alpha: 0.6,
itemID: 15,
itemAID: 31,
}, {
age: 4,
group: this.groups[6],
name: "boost pad",
desc: "provides boost when stepped on",
req: ["stone", 20, "wood", 5],
ignoreCollision: true,
boostSpeed: 1.5,
health: 150,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 16,
itemAID: 32,
}, {
age: 7,
group: this.groups[7],
doUpdate: true,
name: "turret",
desc: "defensive structure that shoots at enemies",
req: ["wood", 200, "stone", 150],
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 17,
itemAID: 33,
}, {
age: 7,
group: this.groups[8],
name: "platform",
desc: "platform to shoot over walls and cross over water",
req: ["wood", 20],
ignoreCollision: true,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 18,
itemAID: 34,
}, {
age: 7,
group: this.groups[9],
name: "healing pad",
desc: "standing on it will slowly heal you",
req: ["wood", 30, "food", 10],
ignoreCollision: true,
healCol: 15,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 19,
itemAID: 35,
}, {
age: 9,
group: this.groups[10],
name: "spawn pad",
desc: "you will spawn here when you die but it will dissapear",
req: ["wood", 100, "stone", 100],
health: 400,
ignoreCollision: true,
spawnPoint: true,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 20,
itemAID: 36,
}, {
age: 7,
group: this.groups[12],
name: "blocker",
desc: "blocks building in radius",
req: ["wood", 30, "stone", 25],
ignoreCollision: true,
blocker: 300,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 21,
itemAID: 37,
}, {
age: 7,
group: this.groups[13],
name: "teleporter",
desc: "teleports you to a random point on the map",
req: ["wood", 60, "stone", 60],
ignoreCollision: true,
teleport: true,
health: 200,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 22,
itemAID: 38
}];
// CHECK ITEM ID:
this.checkItem = {
index: function(id, myItems) {
return [0, 1, 2].includes(id) ? 0 :
[3, 4, 5].includes(id) ? 1 :
[6, 7, 8, 9].includes(id) ? 2 :
[10, 11, 12].includes(id) ? 3 :
[13, 14].includes(id) ? 5 :
[15, 16].includes(id) ? 4 :
[17, 18, 19, 21, 22].includes(id) ?
[13, 14].includes(myItems) ? 6 :
5 :
id == 20 ?
[13, 14].includes(myItems) ? 7 :
6 :
undefined;
}
}
// ASSIGN IDS:
for (let i = 0; i < this.list.length; ++i) {
this.list[i].id = i;
if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
}
// TROLOLOLOL:
if (typeof window !== "undefined") {
function shuffle(a) {
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
//shuffle(this.list);
}
}
}
class Objectmanager {
constructor(GameObject, gameObjects, UTILS, config, players, server) {
let mathFloor = Math.floor,
mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt;
this.ignoreAdd = false;
this.hitObj = [];
// DISABLE OBJ:
this.disableObj = function(obj) {
obj.active = false;
if (config.anotherVisual) {
} else {
obj.alive = false;
}
};
// ADD NEW:
let tmpObj;
this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
tmpObj = findObjectBySid(sid);
if (!tmpObj) {
tmpObj = gameObjects.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new GameObject(sid);
gameObjects.push(tmpObj);
}
}
if (setSID) {
tmpObj.sid = sid;
}
tmpObj.init(x, y, dir, s, type, data, owner);
};
// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = findObjectBySid(sid);
if (find) {
this.disableObj(find);
}
};
// REMOVE ALL FROM PLAYER:
this.removeAllItems = function(sid, server) {
gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
};
// CHECK IF PLACABLE:
this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {
let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));
if (cantPlace) return false;
if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;
return true;
};
}
}
class Projectile {
constructor(players, ais, objectManager, items, config, UTILS, server) {
// INIT:
this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {
this.active = true;
this.tickActive = true;
this.indx = indx;
this.x = x;
this.y = y;
this.x2 = x;
this.y2 = y;
this.dir = dir;
this.skipMov = true;
this.speed = spd;
this.dmg = dmg;
this.scale = scl;
this.range = rng;
this.r2 = rng;
this.owner = owner;
};
// UPDATE:
this.update = function(delta) {
if (this.active) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x += tmpSpeed * Math.cos(this.dir);
this.y += tmpSpeed * Math.sin(this.dir);
this.range -= tmpSpeed;
if (this.range <= 0) {
this.x += this.range * Math.cos(this.dir);
this.y += this.range * Math.sin(this.dir);
tmpSpeed = 1;
this.range = 0;
this.active = false;
}
} else {
this.skipMov = false;
}
}
};
this.tickUpdate = function(delta) {
if (this.tickActive) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x2 += tmpSpeed * Math.cos(this.dir);
this.y2 += tmpSpeed * Math.sin(this.dir);
this.r2 -= tmpSpeed;
if (this.r2 <= 0) {
this.x2 += this.r2 * Math.cos(this.dir);
this.y2 += this.r2 * Math.sin(this.dir);
tmpSpeed = 1;
this.r2 = 0;
this.tickActive = false;
}
} else {
this.skipMov = false;
}
}
};
}
};
class Store {
constructor() {
// STORE HATS:
this.hats = [{
id: 45,
name: "Shame!",
dontSell: true,
price: 0,
scale: 120,
desc: "hacks are for winners"
}, {
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
desc: "Spooooky"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1000,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: true
}, {
id: 1,
name: "Marksman Cap",
price: 3000,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3000,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3000,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4000,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: 0.94,
dmgMult: 0.75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4000,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5000,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5000,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5000,
scale: 120,
desc: "reduces cost of projectiles",
projCost: 0.5
}, {
id: 7,
name: "Bull Helmet",
price: 6000,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: 0.96
}, {
id: 22,
name: "Emp Helmet",
price: 6000,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: 0.7
}, {
id: 12,
name: "Booster Hat",
price: 6000,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8000,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: 0.6
}, {
id: 21,
name: "Plague Mask",
price: 10000,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 10000,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: true,
price: 10000,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "deal damage to players that damage you",
dmg: 0.45
}, {
id: 53,
name: "Turret Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: 0.7
}, {
id: 20,
name: "Samurai Armor",
price: 12000,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: 0.78
}, {
id: 58,
name: "Dark Knight",
price: 12000,
scale: 120,
desc: "restores health when you deal damage",
healD: 0.4
}, {
id: 27,
name: "Scavenger Gear",
price: 15000,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15000,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: 0.3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15000,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: 0.5
}, {
id: 55,
name: "Bloodthirster",
price: 20000,
scale: 120,
desc: "Restore Health when dealing damage. And increased damage",
healD: 0.25,
dmgMultO: 1.2,
}, {
id: 56,
name: "Assassin Gear",
price: 20000,
scale: 120,
desc: "Go invisible when not moving. Can't eat. Increased speed",
noEat: true,
spdMult: 1.1,
invisTimer: 1000
}];
// STORE ACCESSORIES:
this.accessories = [{
id: 12,
name: "Snowball",
price: 1000,
scale: 105,
xOff: 18,
desc: "no effect"
}, {
id: 9,
name: "Tree Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 10,
name: "Stone Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
desc: "no effect"
}, {
id: 8,
name: "Cow Cape",
price: 2000,
scale: 90,
desc: "no effect"
}, {
id: 11,
name: "Monkey Tail",
price: 2000,
scale: 97,
xOff: 25,
desc: "Super speed but reduced damage",
spdMult: 1.35,
dmgMultO: 0.2
}, {
id: 17,
name: "Apple Basket",
price: 3000,
scale: 80,
xOff: 12,
desc: "slowly regenerates health over time",
healthRegen: 1
}, {
id: 6,
name: "Winter Cape",
price: 3000,
scale: 90,
desc: "no effect"
}, {
id: 4,
name: "Skull Cape",
price: 4000,
scale: 90,
desc: "no effect"
}, {
id: 5,
name: "Dash Cape",
price: 5000,
scale: 90,
desc: "no effect"
}, {
id: 2,
name: "Dragon Cape",
price: 6000,
scale: 90,
desc: "no effect"
}, {
id: 1,
name: "Super Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 7,
name: "Troll Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 14,
name: "Thorns",
price: 10000,
scale: 115,
xOff: 20,
desc: "no effect"
}, {
id: 15,
name: "Blockades",
price: 10000,
scale: 95,
xOff: 15,
desc: "no effect"
}, {
id: 20,
name: "Devils Tail",
price: 10000,
scale: 95,
xOff: 20,
desc: "no effect"
}, {
id: 16,
name: "Sawblade",
price: 12000,
scale: 90,
spin: true,
xOff: 0,
desc: "deal damage to players that damage you",
dmg: 0.15
}, {
id: 13,
name: "Angel Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 19,
name: "Shadow Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "increased movement speed",
spdMult: 1.1
}, {
id: 18,
name: "Blood Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "restores health when you deal damage",
healD: 0.2
}, {
id: 21,
name: "Corrupt X Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "deal damage to players that damage you",
dmg: 0.25
}];
}
};
class ProjectileManager {
constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) {
this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {
let tmpData = items.projectiles[indx];
let tmpProj;
for (let i = 0; i < projectiles.length; ++i) {
if (!projectiles[i].active) {
tmpProj = projectiles[i];
break;
}
}
if (!tmpProj) {
tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server);
tmpProj.sid = projectiles.length;
projectiles.push(tmpProj);
}
tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);
tmpProj.ignoreObj = ignoreObj;
tmpProj.layer = layer || tmpData.layer;
tmpProj.inWindow = inWindow;
tmpProj.src = tmpData.src;
return tmpProj;
};
}
};
class AiManager {
// AI MANAGER:
constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) {
// AI TYPES:
this.aiTypes = [{
id: 0,
src: "cow_1",
killScore: 150,
health: 500,
weightM: 0.8,
speed: 0.00095,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 50]
}, {
id: 1,
src: "pig_1",
killScore: 200,
health: 800,
weightM: 0.6,
speed: 0.00085,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 80]
}, {
id: 2,
name: "Bull",
src: "bull_2",
hostile: true,
dmg: 20,
killScore: 1000,
health: 1800,
weightM: 0.5,
speed: 0.00094,
turnSpeed: 0.00074,
scale: 78,
viewRange: 800,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 3,
name: "Bully",
src: "bull_1",
hostile: true,
dmg: 20,
killScore: 2000,
health: 2800,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.0008,
scale: 90,
viewRange: 900,
chargePlayer: true,
drop: ["food", 400]
}, {
id: 4,
name: "Wolf",
src: "wolf_1",
hostile: true,
dmg: 8,
killScore: 500,
health: 300,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.002,
scale: 84,
viewRange: 800,
chargePlayer: true,
drop: ["food", 200]
}, {
id: 5,
name: "Quack",
src: "chicken_1",
dmg: 8,
killScore: 2000,
noTrap: true,
health: 300,
weightM: 0.2,
speed: 0.0018,
turnSpeed: 0.006,
scale: 70,
drop: ["food", 100]
}, {
id: 6,
name: "MOOSTAFA",
nameScale: 50,
src: "enemy",
hostile: true,
dontRun: true,
fixedSpawn: true,
spawnDelay: 60000,
noTrap: true,
colDmg: 100,
dmg: 40,
killScore: 8000,
health: 18000,
weightM: 0.4,
speed: 0.0007,
turnSpeed: 0.01,
scale: 80,
spriteMlt: 1.8,
leapForce: 0.9,
viewRange: 1000,
hitRange: 210,
hitDelay: 1000,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 7,
name: "Treasure",
hostile: true,
nameScale: 35,
src: "crate_1",
fixedSpawn: true,
spawnDelay: 120000,
colDmg: 200,
killScore: 5000,
health: 20000,
weightM: 0.1,
speed: 0.0,
turnSpeed: 0.0,
scale: 70,
spriteMlt: 1.0
}, {
id: 8,
name: "MOOFIE",
src: "wolf_2",
hostile: true,
fixedSpawn: true,
dontRun: true,
hitScare: 4,
spawnDelay: 30000,
noTrap: true,
nameScale: 35,
dmg: 10,
colDmg: 100,
killScore: 3000,
health: 7000,
weightM: 0.45,
speed: 0.0015,
turnSpeed: 0.002,
scale: 90,
viewRange: 800,
chargePlayer: true,
drop: ["food", 1000]
}];
// SPAWN AI:
this.spawn = function(x, y, dir, index) {
let tmpObj = ais.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server);
ais.push(tmpObj);
}
tmpObj.init(x, y, dir, index, this.aiTypes[index]);
return tmpObj;
};
}
};
class AI {
constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) {
this.sid = sid;
this.isAI = true;
this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);
// INIT:
this.init = function(x, y, dir, index, data) {
this.x = x;
this.y = y;
this.startX = data.fixedSpawn ? x : null;
this.startY = data.fixedSpawn ? y : null;
this.xVel = 0;
this.yVel = 0;
this.zIndex = 0;
this.dir = dir;
this.dirPlus = 0;
this.index = index;
this.src = data.src;
if (data.name) this.name = data.name;
this.weightM = data.weightM;
this.speed = data.speed;
this.killScore = data.killScore;
this.turnSpeed = data.turnSpeed;
this.scale = data.scale;
this.maxHealth = data.health;
this.leapForce = data.leapForce;
this.health = this.maxHealth;
this.chargePlayer = data.chargePlayer;
this.viewRange = data.viewRange;
this.drop = data.drop;
this.dmg = data.dmg;
this.hostile = data.hostile;
this.dontRun = data.dontRun;
this.hitRange = data.hitRange;
this.hitDelay = data.hitDelay;
this.hitScare = data.hitScare;
this.spriteMlt = data.spriteMlt;
this.nameScale = data.nameScale;
this.colDmg = data.colDmg;
this.noTrap = data.noTrap;
this.spawnDelay = data.spawnDelay;
this.hitWait = 0;
this.waitCount = 1000;
this.moveCount = 0;
this.targetDir = 0;
this.active = true;
this.alive = true;
this.runFrom = null;
this.chargeTarget = null;
this.dmgOverTime = {};
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
}
}
}
};
// ANIMATION:
this.startAnim = function() {
this.animTime = this.animSpeed = 600;
this.targetAngle = Math.PI * 0.8;
tmpRatio = 0;
animIndex = 0;
};
};
};
class addCh {
constructor(x, y, chat, tmpObj) {
this.x = x;
this.y = y;
this.alpha = 0;
this.active = true;
this.alive = false;
this.chat = chat;
this.owner = tmpObj;
};
};
class DeadPlayer {
constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {
this.x = x;
this.y = y;
this.lastDir = dir;
this.dir = dir + Math.PI;
this.buildIndex = buildIndex;
this.weaponIndex = weaponIndex;
this.weaponVariant = weaponVariant;
this.skinColor = skinColor;
this.scale = scale;
this.visScale = 0;
this.name = name;
this.alpha = 1;
this.active = true;
this.animate = function(delta) {
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 20;
} else {
this.dir = this.lastDir;
}
if (this.visScale < this.scale) {
this.visScale += delta / (this.scale / 2);
if (this.visScale >= this.scale) {
this.visScale = this.scale;
}
}
this.alpha -= delta / 30000;
if (this.alpha <= 0) {
this.alpha = 0;
this.active = false;
}
}
}
};
class Player {
constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {
this.id = id;
this.sid = sid;
this.tmpScore = 0;
this.team = null;
this.latestSkin = 0;
this.oldSkinIndex = 0;
this.skinIndex = 0;
this.latestTail = 0;
this.oldTailIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.lastHit = 0;
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.points = 0;
this.dt = 0;
this.hidden = false;
this.itemCounts = {};
this.isPlayer = true;
this.pps = 0;
this.moveDir = undefined;
this.skinRot = 0;
this.lastPing = 0;
this.iconIndex = 0;
this.skinColor = 0;
this.dist2 = 0;
this.aim2 = 0;
this.maxSpeed = 1;
this.chat = {
message: null,
count: 0
};
this.backupNobull = true;
this.circle = false;
this.circleRad = 200;
this.circleRadSpd = 0.1;
this.cAngle = 0;
// SPAWN:
this.spawn = function(moofoll) {
this.attacked = false;
this.death = false;
this.spinDir = 36;
this.sync = false;
this.antiBull = 0;
this.bullTimer = 0;
this.poisonTimer = 0;
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.gatherIndex = 0;
this.shooting = {};
this.shootIndex = 9;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.weaponCode = 0;
this.weaponVariant = 0;
this.primaryIndex = undefined;
this.secondaryIndex = undefined;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.oldXY = {
x: 0,
y: 0
};
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.damaged = 0;
this.scale = config.playerScale;
this.speed = config.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
this.bowThreat = {
9: 0,
12: 0,
13: 0,
15: 0,
};
this.damageThreat = 0;
this.inTrap = false;
this.canEmpAnti = false;
this.empAnti = false;
this.soldierAnti = false;
this.poisonTick = 0;
this.bullTick = 0;
this.setPoisonTick = false;
this.setBullTick = false;
this.antiTimer = 2;
};
// RESET MOVE DIR:
this.resetMoveDir = function() {
this.moveDir = undefined;
};
// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < config.resourceTypes.length; ++i) {
this[config.resourceTypes[i]] = moofoll ? 100 : 0;
}
};
// ADD ITEM:
this.getItemType = function(id) {
let findindx = this.items.findIndex((ids) => ids == id);
if (findindx != -1) {
return findindx;
} else {
return items.checkItem.index(id, this.items);
}
};
// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};
// UPDATE POISON TICK:
this.updateTimer = function() {
this.bullTimer -= 1;
if (this.bullTimer <= 0) {
this.setBullTick = false;
this.bullTick = game.tick - 1;
this.bullTimer = config.serverUpdateRate;
}
this.poisonTimer -= 1;
if (this.poisonTimer <= 0) {
this.setPoisonTick = false;
this.poisonTick = game.tick - 1;
this.poisonTimer = config.serverUpdateRate;
}
};
this.update = function(delta) {
if (this.alive) {
if (this.health != this.healthMov) {
this.health < this.healthMov ? (this.healthMov -= 2) : (this.healthMov += 2);
if (Math.abs(this.health - this.healthMov) < 2) this.healthMov = this.health;
};
if (this.shameCount != this.shameMov) this.shameCount < this.shameMov ? (this.shameMov -= .1) : (this.shameMov += .1), Math.abs(this.shameCount - this.shameMov) < .1 && (this.shameMov = this.shameCount);
}
if (this.sid == playerSID) {
this.circleRad = parseInt(getEl("circleRad").value) || 0;
this.circleRadSpd = parseFloat(getEl("radSpeed").value) || 0;
this.cAngle += this.circleRadSpd;
}
if (this.active) {
// MOVE:
let gear = {
skin: findID(hats, this.skinIndex),
tail: findID(accessories, this.tailIndex)
}
let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult;
this.maxSpeed = spdMult;
}
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
}
}
}
};
// GATHER ANIMATION:
this.startAnim = function(didHit, index) {
this.animTime = this.animSpeed = items.weapons[index].speed;
this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);
tmpRatio = 0;
animIndex = 0;
};
// CAN SEE:
this.canSee = function(other) {
if (!other) return false;
let dx = Math.abs(other.x - this.x) - other.scale;
let dy = Math.abs(other.y - this.y) - other.scale;
return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3;
};
// SHAME SYSTEM:
this.judgeShame = function() {
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = Date.now() - this.hitTime;
this.lastHit = game.tick;
this.hitTime = 0;
if (timeSinceHit < 120) {
this.shameCount++;
} else {
this.shameCount = Math.max(0, this.shameCount - 2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = Date.now();
}
};
this.addShameTimer = function() {
this.shameCount = 0;
this.shameTimer = 30;
let interval = setInterval(() => {
this.shameTimer--;
if (this.shameTimer <= 0) {
clearInterval(interval);
}
}, 1000);
};
// CHECK TEAM:
this.isTeam = function(tmpObj) {
return (this == tmpObj || (this.team && this.team == tmpObj.team));
};
// FOR THE PLAYER:
this.findAllianceBySid = function(sid) {
return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
};
this.checkCanInsta = function(nobull) {
let totally = 0;
if (this.alive && inGame) {
let primary = {
weapon: this.weapons[0],
variant: this.primaryVariant,
dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,
};
let secondary = {
weapon: this.weapons[1],
variant: this.secondaryVariant,
dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,
};
let bull = this.skins[7] && !nobull ? 1.5 : 1;
let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1;
if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {
totally += primary.dmg * pV * bull;
}
if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {
totally += secondary.dmg;
}
if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {
totally += 25;
}
totally *= near.skinIndex == 6 ? 0.75 : 1;
return totally;
}
return 0;
};
// UPDATE WEAPON RELOAD:
this.manageReload = function() {
if (this.shooting[53]) {
this.shooting[53] = 0;
this.reloads[53] = (2500 - game.tickRate);
} else {
if (this.reloads[53] > 0) {
this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);
}
}
if (this.gathering || this.shooting[1]) {
if (this.gathering) {
this.gathering = 0;
this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
if (this.shooting[1]) {
this.shooting[1] = 0;
this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
} else {
this.attacked = false;
if (this.buildIndex < 0) {
if (this.reloads[this.weaponIndex] > 0) {
this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);
if (this == player) {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(22), i);
}
}
}
if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {
this.antiBull++;
game.tickBase(() => {
this.antiBull = 0;
}, 1);
}
}
}
}
};
// FOR ANTI INSTA:
this.addDamageThreat = function(tmpObj) {
let primary = {
weapon: this.primaryIndex,
variant: this.primaryVariant
};
primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;
let secondary = {
weapon: this.secondaryIndex,
variant: this.secondaryVariant
};
secondary.dmg = secondary.weapon == undefined ? 50 : items.weapons[secondary.weapon].Pdmg;
let bull = 1.5;
let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18;
let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18;
if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) {
this.damageThreat += primary.dmg * pV * bull;
}
if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) {
this.damageThreat += secondary.dmg * sV;
}
if (this.reloads[53] <= game.tickRate) {
this.damageThreat += 25;
}
this.damageThreat *= tmpObj.skinIndex == 6 ? 0.75 : 1;
if (!this.isTeam(tmpObj)) {
if (this.dist2 <= 300) {
tmpObj.damageThreat += this.damageThreat;
}
}
};
}
};
// SOME CODES:
function sendUpgrade(index) {
player.reloads[index] = 0;
packet("H", index);
}
function storeEquip(id, index) {
packet("c", 0, id, index);
}
function storeBuy(id, index) {
packet("c", 1, id, index);
}
function buyEquip(id, index) {
let nID = player.skins[6] ? 6 : 0;
if (player.alive && inGame) {
if (index == 0) {
if (player.skins[id]) {
if (player.latestSkin != id) {
packet("c", 0, id, 0);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(hats, id);
if (find) {
if (player.points >= find.price) {
//setTimeout(()=>{
packet("c", 1, id, 0);
//setTimeout(()=>{
packet("c", 0, id, 0);
//}, 120);
//}, 120);
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (useWasd && (id != 11 && id != 0)) {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
return;
}
if (player.tails[id]) {
if (player.latestTail != id) {
packet("c", 0, id, 1);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(accessories, id);
if (find) {
if (player.points >= find.price) {
packet("c", 1, id, 1);
// setTimeout(()=>{
packet("c", 0, id, 1);
//}, 120);
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
}
}
}
}
function selectToBuild(index, wpn) {
packet("G", index, wpn);
}
function selectWeapon(index, isPlace) {
if (!isPlace) {
player.weaponCode = index;
}
packet("G", index, 1);
}
function sendAutoGather() {
packet("K", 1, 1);
}
function sendAtck(id, angle) {
packet("d", id, angle, 1);
}
function toRadian(angle) {
let fixedAngle = (angle % 360) * (Math.PI / 180);
return fixedAngle < 0 ? (2 * Math.PI + fixedAngle) : fixedAngle;
}
// PLACER:
function place(id, rad, rmd) {
try {
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if ((player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? 299 : item.group.limit ? item.group.limit : 99))) {
selectToBuild(player.items[id]);
sendAtck(1, rad);
selectWeapon(player.weaponCode, 1);
if (rmd && getEl("placeVis").checked) {
placeVisible.push({
x: tmpX,
y: tmpY,
name: item.name,
scale: item.scale,
dir: rad
});
game.tickBase(() => {
placeVisible.shift();
}, 1)
}
}
} catch (e) {}
}
function getDist(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return Infinity;
}
}
// GET DIRECTION
function getDir(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return 0;
}
}
function sortFromSmallest(arr, func) { // dist - dist
func = typeof func == "function" ? func : (obj) => {
return obj
};
return arr.sort((two, one) => (func(two)) - func(one));
}
/*
tmpList = objectManager.getGridArrays(user.x2, user.y2, 500);
for (var x = 0; x < tmpList.length; ++x) {
for (var y = 0; y < tmpList[x].length; ++y) {
if (tmpList[x][y].active && getDist(player, tmpList[x][y]))
}
}
*/
function getCloseBuildings() {
let buildings = [];
let addedBefore = {};
let filteredBuildings = objectManager.getGridArrays(player.x, player.y, 200);
//console.log(filteredBuildings);
for (var x = 0; x < filteredBuildings.length; ++x) {
for (var y = 0; y < filteredBuildings[x].length; ++y) {
if (filteredBuildings[x][y].active) {
buildings.push(filteredBuildings[x][y]);
}
}
}
//console.log(buildings);
return buildings;
}
function quadSpikeBreak(user, item) {
try {
let angles = [];
let possibleOnes = [];
for (let angle = 0; angle < 72; angle++) {
angles.push(toRadian(angle * 5));
}
let buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && t.sid != player.inTrap.sid && getDist(player, t) <= 150), (a)=>{
return getDist(player, a);
});
let last = null;
for (let angle of angles) {
let position = player.buildItemPosition(item, angle);
let possibleToPlace = true;
if (18 != item.id && position.y >= config.mapScale / 2 - config.riverWidth / 2 && position.y <= config.mapScale / 2 + config.riverWidth / 2) {
possibleToPlace = false;
} else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){
possibleToPlace = false;
} else {
for (let building of buildings_) {
let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem);
if (getDist(building, position) < item.scale + range) { // overlap
possibleToPlace = false;
last = building;
break;
}
}
}
if (possibleToPlace) {
possibleOnes.push(angle);
}
}
return possibleOnes;
} catch (e) {
//console.log(e);
}
}
function getPlaceablePositions(user, item) {
try {
let angles = [];
let possibleOnes = [];
for (let angle = 0; angle < 72; angle++) {
angles.push(toRadian(angle * 5));
}
let buildings_ = [];
if (!window.isMohMoh) {
buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && getDist(player, t) <= 150), (a)=>{
return getDist(player, a);
});
}
let last = null;
for (let angle of angles) {
let position = player.buildItemPosition(item, angle);
let possibleToPlace = true;
if (18 != item.id && position.y >= config.mapScale / 2 - config.riverWidth / 2 && position.y <= config.mapScale / 2 + config.riverWidth / 2) {
possibleToPlace = false;
} else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){
possibleToPlace = false;
} else if (true) {
for (let building of buildings_) {
let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem);
if (getDist(building, position) < item.scale + range) { // overlap
possibleToPlace = false;
last = building;
break;
}
}
}
if (possibleToPlace) {
possibleOnes.push(angle);
}
}
return possibleOnes;
} catch (e) {
//console.log(e);
}
}
let firstCheckPlaceForntiBUg = false;
function simplePlace(id, radian) {
checkPlace(id, radian);
};
function checkPlace(id, rad) {
try {
if (secPacket.count >= 70) return;
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {
place(id, rad, 1);
}
} catch (e) {}
}
// HEALING:
function soldierMult() {
return player.latestSkin == 6 ? 0.75 : 1;
}
function healthBased() {
if (player.health == 80)
return 0;
if ((player.skinIndex != 45 && player.skinIndex != 56)) {
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
}
return 0;
}
function getAttacker(damaged) {
let attackers = enemy.filter(tmp => {
//let damages = new Damages(items);
//let dmg = damages.weapons[tmp.weaponIndex];
//let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]];
let rule = {
//one: tmp.dist2 <= 300,
//two: by.includes(damaged),
three: tmp.attacked
}
return /*rule.one && rule.two && */ rule.three;
});
return attackers;
}
function healer() {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
}
// ADVANCED: (advenced but trash AF FUCK)
/*function applCxC(value) {
if (player.health == 80)
return 0;
if (player.skinIndex != 45 && player.skinIndex != 56) {
return Math.ceil(value / items.list[player.items[0]].healing);
}
return 0;
}*/
/*function calcDmg(value) {
return value * player.skinIndex == 6 ? 0.75 : 1;
}*/
// LATER:
function predictHeal() { }
function antiSyncHealing(timearg) {
my.antiSync = true;
let healAnti = setInterval(() => {
if (player.shameCount < 5) {
place(0, getAttackDir());
}
}, 125);
setTimeout(() => {
clearInterval(healAnti);
setTimeout(() => {
my.antiSync = false;
}, game.tickRate);
}, game.tickRate);
}
const placedSpikePositions = new Set();
const placedTrapPositions = new Set();
function isPositionValid(position) {
const playerX = player.x2;
const playerY = player.y2;
const distToPosition = Math.hypot(position[0] - playerX, position[1] - playerY);
return distToPosition > 35;
}
function findAllianceBySid(sid) {
return player.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
}
function calculatePossibleTrapPositions(x, y, radius) {
const trapPositions = [];
const numPositions = 16;
for (let i = 0; i < numPositions; i++) {
const angle = (2 * Math.PI * i) / numPositions;
const offsetX = x + radius * Math.cos(angle);
const offsetY = y + radius * Math.sin(angle);
const position = [offsetX, offsetY];
if (!trapPositions.some((pos) => isPositionTooClose(position, pos))) {
trapPositions.push(position);
}
}
return trapPositions;
}
function isPositionTooClose(position1, position2, minDistance = 50) {
const dist = Math.hypot(position1[0] - position2[0], position1[1] - position2[1]);
return dist < minDistance;
}
function biomeGear(mover, returns) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
if (returns) return 31;
buyEquip(31, 0);
} else {
if (player.y2 <= config.snowBiomeTop) {
if (returns) return mover && player.moveDir == undefined ? 22 : 15;
buyEquip(mover && player.moveDir == undefined ? 22 : 15, 0);
} else {
if (returns) return mover && player.moveDir == undefined ? 22 : 12;
buyEquip(mover && player.moveDir == undefined ? 22 : 12, 0);
}
}
if (returns) return 0;
}
function woah(mover) {
buyEquip(mover && player.moveDir == undefined ? 0 : 11, 1);
}
let advHeal = [];
let info = {};
let spikeKT = function() {
return player.weapons[1] == 10 && ((info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
}
let aimSpike = 0;
let nearspiker = false;
class Traps {
constructor(UTILS, items) {
this.dist = 0;
this.aim = 0;
this.inTrap = false;
this.replaced = false;
this.antiTrapped = false;
this.info = {};
this.notFast = function() {
return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
}
this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
try {
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let counts = {
attempts: 0,
placed: 0
};
let tmpObjects = [];
gameObjects.forEach((p) => {
tmpObjects.push({
x: p.x,
y: p.y,
active: p.active,
blocker: p.blocker,
scale: p.scale,
isItem: p.isItem,
type: p.type,
colDiv: p.colDiv,
getScale: function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4)
? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
},
});
});
for (let i = first; i < repeat; i += plus) {
counts.attempts++;
let relAim = radian + i;
let tmpX = player.x2 + tmpS * Math.cos(relAim);
let tmpY = player.y2 + tmpS * Math.sin(relAim);
let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (item.id != 18 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
if ((!replacer && yaboi)) {
if (yaboi.inTrap) {
if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI*1.3) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
} else {
if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 2.6) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
}
} else {
place(id, relAim, 1);
}
tmpObjects.push({
x: tmpX,
y: tmpY,
active: true,
blocker: item.blocker,
scale: item.scale,
isItem: true,
type: null,
colDiv: item.colDiv,
getScale: function() {
return this.scale;
},
});
if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
counts.placed++;
}
}
if (counts.placed > 0 && replacer && item.dmg) {
if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && configs.spikeTick) {
//io.send('6', "Anti Spike Tick Trap");
player.chat.message = "Anti Spike Tick " + near.sid;
player.chat.count = 2000;
instaC.canSpikeTick = true;
}
}
} catch (err) {
}
};
this.checkSpikeTick = function() {
try {
if (![3, 4, 5].includes(near.primaryIndex)) return false;
if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false;
// more range for safe. also testing near.primaryIndex || 5
if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
let item = items.list[9];
let tmpS = near.scale + item.scale + (item.placeOffset || 0);
let danger = 0;
let counts = {
attempts: 0,
block: `unblocked`
};
for (let i = -1; i <= 1; i += 1 / 10) {
counts.attempts++;
let relAim = UTILS.getDirect(player, near, 2, 2) + i;
let tmpX = near.x2 + tmpS * Math.cos(relAim);
let tmpY = near.y2 + tmpS * Math.sin(relAim);
let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
danger++;
counts.block = `blocked`;
break;
}
if (danger) {
my.anti0Tick = 1;
//io.send("6", "Anti Spike Tick Trap")
player.chat.message = "Anti Spike Tick " + near.sid;
player.chat.count = 2000;
return true;
}
}
} catch (err) {
return null;
}
return false;
}
this.protect = function(aim) {
if (!configs.antiTrap) return;
if(getDist(near, player) > getDist(near, traps.info)) {
//behind u
for(let i=-(Math.PI / 2);i<(Math.PI / 2);i+=(Math.PI / 18)) {
checkPlace(2, near.aim2 + i);
}
} else if(getDist(near, traps.info) > getDist(near, player)) {
//infront of u
for(let i=-(Math.PI / 2);i<(Math.PI / 2);i+=(Math.PI / 18)) {
checkPlace(4, near.aim2 + i);
}
}
// if (player.items[4]) {
// this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
// this.antiTrapped = true;
// }
};
/*this.protect = function(aim) {
if (!configs.antiTrap) return;
if (player.items[4]) {
this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
this.antiTrapped = true;
}
// let n = near;
// let t = (n && Math.hypot(n.y2 - player.y2, n.x2 - player.x2) >= 350 ? player.items[4] : player.items[2]);
// if (t === player.items[2]) {
// let i = aim;
// let r = Math.atan2(n.y - player.y2, n.x - player.x2);
// let k = Math.abs(i - r);
// let t = k <= Math.PI ? player.items[2] : player.items[4];
// for (let i = 0; i <= Math.PI * 2; i += Math.PI / 32) this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 32), aim + Math.PI);
// };
};*/
const BackPotential = async function(e, t, i, r, k, d, n = near) {
/*
1. When a player is not near it should place 3 mills.
2. If a player is near but infront of you it should do spikes.
3. If a player is behind it should do traps.
4. If there's a player in your screen, but he isn't near do traps.
*/
t = (n && Math.hypot(n.y2 - player.y2, n.x2 - player.x2) >= 350 ? player.items[4] : player.items[2]);
if (t === player.items[2]) {
i = Math.atan2(e.y - player.y2, e.x - player.x2);
r = Math.atan2(n.y - player.y2, n.x - player.x2);
k = Math.abs(i - r);
t = k <= Math.PI ? player.items[2] : t;
for (i = 0; i <= Math.PI * 2; i += Math.PI / 32) this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 32), aim + Math.PI);
};
};
// Initialize sets to track placed spike and trap positions
let placedSpikePositions = new Set();
let placedTrapPositions = new Set();
// Your existing autoPlace function
/*this.autoPlace = function() {
try {
const trap1 = gameObjects
.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
.find((trap) => {
const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
return (
trap !== player &&
(player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
trapDist <= 50
);
});
if (trap1 && near.dist2 <= 160) {
const trapX = trap1.x;
const trapY = trap1.y;
const circleRadius = 102;
const numPositions = 64;
for (let i = 0; i < numPositions; i++) {
const angle = (2 * Math.PI * i) / numPositions;
const offsetX = trapX + circleRadius * Math.cos(angle);
const offsetY = trapY + circleRadius * Math.sin(angle);
const position = [offsetX, offsetY];
const distToPlayer = Math.hypot(position[0] - player.x2, position[1] - player.y2);
if (
!placedSpikePositions.has(JSON.stringify(position)) &&
isPositionValid(position) &&
distToPlayer <= 87
) {
const angleToPlace = Math.atan2(position[1] - player.y2, position[0] - player.x2);
checkPlace(2, angleToPlace);
// Mark the position as occupied by the spike
placedSpikePositions.add(JSON.stringify(position));
}
}
} else if (!trap1 && near.dist2 <= 206) {
placedSpikePositions.clear();
const maxTrapsToPlace = 3;
const trapRadius = 50;
const trapPositions = calculatePossibleTrapPositions(player.x2, player.y2, trapRadius);
let trapsPlaced = 0;
for (const position of trapPositions) {
if (
trapsPlaced < maxTrapsToPlace &&
!placedTrapPositions.has(JSON.stringify(position)) &&
isPositionValid(position)
) {
checkPlace(4, ...position);
// Mark the position as occupied by the trap
placedTrapPositions.add(JSON.stringify(position));
trapsPlaced++;
}
}
}
} catch (e) {}
};*/
/*this.autoPlace = function() {///////////////////////////////////////////////////////////////////////
if (enemy.length && configs.autoPlace && !instaC.ticking) {
if (game.tick % (Math.max(1, parseInt(getEl("autoPlaceTick").value)) || 1) === 0) {
if (gameObjects.length) {
let near2 = {
inTrap: false,
};
let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
near2.inTrap = true;
} else {
near2.inTrap = false;
}
if (near.dist3 <= 450) {
if (near.dist2 <= 200) {
this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
} else {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
} else {
if (near.dist3 <= 450) {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
}
}
};*//////////////////////////////////////////////////////////
//??
this.autoPlace = function() {
if (enemy.length && configs.autoPlace && !instaC.ticking) {
const autoPlaceTickValue = Math.max(1, parseInt(getEl("autoPlaceTick").value)) || 1;
if (game.tick % autoPlaceTickValue === 0) {
if (gameObjects.length) {
const near2 = {
inTrap: false,
};
const nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5))
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))[0];
near2.inTrap = nearTrap ? true : false;
if (near.dist3 <= 450) {
if (near2.inTrap == true && near.dist2 <= 150) {
checkPlace(2, near.aim2 - 65);
checkPlace(2, near.aim2 + 65);
} else if (near.dist2 <= 180) {
this.testCanPlace(2, 0, Math.PI * 2, Math.PI / 24, near.aim2);
} else {
if (player.items[4] == 15) {
this.testCanPlace(4, 0, Math.PI * 2, Math.PI / 24, near.aim2);
}
}
}
} else {
if (near.dist3 <= 450 && player.items[4] == 15) {
this.testCanPlace(4, 0, Math.PI * 2, Math.PI / 24, near.aim2);
}
}
}
}
};
//??
/* this.autoPlace = function () { //RVN LOGIC AUTOPLACER
try {
const nearEnemyDist2 = near.dist2;
const trap1 = gameObjects
.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
.find((trap) => {
const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
return (
trap !== player &&
(player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
trapDist <= 50
);
});
if (trap1 && nearEnemyDist2 <= 160) {
const trapX = trap1.x;
const trapY = trap1.y;
const circleRadius = 102;
const numPositions = 64;
for (let i = 0; i < numPositions; i++) {
const angle = (2 * Math.PI * i) / numPositions;
const offsetX = trapX + circleRadius * Math.cos(angle);
const offsetY = trapY + circleRadius * Math.sin(angle);
const position = [offsetX, offsetY];
const distToPlayer = Math.hypot(position[0] - player.x2, position[1] - player.y2);
if (
!placedSpikePositions.has(JSON.stringify(position)) &&
isPositionValid(position) &&
distToPlayer <= 87
) {
const angleToPlace = Math.atan2(position[1] - player.y2, position[0] - player.x2);
checkPlace(2, angleToPlace);
placedSpikePositions.add(JSON.stringify(position));
}
}
} else if (!trap1 && nearEnemyDist2 <= 206) {
placedSpikePositions.clear();
const maxTrapsToPlace = 3;
const trapRadius = 50;
const trapPositions = calculatePossibleTrapPositions(player.x2, player.y2, trapRadius);
let trapsPlaced = 0;
for (const position of trapPositions) {
if (
trapsPlaced < maxTrapsToPlace &&
!placedTrapPositions.has(JSON.stringify(position)) &&
isPositionValid(position)
) {
checkPlace(4, ...position);
placedTrapPositions.add(JSON.stringify(position));
trapsPlaced++;
}
}
}
} catch (e) {}
};*/
function calculatePerfectAngle(x1, y1, x2, y2) {
return Math.atan2(y2 - y1, x2 - x1);
}
function isObjectBroken(object) {
const healthThreshold = 6;
return object.health < healthThreshold;
}
this.replacer = function(findObj) { //
/*if (!findObj || !configs.autoReplace) return; best but laggy
if (!inGame) return;
if (this.antiTrapped) return;
game.tickBase(() => {
let objAim = UTILS.getDirect(findObj, player, 0, 2);
let objDst = UTILS.getDist(findObj, player, 0, 2);
if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
if (objDst <= 400 && near.dist2 <= 400) {
let danger = this.checkSpikeTick();
if (!danger && near.dist3 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), objAim, 1);
this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
} else {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
}
this.replaced = true;
}
}, 1);*/
if (!findObj || !configs.autoReplace) return;
if (!inGame) return;//pupumodL0st
if (this.antiTrapped) return;
let objAim = UTILS.getDirect(findObj, player, 0, 2);
let objDst = UTILS.getDist(findObj, player, 0, 2);
if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
if (objDst <= 400 && near.dist2 <= 400) {
let danger = this.checkSpikeTick();
if (!danger && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8) && player.reloads[player.weapons[0]] == 0) {
//this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), objAim, 1);
this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
} else {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
}
this.replaced = true;
}
/*if (!findObj || !configs.autoReplace) return;
if (!inGame) return;
if (this.antiTrapped) return;
game.tickBase(() => {
let objAim = UTILS.getDirect(findObj, player, 0, 2);
let objDst = UTILS.getDist(findObj, player, 0, 2);
if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
//game.tickBase(() => {
if (objDst <= 400 && near.dist2 <= 400) {
let danger = this.checkSpikeTick();
if (!danger && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
//this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), objAim, 1);
this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
} else {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
}
this.replaced = true;
}
}, 1);
if (!findObj || !configs.autoReplace) return;
if (!inGame) return;
if (this.antiTrapped) return;
game.tickBase(() => {
let objAim = UTILS.getDirect(findObj, player, 0, 2);
let objDst = UTILS.getDist(findObj, player, 0, 2);
let perfectAngle = calculatePerfectAngle(findObj.x, findObj.y, player.x, player.y);
if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
if (objDst <= 400 && near.dist2 <= 400) {
if (isObjectBroken(findObj)) {
let dangers = this.checkSpikeTick2();
if (!dangers && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), perfectAngle , 1);
} else {
if (player.items[4] == 15) {
this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), perfectAngle , 1);
}
}
this.replaced = true;
}
}
}, 1);*/
}
}
}
class Instakill {
constructor() {
this.tickin = false;
this.wait = false;
this.can = false;
this.isTrue = false;
this.nobull = false;
this.ticking = false;
this.canSpikeTick = false;
this.startTick = false;
this.readyTick = false;
this.canCounter = false;
this.revTick = false;
this.syncHit = false;
this.changeType = function(type) {
this.wait = false;
this.isTrue = true;
my.autoAim = true;
let instaLog = [type];
let backupNobull = near.backupNobull;
near.backupNobull = false;
game.tickBase(() => {
instaLog.push(player.skinIndex);
game.tickBase(() => {
if (near.skinIndex == 22 && getEl("backupNobull").checked) {
near.backupNobull = true;
}
instaLog.push(player.skinIndex);
}, 1);
}, 1);
if (type == "rev") {
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else if (type == "nobull") {
selectWeapon(player.weapons[0]);
if (getEl("backupNobull").checked && backupNobull) {
buyEquip(7, 0);
buyEquip(18, 1);
} else {
buyEquip(6, 0);
buyEquip(21, 1);
}
sendAutoGather();
game.tickBase(() => {
if (near.skinIndex == 22) {
if (getEl("backupNobull").checked) {
near.backupNobull = true;
}
buyEquip(6, 0);
buyEquip(21, 1);
} else {
buyEquip(53, 0);
}
selectWeapon(player.weapons[1]);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else if (type == "normal") {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(18, 1);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else {
setTimeout(() => {
this.isTrue = false;
my.autoAim = false;
}, 50);
}
};
/*this.spikeTickType = function () {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}
}, 1);
};*/
this.spikeTickType = function() {
this.isTrue = true;
my.autoAim = true;
// place(2, near.aim2);
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
selectWeapon(player.weapons[0]);
// buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}
}, 1);
};
this.counterType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}
}, 1);
};
this.antiCounterType = function() {
my.autoAim = true;
this.isTrue = true;
inantiantibull = true;
selectWeapon(player.weapons[0]);
buyEquip(6, 0);
buyEquip(21, 1);
io.send("D", near.aim2);
sendAutoGather();
game.tickBase(() => {
buyEquip(player.reloads[53] == 0 ? player.skins[53] ? 53 : 6 : 6, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
inantiantibull = false;
}, 1);
}, 1)
};
this.rangeType = function(type) {
this.isTrue = true;
my.autoAim = true;
if (type == "ageInsta") {
my.ageInsta = false;
if (player.items[5] == 18) {
place(5, near.aim2);
}
packet("a", undefined, 1);
buyEquip(22, 0);
buyEquip(21, 1);
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
sendUpgrade(12);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendUpgrade(15);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
}, 1);
}, 1);
} else {
selectWeapon(player.weapons[1]);
if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {
buyEquip(53, 0);
} else {
buyEquip(20, 0);
}
buyEquip(19, 1);
sendAutoGather();
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}
};
this.oneTickType = function () {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("a", near.aim2, 1);
if (player.weapons[1] == 15) {//11
my.revAim = true;
sendAutoGather();
}
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("a", near.aim2, 1);
if (player.weapons[1] != 15) {
sendAutoGather();
}
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
};
this.threeOneTickType = function () {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
biomeGear();
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
sendAutoGather();
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.threeOneTickType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
biomeGear();
buyEquip(19, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
packet("a", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.kmTickType = function() {
this.isTrue = true;
my.autoAim = true;
my.revAim = true;
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(19, 1);
sendAutoGather();
packet("a", near.aim2, 1);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
};
this.onetickkindver = function() {
this.tickin = true;
this.isTrue = true;
my.autoAim = true;
biomeGear();
buyEquip(19, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
if (player.weapons[1] == 15) {
my.revAim = true;
}
selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(19, 1);
if ([9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
if (![9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
this.tickin = false;
}, 1);
}, 1);
}, 1);
};
this.boostTickType = function() {
/*this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(19, 1);
packet("33", near.aim2);
game.tickBase(() => {
place(4, near.aim2);
selectWeapon(player.weapons[1]);
biomeGear();
buyEquip(19, 1);
sendAutoGather();
packet("33", near.aim2);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("33", near.aim2);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("33", undefined);
}, 1);
}, 1);
}, 1);*/
this.isTrue = true;
my.autoAim = true;
biomeGear();
buyEquip(19, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
if (player.weapons[1] == 15) {
my.revAim = true;
}
selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(19, 1);
if ([9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
place(4, near.aim2);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
if (![9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.gotoGoal = function(goto, OT) {
let slowDists = (weeeee) => weeeee * config.playerScale;
let goal = {
a: goto - OT,
b: goto + OT,
c: goto - slowDists(1),
d: goto + slowDists(1),
e: goto - slowDists(2),
f: goto + slowDists(2),
g: goto - slowDists(4),
h: goto + slowDists(4)
};
let bQ = function(wwww, awwww) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) {
buyEquip(31, 0);
} else {
buyEquip(wwww, awwww);
}
}
if (enemy.length) {
let dst = near.dist2;
bQ(21, 1);
this.ticking = true;
if (dst >= goal.a && dst <= goal.b) {
bQ(26, 0);
bQ(13, 1);
if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
return {
dir: undefined,
action: 1
};
} else {
if (dst < goal.a) {
if (dst >= goal.g) {
if (dst >= goal.e) {
if (dst >= goal.c) {
bQ(40, 0);
bQ(10, 1);
if (configs.slowOT) {
player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(26, 0);
bQ(13, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
}
else {
biomeGear();
buyEquip(11, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2 + Math.PI,
action: 0
};
} else if (dst > goal.b) {
if (dst <= goal.h) {
if (dst <= goal.f) {
if (dst <= goal.d) {
bQ(40, 0);
bQ(9, 1);
if (configs.slowOT) {
player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(26, 0);
bQ(13, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2,
action: 0
};
}
return {
dir: undefined,
action: 0
};
}
} else {
this.ticking = false;
return {
dir: undefined,
action: 0
};
}
}
/** wait 1 tick for better quality */
this.bowMovement = function() {
let moveMent = this.gotoGoal(685, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.rangeType("ageInsta");
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.tickMovement = function() {
const trap1 = gameObjects
.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
.find((trap) => {
const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
return (
trap !== player &&
(player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
trapDist <= 50
);
});
let moveMent = this.gotoGoal(([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) ? 240 : player.weapons[1] == 15 ? 250 : player.y2 <= config.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 270 : 265 : 275, 3);
if (moveMent.action) {
if ((![6, 22].includes(near.skinIndex) || [6, 22].includes(near.skinIndex) && trap1) && player.reloads[53] == 0 && !this.isTrue) {
([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) || (player.weapons[1] == 15) ? this.oneTickType() : this.threeOneTickType();
if ([6, 22].includes(near.skinIndex) && trap1) io.send('6', 'p_OT [1/3]');
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.kmTickMovement = function() {
let moveMent = this.gotoGoal(240, 3);
if (moveMent.action) {
if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) {
this.kmTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.onetickkindverM = function() {
let dist = 246.69;
let actionDist = 2;
let moveMent = this.gotoGoal(dist, actionDist);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.onetickkindver();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
}
this.boostTickMovement = function() {
let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370;
let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3;
let moveMent = this.gotoGoal(dist, actionDist);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.boostTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
}
/** wait 1 tick for better quality */
this.perfCheck = function(pl, nr) {
if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false;
if (![9, 12, 13, 15].includes(player.weapons[1])) return true;
let pjs = {
x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),
y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))
};
if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
return true;
}
}
};
class Autobuy {
constructor(buyHat, buyAcc) {
this.hat = function() {
buyHat.forEach((id) => {
let find = findID(hats, id);
if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);
});
};
this.acc = function() {
buyAcc.forEach((id) => {
let find = findID(accessories, id);
if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);
});
};
}
};
class Autoupgrade {
constructor() {
this.sb = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(9);
upg(38);
};
this.kh = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(10);
upg(38);
upg(4);
upg(25);
};
this.pb = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(9);
upg(38);
};
this.ph = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(10);
upg(38);
upg(28);
upg(25);
};
this.db = function(upg) {
upg(7);
upg(17);
upg(31);
upg(23);
upg(9);
upg(34);
};
/* old functions */
this.km = function(upg) {
upg(7);
upg(17);
upg(31);
upg(23);
upg(10);
upg(38);
upg(4);
upg(15);
};
};
};
class Damages {
constructor(items) {
// 0.75 1 1.125 1.5
this.calcDmg = function(dmg, val) {
return dmg * val;
};
this.getAllDamage = function(dmg) {
return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];
};
this.weapons = [];
for (let i = 0; i < items.weapons.length; i++) {
let wp = items.weapons[i];
let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
this[name] = this.weapons[i];
}
}
}
/** CLASS CODES */
// jumpscare code warn
let tmpList = [];
// LOADING:
let UTILS = new Utils();
let items = new Items();
let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config);
let store = new Store();
let hats = store.hats;
let accessories = store.accessories;
let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS);
let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS);
let textManager = new Textmanager();
let traps = new Traps(UTILS, items);
let instaC = new Instakill();
let autoBuy = new Autobuy([15, 31, 6, 7, 22, 12, 53, 26, 20, 40], [11, 13, 19, 18, 21]);
let autoUpgrade = new Autoupgrade();
let lastDeath;
let minimapData;
let mapMarker = {};
let mapPings = [];
let tmpPing;
let breakTrackers = [];
let pathFindTest = 0;
let grid = [];
let pathFind = {
active: false,
grid: 40,
scale: 1440,
x: 14400,
y: 14400,
chaseNear: false,
array: [],
lastX: this.grid / 2,
lastY: this.grid / 2
};
function sendChat(message) {
packet("6", message.slice(0, 30));
}
let runAtNextTick = [];
function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {
let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;
let projOffset = config.playerScale * 2;
let projXY = {
x: indx == 1 ? x : x - projOffset * Math.cos(dir),
y: indx == 1 ? y : y - projOffset * Math.sin(dir),
};
let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) {
return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
})[0];
if (nearPlayer) {
if (indx == 1) {
nearPlayer.shooting[53] = 1;
} else {
nearPlayer.shootIndex = weaponIndx;
nearPlayer.shooting[1] = 1;
antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
}
}
}
let projectileCount = 0;
function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {
if (!tmpObj.isTeam(player)) {
tmpDir = UTILS.getDirect(player, tmpObj, 2, 2);
if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
tmpObj.bowThreat[weaponIndex]++;
if (index == 5) {
projectileCount++;
}
setTimeout(() => {
tmpObj.bowThreat[weaponIndex]--;
if (index == 5) {
projectileCount--;
}
}, range / speed);
if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) {
if (player.weapons[1] == 11) {//11
selectWeapon(player.weapons[1]);
checkPlace(0, tmpObj.aim2);
}
place(3, tmpObj.aim2);
checkPlace(3, tmpObj.aim2+32);
checkPlace(3, tmpObj.aim2-32);
my.anti0Tick = 4;
packet("a", tmpObj.aim2+3.1415926535897932/2, 1)
game.tickBase(() => {
packet("a", undefined, 1)
}, 2)
if (!my.antiSync) {
antiSyncHealing(4);
}
} else {
if (projectileCount >= 2) {
place(3, tmpObj.aim2);
checkPlace(3, tmpObj.aim2+32);
checkPlace(3, tmpObj.aim2-32);
my.anti0Tick = 4;
packet("a", tmpObj.aim2+3.1415926535897932/2, 1)
game.tickBase(() => {
packet("a", undefined, 1)
}, 2)
if (!my.antiSync) {
antiSyncHealing(4);
}
}
}
}
}
}
// SHOW ITEM INFO:
function showItemInfo(item, isWeapon, isStoreItem) {
if (player && item) {
UTILS.removeAllChildren(itemInfoHolder);
itemInfoHolder.classList.add("visible");
UTILS.generateElement({
id: "itemInfoName",
text: UTILS.capitalizeFirst(item.name),
parent: itemInfoHolder
});
UTILS.generateElement({
id: "itemInfoDesc",
text: item.desc,
parent: itemInfoHolder
});
if (isStoreItem) {
} else if (isWeapon) {
UTILS.generateElement({
class: "itemInfoReq",
text: !item.type ? "primary" : "secondary",
parent: itemInfoHolder
});
} else {
for (let i = 0; i < item.req.length; i += 2) {
UTILS.generateElement({
class: "itemInfoReq",
html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>",
parent: itemInfoHolder
});
}
if (item.group.limit) {
UTILS.generateElement({
class: "itemInfoLmt",
text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit),
parent: itemInfoHolder
});
}
}
} else {
itemInfoHolder.classList.remove("visible");
}
}
// RESIZE:
window.addEventListener("resize", UTILS.checkTrusted(resize));
function resize() {
screenWidth = window.innerWidth;
screenHeight = window.innerHeight;
/*let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;
gameCanvas.width = screenWidth * pixelDensity;
gameCanvas.height = screenHeight * pixelDensity;
gameCanvas.style.width = screenWidth + "px";
gameCanvas.style.height = screenHeight + "px";
mainContext.setTransform(
scaleFillNative, 0,
0, scaleFillNative,
(screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2,
(screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2
);*/
}
resize();
// MOUSE INPUT:
const mals = document.getElementById('touch-controls-fullscreen');
mals.style.display = 'block';
mals.addEventListener("mousemove", gameInput, false);
function gameInput(e) {
mouseX = e.clientX;
mouseY = e.clientY;
}
let clicks = {
left: false,
middle: false,
right: false,
};
mals.addEventListener("mousedown", mouseDown, false);
function mouseDown(e) {
if (attackState != 1) {
attackState = 1;
if (e.button == 0) {
clicks.left = true;
} else if (e.button == 1) {
clicks.middle = true;
} else if (e.button == 2) {
clicks.right = true;
}
}
}
mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));
function mouseUp(e) {
if (attackState != 0) {
attackState = 0;
if (e.button == 0) {
clicks.left = false;
} else if (e.button == 1) {
clicks.middle = false;
} else if (e.button == 2) {
clicks.right = false;
}
}
}
mals.addEventListener("wheel", wheel, false);
function wheel(e) {
if (e.deltaY < 0) {
my.reSync = true;
} else {
my.reSync = false;
}
}
// INPUT UTILS:
function getMoveDir() {
let dx = 0;
let dy = 0;
for (let key in moveKeys) {
let tmpDir = moveKeys[key];
dx += !!keys[key] * tmpDir[0];
dy += !!keys[key] * tmpDir[1];
}
return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
}
function getSafeDir() {
if (!player)
return 0;
if (!player.lockDir) {
lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));
}
return lastDir || 0;
}
function getAttackDir(debug) {
if (debug) {
if (!player)
return "0";
if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
lastDir = getEl("weaponGrind").checked ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()";
else
if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = "getSafeDir()";
else
if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = "traps.aim";
else
if (!instaC.isTrue && nearspiker && player.reloads[spikeKT() ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = "aimSpike";
else
if (!player.lockDir) {
if (configs.noDir) return "undefined";
lastDir = "getSafeDir()";
}
return lastDir;
} else {
if (!player)
return 0;
if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0)) {
lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
} else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = getSafeDir();
} else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = traps.aim;
} else if (!instaC.isTrue && nearspiker && player.reloads[spikeKT() ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = aimSpike;
} else if (!player.lockDir) {
if (configs.noDir) return undefined;
lastDir = getSafeDir();
}
return lastDir || 0;
}
}
/*function spinDir() {
while (window.pingTime > 10) {
setInterval(() => {
let spinSUS = 0;
lastDir = spinSUS + 5;
}, 20)
}
}*/
function getVisualDir() {
if (!player)
return 0;
if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0)) {
if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0))
lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
} else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = getSafeDir();
} else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = traps.aim;
} else if (!instaC.isTrue && nearspiker && player.reloads[spikeKT() ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = aimSpike;
} else if (!player.lockDir) {
lastDir = getSafeDir();
}
return lastDir || 0;
}
// Funkce pro kontrolu, zda jste poblíž hráče
function isNearPlayer() {
return !useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap;
buyEquip(21, 1);
}
// KEYS:
function keysActive() {
return (allianceMenu.style.display != "block" &&
chatHolder.style.display != "block" &&
!menuCBFocus);
}
function toggleMenuChat() {
if (menuChatDiv.style.display != "none") {
chatHolder.style.display = "none";
if (menuChatBox.value != "") {
//commands[command.slice(1)]
let cmd = function(command) {
return {
found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]],
fv: commands[command.slice(1).split(" ")[0]]
}
}
let command = cmd(menuChatBox.value);
if (command.found) {
if (typeof command.fv.action === "function") {
command.fv.action(menuChatBox.value);
}
} else {
sendChat(menuChatBox.value);
}
menuChatBox.value = "";
menuChatBox.blur();
} else {
if (menuCBFocus) {
menuChatBox.blur();
} else {
menuChatBox.focus();
}
}
}
}
function keyDown(event) {
let keyNum = event.which || event.keyCode || 0;
if (player && player.alive && keysActive()) {
if (!keys[keyNum]) {
keys[keyNum] = 1;
macro[event.key] = 1;
if (keyNum == 27) {
openMenu = !openMenu;
$("#menuDiv").toggle();
$("#menuChatDiv").toggle();
} else if (keyNum == 69) {
sendAutoGather();
} else if (keyNum == 67) {
updateMapMarker();
} else if (player.weapons[keyNum - 49] != undefined) {
player.weaponCode = player.weapons[keyNum - 49];
} else if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == "m") {
mills.placeSpawnPads = !mills.placeSpawnPads;
} else if (event.key == "z") {
mills.place = !mills.place;
} else if (event.key == "Z") {
typeof window.debug == "function" && window.debug();
} else if (event.key == "/") {
resetMenuChText();
typeof window.debug == "function" && window.debug();
} else if (keyNum == 32) {
packet("d", 1, getSafeDir(), 1);
packet("d", 0, getSafeDir(), 1);
} else if (event.key == ",") {//resetMenuChText();
player.sync = true;
}
}
}
}
addEventListener("keydown", UTILS.checkTrusted(keyDown));
function keyUp(event) {
if (player && player.alive) {
let keyNum = event.which || event.keyCode || 0;
if (keyNum == 13) {
// toggleMenuChat();
} else if (keysActive()) {
if (keys[keyNum]) {
keys[keyNum] = 0;
macro[event.key] = 0;
if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == ",") {
player.sync = false;
}
}
}
}
}
window.addEventListener("keyup", UTILS.checkTrusted(keyUp));
function sendMoveDir() {
let newMoveDir = getMoveDir();
if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {
if (!my.autoPush) {
packet("a", newMoveDir, 1);
}
tracker.moveDir = newMoveDir;
lastMoveDir = newMoveDir;
}
}
// BUTTON EVENTS:
function bindEvents() { }
bindEvents();
/** PATHFIND TEST */
function chechPathColl(tmp) {
return ((player.scale + tmp.getScale()) / (player.maxSpeed * items.weapons[player.weaponIndex].spdMult)) + (tmp.dmg && !tmp.isTeamObject(player) ? 35 : 0);
return tmp.colDiv == 0.5 ? (tmp.scale * tmp.colDiv) :
!tmp.isTeamObject(player) && tmp.dmg ? (tmp.scale + player.scale) :
tmp.isTeamObject(player) && tmp.trap ? 0 : tmp.scale;
}
function checkObject() {
let checkColl = gameObjects.filter(tmp => player.canSee(tmp) && tmp.active);
for (let y = 0; y < pathFind.grid; y++) {
grid[y] = [];
for (let x = 0; x < pathFind.grid; x++) {
let tmpXY = {
x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * x),
y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * y)
}
if (UTILS.getDist(pathFind.chaseNear ? near : pathFind, tmpXY, pathFind.chaseNear ? 2 : 0, 0) <= (pathFind.chaseNear ? 35 : 60)) {
pathFind.lastX = x;
pathFind.lastY = y;
grid[y][x] = 0;
continue;
}
let find = checkColl.find(tmp => UTILS.getDist(tmp, tmpXY, 0, 0) <= chechPathColl(tmp));
if (find) {
if (find.trap) {
grid[y][x] = 0;
continue;
}
grid[y][x] = 1;
} else {
grid[y][x] = 0;
}
}
}
}
function toFancyTimeFormat(time) {
let minutes = ~~((time % 3600) / 60);
let seconds = ~~time % 60;
if (seconds <= 9) seconds = `0${seconds}`;
return `${minutes}:${seconds}`;
}
let song = {
'0:13': 'Clean up gang with a hoover,',
'0:15': 'pull up and sweep the street',
'0:17': 'Told bae book Park Chinois,',
'0:18': 'the bricks came cheap',
'0:19': 'this week',
'0:20': 'Brought out the glee',
'0:21': 'this week,',
'0:22': 'so somethin might end up',
'0:23': 'on a tee this week',
'0:24': 'Done studio time done the re',
'0:25': 'this week,',
'0:26': 'big bustdown',
'0:27': "that ain't no Jesus piece",
'0:28': 'No G17,G19 had the G17',
'0:29': 'then the G19',
'0:30': 'Had an old .44',
'0:31': 'but the pin was weak,',
'0:32': 'still gonna spin if need',
'0:35': 'Sayin no smoke backstage,',
'0:36': 'but bro still ask',
'0:37': 'can we bring it please,',
'0:38': 'or a ZK at least',
'0:40': 'You could see me',
'0:41': 'in tape with the Gs,',
'0:42': 'bro just got in a',
'0:43': 'striptape with the Gs',
'0:44': "Get the drop it's go time,",
'0:45': 'bro came out with the key',
'0:47': 'Yo, 38 autos gang said',
'0:48': 'we need more sweets',
'0:50': 'Before Halloween,',
'0:51': 'we was out playin',
'0:52': 'trick or treat',
'0:53': 'An opp boy swam and drowned,',
'0:55': "he didn't kick his feet",
'0:57': 'Heard that news',
'0:58': 'I was right by the runaway,',
'0:59': 'made me feel like bree',
'1:00': 'This C comes like',
'1:01': 'a pocket rocket,',
'1:02': 'now the gang',
'1:03': 'in central with C',
'1:04': 'Had my case papers printed,',
'1:05': 'now I got the monogram',
'1:06': 'print on me',
'1:07': 'Runnin throught bells,',
'1:08': 'throwback run with the 12',
'1:10': 'Whole 1 cover the scales,',
'1:11': 'bine at the barbeque,',
'1:12': 'better cover your girl',
'1:14': "Hate when they're",
'1:15': 'runnin their mouth,',
'1:16': 'see them runnin for help',
'1:17': "I'm in the Bando,",
'1:18': 'but let me see my man again,',
'1:19': "and I'll double the L",
'1:21': 'We really leave shit drownin,',
'1:22': "you ain't brought 3",
'1:23': 'on an outin',
'1:24': 'Shootouts in',
'1:25': 'the oldest clothes,',
'1:26': "you wouldn't believe",
'1:27': 'these outfits',
'1:28': 'Foot down no breaks,',
'1:29': 'tryna leave everythin taped',
'1:30': 'Asked bout the shotty,',
'1:31': 'told them I got it',
'1:32': 'from the farm,',
'1:33': 'now they think I got from H',
'1:34': 'Clean up gang with a hoover,',
'1:36': 'pull up and sweep the street',
'1:38': 'Told bae book Park Chinois,',
'1:39': 'the bricks came cheap',
'1:40': 'this week',
'1:41': 'Brought out the glee',
'1:42': 'this week,',
'1:43': 'so somethin might end up',
'1:44': 'on a tee this week',
'1:45': 'Done studio time done the re',
'1:46': 'this week,',
'1:47': 'big bustdown',
'1:48': "that ain't no Jesus piece",
'1:49': 'No G17,G19 had the G17',
'1:50': 'then the G19',
'1:51': 'Had an old .44',
'1:52': 'but the pin was weak,',
'1:53': 'still gonna spin if need',
'1:54': 'Sayin no smoke backstage,',
'1:55': 'but bro still ask',
'1:56': 'can we bring it please,',
'1:57': 'or a ZK at least',
'1:59': 'This opps in this',
'2:00': "spliff's sativa,",
'2:01': 'still put smoke in the whiz,',
'2:02': 'Khalifa',
'2:03': "Bad B don't wanna",
'2:04': 'lock the smoke,',
'2:05': 'I just gotta love her',
'2:06': 'and leave her',
'2:07': 'Yo, had the Liz',
'2:08': 'come like Peter',
'2:09': 'and the bujj like Cleveland',
'2:10': 'This ice in my wrist says',
'2:11': 'whole lotta money,',
'2:12': "swear it's comin like BIA",
'2:14': 'O14 me, Zee had the bruc',
'2:15': 'back in a bruck down Kia',
'2:16': "Now you'll find me in Venice,",
'2:17': 'tryin some shellfish',
'2:18': 'oh mama mia',
'2:19': 'Old school I was',
'2:20': 'hoppin out first,',
'2:21': 'had bro sayin',
'2:22': 'stop bein selfish',
'2:23': 'Yo,',
'2:24': 'now I just leave that stage,',
'2:25': 'pullin strings like Elvis',
'2:26': 'Ding dong on an outin,',
'2:27': "would've been a loss",
'2:28': 'if we found him',
'2:29': "Can't record,",
'2:30': 'need more points on the board',
'2:31': 'Gang, tape it first,',
'2:32': "then I'll give them an album",
'2:33': 'Spoke to the yard man,',
'2:34': 'wanna know the P for the .45,',
'2:35': 'like Alhan',
'2:36': 'Spoke to the runner,',
'2:37': "said he's got more than a oner",
'2:39': "and he's still counting",
'2:40': 'Go get that car,',
'2:41': 'congestion zone,',
'2:42': 'gotta step with ours',
'2:43': 'Pocket rocket,',
'2:44': 'had it in a pouch',
'2:45': 'next to the brush',
'2:46': 'and the metro card',
'2:47': 'Double R truck,',
'2:48': 'stars in the roof,',
'2:49': 'and we got a seperate star',
'2:50': "Ain't done it in a Tesla yet,",
'2:51': 'if we do thats lead',
'2:52': 'in an electric car',
'2:53': 'Clean up gang with a hoover,',
'2:55': 'pull up and sweep the street',
'2:57': 'Told bae book Park Chinois,',
'2:58': 'the bricks came cheap',
'2:59': 'this week',
'3:00': 'Brought out the glee',
'3:01': 'this week,',
'3:02': 'so somethin might end up',
'3:03': 'on a tee this week',
'3:04': 'Done studio time done the re',
'3:05': 'this week,',
'3:06': 'big bustdown',
'3:07': "that ain't no Jesus piece",
'3:08': 'No G17,G19 had the G17',
'3:09': 'then the G19',
'3:10': 'Had an old .44',
'3:11': 'but the pin was weak,',
'3:12': 'still gonna spin if need',
'3:13': 'Sayin no smoke backstage,',
'3:14': 'but bro still ask',
'3:15': 'can we bring it please,',
'3:16': 'or a ZK at least',
'3:19': '!End of song'
};
const songchat1 = new Audio("https://rr3---sn-aigl6nz7.googlevideo.com/videoplayback?expire=1700524713&ei=SZ5bZYf4FsuJsfIPj8GT0AI&ip=54.149.99.115&id=o-AGt6IyGBR0_abMPEfIJDA2sJr0t_Ka7N_G3ELUfDtfpA&itag=140&source=youtube&requiressl=yes&vprv=1&mime=audio%2Fmp4&gir=yes&clen=3275374&dur=202.338&lmt=1698494464324354&keepalive=yes&fexp=24007246,24350018&beids=24350018&c=ANDROID&txp=5318224&sparams=expire%2Cei%2Cip%2Cid%2Citag%2Csource%2Crequiressl%2Cvprv%2Cmime%2Cgir%2Cclen%2Cdur%2Clmt&sig=ANLwegAwRQIhAJMEVNVw23NW1KSmfvncINhSJy4-dou4S14nm-yjIxoTAiAkLkM4T9TMcRR-ScUd0GPojP-4t4l7nOgwIht_9sP49g%3D%3D&rm=sn-a5meer7z&req_id=2d0862e1b02da3ee&redirect_counter=2&cm2rm=sn-8vq54vox03-aigs7l&cms_redirect=yes&cmsv=e&ipbypass=yes&mh=Lb&mip=84.70.170.143&mm=29&mn=sn-aigl6nz7&ms=rdu&mt=1700503292&mv=m&mvi=3&pl=20&lsparams=ipbypass,mh,mip,mm,mn,ms,mv,mvi,pl&lsig=AM8Gb2swRQIhAKGwN0vdK-w45uGHTaRheVa_1458z4zwvBNf6wHs5sZMAiA1xsEM3IBCdQ1KsSi2v7ya1PrmriH8GyYcPq78obiEzg%3D%3D");
let isPlaying = false;
let currentPart = '';
function toggleSong() {
if (!isPlaying) {
songchat1.play();
songchat1.ontimeupdate = function(time) {
let part = song[toFancyTimeFormat(Math.round(this.currentTime | 0))];
if (part && part !== currentPart) {
currentPart = part;
io.send("6", part);
}
};
songchat1.onended = function() {
if (isPlaying) {
songchat1.play();
}
};
isPlaying = true;
} else {
songchat1.pause();
isPlaying = false;
}
}
document.addEventListener("keypress", function(e) {
if (e.key === "C") {
toggleSong();
}
});
function createPath() {
grid = [];
checkObject();
}
function Pathfinder() {
pathFind.scale = (config.maxScreenWidth / 2) * 1.3;
if (!traps.inTrap && (pathFind.chaseNear ? enemy.length : true)) {
if (near.dist2 <= items.weapons[player.weapons[0]].range) {
packet("a", undefined, 1);
} else {
createPath();
easystar.setGrid(grid);
easystar.setAcceptableTiles([0]);
easystar.enableDiagonals();
easystar.findPath((grid[0].length / 2), (grid.length / 2), pathFind.lastX, pathFind.lastY, function(path) {
if (path === null) {
pathFind.array = [];
if (near.dist2 <= items.weapons[player.weapons[0]].range) {
packet("a", undefined, 1);
} else {
packet("a", near.aim2, 1);
}
} else {
pathFind.array = path;
if (pathFind.array.length > 1) {
let tmpXY = {
x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].x),
y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].y)
}
packet("a", UTILS.getDirect(tmpXY, player, 0, 2), 1);
}
}
});
easystar.calculate();
}
}
}
/** PATHFIND TEST */
// ITEM COUNT DISPLAY:
let isItemSetted = [];
function updateItemCountDisplay(index = undefined) {
for (let i = 3; i < items.list.length; ++i) {
let id = items.list[i].group.id;
let tmpI = items.weapons.length + i;
if (!isItemSetted[tmpI]) {
isItemSetted[tmpI] = document.createElement("div");
isItemSetted[tmpI].id = "itemCount" + tmpI;
getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);
isItemSetted[tmpI].style = `
display: block;
position: absolute;
padding-left: 5px;
font-size: 2em;
color: #fff;
`;
isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
} else {
if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0;
}
}
}
// AUTOPUSH:
function autoPush() {
let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (spike) {
let pos = {
x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),
x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))
};
let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {
return true;
}
});
if (finds) {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
} else {
my.autoPush = true;
my.pushData = {
x: spike.x + 70,
y: spike.y + 70,
x2: pos.x2 + 30,
y2: pos.y2 + 30
};
let scale = player.scale / 10;
let secondArg = UTILS.getDirect(near, spike, 2, 0) > 70 ? near.aim2 : undefined;
if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
packet("a", secondArg, 1);
} else {
packet("a", UTILS.getDirect(pos, player, 2, 2), 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
}
// AUTOPUSH:
/* function autoPush() { //LEGACY AUTOPUSH
let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (spike) {
let pos = {
x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),
x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))
};
let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {
return true;
}
});
if (finds) {
if (my.autoPush) {
my.autoPush = false;
packet("33", lastMoveDir||undefined, 1);
}
} else {
my.autoPush = true;
my.pushData = {
x: spike.x,
y: spike.y,
x2: pos.x2,
y2: pos.y2
};
let scale = (player.scale / 10);
if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
packet("33", near.aim2, 1);
} else {
packet("33", UTILS.getDirect(pos, player, 2, 2), 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("33", lastMoveDir||undefined, 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("33", lastMoveDir||undefined, 1);
}
}
}*/
// ADD DEAD PLAYER:
function addDeadPlayer(tmpObj) {
deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name));
}
/** APPLY SOCKET CODES */
// SET INIT DATA:
function setInitData(data) {
alliances = data.teams;
}
// SETUP GAME:
var fisrtloadez = false;
function setupGame(yourSID) {
keys = {};
macro = {};
playerSID = yourSID;
attackState = 0;
inGame = true;
fisrtloadez = true;
packet("d", 0, getAttackDir(), 1);
my.ageInsta = true;
if (firstSetup) {
firstSetup = false;
gameObjects.length = 0;
}
}
// ADD NEW PLAYER:
function addPlayer(data, isYou) {
let tmpPlayer = findPlayerByID(data[0]);
if (!tmpPlayer) {
tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager,
objectManager, players, ais, items, hats, accessories);
players.push(tmpPlayer);
if (data[1] != playerSID) {
addChatLog("Encountered " + data[2], "#23BD86", "", "#23BD86");
}
} else {
if (data[1] != playerSID) {
addChatLog("Encountered " + data[2], "#23BD86", "", "#23BD86");
}
}
tmpPlayer.spawn(isYou ? true : null);
tmpPlayer.visible = false;
tmpPlayer.oldPos = {
x2: undefined,
y2: undefined
};
tmpPlayer.x2 = undefined;
tmpPlayer.y2 = undefined;
tmpPlayer.x3 = undefined;
tmpPlayer.y3 = undefined;
tmpPlayer.setData(data);
if (isYou) {
if (!player) {
window.prepareUI(tmpPlayer);
}
player = tmpPlayer;
camX = player.x;
camY = player.y;
my.lastDir = 0;
updateItems();
updateAge();
updateItemCountDisplay();
for (let i = 0; i < 5; i++) {
petals.push(new Petal(player.x, player.y));
}
if (player.skins[7]) {
my.reSync = true;
}
}
}
// REMOVE PLAYER:
function removePlayer(id) {
for (let i = 0; i < players.length; i++) {
if (players[i].id == id) {
let tmpPlayer = players[i];
addChatLog(tmpPlayer.name + " has died", "#db2727", "", "#db2727");
players.splice(i, 1);
break;
}
}
}
// UPDATE HEALTH:
function updateHealth(sid, value) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
tmpObj.oldHealth = tmpObj.health;
tmpObj.health = value;
tmpObj.judgeShame();
if (tmpObj.oldHealth > tmpObj.health) {
tmpObj.damaged = tmpObj.oldHealth - tmpObj.health;
advHeal.push([sid, value, tmpObj.damaged]);
} else {}
if (tmpObj.health <= 0) {
/*bots.forEach((hmm) => {
hmm.whyDie = tmpObj.name;
});*/
}
}
}
// KILL PLAYER:
function killPlayer() {
petals = [];
inGame = false;
lastDeath = {
x: player.x,
y: player.y,
};
if (configs.autoRespawn) {
getEl("ot-sdk-btn-floating").style.display = "none";
packet("M", {
name: lastsp[0],
moofoll: lastsp[1],
skin: lastsp[2]
});
}
}
// UPDATE PLAYER ITEM VALUES:
function updateItemCounts(index, value) {
if (player) {
player.itemCounts[index] = value;
updateItemCountDisplay(index);
}
}
// UPDATE AGE:
function updateAge(xp, mxp, age) {
if (xp != undefined)
player.XP = xp;
if (mxp != undefined)
player.maxXP = mxp;
if (age != undefined)
player.age = age;
}
// UPDATE UPGRADES:
function updateUpgrades(points, age) {
player.upgradePoints = points;
player.upgrAge = age;
if (points > 0) {
tmpList.length = 0;
UTILS.removeAllChildren(upgradeHolder);
for (let i = 0; i < items.weapons.length; ++i) {
if (items.weapons[i].age == age && (testMode || items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
let e = UTILS.generateElement({
id: "upgradeItem" + i,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;
tmpList.push(i);
}
}
for (let i = 0; i < items.list.length; ++i) {
if (items.list[i].age == age && (testMode || items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {
let tmpI = (items.weapons.length + i);
let e = UTILS.generateElement({
id: "upgradeItem" + tmpI,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;
tmpList.push(tmpI);
}
}
for (let i = 0; i < tmpList.length; i++) {
(function(i) {
let tmpItem = getEl('upgradeItem' + i);
tmpItem.onmouseover = function() {
if (items.weapons[i]) {
showItemInfo(items.weapons[i], true);
} else {
showItemInfo(items.list[i - items.weapons.length]);
}
};
tmpItem.onclick = UTILS.checkTrusted(function() {
packet("H", i);
});
UTILS.hookTouchEvents(tmpItem);
})(tmpList[i]);
}
if (tmpList.length) {
upgradeHolder.style.display = "block";
upgradeCounter.style.display = "block";
upgradeCounter.style.borderRadius = "4px";
upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
}
function cdf(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return Infinity;
}
}
function caf(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return 0;
}
}
function numArr(e = 0, t = 1, act, n = 1) {
let arr = [];
for (let i = e; i < t; i += n) {
arr.push(i);
typeof act == "function" && act(i);
}
return arr;
}
function toR(e) {
var n = (e * Math.PI / 180) % (2 * Math.PI);
return n > Math.PI ? Math.PI - n : n
}
function toD(e) {
var n = (e / Math.PI * 360) % 360;
return n >= 360 ? n - 360 : n;
}
function bianosSpTick(){
buyEquip(7, 0);
buyEquip(18, 1);
selectWeapon(player.weapons[0]);
io.send("d", 1, near.aim2);
textManager.showText(player.x2, player.y2, 30, 0.100, 1850, "Spike Tick", "#00ff73", 2);
setTickout(()=>{
buyEquip(53, 0);
buyEquip(21, 1);
setTickout(()=>{
io.send("d", 0, near.aim2);
buyEquip(6, 0);
}, 3);
}, 1);
}
const getPotentialDamage = (build, user) => {
const weapIndex = user.weapons[1] === 10 && !player.reloads[user.weapons[1]] ? 1 : 0;
const weap = user.weapons[weapIndex];
if (player.reloads[weap]) return 0;
const weapon = items.weapons[weap];
const inDist = cdf(build, user) <= build.getScale() + weapon.range;
return (user.visible && inDist) ? weapon.dmg * (weapon.sDmg || 1) * 3.3 : 0;
};
const AutoReplace = () => {
const replaceable = [];
const playerX = player.x;
const playerY = player.y;
const gameObjectCount = gameObjects.length;
for (let i = 0; i < gameObjectCount; i++) {
const build = gameObjects[i];
if (build.isItem && build.active && build.health > 0) {
const item = items.list[build.id];
const posDist = 35 + item.scale + (item.placeOffset || 0);
const inDistance = cdf(build, player) <= posDist * 2;
if (inDistance) {
let canDeal = 0;
const playersCount = players.length;
for (let j = 0; j < playersCount; j++) {
canDeal += getPotentialDamage(build, players[j]);
}
if (build.health <= canDeal) {
replaceable.push(build);
}
}
}
}
const findPlacementAngle = (player, itemId, build) => {
if (!build) return null;
const MAX_ANGLE = 2 * Math.PI;
const ANGLE_STEP = Math.PI / 360;
const item = items.list[player.items[itemId]];
let buildingAngle = Math.atan2(build.y - player.y, build.x - player.x);
let tmpS = player.scale + (item.scale || 1) + (item.placeOffset || 0);
for (let offset = 0; offset < MAX_ANGLE; offset += ANGLE_STEP) {
let angles = [(buildingAngle + offset) % MAX_ANGLE, (buildingAngle - offset + MAX_ANGLE) % MAX_ANGLE];
for (let angle of angles) {
return angle;
}
}
return null;
};
const replace = (() => {
let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) <= tmp.getScale() + 5);
let spike = gameObjects.find(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && cdf(tmp, player) < 87 && !nearTrap.length);
const buildId = spike ? 4 : 2;
replaceable.forEach(build => {
let angle = findPlacementAngle(player, buildId, build);
if (angle !== null) {
place(buildId, angle);
if (buildId == 4) {
textManager.showText(player.x2, player.y2, 30, 0.15, 1850, "Trap Preplacer v3", "#fff", 2)
}else if (buildId == 2) {
textManager.showText(player.x2, player.y2, 30, 0.15, 1850, "Spike Preplacer v3", "#fff", 2)
}
}
});
});
if (near && near.dist3 <= 360) {
replace();
}
replace;
}
// KILL OBJECT:
function killObject(sid) {
let findObj = findObjectBySid(sid);
objectManager.disableBySid(sid);
AutoReplace();
if (player) {
for (let i = 0; i < breakObjects.length; i++) {
if (breakObjects[i].sid == sid) {
breakObjects.splice(i, 1);
break;
}
}
if (!player.canSee(findObj)) {
breakTrackers.push({
x: findObj.x,
y: findObj.y
});
}
if (breakTrackers.length > 8) {
breakTrackers.shift();
}
traps.replacer(findObj);
}
if (nears.length) {
let enemy = near;
let A = player;
let dist = cdf(A, enemy);
let dir = caf(A, enemy);
//code of bianos
let objAim = Math.atan2(findObj.y-player.y2, findObj.x-player.x2);
let objDist = Math.hypot(findObj.y-player.y2, findObj.x-player.x2);
//
let ignore = [0, 0];
let place = function(t, f) {
checkPlace(t, f);
}
if (objDist <= 200 && getDist(player, tmpObj) <= 168 && tmpObj != player && player.reloads[player.weapons[0]] == 0) {
bianosSpTick();
}
}
/*if (n && cdf(player, n) < 200) {
if (nears.length) {
let enemy = near;
let A = player;
let dist = cdf(A, enemy);
let dir = caf(A, enemy);
let dir2 = caf(player, dir + 180);//this dir can works to laggy players
let ignore = [0, 0];
let place = function(t, f) {
checkPlace(t, f);
}
if (dist < 500) {
for(let i = 0; i != 2; i++) {
if (dist < 200) {
//console.log(dir);
for(let i = 0; i < Math.PI; i += toR(items.list[A.items[2]].scale)) {
let placed;
if (ignore[0]) {
placed = false;
ignore[0]--;
} else {
place(2, (dir || dir2) + i) && (toD(i) < items.list[A.items[2]].scale && (ignore[1] = Math.ceil(items.list[A.items[2]].scale / toD(Math.PI / 12))), placed = true);
}
placed && (ignore[0] = Math.ceil(items.list[A.items[2]].scale / toD(Math.PI / 12)));
if (!placed || UTILS.getAngleDist(dir + i, dir - i) > toR(items.list[A.items[2]].scale)) {
if (ignore[1]) {
ignore[1]--;
} else {
place(2, dir - i) && (ignore[1] = Math.ceil(items.list[A.items[2]].scale / toD(Math.PI / 12)))
}
}
}
place(4, toR(toD(dir) - 180));
} else {
let ignore = 0;
if (ignore) {
ignore--;
} else {
for(let i = 0; i < Math.PI/2; i += Math.PI / 3) {
checkPlace(4, dir + i) && (ignore = Math.ceil(50 / Math.PI / 6));
}
}
}
}
}
}
}*/
}
function bianosSpTickWh(){
buyEquip(7, 0);
buyEquip(18, 1);
selectWeapon(player.weapons[0]);
io.send("d", 1, near.aim2);
textManager.showText(player.x2, player.y2, 30, 0.15, 1850, "Auto Spike Tick", "#fff", 2);
setTickout(()=>{
buyEquip(53, 0);
buyEquip(21, 1);
setTickout(()=>{
io.send("d", 0, near.aim2);
buyEquip(6, 0);
}, 3);
}, 1);
}
// KILL ALL OBJECTS BY A PLAYER:
function killObjects(sid) {
if (player) objectManager.removeAllItems(sid);
}
function fgdo(a, b) {
return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
}
function precheckPlace(a, b) {
checkPlace(a, b);
io.send('6', "i cant die now bud");
player.chat.message = "preplace";
player.chat.count = 2000;
}
function perfectReplace() {
let range = items.weapons[player.weapons[0]].range + 70;
const interval = setInterval(() => {
gameObjects.forEach(tmpObj => {
let objDst = UTILS.getDist(tmpObj, player, 0, 2);
let perfectAngle = UTILS.getDirect(tmpObj, player, 0, 2);
if (tmpObj.health <= 272.58 && fgdo(tmpObj, player) <= range && near.dist2 <= 300) {
console.log('preplace');
place(2, perfectAngle);
}
});
});
setTimeout(() => {
clearInterval(interval);
}, 500);
}
let ticks = {
tick: 0,
delay: 0,
time: [],
manage: [],
};
// GAME TICKOUT:
function setTickout(doo, timeout) {
if (!ticks.manage[ticks.tick + timeout]) {
ticks.manage[ticks.tick + timeout] = [doo];
} else {
ticks.manage[ticks.tick + timeout].push(doo);
}
}
function doNextTick(doo) {
waitTicks.push(doo);
}
var tracker = {
draw3: {
active: false,
x: 0,
y: 0,
scale: 0,
},
moveDir: undefined,
lastPos: {
x: 0,
y: 0,
}
}
let waitTicks = [];
// UPDATE PLAYER DATA:
let nEy;
let placeableSpikes = [];
let placeableTraps = [];
let placeableSpikesPREDICTS = [];
function updatePlayers(data) {
if(player.shameCount > 0) {
my.reSync = true;
} else {
my.reSync = false;
}
game.tick++;
enemy = [];
//perfectReplace();
nears = [];
near = [];
//showPlace = [];
game.tickSpeed = performance.now() - game.lastTick;
game.lastTick = performance.now();
ticks.tick++;
ticks.time.push(Date.now() - ticks.delay <= 50 || Date.now() - ticks.delay >= 175 ? "lag" : 1);
if (ticks.tick % 10 === 0) {
ticks.time = [];
}
if (ticks.tick % 300 === 0) {
}
ticks.delay = Date.now();
players.forEach((tmp) => {
tmp.forcePos = !tmp.visible;
tmp.visible = false;
});
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2;
tmpObj.t2 = game.lastTick;
tmpObj.oldPos.x2 = tmpObj.x2;
tmpObj.oldPos.y2 = tmpObj.y2;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 1];
tmpObj.y2 = data[i + 2];
tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2);
tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2);
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2;
tmpObj.d2 = data[i + 3];
tmpObj.dt = 0;
tmpObj.buildIndex = data[i + 4];
tmpObj.weaponIndex = data[i + 5];
tmpObj.weaponVariant = data[i + 6];
tmpObj.team = data[i + 7];
tmpObj.isLeader = data[i + 8];
tmpObj.oldSkinIndex = tmpObj.skinIndex;
tmpObj.oldTailIndex = tmpObj.tailIndex;
tmpObj.skinIndex = data[i + 9];
tmpObj.tailIndex = data[i + 10];
tmpObj.iconIndex = data[i + 11];
tmpObj.zIndex = data[i + 12];
tmpObj.visible = true;
tmpObj.update(game.tickSpeed);
tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2);
tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2);
tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3);
tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3);
tmpObj.damageThreat = 0;
if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) {
tmpObj.addShameTimer();
}
if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) {
tmpObj.shameTimer = 0;
tmpObj.shameCount = 0;
if (tmpObj == player) {
healer();
}
}
nEy = tmpObj;
if (tmpObj == player) {
if (gameObjects.length) {
gameObjects.forEach((tmp) => {
tmp.onNear = false;
if (tmp.active) {
if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) {
tmp.onNear = true;
}
if (tmp.isItem && tmp.owner) {
if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
tmp.breakObj = true;
breakObjects.push({
x: tmp.x,
y: tmp.y,
sid: tmp.sid
});
}
}
}
});
/*let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 5) && !e.isTeamObject(tmpObj)).sort(function(a, b) {
return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2);
})[0];
if (nearTrap) {
traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2);
if (!traps.inTrap) {
traps.protect(traps.aim);
}
traps.inTrap = true;
traps.info = nearTrap;
} else {
traps.inTrap = false;
traps.info = {};
}
} else {
traps.inTrap = false;
}
}*/
let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 5) && !e.isTeamObject(tmpObj)).sort(function(a, b) {
return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2);
})[0];
if (nearTrap) {
let spike = gameObjects.filter(obj => obj.dmg && cdf(tmpObj, obj) <= tmpObj.scale + nearTrap.scale/2 && !obj.isTeamObject(tmpObj) && obj.active)[0]
traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
traps.aim = UTILS.getDirect(spike ? spike : nearTrap, tmpObj, 0, 2);
// traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
// traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2);
traps.protect(caf(nearTrap, tmpObj) - Math.PI);
invisBody = true;
traps.inTrap = true;
traps.info = nearTrap;
} else {
invisBody = false;
traps.inTrap = false;
traps.info = {};
}
let nearSpike = gameObjects.filter(e => (e.name == "spikes" || e.name == "greater spikes" || e.name == "spinning spikes" || e.name == "poison spikes") && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (145) && !e.isTeamObject(tmpObj)).sort(function(a, b) {
return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2);
})[0];
if(nearSpike && getEl("breaksp").checked && !instaC.isTrue){
aimSpike = UTILS.getDirect(nearSpike, player, 0, 2);
invisBody = true;
nearspiker = true;
info = nearSpike;
} else {
invisBody = false;
nearspiker = false;
info = {};
}
} else {
invisBody = false;
traps.inTrap = false;
nearspiker = false;
}
}
if (tmpObj.weaponIndex < 9) {
tmpObj.primaryIndex = tmpObj.weaponIndex;
tmpObj.primaryVariant = tmpObj.weaponVariant;
} else if (tmpObj.weaponIndex > 8) {
tmpObj.secondaryIndex = tmpObj.weaponIndex;
tmpObj.secondaryVariant = tmpObj.weaponVariant;
}
}
i += 13;
}
if (waitTicks.length) {
waitTicks.forEach((ajaj) => {
ajaj();
}
);
waitTicks = [];
}
if (runAtNextTick.length) {
runAtNextTick.forEach((tmp) => {
checkProjectileHolder(...tmp);
}
);
runAtNextTick = [];
}
if (textManager.stack.length) {
let stacks = [];
let notstacks = [];
let num = 0;
let num2 = 0;
let pos = {
x: null,
y: null
};
let pos2 = {
x: null,
y: null
}
textManager.stack.forEach((text) => {
if (text.value >= 0) {
if (num == 0) pos = {
x: text.x,
y: text.y
};
num += Math.abs(text.value);
} else {
if (num2 == 0) pos2 = {
x: text.x,
y: text.y
};
num2 += Math.abs(text.value);
}
});
if (num2 > 0) {
textManager.showText(pos2.x, pos2.y, Math.max(43, Math.min(50, num2)), 0.18, 500, num2, damageTextColor = "#782F44");
}
if (num > 0) {
textManager.showText(pos.x, pos.y, Math.max(43, Math.min(50, num)), 0.18, 500, num, damageTextColor = "#782F44");
}
textManager.stack = [];
}
if (runAtNextTick.length) {
runAtNextTick.forEach((tmp) => {
checkProjectileHolder(...tmp);
});
runAtNextTick = [];
}
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
if (!tmpObj.isTeam(player)) {
enemy.push(tmpObj);
if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) {
nears.push(tmpObj);
}
}
tmpObj.manageReload();
if (tmpObj != player) {
tmpObj.addDamageThreat(player);
}
}
i += 13;
}
/*projectiles.forEach((proj) => {
tmpObj = proj;
if (tmpObj.active) {
tmpObj.tickUpdate(game.tickSpeed);
}
});*/
if (player && player.alive) {
if (enemy.length) {
near = enemy.sort(function(tmp1, tmp2) {
return tmp1.dist2 - tmp2.dist2;
})[0];
} else {
// console.log("no enemy");
}
if (game.tickQueue[game.tick]) {
game.tickQueue[game.tick].forEach((action) => {
action();
});
game.tickQueue[game.tick] = null;
}
//healing system ( best )
if (advHeal.length) {
advHeal.forEach((updHealth) => {
let sid = updHealth[0];
let value = updHealth[1];
let damaged = updHealth[2];
tmpObj = findPlayerBySID(sid);
let bullTicked = false;
if (tmpObj.health <= 0) {
if (!tmpObj.death) {
tmpObj.death = true;
if (tmpObj != player) {
addChatLog("Game", `${tmpObj.name} {${tmpObj.sid}} Is Dead`, "red");
}
addDeadPlayer(tmpObj);
}
}
if (tmpObj == player) {
if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) {
if (my.reSync) {
my.reSync = false;
tmpObj.setBullTick = true;
}
bullTicked = true;
}
if (inGame) {
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());
let includeSpikeDmgs = !bullTicked && gearDmgs.includes(damaged);
let healTimeout = 140 - window.ping;
let slowHeal = function(timer) {
setTimeout(() => {
healer();
}, timer);
}
if (getEl("healingBeta").checked) {
if (attackers.length) {
let by = attackers.filter((tmp) => {
if (tmp.dist2 <= (tmp.weaponIndex < 9 ? 300 : 700)) {
tmpDir = UTILS.getDirect(player, tmp, 2, 2);
if (UTILS.getAngleDist(tmpDir, tmp.d2) <= Math.PI) {
return tmp;
}
}
});
if (by.length) {
let maxDamage = (includeSpikeDmgs ? 10 : 10);
if (damaged > maxDamage && (game.tick - tmpObj.antiTimer) > 1) {
tmpObj.canEmpAnti = true;
tmpObj.antiTimer = game.tick;
let shame = 5;
if (tmpObj.shameCount < shame) {
healer();
} else {
slowHeal(healTimeout);
}
} else {
slowHeal(healTimeout);
}
} else {
slowHeal(healTimeout);
}
} else {
slowHeal(healTimeout);
}
} else {
if (damaged >= (includeSpikeDmgs ? 8 : 20) && tmpObj.damageThreat >= 25 && (game.tick - tmpObj.antiTimer) > 1) {
tmpObj.canEmpAnti = true;
tmpObj.antiTimer = game.tick;
let shame = 5;
if (tmpObj.shameCount < shame) {
healer();
} else {
slowHeal(healTimeout);
}
} else {
slowHeal(healTimeout);
}
}
if (damaged >= 20 && player.skinIndex == 11) instaC.canCounter = true;
}
} else {
if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
tmpObj.setPoisonTick = true;
}
}
});
advHeal = [];
}
players.forEach((tmp) => {
if (!tmp.visible && player != tmp) {
tmp.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
}
if (tmp.setBullTick) {
tmp.bullTimer = 0;
}
if (tmp.setPoisonTick) {
tmp.poisonTimer = 0;
}
tmp.updateTimer();
});
if (inGame) {
if (enemy.length) {
if (player.canEmpAnti) {
player.canEmpAnti = false;
if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) {
if (near.reloads[53] == 0) {
player.empAnti = true;
player.soldierAnti = false;
//modLog("EmpAnti");
} else {
player.empAnti = false;
player.soldierAnti = true;
//modLog("SoldierAnti");
}
}
}
let prehit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (prehit) {
if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick) {
instaC.canSpikeTick = true;
instaC.syncHit = true;
//prehitty
textManager.showText(player.x2, player.y2, 30, 0.100, 1850, "Sync Hit ( Trap )", "#ff002f", 2);
if (configs.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
instaC.revTick = true;
}
}
}
//avoid spikes
function fgdo(a, b) {
//let spike = gameObjects.filter(obj => (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "spinning spikes" || obj.name == "poison spikes") && fgdo(player, obj) < player.scale + obj.scale + 22 && !obj.isTeamObject(tmpObj) && obj.active)[0]
//traps.aim = UTILS.getDirect(spike, tmpObj, 0, 2);
if (a == player) {
return Math.sqrt(Math.pow((b.y - a.y2), 2) + Math.pow((b.x - a.x2), 2));
} else if (b == player) {
return Math.sqrt(Math.pow((b.y2 - a.y), 2) + Math.pow((b.x2 - a.x), 2));
} else {
return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
}
}
//avoid spikes pls
if (getEl("antispike").checked) {
let dir = lastMoveDir;
let newPos = {
x: player.x2 + (player.x2 - tracker.lastPos.x) * 1.3 + (Math.cos(dir) * 50),
y: player.y2 + (player.y2 - tracker.lastPos.y) * 1.3 + (Math.sin(dir) * 50),
}
let found = false
let buildings = gameObjects.sort((a, b) => Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x))
let spikes = buildings.filter(obj => obj.dmg && fgdo(player, obj) < 154 && !obj.isTeamObject(player) && obj.active)
for (let i = 0; i < spikes.length; i++) {
if (fgdo(spikes[i], newPos) < spikes[i].scale + player.scale+5) {
found = Math.atan2(player.y2 - spikes[i].y, player.x2 - spikes[i].x)
tracker.draw3.active = true
tracker.draw3.x = spikes[i].x
tracker.draw3.y = spikes[i].y
tracker.draw3.scale = spikes[i].scale
}
}
if (found != false && !traps.inTrap) {
io.send("e");
} else if (instaC.tickin = false){
packet("a", tracker.moveDir, 1)
tracker.draw3.active = false;
} else {
tracker.draw3.active = false;
}
}/* else {
packet("a", tracker.moveDir, 1);
}*/
tracker.lastPos.x = player.x2;
tracker.lastPos.y = player.y2;
let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) {
return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);
})[0];
if (antiSpikeTick && !traps.inTrap) {
if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) {
my.anti0Tick = 1;
//io.send("6", "Anti Spike Tick");
player.chat.message = "Anti Spike Tick " + near.sid;
player.chat.count = 2000;
}
}
}
if (getEl("stgod").checked) {
if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate))) && instaC.perfCheck(player, near)) {
if (player.checkCanInsta(true) >= 100) {
instaC.nobull = useWasd ? false : instaC.canSpikeTick ? false : true;
} else {
instaC.nobull = false;
}
instaC.can = true;
} else {
instaC.can = false;
}
} else {
if (
(!useWasd
? true
: ((player.checkCanInsta(true) >= 100
? player.checkCanInsta(true)
: player.checkCanInsta(false)) >=
(player.weapons[1] == 10 ? 95 : 100)
)) &&
near.dist2 <=
items.weapons[player.weapons[1] == 10
? player.weapons[1]
: player.weapons[0]].range +
near.scale * 1.8 &&
(instaC.wait || (!useWasd && Math.floor(Math.random() * 5) == 0)) &&
!instaC.isTrue &&
!my.waitHit &&
player.reloads[player.weapons[0]] == 0 &&
player.reloads[player.weapons[1]] == 0 &&
(!useWasd
? true
: getEl("instaType").value == "oneShot"
? player.reloads[53] <=
(player.weapons[1] == 10 ? 0 : game.tickRate)
: true) &&
instaC.perfCheck(player, near)
) {
if (player.checkCanInsta(true) >= 100) {
instaC.nobull = !useWasd
? false
: instaC.canSpikeTick
? false
: instaC.OnetickSpike
? false
: true;
} else {
instaC.nobull = false;
}
instaC.can = true;
} else {
instaC.can = false;
}
}
macro.q && place(0, getAttackDir());
macro.f && place(4, getSafeDir());
macro.v && place(2, getSafeDir());
macro.y && place(5, getSafeDir());
macro.h && place(player.getItemType(22), getSafeDir());
macro.n && place(3, getSafeDir());
if (player.y2 <= config.snowBiomeTop && player.weaponIndex == 0 || player.weaponIndex == 8 && player.skinIndex == 15) {
if (game.tick % 1 == 0) {
if (mills.place) {
let plcAng = 1.175;
for (let i = -plcAng; i <= plcAng; i += plcAng) {
checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
} else {
if (mills.placeSpawnPads) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
}
}
}
} else if (player.y2 >= config.snowBiomeTop && player.weaponIndex == 0 || player.weaponIndex == 8) {
if (game.tick % 3 == 0) {
if (mills.place) {
let plcAng = 1.175;
for (let i = -plcAng; i <= plcAng; i += plcAng) {
checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
} else {
if (mills.placeSpawnPads) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
}
}
}
} else if (player.y2 <= config.snowBiomeTop && player.weaponIndex == 0 || player.weaponIndex == 8) {
if (game.tick % 2 == 0) {
if (mills.place) {
let plcAng = 1.175;
for (let i = -plcAng; i <= plcAng; i += plcAng) {
checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
} else {
if (mills.placeSpawnPads) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
}
}
}
} else if (player.y2 >= config.snowBiomeTop && player.weaponIndex == 0 || player.weaponIndex == 8 && player.tailIndex == 11) {
if (game.tick % 1 == 0) {
if (mills.place) {
let plcAng = 1.175;
for (let i = -plcAng; i <= plcAng; i += plcAng) {
checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
} else {
if (mills.placeSpawnPads) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
}
}
}
} else {
if (game.tick % 3 == 0) {
if (mills.place) {
let plcAng = 1.175;
for (let i = -plcAng; i <= plcAng; i += plcAng) {
checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
} else {
if (mills.placeSpawnPads) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
}
}
}
}
/*if (game.tick % 3 == 0) {
if (mills.place) {
let plcAng = 1.25;
for (let i = -plcAng; i <= plcAng; i += plcAng) {
checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
} else {
if (mills.placeSpawnPads) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(
player.getItemType(20),
UTILS.getDirect(player.oldPos, player, 2, 2) + i
);
}
}
}
}*/
if (instaC.can) {
instaC.changeType("rev");
}
if (instaC.canCounter) {
instaC.canCounter = false;
if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.counterType();
}
}
if (instaC.canSpikeTick) {
instaC.canSpikeTick = false;
if (instaC.revTick) {
instaC.revTick = false;
if (
[1, 2, 3, 4, 5, 6].includes(player.weapons[0]) &&
player.reloads[player.weapons[1]] == 0 &&
!instaC.isTrue
) {
instaC.changeType("rev");
}
} else {
if (
[1, 2, 3, 4, 5, 6].includes(player.weapons[0]) &&
player.reloads[player.weapons[0]] == 0 &&
!instaC.isTrue
) {
instaC.spikeTickType();
if (instaC.syncHit) {
/*setTimeout(() => {
buyEquip(6, 0);
}, 69);*/
setTimeout(() => {
textManager.showText(player.x2, player.y2, 30, 0.100, 1850, "Far Spike Tick", "#fff645", 2);
}, 500);
};
};
};
}
let turretEmp = 0;
let inbullspam = false;
let waitTicks = [];
let anti0Tick = 0;
let syncCount = 0;
let doEmpAntiInsta = false;
let plagueCount = 0;
//idk plague mask thingy
if (document.getElementById("bullspam").checked) {
function changeHat(value) {
io.send('6', "!Plague Mask ");
if (anti0Tick > 0) {
buyEquip(6, 0);
} else {
buyEquip(plagueCount ? 7 : 21, 0);
if (player.reloads[player.weapons[0]] == 0) {
if (turretEmp > 0 || doEmpAntiInsta) {
buyEquip(26, 0);
} else {
buyEquip(6, 0);
}
}
}
}
}
if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {
if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);
}
if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {
if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (traps.inTrap) {
if (!clicks.left && !clicks.right && !instaC.isTrue) {
if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);
}
if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
}
if (nearspiker) {
if (!clicks.left && !clicks.right && !instaC.isTrue) {
if (player.weaponIndex != (spikeKT() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(spikeKT() ? player.weapons[1] : player.weapons[0]);
}
if (player.reloads[spikeKT() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
}
if (clicks.middle && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
instaC.bowMovement();
} else {
instaC.rangeType();
}
}
}
if (macro.x && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {
instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"]();
}
}
if (macro.t && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) {
instaC.onetickkindverM();
}
}
if (macro["."] && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) {
instaC.boostTickMovement();
}
}
if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) {
if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
if (!my.reloaded) {
my.reloaded = true;
let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;
if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {
selectWeapon(player.weapons[fastSpeed]);
}
}
} else {
my.reloaded = false;
if (player.reloads[player.weapons[0]] > 0) {
if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
} else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {
if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {
selectWeapon(player.weapons[1]);
}
}
}
}
if (!instaC.isTrue && !traps.inTrap && !traps.replaced) {
traps.autoPlace();
}
if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
packet("D", getAttackDir());
}
let barborsold = 26;
let before = 1;
let after = 1;
if (getEl("antitick").checked) {
barborsold = 6;
//sendChat("Anti 1 Tick : ON")
} else {
barborsold = 26;
//sendChat("Anti 1 Tick : OFF")
}
let hatChanger = function() {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if (clicks.left || clicks.right) {
if ((player.shameCount > 0 && (game.tick - player.bullTick) % 7 == 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
if (clicks.left) {
buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 6 : player.soldierAnti ? 26 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 6 : player.soldierAnti ? 26 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
}
}
} else if (traps.inTrap) {
if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(40, 0);
// Barbarian hat
if (near.dist2 > 300 && (!player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(barborsold, 0);
}
}
else {
if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip((player.empAnti || near.dist2 > 300 || !enemy.length) ? 6 : barborsold, 0);
}
}
} else if (nearspiker) {
if (info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(40, 0);
// Barbarian hat
if (near.dist2 > 300 && (!player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(barborsold, 0);
}
}
else {
if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip((player.empAnti || near.dist2 > 300 || !enemy.length) ? 6 : barborsold, 0);
}
}
} else {
if (player.empAnti || player.soldierAnti) {
buyEquip(player.empAnti ? 6 : barborsold, 0);
} else {
if ((player.shameCount > 0 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
if (near.dist2 <= 300) {
buyEquip((getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0);
} else {
biomeGear(1);
}
}
}
}
}
}
let accChanger = function() {
if (instaC.can && player.checkCanInsta(true) >= 100) {
buyEquip(18, 1);
} else if (clicks.left) {
setTimeout(() => {
buyEquip(21, 1);
}, 50)
} else if (clicks.right) {
setTimeout(() => {
buyEquip(21, 1);
}, 50)
} else if (near.dist2 <= 260) {
buyEquip(21, 1);
} else {
traps.inTrap ? buyEquip(21, 1) : buyEquip(11, 1);
}
};
let wasdGears = function() {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if (clicks.left || clicks.right) {
if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
if (clicks.left) {
buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : 6, 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 6, 0);
}
}
} else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(player.reloads[player.weapons[0]] == 0 ? 7 : player.empAnti ? 22 : 6, 0);
}
} else if (traps.inTrap) {
if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(40, 0);
} else {
if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(player.empAnti ? 22 : 6, 0);
}
}
} else {
if (player.empAnti) {
buyEquip(22, 0);
} else {
if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(6, 0);
}
}
}
}
if (clicks.left || clicks.right) {
if (clicks.left) {
buyEquip(0, 1);
} else if (clicks.right) {
buyEquip(11, 1);
}
} else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
buyEquip(0, 1);
} else if (traps.inTrap) {
buyEquip(0, 1);
} else {
buyEquip(11, 1);
}
}
if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) {
hatChanger();
accChanger();
}
if (configs.autoPush && enemy.length && !traps.inTrap && !instaC.ticking) {
autoPush();
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
if (!my.autoPush && pathFind.active) {
Pathfinder();
}
if (instaC.ticking) {
instaC.ticking = false;
}
if (instaC.syncHit) {
instaC.syncHit = false;
}
if (player.empAnti) {
player.empAnti = false;
}
if (player.soldierAnti) {
player.soldierAnti = false;
}
if (my.anti0Tick > 0) {
my.anti0Tick--;
}
if (traps.replaced) {
traps.replaced = false;
}
if (traps.antiTrapped) {
traps.antiTrapped = false;
}
}
}
if (botSkts.length) {
botSkts.forEach((bots) => {
if (true) {
bots[0].ssend("player", player, near, botIDS);
}
});
}
}
// UPDATE LEADERBOARD:
function updateLeaderboard(data) {
UTILS.removeAllChildren(leaderboardData);
var tmpC = 1;
for (var i = 0; i < data.length; i += 3) {
// console.log(data);
(function(i) {
UTILS.generateElement({
class: "leaderHolder",
parent: leaderboardData,
children: [
UTILS.generateElement({
class: "leaderboardItem",
style: data[i] == player.sid ? "color: rgba(255,255,255,1); font-size: 18px;" : "color: rgba(255,255,255,0.6); font-size: 18px; padding: 1px;", //"font-size: 18px;",
text: (data[i + 1] != "" ? data[i + 1] : "unknown") + " |"
}),
UTILS.generateElement({
class: "a", //class: "leaderScore",
style: data[i] == player.sid ? "color: rgba(255,255,255,1); font-size: 18px;" : "color: rgba(255,255,255,0.6); font-size: 18px; padding: 1px;",
text: (" " + UTILS.kFormat(data[i + 2]) || " 0")
})
]
});
})(i);
tmpC++;
}
}
// LOAD GAME OBJECT:
function loadGameObject(data) {
for (let i = 0; i < data.length;) {
objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],
data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {
sid: data[i + 7]
} : null));
i += 8;
}
}
// ADD AI:
function loadAI(data) {
for (let i = 0; i < ais.length; ++i) {
ais[i].forcePos = !ais[i].visible;
ais[i].visible = false;
}
if (data) {
let tmpTime = performance.now();
for (let i = 0; i < data.length;) {
tmpObj = findAIBySID(data[i]);
if (tmpObj) {
tmpObj.index = data[i + 1];
tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2;
tmpObj.t2 = tmpTime;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 2];
tmpObj.y2 = data[i + 3];
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2;
tmpObj.d2 = data[i + 4];
tmpObj.health = data[i + 5];
tmpObj.dt = 0;
tmpObj.visible = true;
} else {
tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);
tmpObj.x2 = tmpObj.x;
tmpObj.y2 = tmpObj.y;
tmpObj.d2 = tmpObj.dir;
tmpObj.health = data[i + 5];
if (!aiManager.aiTypes[data[i + 1]].name)
tmpObj.name = config.cowNames[data[i + 6]];
tmpObj.forcePos = true;
tmpObj.sid = data[i];
tmpObj.visible = true;
}
i += 7;
}
}
}
// ANIMATE AI:
function animateAI(sid) {
tmpObj = findAIBySID(sid);
if (tmpObj) tmpObj.startAnim();
}
function gatherAnimation(sid, didHit, index) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
tmpObj.startAnim(didHit, index);
tmpObj.gatherIndex = index;
tmpObj.gathering = 1;
if (didHit) {
let tmpObjects = objectManager.hitObj;
//preplacer
setTickout(() => {
setTimeout(() => {
if(getDist(player, enemy) <= 200) {
place(2, getDir(tmpObjects, player))
} else {
place(4, getDir(tmpObjects, player))
}
}, items.weapons[index].speed - window.pingTime)
}, 2)
objectManager.hitObj = [];
game.tickBase(() => {
tmpObj = findPlayerBySID(sid);
let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1);
tmpObjects.forEach((healthy) => {
healthy.healthMov = healthy.health - val / 2;
healthy.health -= val;
//love to https://gist.github.com/bendc/76c48ce53299e6078a76
let h, s, l;
let color = (() => {
const randomInt = (min, max) => {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
h = randomInt(0, 360);
s = randomInt(42, 98);
l = randomInt(40, 90);
// return `hsl(${h},${s}%,${l}%)`;
})();
//and love https://stackoverflow.com/questions/36721830/convert-hsl-to-rgb-and-hex
function hslToHex(h, s, l) {
l /= 100;
const a = s * Math.min(l, 1 - l) / 100;
const f = n => {
const k = (n + h / 30) % 12;
const color = l - a * Math.max(Math.min(k - 3, 9 - k, 1), -1);
return Math.round(255 * color).toString(16).padStart(2, '0'); // convert to Hex and prefix "0" if needed
};
return `#${f(0)}${f(8)}${f(4)}`;
}
console.log(hslToHex(h, s, l));
(healthy.x, healthy.y, val, hslToHex(h, s, l));
});
}, 1);
}
}
}
function showDamageText(x, y, value, color) {
textManager.showText(x, y, 30, 0.15, 550, Math.round(value), color);
}
// WIGGLE GAME OBJECT:
function wiggleGameObject(dir, sid) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir);
if (tmpObj.health) {
//tmpObj.damaged = Math.min(255, tmpObj.damaged + 60);
objectManager.hitObj.push(tmpObj);
}
}
}
// SHOOT TURRET:
function shootTurret(sid, dir) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
if (config.anotherVisual) {
tmpObj.lastDir = dir;
} else {
tmpObj.dir = dir;
}
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI);
}
}
function randomizePhrases2() {
const phrases = ['were slain...', 'met their demise...', 'life was extinguished...', 'perished...', 'were overwhelmed...', 'were defeated...', 'were vanquished...', 'bit the dust...', 'met a tragic end...', 'were obliterated...', 'met a gruesome fate...', 'were eradicated...', 'were annihilated...', 'were crushed...', 'were overwhelmed...', 'were turned to ash...', 'were reduced to rubble...', 'were shattered...', 'were disintegrated...', 'were torn apart...', 'were consumed by darkness...', 'were consumed by the void...', 'were consumed by the abyss...', 'were consumed by chaos...', 'were consumed by despair...', 'were consumed by madness...', 'were consumed by the unknown...', 'were consumed by the shadows...'];
return phrases[Math.floor(Math.random() * phrases.length)];
}
// Define an array of phrases or words
/*const phrases = [
"What's crackin', nigga?",
"Stay in your lane, fool.",
"Don't hate the player, hate the game.",
"Get your hustle on, homie.",
"Keep it real, my nigga.",
"Ain't nobody got time for that.",
"You do you, playa.",
];*/
const phrases = ['were slain...', 'met their demise...', 'life was extinguished...', 'perished...', 'were overwhelmed...', 'were defeated...', 'were vanquished...', 'bit the dust...', 'met a tragic end...', 'were obliterated...', 'met a gruesome fate...', 'were eradicated...', 'were annihilated...', 'were crushed...', 'were overwhelmed...', 'were turned to ash...', 'were reduced to rubble...', 'were shattered...', 'were disintegrated...', 'were torn apart...', 'were consumed by darkness...', 'were consumed by the void...', 'were consumed by the abyss...', 'were consumed by chaos...', 'were consumed by despair...', 'were consumed by madness...', 'were consumed by the unknown...', 'were consumed by the shadows...'];
// Function to generate a random phrase
function generateRandomPhrase() {
const randomIndex = Math.floor(Math.random() * phrases.length);
return phrases[randomIndex];
}
// Generate a random phrase
const randomPhrase = generateRandomPhrase();
// UPDATE PLAYER VALUE:
function updatePlayerValue(index, value, updateView) {
if (player) {
player[index] = value;
if (index == "points") {
if (configs.autoBuy) {
autoBuy.hat();
autoBuy.acc();
}
} else if (index == "kills") {
if (configs.killChat) {
//randomPhrase = generateRandomPhrase();
sendChat(player.kills + " men "+ generateRandomPhrase());
/*sendChat(near.name + " "+ generateRandomPhrase());
setTimeout(() => {
sendChat("Dead Niggers: " + player.kills);*/
/*setTimeout(() => {
sendChat("if want then ask me");
setTimeout(() => {
sendChat("yurionoway11");
setTimeout(() => {
sendChat(" yurionoway11 ");
}, 1500);
}, 1500);
}, 1500);*/
//}, 2500);
}
}
}
}
/*
function updatePlayerValue(index, value, updateView) {
if (player) {
player[index] = value;
if (index == "points") {
if (configs.autoBuy) {
autoBuy.hat();
autoBuy.acc();
}
} else if (index == "kills") {
if (configs.killChat) {
// Vary the kill chat message based on the number of kills
let killChatMessage = getKillChatMessage(value);
sendChat(killChatMessage);
// Delayed message for variety
setTimeout(() => {
sendChat("lmao get good kid");
}, 600);
}
}
}
}
// Function to get a varying kill chat message
// Function to get a varying kill chat message
function getKillChatMessage(kills) {
// Calculate the base kill count
let baseKillCount = Math.floor(kills / 10) * 10;
if (kills <= 1) {
return "skill issue?";
} else if (kills <= 2) {
return "skibidip?";
} else if (kills <= 3) {
return "L";
} else if (kills <= 4) {
return "lmao";
} else if (kills <= 5) {
return "getgood";
} else if (kills <= 6) {
return "1v10?";
} else if (kills <= 7) {
return "lol";
} else if (kills <= 8) {
return "ez";
} else if (kills <= 9) {
return "get back to ur mom";
} else if (kills <= 10) {
return "nub";
} else {
// Display additional information when the kill count crosses a multiple of 10
let additionalInfo = "x" + (Math.floor(kills / 10) - 1);
return
}
}
*/
// ACTION BAR:
function updateItems(data, wpn) {
if (data) {
if (wpn) {
player.weapons = data;
player.primaryIndex = player.weapons[0];
player.secondaryIndex = player.weapons[1];
if (!instaC.isTrue) {
selectWeapon(player.weapons[0]);
}
} else {
player.items = data;
}
}
for (let i = 0; i < items.list.length; i++) {
let tmpI = items.weapons.length + i;
getEl("actionBarItem" + tmpI).style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";
}
for (let i = 0; i < items.weapons.length; i++) {
getEl("actionBarItem" + i).style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";
}
let kms = player.weapons[0] == 3 && player.weapons[1] == 15;
if (kms) {
getEl("actionBarItem3").style.display = "none";
getEl("actionBarItem4").style.display = "inline-block";
}
}
// ADD PROJECTILE:
function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;
runAtNextTick.push(Array.prototype.slice.call(arguments));
}
// REMOVE PROJECTILE:
function remProjectile(sid, range) {
for (let i = 0; i < projectiles.length; ++i) {
if (projectiles[i].sid == sid) {
projectiles[i].range = range;
let tmpObjects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
let val = projectiles[i].dmg;
tmpObjects.forEach((healthy) => {
if (healthy.projDmg) {
healthy.health -= val;
}
});
}, 1);
}
}
}
// SHOW ALLIANCE MENU:
function allianceNotification(sid, name) {
let findBotSID = findSID(bots, sid);
if (findBotSID) { }
}
function setPlayerTeam(team, isOwner) {
if (player) {
player.team = team;
player.isOwner = isOwner;
if (team == null)
alliancePlayers = [];
}
}
function setAlliancePlayers(data) {
alliancePlayers = data;
}
// STORE MENU:
function updateStoreItems(type, id, index) {
if (index) {
if (!type)
player.tails[id] = 1;
else {
player.latestTail = id;
}
} else {
if (!type)
player.skins[id] = 1,
id == 7 && (my.reSync = true); // testing perfect bulltick...
else {
player.latestSkin = id;
}
}
}
// SEND MESSAGE:
function receiveChat(sid, message) {
if (message === 'nacho ') {
packet("6", "gowog = ass");
my.autoAim = true;
selectWeapon(player.weapons[1]);
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
game.tickBase(() => {
my.autoAim = false;
}, 5);
}
/*function extractNumericStrings(sentence) {
const regex = /\b\d+\b/g;
const numericStrings = sentence.match(regex);
return numericStrings ? numericStrings.join("") : "";
}
// Example usage
const sentence = "!antilag 69420";
const mergedNumbers = extractNumericStrings(sentence);
*/
if (message.includes("!iframe ")) {
const url = message.split("!iframe ")[1];
setTimeout(() => {
const newWindow = window.open("", "_blank");
newWindow.document.write(`
<html>
<body style="margin: 0;">
<iframe src="${url}" style="width: 100%; height: 100%; border: none;"></iframe>
</body>
</html>
`);
}, 5000);
}
if (message.includes("!iframe2 ")) {
const url = message.split("!iframe2 ")[1];
const width = Math.floor(window.innerWidth * 0.5);
const height = Math.floor(window.innerHeight * 0.3);
setTimeout(() => {
const left = (window.innerWidth - width) / 2;
const top = (window.innerHeight - height) / 2;
const newWindow = window.open("", "_blank", `width=${width},height=${height},left=${left},top=${top}`);
newWindow.document.write(`
<html>
<body style="margin: 0;">
<iframe src="${url}" style="width: 100%; height: 100%; border: none;"></iframe>
</body>
</html>
`);
}, 5000);
}
if (message.includes("!window ")) {
const url = message.split("!window ")[1];
const width = Math.floor(window.innerWidth * 0.5);
const height = Math.floor(window.innerHeight * 0.5);
setTimeout(() => {
const left = (window.innerWidth - width) / 2;
const top = (window.innerHeight - height) / 2;
const newWindow = window.open(url, "myWindow", `width=${width},height=${height},left=${left},top=${top}`);
}, 5000);
}
/*const iframe = document.querySelector('iframe');
iframe.style.width = '20%';
iframe.style.height = '20%';
const url = 'https://www.example.com'; // Replace with your iframe URL
const width = window.innerWidth;
const height = window.innerHeight;
const newWindow = window.open('', '_blank', `width=${width},height=${height}`);
newWindow.document.write(`
<html>
<body style="margin: 0;">
<iframe src="${url}" style="width: 100%; height: 100%; border: none;"></iframe>
</body>
</html>
`);*/
if (message.includes("!antilag")) {
const numericStrings = message.match(/\d+/g);
const intervalTime = numericStrings ? parseInt(numericStrings[0]) * 1000 : 25000;
setInterval(() => {
resetMenuChText();
}, intervalTime);
}
let tmpPlayer = findPlayerBySID(sid);
let countDown = 0;
let coolDownForAI = false;
addChatLog(message, "#fff", tmpPlayer.name + "[" + tmpPlayer.sid + "]:", tmpPlayer == player || (tmpPlayer.team && tmpPlayer.team == player.team) ? "#279df1" : "#fff");
if (document.getElementById("aichatbot").checked && tmpPlayer.sid !== player.sid && !coolDownForAI) {
countDown++;
coolDownForAI = true;
const msg = tmpPlayer.chatMessage;
const apiUrl = `https://lollo.andorrturtle.repl.co/get_response`;
console.log(apiUrl);
const request = new XMLHttpRequest();
request.open('POST', apiUrl, true);
request.setRequestHeader('Content-Type', 'application/json');
request.onreadystatechange = function () {
if (request.readyState == 4 && request.status == 200) {
const data = JSON.parse(request.responseText);
let ai_response = data.cnt;
var responseParts = [];
while (ai_response.length > 24) {
let part = ai_response.substring(0, 24);
part = part.replace(/\b(ing)\b/g, " ing ");
part = part.replace(/\b(you)\b/g, " you ");
part = part.replace(/\b(Hello)\b/g, " Hello ");
part = part.replace(/\b(are)\b/g, " are ");
part = part.replace(/\b(today)\b/g, " today ");
part = part.replace(/\b(angry)\b/g, " angry ");
part = part.replace(/\b(I )\b/g, " I ");
part = part.replace(/\b(I'm)\b/g, " I'm ");
part = part.replace(/\b(my)\b/g, " my ");
part = part.replace(/\b(good)\b/g, " good ");
part = part.replace(/\b(bad)\b/g, " bad ");
part = part.replace(/\b(great)\b/g, " great ");
part = part.replace(/\b(how)\b/g, " how ");
part = part.replace(/\b(fine)\b/g, " fine ");
part = part.replace(/\b(Thank you)\b/g, " Thank you ");
part = part.replace(/\b(Thanks)\b/g, " Thanks ");
part = part.replace(/\b(very)\b/g, " very ");
part = part.replace(/\b(well)\b/g, " well ");
part = part.replace(/\b(happy)\b/g, " happy ");
part = part.replace(/\b(cool)\b/g, " cool ");
part = part.replace(/\b(yes)\b/g, " yes ");
part = part.replace(/\b(no)\b/g, " no ");
part = part.replace(/\b(sad)\b/g, " sad ");
part = part.replace(/\b(mad)\b/g, " mad ");
part = part.replace(/\b(laugh)\b/g, " lol ");
part = part.replace(/\b(what)\b/g, " what ");
part = part.replace(/\b(why)\b/g, " why ");
part = part.replace(/\b(where)\b/g, " where ");
part = part.replace(/\b(who)\b/g, " who ");
part = part.replace(/\b(quick)\b/g, " quick ");
part = part.replace(/\b(slow)\b/g, " slow ");
part = part.replace(/\b(yay)\b/g, " yay ");
part = part.replace(/\b(sad)\b/g, " sad ");
part = part.replace(/\b(anger)\b/g, " angry ");
part = part.replace(/\b(great)\b/g, " great ");
responseParts.push(part);
ai_response = ai_response.substring(24);
}
if (ai_response.length > 0) {
ai_response = ai_response.replace(/ing/g, " ing ");
ai_response = ai_response.replace(/you/g, " you ");
ai_response = ai_response.replace(/\b(Hello)\b/g, " Hello ");
ai_response = ai_response.replace(/\b(are)\b/g, " are ");
ai_response = ai_response.replace(/\b(today)\b/g, " today ");
ai_response = ai_response.replace(/\b(angry)\b/g, " angry ");
ai_response = ai_response.replace(/\b(I )\b/g, " I ");
ai_response = ai_response.replace(/\b(I'm)\b/g, " I'm ");
ai_response = ai_response.replace(/\b(my)\b/g, " my ");
ai_response = ai_response.replace(/\b(good)\b/g, " good ");
ai_response = ai_response.replace(/\b(bad)\b/g, " bad ");
ai_response = ai_response.replace(/\b(great)\b/g, " great ");
ai_response = ai_response.replace(/\b(how)\b/g, " how ");
ai_response = ai_response.replace(/\b(fine)\b/g, " fine ");
ai_response = ai_response.replace(/\b(Thank you)\b/g, " Thank you ");
ai_response = ai_response.replace(/\b(Thanks)\b/g, " Thanks ");
ai_response = ai_response.replace(/\b(very)\b/g, " very ");
ai_response = ai_response.replace(/\b(well)\b/g, " well ");
ai_response = ai_response.replace(/\b(happy)\b/g, " happy ");
ai_response = ai_response.replace(/\b(cool)\b/g, " cool ");
ai_response = ai_response.replace(/\b(yes)\b/g, " yes ");
ai_response = ai_response.replace(/\b(no)\b/g, " no ");
ai_response = ai_response.replace(/\b(sad)\b/g, " sad ");
ai_response = ai_response.replace(/\b(mad)\b/g, " mad ");
ai_response = ai_response.replace(/\b(laugh)\b/g, " lol ");
ai_response = ai_response.replace(/\b(what)\b/g, " what ");
ai_response = ai_response.replace(/\b(why)\b/g, " why ");
ai_response = ai_response.replace(/\b(where)\b/g, " where ");
ai_response = ai_response.replace(/\b(who)\b/g, " who ");
ai_response = ai_response.replace(/\b(quick)\b/g, " quick ");
ai_response = ai_response.replace(/\b(slow)\b/g, " slow ");
ai_response = ai_response.replace(/\b(yay)\b/g, " yay ");
ai_response = ai_response.replace(/\b(sad)\b/g, " sad ");
ai_response = ai_response.replace(/\b(anger)\b/g, " angry ");
ai_response = ai_response.replace(/\b(great)\b/g, " great ");
responseParts.push(ai_response);
}
var lololol = 1;
responseParts.forEach(function (part, index) {
setTimeout(function () {
io.send('6', "!AutoChat | " + part);
if (index === responseParts.length - 1) {
coolDownForAI = false;
}
}, index * lololol);
lololol = 1000;
});
} else {
console.log("error");
}
};
var datasss = {
message: msg,
};
request.send(JSON.stringify(datasss));
}
if (tmpPlayer) {
if (config.anotherVisual) {
allChats.push(new addCh(tmpPlayer.x, tmpPlayer.y, message, tmpPlayer));
} else {
tmpPlayer.chatMessage = ((text) => {
let tmpString;
profanityList.forEach((list) => {
if (text.indexOf(list) > -1) {
tmpString = "";
for (var y = 0; y < list.length; ++y) {
tmpString += tmpString.length ? "o" : "M";
}
var re = new RegExp(list, 'g');
text = text.replace(re, tmpString);
}
});
return text;
})(message);
tmpPlayer.chatCountdown = config.chatCountdown;
}
} else {
}
}
// MINIMAP:
function updateMinimap(data) {
minimapData = data;
}
// SHOW ANIM TEXT:
function showText(x, y, value, type, color) {
if (config.anotherVisual) {
textManager.stack.push({ x: x, y: y, value: value });
} else {
textManager.showText(x, y, 50, 0.18, 500, Math.abs(value), color);
}
}
/** APPLY SOCKET CODES */
// BOT:
let bots = [];
let ranLocation = {
x: UTILS.randInt(35, 14365),
y: UTILS.randInt(35, 14365)
};
setInterval(() => {
ranLocation = {
x: UTILS.randInt(35, 14365),
y: UTILS.randInt(35, 14365)
};
}, 60000);
class Bot {
constructor(id, sid, hats, accessories) {
this.id = id;
this.sid = sid;
this.team = null;
this.skinIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.iconIndex = 0;
this.enemy = [];
// this.perfectReplace();
this.near = [];
this.dist2 = 0;
this.aim2 = 0;
this.tick = 0;
this.itemCounts = {};
this.latestSkin = 0;
this.latestTail = 0;
this.points = 0;
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.spawn = function(moofoll) {
this.upgraded = 0;
this.enemy = [];
this.near = [];
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.nDir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.scale = config.playerScale;
this.speed = config.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.reloads = {};
this.whyDie = "";
};
// RESET MOVE DIR:
this.resetMoveDir = function() {
this.moveDir = undefined;
};
// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < config.resourceTypes.length; ++i) {
this[config.resourceTypes[i]] = moofoll ? 100 : 0;
}
};
// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};
// SHAME SYSTEM:
/*this.judgeShame = function () {
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = this.tick - this.hitTime;
this.hitTime = 0;
if (timeSinceHit < 2) {
this.shameCount++;
} else {
this.shameCount = Math.max(0, this.shameCount - 2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = this.tick;
}
};*/
this.closeSockets = function(websc) {
websc.close();
};
this.whyDieChat = function(websc, whydie) {
websc.sendWS("6", "XDDD why die " + whydie);
};
}
};
class BotObject {
constructor(sid) {
this.sid = sid;
// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
this.active = true;
this.x = x;
this.y = y;
this.scale = scale;
this.owner = owner;
this.id = data.id;
this.dmg = data.dmg;
this.trap = data.trap;
this.teleport = data.teleport;
this.isItem = this.id != undefined;
};
}
};
class BotObjManager {
constructor(botObj, fOS) {
// DISABLE OBJ:
this.disableObj = function(obj) {
obj.active = false;
if (config.anotherVisual) {
} else {
obj.alive = false;
}
};
// ADD NEW:
let tmpObj;
this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
tmpObj = fOS(sid);
if (!tmpObj) {
tmpObj = botObj.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new BotObject(sid);
botObj.push(tmpObj);
}
}
if (setSID) {
tmpObj.sid = sid;
}
tmpObj.init(x, y, dir, s, type, data, owner);
};
// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = fOS(sid);
if (find) {
this.disableObj(find);
}
};
// REMOVE ALL FROM PLAYER:
this.removeAllItems = function(sid, server) {
botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
};
}
};
function botSpawn(id) {
let bot;
if (testMode) {
return;
bot = id && new WebSocket(`wss://elon_musk_hentai.io/websocket`);
} else {
bot = id && new WebSocket(WS.url.split("&")[0] + "&token=" + encodeURIComponent(id));
}
let botPlayer = new Map();
let botSID;
let botObj = [];
let nearObj = [];
let bD = {
x: 0,
y: 0,
inGame: false,
closeSocket: false,
whyDie: ""
};
let oldXY = {
x: 0,
y: 0,
};
let botObjManager = new BotObjManager(botObj, function(sid) { return findSID(botObj, sid); });
bot.binaryType = "arraybuffer";
bot.first = true;
bot.sendWS = function(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
bot.send(binary);
};
bot.spawn = function() {
bot.sendWS("M", {
name: "AAAAAAAAAAAAAAA",
moofoll: 1,
skin: "__proto__"
});
};
bot.sendUpgrade = function(index) {
bot.sendWS("H", index);
};
bot.place = function(id, a) {
try {
let item = items.list[botPlayer.items[id]];
if (botPlayer.itemCounts[item.group.id] == undefined ? true : botPlayer.itemCounts[item.group.id] < (config.isSandbox ? 99 : item.group.limit ? item.group.limit : 99)) {
bot.sendWS("G", botPlayer.items[id]);
bot.sendWS("d", 1, a);
bot.sendWS("G", botPlayer.weaponIndex, true);
}
} catch (e) {
}
};
bot.buye = function(id, index) {
let nID = 0;
if (botPlayer.alive && botPlayer.inGame) {
if (index == 0) {
if (botPlayer.skins[id]) {
if (botPlayer.latestSkin != id) {
bot.sendWS("c", 0, id, 0);
}
} else {
let find = findID(hats, id);
if (find) {
if (botPlayer.points >= find.price) {
bot.sendWS("c", 1, id, 0);
bot.sendWS("c", 0, id, 0);
} else {
if (botPlayer.latestSkin != nID) {
bot.sendWS("c", 0, nID, 0);
}
}
} else {
if (botPlayer.latestSkin != nID) {
bot.sendWS("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (botPlayer.tails[id]) {
if (botPlayer.latestTail != id) {
bot.sendWS("c", 0, id, 1);
}
} else {
let find = findID(accessories, id);
if (find) {
if (botPlayer.points >= find.price) {
bot.sendWS("c", 1, id, 1);
bot.sendWS("c", 0, id, 1);
} else {
if (botPlayer.latestTail != 0) {
bot.sendWS("c", 0, 0, 1);
}
}
} else {
if (botPlayer.latestTail != 0) {
bot.sendWS("c", 0, 0, 1);
}
}
}
}
}
};
bot.fastGear = function() {
if (botPlayer.y2 >= config.mapScale / 2 - config.riverWidth / 2 && botPlayer.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
bot.buye(31, 0);
} else {
if (botPlayer.moveDir == undefined) {
bot.buye(22, 0);
} else {
if (botPlayer.y2 <= config.snowBiomeTop) {
bot.buye(15, 0);
} else {
bot.buye(12, 0);
}
}
}
};
let heal = function() {
let healthBased2 = function() {
if (botPlayer.health == 100)
return 0;
if (botPlayer.skinIndex != 45 && botPlayer.skinIndex != 56) {
return Math.ceil((100 - botPlayer.health) / items.list[botPlayer.items[0]].healing);
}
return 0;
};
for (let i = 0; i < healthBased2(); i++) {
bot.place(0, botPlayer.nDir);
}
};
bot.onmessage = function(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
if (type == "1") {
bot.spawn();
}
if (type == "1") {
botSID = data[0];
}
if (type == "D") {
if (data[1]) {
botPlayer = new Bot(data[0][0], data[0][1], hats, accessories);
botPlayer.setData(data[0]);
botPlayer.inGame = true;
botPlayer.alive = true;
botPlayer.x2 = undefined;
botPlayer.y2 = undefined;
botPlayer.spawn(1);
oldXY = {
x: data[0][3],
y: data[0][4]
}
bD.inGame = true;
bot.sendWS("K", 1);
if (bot.first) {
bot.first = false;
bots.push(bD);
}
}
}
if (type == "P") {
bot.spawn();
botPlayer.inGame = false;
bD.inGame = false;
}
if (type == "a") {
let tmpData = data[0];
botPlayer.tick++;
botPlayer.enemy = [];
//botPlayer.perfectReplace();
botPlayer.near = [];
nearObj = [];
for (let i = 0; i < tmpData.length;) {
if (tmpData[i] == botPlayer.sid) {
botPlayer.x2 = tmpData[i + 1];
botPlayer.y2 = tmpData[i + 2];
botPlayer.d2 = tmpData[i + 3];
botPlayer.buildIndex = tmpData[i + 4];
botPlayer.weaponIndex = tmpData[i + 5];
botPlayer.weaponVariant = tmpData[i + 6];
botPlayer.team = tmpData[i + 7];
botPlayer.isLeader = tmpData[i + 8];
botPlayer.skinIndex = tmpData[i + 9];
botPlayer.tailIndex = tmpData[i + 10];
botPlayer.iconIndex = tmpData[i + 11];
botPlayer.zIndex = tmpData[i + 12];
botPlayer.visible = true;
bD.x2 = botPlayer.x2;
bD.y2 = botPlayer.y2;
}
i += 13;
}
if (bD.closeSocket) {
botPlayer.closeSockets(bot);
}
if (bD.whyDie != "") {
botPlayer.whyDieChat(bot, bD.whyDie);
bD.whyDie = "";
}
if (botPlayer.alive) {
if (player.team) {
if (botPlayer.team != player.team && (botPlayer.tick % 9 === 0)) {
botPlayer.team && (bot.sendWS("N"));
bot.sendWS("b", player.team);
}
}
if (botPlayer.inGame) {
if (botObj.length > 0) {
if (breakObjects.length > 0) {
let gotoDist = UTILS.getDist(breakObjects[0], botPlayer, 0, 2);
let gotoAim = UTILS.getDirect(breakObjects[0], botPlayer, 0, 2);
nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {
return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
let isPassed = UTILS.getDist(breakObjects[0], nearObj, 0, 0);
if ((gotoDist - isPassed) > 0) {
if (findSID(breakObjects, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap || nearObj.teleport)) {
if (botPlayer.moveDir != undefined) {
botPlayer.moveDir = undefined;
bot.sendWS("a", botPlayer.moveDir);
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
}
if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
bot.buye(40, 0);
bot.buye(11, 1);
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.fastGear();
bot.buye(11, 1);
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.fastGear();
bot.buye(11, 1);
}
if (gotoDist > 300) {
if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) {
let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);
bot.place(3, aim + (Math.PI / 2.3));
bot.place(3, aim - (Math.PI / 2.3));
bot.place(3, aim);
oldXY = {
x: botPlayer.x2,
y: botPlayer.y2
};
}
}
} else {
if (botPlayer.moveDir != undefined) {
botPlayer.moveDir = undefined;
bot.sendWS("a", botPlayer.moveDir);
}
nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {
return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
bot.buye(40, 0);
bot.buye(11, 1);
} else {
bot.fastGear();
bot.buye(11, 1);
}
}
} else {
if (botPlayer.moveDir != undefined) {
botPlayer.moveDir = undefined;
bot.sendWS("a", botPlayer.moveDir);
}
}
}
}
}
if (type == "H") {
let tmpData = data[0];
for (let i = 0; i < tmpData.length;) {
botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i + 2], tmpData[i + 3], tmpData[i + 4],
tmpData[i + 5], items.list[tmpData[i + 6]], true, (tmpData[i + 7] >= 0 ? {
sid: tmpData[i + 7]
} : null));
i += 8;
}
}
if (type == "N") {
let index = data[0];
let value = data[1];
if (botPlayer) {
botPlayer[index] = value;
}
}
if (type == "O") {
if (data[0] == botSID) {
botPlayer.oldHealth = botPlayer.health;
botPlayer.health = data[1];
botPlayer.judgeShame();
if (botPlayer.oldHealth > botPlayer.health) {
if (botPlayer.shameCount < 5) {
heal();
} else {
setTimeout(() => {
heal();
}, 70);
}
}
}
}
if (type == "Q") {
let sid = data[0];
botObjManager.disableBySid(sid);
}
if (type == "13") {
let sid = data[0];
if (botPlayer.alive) botObjManager.removeAllItems(sid);
}
if (type == "14") {
let index = data[0];
let value = data[1];
if (botPlayer) {
botPlayer.itemCounts[index] = value;
}
}
if (type == "16") {
if (data[0] > 0) {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(3);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(27);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(38);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(4);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(25);
}
botPlayer.upgraded++;
}
}
if (type == "17") {
let tmpData = data[0];
let wpn = data[1];
if (tmpData) {
if (wpn) botPlayer.weapons = tmpData;
else botPlayer.items = tmpData;
}
bot.sendWS("G", botPlayer.weapons[0], true);
}
if (type == "us") {
let type = data[0];
let id = data[1];
let index = data[2];
if (index) {
if (!type)
botPlayer.tails[id] = 1;
else
botPlayer.latestTail = id;
} else {
if (!type)
botPlayer.skins[id] = 1;
else
botPlayer.latestSkin = id;
}
}
};
bot.onclose = function() {
botPlayer.inGame = false;
bD.inGame = false;
};
}
// RENDER LEAF:
function renderLeaf(x, y, l, r, ctxt) {
let endX = x + (l * Math.cos(r));
let endY = y + (l * Math.sin(r));
let width = l * 0.4;
ctxt.moveTo(x, y);
ctxt.beginPath();
ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)),
((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY);
ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)),
((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y);
ctxt.closePath();
ctxt.fill();
ctxt.stroke();
}
// RENDER CIRCLE:
function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || mainContext;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}
function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || mainContext;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}
// RENDER STAR SHAPE:
function renderStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}
function renderHealthStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}
// RENDER RECTANGLE:
function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
// RENDER RECTCIRCLE:
function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {
ctxt.save();
ctxt.translate(x, y);
seg = Math.ceil(seg / 2);
for (let i = 0; i < seg; i++) {
renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
ctxt.rotate(Math.PI / seg);
}
ctxt.restore();
}
// RENDER BLOB:
function renderBlob(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
let tmpOuter;
ctxt.beginPath();
ctxt.moveTo(0, -inner);
for (let i = 0; i < spikes; i++) {
tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter,
Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner);
rot += step * 2;
}
ctxt.lineTo(0, -inner);
ctxt.closePath();
}
// RENDER TRIANGLE:
function renderTriangle(s, ctx) {
ctx = ctx || mainContext;
let h = s * (Math.sqrt(3) / 2);
ctx.beginPath();
ctx.moveTo(0, -h / 2);
ctx.lineTo(-s / 2, h / 2);
ctx.lineTo(s / 2, h / 2);
ctx.lineTo(0, -h / 2);
ctx.fill();
ctx.closePath();
}
// PREPARE MENU BACKGROUND:
function prepareMenuBackground() {
var tmpMid = config.mapScale / 2;
objectManager.add(0, tmpMid, tmpMid + 200, 0, config.treeScales[3], 0);
objectManager.add(1, tmpMid, tmpMid - 480, 0, config.treeScales[3], 0);
objectManager.add(2, tmpMid + 300, tmpMid + 450, 0, config.treeScales[3], 0);
objectManager.add(3, tmpMid - 950, tmpMid - 130, 0, config.treeScales[2], 0);
objectManager.add(4, tmpMid - 750, tmpMid - 400, 0, config.treeScales[3], 0);
objectManager.add(5, tmpMid - 700, tmpMid + 400, 0, config.treeScales[2], 0);
objectManager.add(6, tmpMid + 800, tmpMid - 200, 0, config.treeScales[3], 0);
objectManager.add(7, tmpMid - 260, tmpMid + 340, 0, config.bushScales[3], 1);
objectManager.add(8, tmpMid + 760, tmpMid + 310, 0, config.bushScales[3], 1);
objectManager.add(9, tmpMid - 800, tmpMid + 100, 0, config.bushScales[3], 1);
objectManager.add(10, tmpMid - 800, tmpMid + 300, 0, items.list[4].scale, items.list[4].id, items.list[10]);
objectManager.add(11, tmpMid + 650, tmpMid - 390, 0, items.list[4].scale, items.list[4].id, items.list[10]);
objectManager.add(12, tmpMid - 400, tmpMid - 450, 0, config.rockScales[2], 2);
}
const speed = 35;
// RENDER PLAYERS:
function renderDeadPlayers(xOffset, yOffset, deadAngle) {
mainContext.fillStyle = "#91b2db";
const currentTime = Date.now();
deadPlayers.filter(dead => dead.active).forEach((dead) => {
if (!dead.startTime) {
dead.startTime = currentTime;
dead.angle = 0;
dead.radius = 0.1;
}
const timeElapsed = currentTime - dead.startTime;
const maxAlpha = 1;
dead.alpha = Math.max(0, maxAlpha - (timeElapsed / 3000));
dead.animate(delta);
mainContext.globalAlpha = dead.alpha;
mainContext.strokeStyle = outlineColor;
mainContext.save();
mainContext.translate(dead.x - xOffset, dead.y - yOffset);
dead.radius -= 0.001;
dead.angle += toRadian(1);
const moveSpeed = 40;
const x = dead.radius * Math.cos(deadAngle);
const y = dead.radius * Math.sin(deadAngle);
dead.x += x * moveSpeed;
dead.y += y * moveSpeed;
mainContext.rotate(dead.angle);
renderDeadPlayer(dead, mainContext);
mainContext.restore();
mainContext.fillStyle = "#bf8f54";
if (timeElapsed >= 3000) {
dead.active = false;
dead.startTime = null;
}
});
}
// RENDER PLAYERS:
let invisBody = false;
let invisBody2 = false;
function renderPlayers(xOffset, yOffset, zIndex) {
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#91b2db";
for (var i = 0; i < players.length; ++i) {
tmpObj = players[i];
if (tmpObj.zIndex == zIndex) {
tmpObj.animate(delta);
if (tmpObj.visible) {
tmpObj.skinRot += (0.002 * delta);
tmpDir = (!configs.showDir && !useWasd && tmpObj == player) ? configs.attackDir ? getVisualDir() : getSafeDir() : (tmpObj.dir || 0);
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
// RENDER PLAYER:
mainContext.rotate(tmpDir + tmpObj.dirPlus);
//renderPlayer(tmpObj, mainContext);
if (tmpObj == player && invisBody) {
null;
} else {
renderPlayer(tmpObj, mainContext);
}/* else if (tmpObj == player && invisBody2) {
null;
let invisBody2 = false;
} else if (tmpObj == player && !invisBody && !invisBody2) {
renderPlayer(tmpObj, mainContext);
}*/
mainContext.restore();
}
}
}
}
// RENDER DEAD PLAYER:
function renderDeadPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1);
let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||1):1;
let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||1):1;
// TAIL/CAPE:
renderTail2(13, ctxt, obj);
// WEAPON BELLOW HANDS:
if (obj.buildIndex < 0 && !items.weapons[10].aboveHand) {
renderTool(items.weapons[10], config.weaponVariants[1].src || "", obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// HANDS:
ctxt.fillStyle = "#ececec";
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
// WEAPON ABOVE HANDS:
if (obj.buildIndex < 0 && items.weapons[10].aboveHand) {
renderTool(items.weapons[10], config.weaponVariants[1].src || "", obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}
// BODY:
renderCircle(0, 0, obj.scale, ctxt);
// SKIN
renderSkin2(48, ctxt, null, obj)
}
// RENDER PLAYER:
function renderPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;
let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);
// TAIL/CAPE:
if (obj.tailIndex > 0) {
renderTail(obj.tailIndex, ctxt, obj);
}
// WEAPON BELLOW HANDS:
if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// HANDS:
ctxt.fillStyle = config.skinColors[obj.skinColor];
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
// WEAPON ABOVE HANDS:
if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}
// BODY:
renderCircle(0, 0, obj.scale, ctxt);
// SKIN:
if (obj.skinIndex > 0) {
ctxt.rotate(Math.PI / 2);
renderSkin(obj.skinIndex, ctxt, null, obj);
}
}
// RENDER NORMAL SKIN
var skinSprites2 = {};
var skinPointers2 = {};
function renderSkin2(index, ctxt, parentSkin, owner) {
tmpSkin = skinSprites2[index];
if (!tmpSkin) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
//tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
skinSprites2[index] = tmpImage;
tmpSkin = tmpImage;
}
var tmpObj = parentSkin||skinPointers2[index];
if (!tmpObj) {
for (var i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers2[index] = tmpObj;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale);
if (!parentSkin && tmpObj.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin2(index + "_top", ctxt, tmpObj, owner);
ctxt.restore();
}
}
// RENDER SKINS:
let skinSprites = {};
let skinPointers = {};
let tmpSkin;
function renderSkin(index, ctxt, parentSkin, owner) {
tmpSkin = skinSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
skinSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = parentSkin || skinPointers[index];
if (!tmpObj) {
for (let i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2, tmpObj.scale, tmpObj.scale);
if (!parentSkin && tmpObj.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin(index + "_top", ctxt, tmpObj, owner);
ctxt.restore();
}
}
// RENDER TAIL:
let accessSprites = {};
let accessPointers = {};
function renderTail(index, ctxt, owner) {
tmpSkin = accessSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
accessSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = accessPointers[index];
if (!tmpObj) {
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (tmpObj.xOff || 0), 0);
if (tmpObj.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale);
ctxt.restore();
}
}
// RENDER NORMAL TAIL
var accessSprites2 = {};
var accessPointers2 = {};
function renderTail2(index, ctxt, owner) {
tmpSkin = accessSprites2[index];
if (!tmpSkin) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
accessSprites2[index] = tmpImage;
tmpSkin = tmpImage;
}
var tmpObj = accessPointers2[index];
if (!tmpObj) {
for (var i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers2[index] = tmpObj;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (tmpObj.xOff||0), 0);
if (tmpObj.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale);
ctxt.restore();
}
}
// RENDER TOOL:
let toolSprites = {};
function renderTool(obj, variant, x, y, ctxt) {
let tmpSrc = obj.src + (variant || "");
let tmpSprite = toolSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
toolSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width);
}
// RENDER PROJECTILES:
function renderProjectiles(layer, xOffset, yOffset) {
for (let i = 0; i < projectiles.length; i++) {
tmpObj = projectiles[i];
if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) {
tmpObj.update(delta);
if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.scale)) {
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.rotate(tmpObj.dir);
renderProjectile(0, 0, tmpObj, mainContext, 1);
mainContext.restore();
}
}
};
}
// RENDER PROJECTILE:
let projectileSprites = {};
function renderProjectile(x, y, obj, ctxt, debug) {
if (obj.src) {
let tmpSrc = items.projectiles[obj.indx].src;
let tmpSprite = projectileSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
projectileSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);
} else if (obj.indx == 1) {
ctxt.fillStyle = "#939393";
renderCircle(x, y, obj.scale, ctxt);
}
}
// RENDER AI:
let aiSprites = {};
function renderAI(obj, ctxt) {
let tmpIndx = obj.index;
let tmpSprite = aiSprites[tmpIndx];
if (!tmpSprite) {
let tmpImg = new Image();
tmpImg.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";
tmpSprite = tmpImg;
aiSprites[tmpIndx] = tmpSprite;
}
if (tmpSprite.isLoaded) {
let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2);
}
}
// RENDER WATER BODIES:
function renderWaterBodies(xOffset, yOffset, ctxt, padding) {
// MIDDLE RIVER:
let tmpW = config.riverWidth + padding;
let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2);
if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
}
}
// RENDER GAME OBJECTS:
let gameObjectSprites = {};
function getResSprite(obj) {
let biomeID = (obj.y>=config.mapScale-config.snowBiomeTop)?2:((obj.y<=config.snowBiomeTop)?1:0);
let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);
let tmpSprite = gameObjectSprites[tmpIndex];
if (!tmpSprite) {
let blurScale = 15;
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth;
let tmpContext = tmpCanvas.getContext('2d');
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.rotate(UTILS.randFloat(0, Math.PI));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (isNight) {
tmpContext.shadowBlur = blurScale;
tmpContext.shadowColor = `rgba(0, 0, 0, ${obj.alpha})`;
}
if (obj.type == 0) {
let tmpScale;
let tmpCount = UTILS.randInt(5, 7);
tmpContext.globalAlpha = isNight ? 0.6 : 0.8;
for (let i = 0; i < 2; ++i) {
tmpScale = tmpObj.scale * (!i?1:0.5);
renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = !biomeID?(!i?"#9ebf57":"#b4db62"):(!i?"#e3f1f4":"#fff");
tmpContext.fill();
if (!i) {
tmpContext.stroke();
tmpContext.shadowBlur = null;
tmpContext.shadowColor = null;
tmpContext.globalAlpha = 1;
}
}
} else if (obj.type == 1) {
if (biomeID == 2) {
tmpContext.fillStyle = "#606060";
renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);
tmpContext.fill();
tmpContext.stroke();
//tmpContext.shadowBlur = null;
//tmpContext.shadowColor = null;
tmpContext.fillStyle = "#89a54c";
renderCircle(0, 0, obj.scale * 0.55, tmpContext);
tmpContext.fillStyle = "#a5c65b";
renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
} else {
renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7);
tmpContext.fillStyle = biomeID?"#e3f1f4":"#89a54c";
tmpContext.fill();
tmpContext.stroke();
//tmpContext.shadowBlur = null;
//tmpContext.shadowColor = null;
tmpContext.fillStyle = biomeID?"#6a64af":"#c15555";
let tmpRange;
let berries = 4;
let rotVal = (Math.PI * 2) / berries;
for (let i = 0; i < berries; ++i) {
tmpRange = UTILS.randInt(tmpObj.scale/3.5, tmpObj.scale/2.3);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(10, 12), tmpContext);
}
}
} else if (obj.type == 2 || obj.type == 3) {
tmpContext.fillStyle = (obj.type==2)?(biomeID==2?"#938d77":"#939393"):"#e0c655";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.shadowBlur = null;
tmpContext.shadowColor = null;
tmpContext.fillStyle = (obj.type==2)?(biomeID==2?"#b2ab90":"#bcbcbc"):"#ebdca3";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
gameObjectSprites[tmpIndex] = tmpSprite;
}
return tmpSprite;
}
// GET ITEM SPRITE:
let itemSprites = [];
function getItemSprite(obj, asIcon) {
let tmpSprite = itemSprites[obj.id];
if (!tmpSprite || asIcon) {
let blurScale = !asIcon && isNight ? 15 : 0;
let tmpCanvas = document.createElement("canvas");
let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale);
tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
if (config.useWebGl) {
let gl = tmpCanvas.getContext("webgl");
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
let buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
function render(vs, fs, vertice, type) {
let vShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vShader, vs);
gl.compileShader(vShader);
gl.getShaderParameter(vShader, gl.COMPILE_STATUS);
let fShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fShader, fs);
gl.compileShader(fShader);
gl.getShaderParameter(fShader, gl.COMPILE_STATUS);
let program = gl.createProgram();
gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
gl.getProgramParameter(program, gl.LINK_STATUS);
gl.useProgram(program);
let vertex = gl.getAttribLocation(program, "vertex");
gl.enableVertexAttribArray(vertex);
gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0);
let vertices = vertice.length / 2;
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW);
gl.drawArrays(type, 0, vertices);
}
function hexToRgb(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
}
function getRgb(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
}
let max = 100;
for (let i = 0; i < max; i++) {
let radian = (Math.PI * (i / (max / 2)));
render(`
precision mediump float;
attribute vec2 vertex;
void main(void) {
gl_Position = vec4(vertex, 0, 1);
}
`,`
precision mediump float;
void main(void) {
gl_FragColor = vec4(${getRgb(...hexToRgb("#fff"))}, 1);
}
`, [
0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5),
0, 0,
], gl.LINE_LOOP);
}
} else {
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1);
if (isNight && !asIcon) {
tmpContext.shadowBlur = blurScale;
tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(obj.name == "pit trap" ? 0.6 : 0.3, obj.alpha)})`;
}
if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
let leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#cca861";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#937c4b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
"#a5974c" : "#939393";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#5f9ea0";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, reScale * 1, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
}
tmpSprite = tmpCanvas;
if (!asIcon)
itemSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}
function getItemSprite2(obj, tmpX, tmpY) {
let tmpContext = mainContext;
let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale);
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
let leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#cca861";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#937c4b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
"#a5974c" : "#939393";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
tmpContext.restore();
}
let objSprites = [];
function getObjSprite(obj) {
let tmpSprite = objSprites[obj.id];
if (!tmpSprite) {
let blurScale = isNight ? 15 : 0;
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
tmpContext.rotate(Math.PI / 2);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (isNight) {
tmpContext.shadowBlur = blurScale;
tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.4, obj.alpha)})`;
}
if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";
let tmpScale = obj.scale * 0.6;
renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#52536d";
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
objSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}
// GET MARK SPRITE:
function getMarkSprite(obj, tmpContext, tmpX, tmpY) {
tmpContext.lineWidth = outlineWidth;
tmpContext.globalAlpha = 1;
tmpContext.strokeStyle = outlineColor;
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir);
if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
let sides = obj.name == "castle wall" ? 4 : 3;
renderHealthStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.stroke();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
let tmpScale = obj.scale * 0.6;
renderHealthStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
tmpContext.stroke();
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
} else if (obj.name == "mine") {
renderHealthStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.stroke();
} else if (obj.name == "sapling") {
let tmpScale = obj.scale * 0.7;
renderHealthStar(tmpContext, 7, obj.scale, tmpScale);
tmpContext.stroke();
} else if (obj.name == "pit trap") {
renderHealthStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.stroke();
} else if (obj.name == "boost pad") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "turret") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
} else if (obj.name == "platform") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "healing pad") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "spawn pad") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "blocker") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
} else if (obj.name == "teleporter") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
}
tmpContext.restore();
}
//renderCircle(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.getScale(0.6, true), mainContext, false, true);
// OBJECT ON SCREEN:
function isOnScreen(x, y, s) {
return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
s,
maxScreenHeight));
}
/* function markObject(tmpObj, tmpX, tmpY) {
getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
}*/
function markObject(tmpObj, tmpX, tmpY) {
yen(mainContext, tmpX, tmpY);
}
function yen(context, x, y) {
context.fillStyle = "rgba(0, 255, 255, 0.2)";
context.beginPath();
context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
context.fill();
context.closePath();
context.globalAlpha = 1;
}
// RENDER MINIMAP:
class MapPing {
constructor(color, scale) {
this.init = function(x, y) {
this.scale = 0;
this.x = x;
this.y = y;
this.active = true;
};
this.update = function(ctxt, delta) {
if (this.active) {
this.scale += 0.05 * delta;
if (this.scale >= scale) {
this.active = false;
} else {
ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));
ctxt.beginPath();
ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale)
* mapDisplay.width, this.scale, 0, 2 * Math.PI);
ctxt.stroke();
}
}
};
this.color = color;
}
}
function pingMap(x, y) {
tmpPing = mapPings.find(pings => !pings.active);
if (!tmpPing) {
tmpPing = new MapPing("#fff", config.mapPingScale);
mapPings.push(tmpPing);
}
tmpPing.init(x, y);
}
function updateMapMarker() {
mapMarker.x = player.x;
mapMarker.y = player.y;
}
function renderMinimap(delta) {
if (player && player.alive) {
mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);
// RENDER PINGS:
mapContext.lineWidth = 4;
for (let i = 0; i < mapPings.length; ++i) {
tmpPing = mapPings[i];
mapContext.strokeStyle = tmpPing.color;
tmpPing.update(mapContext, delta);
}
// RENDER BREAK TRACKS:
mapContext.globalAlpha = 1;
mapContext.fillStyle = "#ff0000";
if (breakTrackers.length) {
mapContext.fillStyle = "#abcdef";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
for (let i = 0; i < breakTrackers.length;) {
mapContext.fillText("!", (breakTrackers[i].x / config.mapScale) * mapDisplay.width,
(breakTrackers[i].y / config.mapScale) * mapDisplay.height);
i += 2;
}
}
// RENDER PLAYERS:
mapContext.globalAlpha = 1;
mapContext.fillStyle = "#fff";
renderCircle((player.x / config.mapScale) * mapDisplay.width,
(player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true);
mapContext.fillStyle = "rgba(255,255,255,0.35)";
if (player.team && minimapData) {
for (let i = 0; i < minimapData.length;) {
renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width,
(minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true);
i += 2;
}
}
// RENDER BOTS:
if (bots.length) {
bots.forEach((tmp) => {
if (tmp.inGame) {
mapContext.globalAlpha = 1;
mapContext.strokeStyle = "#782F44";
renderCircle((tmp.x2 / config.mapScale) * mapDisplay.width,
(tmp.y2 / config.mapScale) * mapDisplay.height, 7, mapContext, false, true);
}
});
}
// DEATH LOCATION:
if (lastDeath) {
mapContext.fillStyle = "#fc5553";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (lastDeath.x / config.mapScale) * mapDisplay.width,
(lastDeath.y / config.mapScale) * mapDisplay.height);
}
// MAP MARKER:
if (mapMarker) {
mapContext.fillStyle = "#fff";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (mapMarker.x / config.mapScale) * mapDisplay.width,
(mapMarker.y / config.mapScale) * mapDisplay.height);
}
}
}
// ICONS:
let crossHairs = [
"https://www.google.com/url?sa=i&url=https%3A%2F%2Fen.m.wikipedia.org%2Fwiki%2FFile%3ACrosshairs_Red.svg&psig=AOvVaw0RDyLxZiYkZNB07EGOinJl&ust=1700405758186000&source=images&cd=vfe&opi=89978449&ved=0CBIQjRxqFwoTCICW5ZrnzYIDFQAAAAAdAAAAABAE",
"https://www.google.com/url?sa=i&url=https%3A%2F%2Fen.m.wikipedia.org%2Fwiki%2FFile%3ACrosshairs_Red.svg&psig=AOvVaw0RDyLxZiYkZNB07EGOinJl&ust=1700405758186000&source=images&cd=vfe&opi=89978449&ved=0CBIQjRxqFwoTCICW5ZrnzYIDFQAAAAAdAAAAABAE"
];
// Check if instaC is true
if (instaC) {
// Activate the crosshair icons
crossHairs.forEach((crosshairUrl) => {
// You can use the crosshairUrl as needed, for example, display it on the webpage
console.log("Activated crosshair icon:", crosshairUrl);
// Here you can use the crosshairUrl in your code to display the icon on the webpage
});
}
let crossHairSprites = {};
let iconSprites = {
crown: new Image(),
skull: new Image(),
trust: new Image()
};
function loadIcons() {
iconSprites.crown.onload = function() {
this.isLoaded = true;
};
iconSprites.skull.src = "./../img/icons/skull.png";
iconSprites.trust.onload = function() {
this.isLoaded = true;
};
iconSprites.trust.src = "https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.flaticon.com%2Ffree-icon%2Fverified_6364343&psig=AOvVaw0CMwOPK0LuazXmyHCuGZZY&ust=1700406004949000&source=images&cd=vfe&opi=89978449&ved=0CBIQjRxqFwoTCJjLvJDozYIDFQAAAAAdAAAAABAE";
for (let i = 0; i < crossHairs.length; ++i) {
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = crossHairs[i];
crossHairSprites[i] = tmpSprite;
}
}
loadIcons();
function cocbach() {
let damping = 0.1;
let scalingFactor = 10;
let cameraSpeed = 5;
if (player) {
let cameraDirectionX = 0;
let cameraDirectionY = 0;
if (tmpObj.dir) {
// You can use keyboard input or some other method to determine the direction.
// For example, if you have keyboard input:
// if (keyIsDown(LEFT_ARROW)) cameraDirectionX = -1;
// if (keyIsDown(RIGHT_ARROW)) cameraDirectionX = 1;
// if (keyIsDown(UP_ARROW)) cameraDirectionY = -1;
// if (keyIsDown(DOWN_ARROW)) cameraDirectionY = 1;
}
let targetCamX = camX + cameraDirectionX * cameraSpeed;
let targetCamY = camY + cameraDirectionY * cameraSpeed;
camX += (targetCamX - camX) * damping;
camY += (targetCamY - camY) * damping;
} else {
camX = config.mapScale / 2;
camY = config.mapScale / 2;
}
}
// UPDATE GAME:
function updateGame() {
if (config.resetRender) {
mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
mainContext.beginPath();
}
if (true) {
// MOVE CAMERA:
/*let damping = 0.15;
if (player) {
let targetCamX = player.x + ((1920 / 2) / 30);
let targetCamY = player.y + ((1920 / 2) / 30);
camX += (targetCamX - camX) * damping;
camY += (targetCamY - camY) * damping;
} else {
camX = config.mapScale / 2;
camY = config.mapScale / 2;
}*/
// INTERPOLATE PLAYERS AND AI:
let lastTime = now - (1000 / config.serverUpdateRate);
let tmpDiff;
for (let i = 0; i < players.length + ais.length; ++i) {
tmpObj = players[i] || ais[i - players.length];
if (tmpObj && tmpObj.visible) {
if (tmpObj.forcePos) {
tmpObj.x = tmpObj.x2;
tmpObj.y = tmpObj.y2;
tmpObj.dir = tmpObj.d2;
} else {
let total = tmpObj.t2 - tmpObj.t1;
let fraction = lastTime - tmpObj.t1;
let ratio = (fraction / total);
let rate = 170;
tmpObj.dt += delta;
let tmpRate = Math.min(1.7, tmpObj.dt / rate);
tmpDiff = (tmpObj.x2 - tmpObj.x1);
tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate);
tmpDiff = (tmpObj.y2 - tmpObj.y1);
tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate);
if (config.anotherVisual) {
tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
} else {
tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
}
}
}
}
// BETTER MOVE CAMERA:
if (player) {
if (false) {
camX = player.x;
camY = player.y;
} else {
let tmpDist = UTILS.getDistance(camX, camY, player.x, player.y);
let tmpDir = UTILS.getDirection(player.x, player.y, camX, camY);
let camSpd = Math.min(tmpDist * 0.01 * delta, tmpDist);
if (tmpDist > 0.05) {
camX += camSpd *Math.cos(tmpDir);
camY += camSpd * Math.sin(tmpDir);
} else {
camX = player.x;
camY = player.y;
}
}
} else {
camX = config.mapScale / 2;
camY = config.mapScale / 2;
}
// RENDER CORDS:
let xOffset = camX - (maxScreenWidth / 2);
let yOffset = camY - (maxScreenHeight / 2);
// RENDER BACKGROUND:
if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop - yOffset >= maxScreenHeight) {
mainContext.fillStyle = "#b6db66"; //grass biom
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) {
mainContext.fillStyle = "#dbc666";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.snowBiomeTop - yOffset >= maxScreenHeight) {
mainContext.fillStyle = "#fff";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.snowBiomeTop - yOffset >= 0) {
mainContext.fillStyle = "#fff";
mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset);
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth,
maxScreenHeight - (config.snowBiomeTop - yOffset));
} else {
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, 0, maxScreenWidth,
(config.mapScale - config.snowBiomeTop - yOffset));
mainContext.fillStyle = "#dbc666";
mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset), maxScreenWidth,
maxScreenHeight - (config.mapScale - config.snowBiomeTop - yOffset));
}
// RENDER WATER AREAS:
if (!firstSetup) {
waterMult += waterPlus * config.waveSpeed * delta;
if (waterMult >= config.waveMax) {
waterMult = config.waveMax;
waterPlus = -1;
} else if (waterMult <= 1) {
waterMult = waterPlus = 1;
}
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#dbc666";
renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding);
mainContext.fillStyle = "#91b2db";
renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250);
}
if (player) {
// DEATH LOCATION:
if (lastDeath) {
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#fc5553";
mainContext.font = "100px Hammersmith One";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.fillText("x", lastDeath.x - xOffset, lastDeath.y - yOffset);
}
// PATHFINDER LINE:
if (pathFind.active) {
if (pathFind.array && (pathFind.chaseNear ? enemy.length : true)) {
mainContext.lineWidth = player.scale / 5;
mainContext.globalAlpha = 1;
mainContext.strokeStyle = "red";
mainContext.beginPath();
pathFind.array.forEach((path, i) => {
let pathXY = {
x: (pathFind.scale / pathFind.grid) * path.x,
y: (pathFind.scale / pathFind.grid) * path.y
}
let render = {
x: ((player.x2 - (pathFind.scale / 2)) + pathXY.x) - xOffset,
y: ((player.y2 - (pathFind.scale / 2)) + pathXY.y) - yOffset
}
if (i == 0) {
mainContext.moveTo(render.x, render.y);
} else {
mainContext.lineTo(render.x, render.y);
}
});
mainContext.stroke();
}
}
}
// RENDER DEAD PLAYERS:
if (inWindow && fisrtloadez) {
mainContext.globalAlpha = 1;
mainContext.strokeStyle = outlineColor;
renderDeadPlayers(xOffset, yOffset, Math.random() * Math.PI * 2);
}
// RENDER BOTTOM LAYER:
mainContext.globalAlpha = 1;
mainContext.strokeStyle = outlineColor;
renderGameObjects(-1, xOffset, yOffset);
// RENDER PROJECTILES:
mainContext.globalAlpha = 1;
mainContext.lineWidth = outlineWidth;
renderProjectiles(0, xOffset, yOffset);
// RENDER PLAYERS:
renderPlayers(xOffset, yOffset, 0);
// RENDER AI:
mainContext.globalAlpha = 1;
for (let i = 0; i < ais.length; ++i) {
tmpObj = ais[i];
if (tmpObj.active && tmpObj.visible) {
tmpObj.animate(delta);
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2));
renderAI(tmpObj, mainContext);
mainContext.restore();
}
}
// RENDER GRID:
if (!isNight) {
mainContext.lineWidth = 3; // Nastavte šířku čáry podle potřeby
mainContext.strokeStyle = "#000";
mainContext.globalAlpha = 0.05; // Nastavte průhlednost podle potřeby
mainContext.beginPath();
let ratfrr = 60; // Nastavte podle potřeby
for (var x = -xOffset % ratfrr; x < maxScreenWidth; x += ratfrr) {
if (x > 0) {
mainContext.moveTo(x, 0);
mainContext.lineTo(x, maxScreenHeight);
}
}
for (var y = -yOffset % ratfrr; y < maxScreenHeight; y += ratfrr) {
if (y > 0) {
mainContext.moveTo(0, y);
mainContext.lineTo(maxScreenWidth, y);
}
}
mainContext.stroke();
}
// RENDER GAME OBJECTS (LAYERED):
renderGameObjects(0, xOffset, yOffset);
renderProjectiles(1, xOffset, yOffset);
renderGameObjects(1, xOffset, yOffset);
renderPlayers(xOffset, yOffset, 1);
renderGameObjects(2, xOffset, yOffset);
renderGameObjects(3, xOffset, yOffset);
// MAP BOUNDARIES:
mainContext.fillStyle = "#000";
mainContext.globalAlpha = 0.2;
if (xOffset <= 0) {
mainContext.fillRect(0, 0, -xOffset, maxScreenHeight);
} if (config.mapScale - xOffset <= maxScreenWidth) {
let tmpY = Math.max(0, -yOffset);
mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY);
} if (yOffset <= 0) {
mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset);
} if (config.mapScale - yOffset <= maxScreenHeight) {
let tmpX = Math.max(0, -xOffset);
let tmpMin = 0;
if (config.mapScale - xOffset <= maxScreenWidth)
tmpMin = maxScreenWidth - (config.mapScale - xOffset);
mainContext.fillRect(tmpX, config.mapScale - yOffset,
(maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - yOffset));
}
// ...
// Check if night mode is enabled
if (isNight) {
// RENDER DAY/NIGHT TIME:
mainContext.globalAlpha = 1;
mainContext.fillStyle = "rgba(0, 0, 45, 0.55)";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} if (!isNight) {
// If night mode is not enabled, use a different color
mainContext.globalAlpha = 1;
mainContext.fillStyle = "rgba(0, 0, 70, 0.35)";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
}
// RENDER PLAYER AND AI UI:
mainContext.strokeStyle = darkOutlineColor;
mainContext.globalAlpha = 1;
for (let i = 0; i < players.length + ais.length; ++i) {
tmpObj = players[i] || ais[i - players.length];
if (tmpObj.visible) {
mainContext.strokeStyle = darkOutlineColor;
// NAME AND HEALTH:
if (tmpObj.skinIndex != 10 || (tmpObj == player) || (tmpObj.team && tmpObj.team == player.team)) {
let tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") + (tmpObj.name || "") + (tmpObj.isPlayer ? " [" + tmpObj.sid + "]" : "");
if (tmpText != "") {
mainContext.font = (tmpObj.nameScale || 30) + "px Hammersmith One";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
if (tmpObj.isLeader && iconSprites["crown"].isLoaded) {
var tmpS = config.crownIconScale;
var tmpX = tmpObj.x - xOffset - (tmpS/2) - (mainContext.measureText(tmpText).width / 2) - config.crownPad;
mainContext.drawImage(iconSprites["crown"], tmpX, (tmpObj.y - yOffset - tmpObj.scale)
- config.nameY - (tmpS/2) - 5, tmpS, tmpS);
} if (tmpObj.iconIndex == 1 && iconSprites["skull"].isLoaded) {
var tmpS = config.crownIconScale;
var tmpX = tmpObj.x - xOffset - (tmpS/2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad;
mainContext.drawImage(iconSprites["skull"], tmpX, (tmpObj.y - yOffset - tmpObj.scale)
- config.nameY - (tmpS/2) - 5, tmpS, tmpS);
}
// Set name color
// Set name color
let nameColor;
if (isNight) {
// Night mode colors
if (tmpObj == player) {
// Player (purple color)
nameColor = "rgba(93,69,149, 0.6)";
} else if (tmpObj.team && tmpObj.team == player.team) {
// Teammate (green color)
nameColor = "rgba(142, 204, 81, 0.6)";
} else {
// Enemy (red color)
nameColor = "rgba(204, 81, 81, 0.6)";
}
} else {
// Day mode colors
if (tmpObj == player) {
// Player (different color)
nameColor = "rgba(255, 255, 255, 1)";
} else if (tmpObj.team && tmpObj.team == player.team) {
// Teammate (different color)
nameColor = "rgba(255, 255, 255, 1)";
} else {
// Enemy (different color)
nameColor = "rgba(255, 255, 255, 1)";
}
}
mainContext.fillStyle = nameColor;
mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);
mainContext.lineJoin = "round";
mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
if (isNight) {
// Tracery and glowing text for players who are not the player itself
if (tmpObj.isPlayer && tmpObj.sid !== player.sid) {
const color = tmpObj === player || (tmpObj.team && tmpObj.team === player.team) ? "rgba(142, 204, 81, 1)" : "rgba(204, 81, 81, 1)";
mainContext.save();
const tempContext = mainContext.canvas.getContext("2d");
tempContext.strokeStyle = color;
tempContext.lineWidth = 3;
tempContext.lineJoin = "round";
tempContext.beginPath();
tempContext.moveTo(player.x - xOffset, player.y - yOffset);
tempContext.lineTo(tmpObj.x - xOffset, tmpObj.y - yOffset);
tempContext.stroke();
tempContext.closePath();
mainContext.restore();
mainContext.fillStyle = "white";
mainContext.font = "bold 12px Arial";
const playerName = tmpObj.name;
const nameWidth = mainContext.measureText(playerName).width;
const midX = (player.x + tmpObj.x - 2 * xOffset) / 2;
const midY = (player.y + tmpObj.y - 2 * yOffset) / 2;
mainContext.save();
mainContext.translate(midX, midY);
const dx = tmpObj.x - player.x;
const dy = tmpObj.y - player.y;
const angle = Math.atan2(dy, dx);
mainContext.rotate(angle - Math.PI / 2);
mainContext.rotate(-Math.PI / 2);
mainContext.fillText(playerName, 0, 0);
mainContext.restore();
mainContext.shadowColor = "transparent";
mainContext.shadowBlur = 1;
}
}
if (isNight) {
if (tmpObj === player && tmpObj.team === player.team && tmpObj.enemy === player.enemy) {
mainContext.beginPath();
mainContext.lineWidth = maxScreenWidth / 640;
var startAngle = 0;
var endAngle = Math.PI * 2;
mainContext.arc(player.x - xOffset, player.y - yOffset, items.weapons[player.weaponIndex].range, startAngle, endAngle);
mainContext.strokeStyle = "rgba(0, 0, 0, 1)"; // Průsvitně černý obrys, intenzita 0.5
mainContext.fillStyle = "rgba(0, 0, 0, 0)"; // Průsvitně černá barva, úplně průhledná
// Uložení stínového efektu a následné vypnutí
const originalShadowColor = mainContext.shadowColor;
const originalShadowBlur = mainContext.shadowBlur;
mainContext.shadowColor = "transparent";
mainContext.shadowBlur = 0;
mainContext.fill(); // Vyplnit kruh (úplně průhledně)
mainContext.stroke(); // Vykreslit obrys kruhu
// Obnovení původního stínového efektu
mainContext.shadowColor = originalShadowColor;
mainContext.shadowBlur = originalShadowBlur;
}
}
if (isNight) {
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineJoin = "round";
let tmpS = config.crownIconScale;
let tmpX = tmpObj.x - xOffset - tmpS / 2 + mainContext.measureText(tmpText).width / 2 + config.crownPad + (tmpObj.iconIndex == 1 ? (tmpObj.nameScale || 30) * 2.75 : tmpObj.nameScale || 30);
var textColor;
if (getEl("visualType").value == "savegeVisuals") {
if (tmpObj.shameCount == 0) {
textColor = "#00ff00";
} else if (tmpObj.shameCount == 4) {
textColor = "orange";
} else if (tmpObj.shameCount == 7) {
textColor = "#ff0000";
}
mainContext.fillStyle = textColor;
mainContext.strokeText(tmpObj.shameCount, tmpObj.x - xOffset, tmpObj.y - yOffset + tmpObj.scale + config.nameY + -65);
mainContext.fillText(tmpObj.shameCount, tmpObj.x - xOffset, tmpObj.y - yOffset + tmpObj.scale + config.nameY + -65);
} else {
if (tmpObj.shameCount == 0) {
textColor = "#fff";
} else if (tmpObj.shameCount == 1) {
textColor = "#008000";
} else if (tmpObj.shameCount == 2) {
textColor = "#006400";
} else if (tmpObj.shameCount == 3) {
textColor = "#fff700";
} else if (tmpObj.shameCount == 4) {
textColor = "#9c9c22";
} else if (tmpObj.shameCount == 5) {
textColor = "#fa0202";
} else if (tmpObj.shameCount == 6) {
textColor = "#610202";
} else if (tmpObj.shameCount == 7) {
textColor = "#000";
}
mainContext.fillStyle = textColor;
var emoji = tmpObj.shameCount == 6 ? "🤡" : (tmpObj.shameCount == 7 ? "💀" : tmpObj.shameCount);
mainContext.strokeText(emoji, tmpObj.x - xOffset, tmpObj.y - yOffset + tmpObj.scale + config.nameY + 45);
mainContext.fillText(emoji, tmpObj.x - xOffset, tmpObj.y - yOffset + tmpObj.scale + config.nameY + 45);
}
}
// HEALTH HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) +
(config.healthBarPad * 2), 17, 8);
mainContext.fill();
// HEALTH BAR:
const healthBarColor = isNight
? (tmpObj == player || (tmpObj.team && tmpObj.team == player.team))
? "rgba(142, 204, 81, 0.6)"
: "rgba(204, 81, 81, 0.6)"
: (tmpObj == player || (tmpObj.team && tmpObj.team == player.team))
? "rgba(142, 204, 81, 1)"// Adjust day mode color for player/team
: "rgba(204, 81, 81, 1)"; // Adjust day mode color for enemy
mainContext.fillStyle = healthBarColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
if (isNight) {
// Reload bars for the player
if (tmpObj.isPlayer && tmpObj.sid === player.sid) {
mainContext.globalAlpha = 1;
if (getEl("visualType").value == "") {
let reloads = {
primary: (tmpObj.primaryIndex == undefined ? 1 : ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed)),
secondary: (tmpObj.secondaryIndex == undefined ? 1 : ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)),
turret: (2500 - tmpObj.reloads[53]) / 2500
};
// SECONDARY RELOAD BAR:
mainContext.fillStyle = "rgba(0, 0, 255, 1)";
mainContext.roundRect(tmpObj.x - xOffset,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13 + config.healthBarPad,
(config.healthBarWidth * reloads.secondary), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
// PRIMARY RELOAD BAR:
mainContext.fillStyle = "rgba(255, 0, 0, 1)"; // Red color for the player's primary reload bar
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13 + config.healthBarPad,
(config.healthBarWidth * reloads.primary), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
} else {
mainContext.fillStyle = "rgba(143, 131, 104, 1)";
if (tmpObj.primaryIndex == undefined ? false : (tmpObj.reloads[tmpObj.primaryIndex] > 0)) {
// PRIMARY RELOAD BAR:
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
(config.healthBarWidth * (tmpObj.reloads[tmpObj.primaryIndex] / items.weapons[tmpObj.primaryIndex].speed)), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
}
mainContext.fillStyle = "rgba(95, 158, 160, 1)";
if (tmpObj.secondaryIndex == undefined ? false : (tmpObj.reloads[tmpObj.secondaryIndex] > 0)) {
// SECONDARY RELOAD BAR:
mainContext.roundRect(tmpObj.x - xOffset + (config.healthBarWidth * ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)),
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
(config.healthBarWidth * (tmpObj.reloads[tmpObj.secondaryIndex] / items.weapons[tmpObj.secondaryIndex].speed)), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
}
}
if (tmpObj == player) {
// TURRET RELOAD HOLDER:
var tmpWidth = config.healthBarWidth;
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad, tmpObj.y - yOffset + tmpObj.scale + config.nameY + 13, config.healthBarWidth * 2 + config.healthBarPad * 2, 17, 8);
mainContext.fill();
// TURRET RELOAD BAR:
mainContext.fillStyle = tmpObj.reloads[53] == true ? "#757575" : "#96963c";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth, tmpObj.y - yOffset + tmpObj.scale + config.nameY + 13 + config.healthBarPad, config.healthBarWidth * 2 * (tmpObj.reloads[53] == undefined ? 1 : (2500 - tmpObj.reloads[53]) / 2500), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
}
// UNDER TEXT:
mainContext.globalAlpha = 1;
mainContext.font = "20px Hammersmith One";
mainContext.fillStyle = "#fff";
mainContext.strokeStyle = darkOutlineColor;
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = 8;
mainContext.lineJoin = "round";
let text = [];
if (tmpObj == player) {
if (getEl("visualType").value == "ueh1") {
text = [tmpObj.oldSkinIndex, tmpObj.skinIndex];
mainContext.strokeText("[" + text.join(",") + "]", tmpObj.x - xOffset, tmpObj.y - yOffset + tmpObj.scale + config.nameY + 13.5 * 2);
mainContext.fillText("[" + text.join(",") + "]", tmpObj.x - xOffset, tmpObj.y - yOffset + tmpObj.scale + config.nameY + 13.5 * 2);
}
} else {
text = [tmpObj.primaryIndex, (tmpObj.secondaryIndex || 0), UTILS.fixTo(tmpObj.damageThreat, 2)];
mainContext.strokeText("[" + text.join(",") + "]", tmpObj.x - xOffset, tmpObj.y - yOffset + tmpObj.scale + config.nameY + 13.5 * 2);
mainContext.fillText("[" + text.join(",") + "]", tmpObj.x - xOffset, tmpObj.y - yOffset + tmpObj.scale + config.nameY + 13.5 * 2);
}
}
}
}
}
}
if (tracker.draw3.active) {
mainContext.globalAlpha = 0.2;
let obj = {
x: tracker.draw3.x - xOffset,
y: tracker.draw3.y - yOffset,
scale: tracker.draw3.scale,
}
mainContext.fillStyle = "#cc5151";
mainContext.beginPath();
mainContext.arc(obj.x, obj.y, obj.scale, 0, 2 * Math.PI);
mainContext.fill();
}
}
// RENDER GAME OBJECTS:
function renderGameObjects(layer, xOffset, yOffset) {
let tmpSprite;
let tmpX;
let tmpY;
gameObjects.forEach((tmp) => {
tmpObj = tmp;
if (tmpObj.alive) {
tmpX = tmpObj.x + tmpObj.xWiggle - xOffset;
tmpY = tmpObj.y + tmpObj.yWiggle - yOffset;
if (layer == 0) {
tmpObj.update(delta);
}
mainContext.globalAlpha = tmpObj.alpha;
if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY, tmpObj.scale + (tmpObj.blocker || 0))) {
if (tmpObj.isItem) {
if ((tmpObj.dmg || tmpObj.trap) && !tmpObj.isTeamObject(player)) {
tmpSprite = getObjSprite(tmpObj);
} else {
tmpSprite = getItemSprite(tmpObj);
}
mainContext.save();
mainContext.translate(tmpX, tmpY);
mainContext.rotate(tmpObj.dir);
if (!tmpObj.active) {
mainContext.scale(tmpObj.visScale / tmpObj.scale, tmpObj.visScale / tmpObj.scale);
}
mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2));
if (tmpObj.blocker) {
mainContext.strokeStyle = "#db6e6e";
mainContext.globalAlpha = 0.3;
mainContext.lineWidth = 6;
renderCircle(0, 0, tmpObj.blocker, mainContext, false, true);
}
mainContext.restore();
} else {
tmpSprite = getResSprite(tmpObj);
mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));
}
}
document.minis = .1;
document.bigis = 2.95;
if (layer == 3) {
if (tmpObj.health < tmpObj.maxHealth) {
const normalScale = tmpObj.scale / 2;
const normalGap = normalScale * 2 * document.minis;
const normalStart = normalScale / circleScale;
const Filler = (2 * Math.PI) / (tmpObj.maxHealth / tmpObj.healthMov);
mainContext.save();
mainContext.beginPath();
mainContext.lineCap = 'round';
mainContext.arc(tmpX, tmpY, normalStart, 0, Filler);
mainContext.lineWidth = normalGap * document.bigis;
mainContext.strokeStyle = darkOutlineColor;
mainContext.stroke();
mainContext.beginPath();
mainContext.lineCap = 'round';
mainContext.arc(tmpX, tmpY, normalStart, 0, Filler);
mainContext.lineWidth = 7;
mainContext.strokeStyle = tmpObj.isTeamObject(player) ? myObjectHealth : enemyObjectHealth;
mainContext.stroke();
mainContext.closePath();
mainContext.restore();
mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#fff" : "#F05C5B";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = 0;
mainContext.lineJoin = "round";
mainContext.strokeStyle = darkOutlineColor;
mainContext.lineWidth = 5;
const fontSize = 18;
mainContext.font = `${fontSize}px Hammersmith One`;
mainContext.strokeText(tmpObj.owner.sid, tmpObj.x - xOffset, tmpObj.y - yOffset + 32.6);
mainContext.fillText(tmpObj.owner.sid, tmpObj.x - xOffset, tmpObj.y - yOffset + 32.6);
}
}
}
});
mainContext.restore();
// PLACE VISIBLE:
/*if (layer == 0) {
if (placeVisible.length) {
placeVisible.forEach((places) => {
tmpX = places.x - xOffset;
tmpY = places.y - yOffset;
markObject(places, tmpX, tmpY);
});
}
}
}*/
/* function markObject(tmpObj, tmpX, tmpY) {
getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
}*/
// PLACE VISIBLE:
if (layer == 0) {
if (placeVisible.length) {
placeVisible.forEach((places) => {
tmpX = places.x - xOffset;
tmpY = places.y - yOffset;
markObject(places, tmpX, tmpY);
});
}
}
}
//banned yenhehe
/*function markObject(tmpObj, tmpX, tmpY) {
yen(mainContext, tmpX, tmpY);
}*/
function markObject(tmpObj, tmpX, tmpY) {
getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
}
/*
function yen(context, x, y) {
context.fillStyle = "rgba(0, 255, 255, 0.6)";
context.beginPath();
context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
context.fill();
context.closePath();
context.globalAlpha = 1;
}
*/
function drawArrow(xOffset, yOffset, x, y, arrowWidth, color, angle, lineWidth) {
mainContext.save()
mainContext.translate(x - xOffset, y - yOffset)
mainContext.rotate(Math.PI / 4)
mainContext.rotate(angle)
mainContext.globalAlpha = 1
mainContext.strokeStyle = color
mainContext.lineCap = "round"
mainContext.lineWidth = lineWidth
mainContext.beginPath()
mainContext.moveTo(-arrowWidth, -arrowWidth)
mainContext.lineTo(arrowWidth, -arrowWidth)
mainContext.lineTo(arrowWidth, arrowWidth)
mainContext.stroke()
mainContext.closePath()
mainContext.restore()
}
if (player) {
// AUTOPUSH LINE:
if (my.autoPush) {
mainContext.lineWidth = 5;
mainContext.globalAlpha = 1;
mainContext.beginPath();
mainContext.moveTo(player.x - xOffset, player.y - yOffset);
mainContext.lineTo(my.pushData.x2 - xOffset, my.pushData.y2 - yOffset);
mainContext.lineTo(my.pushData.x - xOffset, my.pushData.y - yOffset);
mainContext.stroke();
}
// FUNNY:
if (petals.length && getEl("funni").checked) {
player.spinDir += 2.5 / 60;
let maxRad = 0;
if (clicks.left) {
maxRad = 100;
} else if (clicks.right) {
maxRad = 15;
} else {
maxRad = 40;
}
maxRad += player.scale;
petals.forEach((petal, i) => {
if (petal.active) {
let petalRad = (Math.PI * (i / (petals.length / 2)));
let pl = {
x: player.x + (maxRad * Math.cos(player.spinDir + petalRad)),
y: player.y + (maxRad * Math.sin(player.spinDir + petalRad))
};
let angle = UTILS.getDirect(pl, petal, 0, 0);
let dist = UTILS.getDist(pl, petal, 0, 0);
petal.x += (dist / 7) * Math.cos(angle);
petal.y += (dist / 7) * Math.sin(angle);
players.filter((tmp) => tmp.visible && tmp != player).forEach((tmp) => {
let angle = UTILS.getDirect(petal, tmp, 0, 0);
let dist = UTILS.getDist(petal, tmp, 0, 0);
let sc = petal.scale + tmp.scale;
if (dist <= sc) {
let tD = dist - sc;
let diff = -tD;
petal.x += diff * Math.cos(angle);
petal.y += diff * Math.sin(angle);
petal.health -= 10;
petal.damaged += 125;
if (petal.health <= 0) {
petal.active = false;
}
}
});
} else {
petal.time += delta;
if (petal.alive) {
petal.alpha -= delta / 200;
petal.visScale += delta / (petal.scale * 2);
if (petal.alpha <= 0) {
petal.alpha = 0;
petal.alive = false;
}
}
if (petal.time >= petal.timer) {
petal.time = 0;
petal.active = true;
petal.alive = true;
petal.x = player.x;
petal.y = player.y;
petal.health = petal.maxHealth;
petal.damaged = 0;
petal.alpha = 1;
petal.visScale = petal.scale;
}
}
if (petal.alive) {
let cD = function(r, g, b, dmg) {
return "rgb(" + `${Math.min(255, r + Math.floor(dmg))}, ${Math.max(0, g - Math.floor(dmg))}, ${Math.max(0, b - Math.floor(dmg))}` + ")";
}
mainContext.globalAlpha = petal.alpha;
mainContext.lineWidth = 3;
mainContext.fillStyle = cD(255, 255, 255, petal.damaged);
mainContext.strokeStyle = cD(200, 200, 200, petal.damaged);
mainContext.beginPath();
mainContext.arc(petal.x - xOffset, petal.y - yOffset, petal.visScale, 0, Math.PI * 2);
mainContext.fill();
mainContext.stroke();
petal.damaged = Math.max(0, petal.damaged - (delta / 2));
}
});
}
}
mainContext.globalAlpha = 1;
// RENDER ANIM TEXTS:
textManager.update(delta, mainContext, xOffset, yOffset);
// RENDER CHAT MESSAGES:
for (let i = 0; i < players.length; ++i) {
tmpObj = players[i];
if (tmpObj.visible) {
if (tmpObj.chatCountdown > 0) {
tmpObj.chatCountdown -= delta;
if (tmpObj.chatCountdown <= 0)
tmpObj.chatCountdown = 0;
mainContext.font = "32px Hammersmith One";
let tmpSize = mainContext.measureText(tmpObj.chatMessage);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - tmpObj.scale - yOffset - 90;
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.fillStyle = "rgba(0,0,0,0.2)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
mainContext.fill();
mainContext.fillStyle = "#fff";
mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY);
}
if (tmpObj.chat.count > 0) {
if (!useWasd) {
tmpObj.chat.count -= delta;
if (tmpObj.chat.count <= 0)
tmpObj.chat.count = 0;
mainContext.font = "32px Hammersmith One";
let tmpSize = mainContext.measureText(tmpObj.chat.message);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - tmpObj.scale - yOffset + (90 * 2);
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.fillStyle = "rgba(0,0,0,0.2)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
mainContext.fill();
mainContext.fillStyle = "#ffffff99";
mainContext.fillText(tmpObj.chat.message, tmpX, tmpY);
} else {
tmpObj.chat.count = 0;
}
}
}
}
if (allChats.length) {
allChats.filter(ch => ch.active).forEach((ch) => {
if (!ch.alive) {
if (ch.alpha <= 1) {
ch.alpha += delta / 250;
if (ch.alpha >= 1) {
ch.alpha = 1;
ch.alive = true;
}
}
} else {
ch.alpha -= delta / 5000;
if (ch.alpha <= 0) {
ch.alpha = 0;
ch.active = false;
}
}
if (ch.active) {
mainContext.font = "20px Hammersmith One";
let tmpSize = mainContext.measureText(ch.chat);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = ch.owner.x - xOffset;
let tmpY = ch.owner.y - ch.owner.scale - yOffset - 90;
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.globalAlpha = ch.alpha;
mainContext.fillStyle = ch.owner.isTeam(player) ? "rgba(255,215,0,1)" : "#cc5151";
mainContext.strokeStyle = "rgb(25, 25, 25)";
mainContext.lineWidth = 5;
mainContext.fillStyle = "rgba(0,0,0,0.4)";
mainContext.strokeStyle = "rgba(0,0,0,0.0)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
mainContext.stroke();
mainContext.fill();
mainContext.fillStyle = "#fff";
mainContext.strokeStyle = "#000";
mainContext.strokeText(ch.chat, tmpX, tmpY);
mainContext.fillText(ch.chat, tmpX, tmpY);
ch.y -= delta / 100;
}
});
}
}
mainContext.globalAlpha = 1;
// RENDER MINIMAP:
renderMinimap(delta);
}
// UPDATE & ANIMATE:
window.requestAnimFrame = function() {
return null;
}
window.rAF = (function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 240);
};
})();
function doUpdate() {
now = performance.now();
delta = now - lastUpdate;
lastUpdate = now;
let timer = performance.now();
let diff = timer - fpsTimer.last;
if (diff >= 1000) {
fpsTimer.ltime = fpsTimer.time * (1000 / diff);
fpsTimer.last = timer;
fpsTimer.time = 0;
}
fpsTimer.time++;
getEl("pingFps").innerHTML = `${window.pingTime}ms | FPS: ${UTILS.round(fpsTimer.ltime, 10)}`;
getEl("packetStatus").innerHTML = secPacket;
updateGame();
rAF(doUpdate);
}
prepareMenuBackground();
doUpdate();
function toggleUseless(boolean) {
getEl("instaType").disabled = boolean;
getEl("antiBullType").disabled = boolean;
getEl("predictType").disabled = boolean;
getEl("visualType").disabled = boolean;
}
toggleUseless(useWasd);
let changeDays = {};
window.debug = function() {
my.waitHit = 0;
my.autoAim = false;
instaC.isTrue = false;
traps.inTrap = false;
itemSprites = [];
objSprites = [];
gameObjectSprites = [];
};
window.toggleNight = function() {
isNight = !isNight;
itemSprites = [];
objSprites = [];
gameObjectSprites = [];
};
window.wasdMode = function() {
useWasd = !useWasd;
toggleUseless(useWasd);
};
window.startGrind = function() {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(22), i);
}
}
};
// REMOVED!!! so they cant abuse :)
let projects = [];
let botIDS = 0;
window.connectFillBots = function() {
botSkts = [];
botIDS = 0;
for (let i = 0; i < projects.length; i++) {
let test = new WebSocket(`wss://${projects[i]}.glitch.me`);
test.binaryType = "arraybuffer";
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window.grecaptcha.execute("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", {
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window.grecaptcha.execute("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", {
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// CONNECT SOCKET:
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gameObjects.forEach((tmp) => {
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tmp.dir = tmp.lastDir;
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window.prepareUI = function(tmpObj) {
resize();
// ACTION BAR:
UTILS.removeAllChildren(actionBar);
for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {
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UTILS.generateElement({
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tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
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let tmpPad = 1 / (this.height / this.width);
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tmpUnit.onclick = UTILS.checkTrusted(function() {
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UTILS.hookTouchEvents(tmpUnit);
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tmpUnit.onmouseover = UTILS.checkTrusted(function() {
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tmpUnit.onclick = UTILS.checkTrusted(function() {
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UTILS.hookTouchEvents(tmpUnit);
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"nig",
"fag",
"gai",
"pole",
"stripper",
"penis",
"vagina",
"pussy",
"nazi",
"hitler",
"stalin",
"burn",
"chamber",
"cock",
"peen",
"dick",
"spick",
"nieger",
"die",
"satan",
"n|ig",
"nlg",
"cunt",
"c0ck",
"fag",
"lick",
"condom",
"anal",
"shit",
"phile",
"little",
"kids",
"free KR",
"tiny",
"sidney",
"ass",
"kill",
".io",
"(dot)",
"[dot]",
"mini",
"whiore",
"whore",
"faggot",
"github",
"1337",
"666",
"satan",
"senpa",
"discord",
"d1scord",
"mistik",
".io",
"senpa.io",
"sidney",
"sid",
"senpaio",
"vries",
"asa"
],
"exclude": [],
"placeHolder": "*",
"regex": {},
"replaceRegex": {}
};
let isProfane = false;
let convertedName = name.toLowerCase().replace(/\s/g, "").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s");
for (let word of langFilter.list) {
if (convertedName.indexOf(word) != -1) {
isProfane = true;
break;
}
}
if (name.length > 0 && !isProfane) {
noname = name;
}
return noname;
}
};
window.toggleNight();
},
webgl_test: () => {
return;
let canvas = document.createElement("canvas");
canvas.id = "WEBGL";
canvas.width = canvas.height = 300;
canvas.style = `
position: relative;
bottom: 70%;
left: 70%;
pointer-events: none;
`;
let fat = document.createElement("div");
fat.id = "faku";
fat.width = fat.height = 300;
fat.style = `
position: relative;
bottom: 70%;
left: 70%;
pointer-events: none;
font-size: 20px;
`;
fat.innerHTML = "Webgl Test Rendering";
let gl = canvas.getContext("webgl");
if (!gl) {
alert("urbad");
return;
}
document.body.append(canvas);
document.body.append(fat);
log(gl);
gl.clearColor(0, 0, 0, 0.2);
gl.clear(gl.COLOR_BUFFER_BIT);
let buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
function render(vs, fs, vertice, type) {
let vShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vShader, vs);
gl.compileShader(vShader);
gl.getShaderParameter(vShader, gl.COMPILE_STATUS);
let fShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fShader, fs);
gl.compileShader(fShader);
gl.getShaderParameter(fShader, gl.COMPILE_STATUS);
let program = gl.createProgram();
gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
gl.getProgramParameter(program, gl.LINK_STATUS);
gl.useProgram(program);
let vertex = gl.getAttribLocation(program, "vertex");
gl.enableVertexAttribArray(vertex);
gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0);
let vertices = vertice.length / 2;
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW);
gl.drawArrays(type, 0, vertices);
}
function hexToRgb(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
}
function getRgb(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
}
let max = 50;
for (let i = 0; i < max; i++) {
let radian = (Math.PI * (i / (max / 2)));
render(`
precision mediump float;
attribute vec2 vertex;
void main(void) {
gl_Position = vec4(vertex, 0, 1);
}
`, `
precision mediump float;
void main(void) {
gl_FragColor = vec4(${getRgb(...hexToRgb("#cc5151"))}, 1);
}
`, [
// moveto, lineto
0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5),
0, 0,
], gl.LINE_LOOP);
}
}
};
if (codes) {
for (let code in codes) {
let func = codes[code];
typeof func === "function" && func();
}
window.enableHack = function() {
if (!useHack) {
useHack = true;
codes.main();
}
};
}
}(1);