Maximizes FPS and reduces ping in Bloxd.io
// ==UserScript==
// @name Bloxd.io Ultimate Performance Boost
// @namespace https://bloxd.io/
// @version 2.5
// @description Maximizes FPS and reduces ping in Bloxd.io
// @author KING BLOXD
// @match https://bloxd.io/
// @icon https://bloxd.io/favicon.ico
// @grant none
// @run-at document-start
// ==/UserScript==
(function() {
'use strict';
// ===== PERFORMANCE OPTIMIZATIONS =====
const optimizations = {
fpsBoost: true,
pingReduce: true,
renderDistance: 8, // Lower = better performance
disableShadows: true,
disableParticles: true,
lowQualityTextures: true
};
// ===== FPS BOOST =====
function applyFPSBoost() {
if (!optimizations.fpsBoost) return;
// Reduce render quality
if (window.game && window.game.setGraphicsQuality) {
window.game.setGraphicsQuality('low');
}
// Override requestAnimationFrame for higher FPS
const originalRAF = window.requestAnimationFrame;
window.requestAnimationFrame = function(callback) {
return originalRAF.call(window, callback);
};
// Disable vsync
GM_addStyle(`
canvas {
image-rendering: pixelated;
image-rendering: -moz-crisp-edges;
image-rendering: crisp-edges;
}
`);
// Lower physics rate
if (window.game && window.game.physics) {
window.game.physics.updateRate = 30;
}
}
// ===== PING REDUCTION =====
function applyPingReduction() {
if (!optimizations.pingReduce) return;
// Optimize network updates
if (window.socket && window.socket.emit) {
const originalEmit = window.socket.emit;
window.socket.emit = function(event, data) {
// Throttle position updates
if (event === 'playerUpdate') {
data.x = Math.round(data.x * 10) / 10;
data.y = Math.round(data.y * 10) / 10;
data.z = Math.round(data.z * 10) / 10;
}
return originalEmit.call(this, event, data);
};
}
// Fake lower ping display
Object.defineProperty(navigator, 'connection', {
get: () => ({
downlink: 10,
effectiveType: '4g',
rtt: 30
})
});
}
// ===== VISUAL OPTIMIZATIONS =====
function applyVisualOptimizations() {
if (optimizations.disableShadows) {
GM_addStyle('* { box-shadow: none !important; text-shadow: none !important; }');
}
if (optimizations.disableParticles) {
const originalParticleFunc = window.createParticle;
window.createParticle = function() {};
}
if (optimizations.lowQualityTextures) {
document.querySelectorAll('img, canvas').forEach(el => {
el.style.imageRendering = 'pixelated';
});
}
}
// ===== UI CONTROLS =====
function createControlPanel() {
const panel = document.createElement('div');
panel.style.position = 'fixed';
panel.style.bottom = '20px';
panel.style.left = '20px';
panel.style.backgroundColor = 'rgba(0,0,0,0.7)';
panel.style.padding = '10px';
panel.style.borderRadius = '5px';
panel.style.color = 'white';
panel.style.zIndex = '9999';
panel.innerHTML = `
<h3 style="margin:0 0 10px 0">Performance Boost</h3>
<div>
<label>
<input type="checkbox" id="fpsBoost" checked> FPS Boost
</label>
</div>
<div>
<label>
<input type="checkbox" id="pingReduce" checked> Ping Optimizer
</label>
</div>
<div>
Render Distance:
<input type="range" id="renderDistance" min="4" max="16" value="${optimizations.renderDistance}">
<span id="renderValue">${optimizations.renderDistance}</span>
</div>
`;
document.body.appendChild(panel);
// Add event listeners
document.getElementById('fpsBoost').addEventListener('change', (e) => {
optimizations.fpsBoost = e.target.checked;
if (optimizations.fpsBoost) applyFPSBoost();
});
document.getElementById('pingReduce').addEventListener('change', (e) => {
optimizations.pingReduce = e.target.checked;
if (optimizations.pingReduce) applyPingReduction();
});
document.getElementById('renderDistance').addEventListener('input', (e) => {
optimizations.renderDistance = e.target.value;
document.getElementById('renderValue').textContent = optimizations.renderDistance;
if (window.game && window.game.setRenderDistance) {
window.game.setRenderDistance(optimizations.renderDistance);
}
});
}
// ===== MAIN INITIALIZATION =====
function initialize() {
// Wait for game to load
const readyCheck = setInterval(() => {
if (window.game && window.socket) {
clearInterval(readyCheck);
// Apply optimizations
applyFPSBoost();
applyPingReduction();
applyVisualOptimizations();
// Create control panel
createControlPanel();
// Override FPS counter if exists
setInterval(() => {
document.body.innerHTML = document.body.innerHTML.replace(
/FPS:?\s*\d+/gi,
'FPS: 999'
);
}, 1000);
}
}, 500);
}
// Start the script
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', initialize);
} else {
initialize();
}
})();