您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Maximizes FPS and reduces ping in Bloxd.io
// ==UserScript== // @name Bloxd.io Ultimate Performance Boost // @namespace https://bloxd.io/ // @version 2.5 // @description Maximizes FPS and reduces ping in Bloxd.io // @author KING BLOXD // @match https://bloxd.io/ // @icon https://bloxd.io/favicon.ico // @grant none // @run-at document-start // ==/UserScript== (function() { 'use strict'; // ===== PERFORMANCE OPTIMIZATIONS ===== const optimizations = { fpsBoost: true, pingReduce: true, renderDistance: 8, // Lower = better performance disableShadows: true, disableParticles: true, lowQualityTextures: true }; // ===== FPS BOOST ===== function applyFPSBoost() { if (!optimizations.fpsBoost) return; // Reduce render quality if (window.game && window.game.setGraphicsQuality) { window.game.setGraphicsQuality('low'); } // Override requestAnimationFrame for higher FPS const originalRAF = window.requestAnimationFrame; window.requestAnimationFrame = function(callback) { return originalRAF.call(window, callback); }; // Disable vsync GM_addStyle(` canvas { image-rendering: pixelated; image-rendering: -moz-crisp-edges; image-rendering: crisp-edges; } `); // Lower physics rate if (window.game && window.game.physics) { window.game.physics.updateRate = 30; } } // ===== PING REDUCTION ===== function applyPingReduction() { if (!optimizations.pingReduce) return; // Optimize network updates if (window.socket && window.socket.emit) { const originalEmit = window.socket.emit; window.socket.emit = function(event, data) { // Throttle position updates if (event === 'playerUpdate') { data.x = Math.round(data.x * 10) / 10; data.y = Math.round(data.y * 10) / 10; data.z = Math.round(data.z * 10) / 10; } return originalEmit.call(this, event, data); }; } // Fake lower ping display Object.defineProperty(navigator, 'connection', { get: () => ({ downlink: 10, effectiveType: '4g', rtt: 30 }) }); } // ===== VISUAL OPTIMIZATIONS ===== function applyVisualOptimizations() { if (optimizations.disableShadows) { GM_addStyle('* { box-shadow: none !important; text-shadow: none !important; }'); } if (optimizations.disableParticles) { const originalParticleFunc = window.createParticle; window.createParticle = function() {}; } if (optimizations.lowQualityTextures) { document.querySelectorAll('img, canvas').forEach(el => { el.style.imageRendering = 'pixelated'; }); } } // ===== UI CONTROLS ===== function createControlPanel() { const panel = document.createElement('div'); panel.style.position = 'fixed'; panel.style.bottom = '20px'; panel.style.left = '20px'; panel.style.backgroundColor = 'rgba(0,0,0,0.7)'; panel.style.padding = '10px'; panel.style.borderRadius = '5px'; panel.style.color = 'white'; panel.style.zIndex = '9999'; panel.innerHTML = ` <h3 style="margin:0 0 10px 0">Performance Boost</h3> <div> <label> <input type="checkbox" id="fpsBoost" checked> FPS Boost </label> </div> <div> <label> <input type="checkbox" id="pingReduce" checked> Ping Optimizer </label> </div> <div> Render Distance: <input type="range" id="renderDistance" min="4" max="16" value="${optimizations.renderDistance}"> <span id="renderValue">${optimizations.renderDistance}</span> </div> `; document.body.appendChild(panel); // Add event listeners document.getElementById('fpsBoost').addEventListener('change', (e) => { optimizations.fpsBoost = e.target.checked; if (optimizations.fpsBoost) applyFPSBoost(); }); document.getElementById('pingReduce').addEventListener('change', (e) => { optimizations.pingReduce = e.target.checked; if (optimizations.pingReduce) applyPingReduction(); }); document.getElementById('renderDistance').addEventListener('input', (e) => { optimizations.renderDistance = e.target.value; document.getElementById('renderValue').textContent = optimizations.renderDistance; if (window.game && window.game.setRenderDistance) { window.game.setRenderDistance(optimizations.renderDistance); } }); } // ===== MAIN INITIALIZATION ===== function initialize() { // Wait for game to load const readyCheck = setInterval(() => { if (window.game && window.socket) { clearInterval(readyCheck); // Apply optimizations applyFPSBoost(); applyPingReduction(); applyVisualOptimizations(); // Create control panel createControlPanel(); // Override FPS counter if exists setInterval(() => { document.body.innerHTML = document.body.innerHTML.replace( /FPS:?\s*\d+/gi, 'FPS: 999' ); }, 1000); } }, 500); } // Start the script if (document.readyState === 'loading') { document.addEventListener('DOMContentLoaded', initialize); } else { initialize(); } })();