您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Adds Aimbot, ESP and other cheats to Bloxd.io
// ==UserScript== // @name Bloxd.io Advanced Mod Menu By Dinnzx // @namespace http://tampermonkey.net/ // @version 1.2 // @description Adds Aimbot, ESP and other cheats to Bloxd.io // @author Dindra // @match https://bloxd.io/* // @icon https://bloxd.io/favicon.ico // @grant none // ==/UserScript== (function() { 'use strict'; // Configuration const config = { aimbot: { enabled: false, fov: 60, smoothness: 5, bone: 'head' // head/body }, esp: { enabled: false, box: true, name: true, health: true, distance: true, maxDistance: 500 }, misc: { fly: false, speed: 1.0, noClip: false } }; // Wait for game to load let gameLoaded = false; const checkInterval = setInterval(() => { if (typeof window.GAME !== 'undefined') { gameLoaded = true; clearInterval(checkInterval); initModMenu(); } }, 1000); function initModMenu() { // Create mod menu UI const menu = document.createElement('div'); menu.id = 'bloxd-advanced-mod-menu'; Object.assign(menu.style, { position: 'fixed', top: '20px', left: '20px', backgroundColor: 'rgba(0, 0, 0, 0.8)', color: 'white', padding: '15px', borderRadius: '5px', zIndex: '99999', fontFamily: 'Arial, sans-serif', minWidth: '250px', border: '1px solid #444', boxShadow: '0 0 10px rgba(0, 0, 0, 0.5)' }); // Title and close button const header = document.createElement('div'); header.style.display = 'flex'; header.style.justifyContent = 'space-between'; header.style.alignItems = 'center'; header.style.marginBottom = '10px'; const title = document.createElement('h3'); title.textContent = 'Bloxd.io Mod Menu'; title.style.margin = '0'; title.style.cursor = 'move'; const closeBtn = document.createElement('button'); closeBtn.textContent = '×'; closeBtn.style.background = 'none'; closeBtn.style.border = 'none'; closeBtn.style.color = 'white'; closeBtn.style.fontSize = '20px'; closeBtn.style.cursor = 'pointer'; closeBtn.onclick = () => menu.style.display = 'none'; header.appendChild(title); header.appendChild(closeBtn); menu.appendChild(header); // Create tabs const tabs = ['Aimbot', 'ESP', 'Misc']; const tabContainer = document.createElement('div'); tabContainer.style.display = 'flex'; tabContainer.style.marginBottom = '10px'; const contentContainer = document.createElement('div'); contentContainer.id = 'mod-menu-content'; tabs.forEach(tabName => { const tab = document.createElement('button'); tab.textContent = tabName; tab.style.flex = '1'; tab.style.padding = '5px'; tab.style.border = 'none'; tab.style.background = '#333'; tab.style.color = 'white'; tab.style.cursor = 'pointer'; tab.onclick = () => showTab(tabName.toLowerCase()); tabContainer.appendChild(tab); }); menu.appendChild(tabContainer); menu.appendChild(contentContainer); // Create tab contents createAimbotTab(); createESPTab(); createMiscTab(); // Add menu to document document.body.appendChild(menu); // Make menu draggable makeDraggable(menu, title); // Show first tab by default showTab('aimbot'); // Start cheat loops startCheatLoops(); } function createAimbotTab() { const container = document.createElement('div'); container.id = 'aimbot-tab'; container.style.display = 'none'; container.appendChild(createToggle('Enable Aimbot', config.aimbot.enabled, (val) => { config.aimbot.enabled = val; })); container.appendChild(createSlider('Aimbot FOV', 10, 180, config.aimbot.fov, 5, (val) => { config.aimbot.fov = val; })); container.appendChild(createSlider('Smoothness', 1, 20, config.aimbot.smoothness, 1, (val) => { config.aimbot.smoothness = val; })); // Bone selection const boneContainer = document.createElement('div'); boneContainer.style.marginBottom = '10px'; boneContainer.style.display = 'flex'; boneContainer.style.alignItems = 'center'; boneContainer.style.justifyContent = 'space-between'; const boneLabel = document.createElement('span'); boneLabel.textContent = 'Aim Bone:'; const boneSelect = document.createElement('select'); ['head', 'body'].forEach(bone => { const option = document.createElement('option'); option.value = bone; option.textContent = bone; if (bone === config.aimbot.bone) option.selected = true; boneSelect.appendChild(option); }); boneSelect.onchange = () => config.aimbot.bone = boneSelect.value; boneContainer.appendChild(boneLabel); boneContainer.appendChild(boneSelect); container.appendChild(boneContainer); document.getElementById('mod-menu-content').appendChild(container); } function createESPTab() { const container = document.createElement('div'); container.id = 'esp-tab'; container.style.display = 'none'; container.appendChild(createToggle('Enable ESP', config.esp.enabled, (val) => { config.esp.enabled = val; if (!val) clearESP(); })); container.appendChild(createToggle('Box ESP', config.esp.box, (val) => { config.esp.box = val; })); container.appendChild(createToggle('Show Names', config.esp.name, (val) => { config.esp.name = val; })); container.appendChild(createToggle('Show Health', config.esp.health, (val) => { config.esp.health = val; })); container.appendChild(createToggle('Show Distance', config.esp.distance, (val) => { config.esp.distance = val; })); container.appendChild(createSlider('Max Distance', 50, 1000, config.esp.maxDistance, 50, (val) => { config.esp.maxDistance = val; })); document.getElementById('mod-menu-content').appendChild(container); } function createMiscTab() { const container = document.createElement('div'); container.id = 'misc-tab'; container.style.display = 'none'; container.appendChild(createToggle('Fly Hack', config.misc.fly, (val) => { config.misc.fly = val; if (val) enableFly(); else disableFly(); })); container.appendChild(createSlider('Speed Multiplier', 0.1, 5, config.misc.speed, 0.1, (val) => { config.misc.speed = val; setSpeed(val); })); container.appendChild(createToggle('No Clip', config.misc.noClip, (val) => { config.misc.noClip = val; setNoClip(val); })); document.getElementById('mod-menu-content').appendChild(container); } function showTab(tabName) { // Hide all tabs document.querySelectorAll('#mod-menu-content > div').forEach(tab => { tab.style.display = 'none'; }); // Show selected tab document.getElementById(`${tabName}-tab`).style.display = 'block'; } function createToggle(label, defaultState, callback) { const container = document.createElement('div'); container.style.marginBottom = '10px'; container.style.display = 'flex'; container.style.justifyContent = 'space-between'; container.style.alignItems = 'center'; const labelElement = document.createElement('span'); labelElement.textContent = label; const toggle = document.createElement('input'); toggle.type = 'checkbox'; toggle.checked = defaultState; toggle.style.cursor = 'pointer'; toggle.addEventListener('change', () => callback(toggle.checked)); container.appendChild(labelElement); container.appendChild(toggle); return container; } function createSlider(label, min, max, value, step, callback) { const container = document.createElement('div'); container.style.marginBottom = '15px'; const labelElement = document.createElement('div'); labelElement.textContent = `${label}: ${value}`; labelElement.style.marginBottom = '5px'; const slider = document.createElement('input'); slider.type = 'range'; slider.min = min; slider.max = max; slider.value = value; slider.step = step; slider.style.width = '100%'; slider.style.cursor = 'pointer'; slider.addEventListener('input', () => { labelElement.textContent = `${label}: ${slider.value}`; callback(parseFloat(slider.value)); }); container.appendChild(labelElement); container.appendChild(slider); return container; } function makeDraggable(element, handle) { let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0; handle.onmousedown = dragMouseDown; function dragMouseDown(e) { e = e || window.event; e.preventDefault(); pos3 = e.clientX; pos4 = e.clientY; document.onmouseup = closeDragElement; document.onmousemove = elementDrag; } function elementDrag(e) { e = e || window.event; e.preventDefault(); pos1 = pos3 - e.clientX; pos2 = pos4 - e.clientY; pos3 = e.clientX; pos4 = e.clientY; element.style.top = (element.offsetTop - pos2) + "px"; element.style.left = (element.offsetLeft - pos1) + "px"; } function closeDragElement() { document.onmouseup = null; document.onmousemove = null; } } // Cheat functions function startCheatLoops() { // ESP rendering loop setInterval(() => { if (config.esp.enabled) { renderESP(); } }, 100); // Aimbot loop setInterval(() => { if (config.aimbot.enabled) { runAimbot(); } }, 50); } function runAimbot() { // This needs to be implemented based on the game's structure // Pseudocode: /* const players = getEnemyPlayers(); const localPlayer = getLocalPlayer(); const fovRad = config.aimbot.fov * (Math.PI / 180); let closestPlayer = null; let closestAngle = fovRad; players.forEach(player => { if (player.health <= 0) return; const angle = calculateAngleToPlayer(localPlayer, player, config.aimbot.bone); if (angle < closestAngle) { closestAngle = angle; closestPlayer = player; } }); if (closestPlayer) { const targetAngle = calculateTargetAngle(localPlayer, closestPlayer, config.aimbot.bone); smoothAim(localPlayer, targetAngle, config.aimbot.smoothness); } */ } function renderESP() { clearESP(); // This needs to be implemented based on the game's structure // Pseudocode: /* const players = getEnemyPlayers(); const localPlayer = getLocalPlayer(); players.forEach(player => { if (player.health <= 0) return; const distance = calculateDistance(localPlayer, player); if (distance > config.esp.maxDistance) return; const screenPos = worldToScreen(player.position); if (!screenPos) return; // Draw box if (config.esp.box) { drawBox(screenPos, player.width, player.height, player.health); } // Draw info let infoText = ''; if (config.esp.name) infoText += player.name + '\n'; if (config.esp.health) infoText += `HP: ${player.health}\n`; if (config.esp.distance) infoText += `${distance.toFixed(1)}m`; if (infoText) { drawText(screenPos.x, screenPos.y - 20, infoText); } }); */ } function clearESP() { // Remove all ESP elements from the screen const espElements = document.querySelectorAll('.esp-element'); espElements.forEach(el => el.remove()); } function enableFly() { // Implement based on game structure // Example: window.GAME.player.flying = true; } function disableFly() { // Implement based on game structure // Example: window.GAME.player.flying = false; } function setSpeed(value) { // Implement based on game structure // Example: window.GAME.player.speedMultiplier = value; } function setNoClip(enabled) { // Implement based on game structure // Example: window.GAME.player.noClip = enabled; } // Helper function to create ESP elements function createESPElement(type, className, styles = {}) { const element = document.createElement('div'); element.className = `esp-element esp-${type} ${className}`; Object.assign(element.style, { position: 'absolute', pointerEvents: 'none', zIndex: '99998' }, styles); document.body.appendChild(element); return element; } })();