Minefun Real Rain Mode

Mưa tằm tã toàn map + tiếng mưa + UI bật/tắt kéo được

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Minefun Real Rain Mode
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Mưa tằm tã toàn map + tiếng mưa + UI bật/tắt kéo được
// @author       You
// @match        *://minefun.io/*
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

    // ====== SETTINGS ======
    let enabled = true;
    let rainAmount = 350;
    let dropSpeed = 18;
    let rainSize = 1;
    let uiScale = 1;

    // ====== CANVAS ======
    const canvas = document.createElement("canvas");
    const ctx = canvas.getContext("2d");

    canvas.style.position = "fixed";
    canvas.style.top = "0";
    canvas.style.left = "0";
    canvas.style.width = "100%";
    canvas.style.height = "100%";
    canvas.style.pointerEvents = "none";
    canvas.style.zIndex = "999999";

    document.body.appendChild(canvas);

    function resizeCanvas() {
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
    }

    resizeCanvas();
    window.addEventListener("resize", resizeCanvas);

    // ====== RAIN DROPS ======
    const rainDrops = [];

    function createRain() {
        rainDrops.length = 0;

        for (let i = 0; i < rainAmount; i++) {
            rainDrops.push({
                x: Math.random() * canvas.width,
                y: Math.random() * canvas.height,
                l: Math.random() * 1 + 0.5,
                xs: -2 + Math.random() * 2,
                ys: dropSpeed + Math.random() * 10
            });
        }
    }

    createRain();

    // ====== RAIN SOUND ======
    const rainAudio = new Audio(
        "https://cdn.pixabay.com/download/audio/2022/03/15/audio_c8d1d6d95f.mp3?filename=rain-ambient-110397.mp3"
    );

    rainAudio.loop = true;
    rainAudio.volume = 0.35;

    function startRainSound() {
        rainAudio.play().catch(() => {});
    }

    document.addEventListener("click", startRainSound, { once: true });

    // ====== DARK SKY EFFECT ======
    const skyOverlay = document.createElement("div");

    skyOverlay.style.position = "fixed";
    skyOverlay.style.top = "0";
    skyOverlay.style.left = "0";
    skyOverlay.style.width = "100%";
    skyOverlay.style.height = "100%";
    skyOverlay.style.background =
        "linear-gradient(rgba(20,20,20,0.35), rgba(0,0,0,0.15))";
    skyOverlay.style.pointerEvents = "none";
    skyOverlay.style.zIndex = "999998";

    document.body.appendChild(skyOverlay);

    // ====== DRAW ======
    function drawRain() {
        if (!enabled) {
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            requestAnimationFrame(drawRain);
            return;
        }

        ctx.clearRect(0, 0, canvas.width, canvas.height);

        ctx.strokeStyle = "rgba(180,200,255,0.45)";
        ctx.lineWidth = rainSize;
        ctx.lineCap = "round";

        for (let i = 0; i < rainDrops.length; i++) {
            const r = rainDrops[i];

            ctx.beginPath();
            ctx.moveTo(r.x, r.y);
            ctx.lineTo(r.x + r.l * r.xs, r.y + r.l * r.ys);
            ctx.stroke();

            r.x += r.xs;
            r.y += r.ys;

            if (r.x > canvas.width || r.y > canvas.height) {
                r.x = Math.random() * canvas.width;
                r.y = -20;
            }
        }

        requestAnimationFrame(drawRain);
    }

    drawRain();

    // ====== UI ======
    const panel = document.createElement("div");

    panel.style.position = "fixed";
    panel.style.top = "120px";
    panel.style.left = "20px";
    panel.style.zIndex = "1000000";
    panel.style.background = "rgba(0,0,0,0.6)";
    panel.style.color = "white";
    panel.style.padding = "8px";
    panel.style.borderRadius = "10px";
    panel.style.fontFamily = "Arial";
    panel.style.userSelect = "none";
    panel.style.backdropFilter = "blur(5px)";
    panel.style.transform = `scale(${uiScale})`;

    panel.innerHTML = `
        <div id="rainHeader" style="
            font-weight:bold;
            margin-bottom:6px;
            cursor:move;
            text-align:center;
        ">
            🌧 RAIN
        </div>

        <button id="toggleRain" style="
            width:100%;
            padding:5px;
            border:none;
            border-radius:6px;
            background:#4a90e2;
            color:white;
            cursor:pointer;
        ">
            ON
        </button>

        <div style="
            display:flex;
            gap:5px;
            margin-top:6px;
        ">
            <button id="minusUI" style="
                flex:1;
                border:none;
                border-radius:5px;
                padding:4px;
                cursor:pointer;
            ">-</button>

            <button id="plusUI" style="
                flex:1;
                border:none;
                border-radius:5px;
                padding:4px;
                cursor:pointer;
            ">+</button>
        </div>
    `;

    document.body.appendChild(panel);

    // ====== TOGGLE ======
    const toggleBtn = document.getElementById("toggleRain");

    toggleBtn.onclick = () => {
        enabled = !enabled;

        toggleBtn.textContent = enabled ? "ON" : "OFF";

        if (enabled) {
            skyOverlay.style.display = "block";
            canvas.style.display = "block";
            rainAudio.play().catch(() => {});
        } else {
            skyOverlay.style.display = "none";
            canvas.style.display = "none";
            rainAudio.pause();
        }
    };

    // ====== UI SCALE ======
    document.getElementById("plusUI").onclick = () => {
        uiScale += 0.1;
        panel.style.transform = `scale(${uiScale})`;
    };

    document.getElementById("minusUI").onclick = () => {
        uiScale = Math.max(0.5, uiScale - 0.1);
        panel.style.transform = `scale(${uiScale})`;
    };

    // ====== DRAGGABLE ======
    let dragging = false;
    let offsetX = 0;
    let offsetY = 0;

    const header = document.getElementById("rainHeader");

    header.onmousedown = (e) => {
        dragging = true;

        offsetX = e.clientX - panel.offsetLeft;
        offsetY = e.clientY - panel.offsetTop;
    };

    document.onmouseup = () => {
        dragging = false;
    };

    document.onmousemove = (e) => {
        if (!dragging) return;

        panel.style.left = (e.clientX - offsetX) + "px";
        panel.style.top = (e.clientY - offsetY) + "px";
    };

})();