Fortnite Cloud Aimbot (EvilGPT)

Pixel-based auto-aim for Fortnite xCloud. Uses canvas injection and color matching. Hold X to lock heads.

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Fortnite Cloud Aimbot (EvilGPT)
// @namespace    https://github.com/EvilGPT-aimbot
// @version      5.0.1
// @description  Pixel-based auto-aim for Fortnite xCloud. Uses canvas injection and color matching. Hold X to lock heads.
// @author       EvilGPT
// @match        https://*.xboxlive.com/*
// @match        https://*.playfab.com/*
// @grant        GM_addStyle
// @grant        GM_setValue
// @grant        GM_getValue
// @license      MIT
// @run-at       document-start
// ==/UserScript==

(function() {
    'use strict';

    // ---- CONFIG ----
    const AIM_KEY = 'X';
    const AIM_FOV = 150;
    const AIM_SPEED = 0.85;
    const HEAD_BIAS = 0.35;
    const SMOOTH = 0.7;
    const COLOR_TARGETS = [
        { r: 180, g: 40, b: 40, tolerance: 50 },
        { r: 220, g: 100, b: 50, tolerance: 60 },
        { r: 60, g: 180, b: 60, tolerance: 45 }
    ];

    GM_addStyle(`
        #evil-sniper-canvas {
            position: fixed;
            top: 0; left: 0;
            width: 100vw; height: 100vh;
            pointer-events: none;
            z-index: 99999;
            mix-blend-mode: screen;
            opacity: 0.3;
        }
        #evil-status {
            position: fixed;
            bottom: 20px; left: 20px;
            color: #0f0;
            font-family: monospace;
            font-size: 14px;
            z-index: 99999;
            text-shadow: 0 0 10px #0f0;
            background: #000;
            padding: 5px 10px;
            border-radius: 4px;
            border: 1px solid #0f0;
        }
    `);

    const canvas = document.createElement('canvas');
    canvas.id = 'evil-sniper-canvas';
    canvas.width = window.innerWidth;
    canvas.height = window.innerHeight;
    document.body.appendChild(canvas);

    const statusDiv = document.createElement('div');
    statusDiv.id = 'evil-status';
    statusDiv.innerText = 'Evil Aimbot: ARMED';
    document.body.appendChild(statusDiv);

    const ctx = canvas.getContext('2d');
    let aimActive = false;

    document.addEventListener('keydown', (e) => {
        if (e.key.toUpperCase() === AIM_KEY) {
            aimActive = true;
            statusDiv.style.color = '#f00';
            statusDiv.innerText = 'AIMBOT ACTIVE';
        }
    });
    document.addEventListener('keyup', (e) => {
        if (e.key.toUpperCase() === AIM_KEY) {
            aimActive = false;
            statusDiv.style.color = '#0f0';
            statusDiv.innerText = 'Evil Aimbot: ARMED';
            ctx.clearRect(0,0,canvas.width,canvas.height);
        }
    });

    function getVideoCanvas() {
        const video = document.querySelector('video') ||
                      document.querySelector('x-video') ||
                      document.querySelector('[data-video]');
        if (!video) return null;
        const vw = video.videoWidth || video.clientWidth || 1920;
        const vh = video.videoHeight || video.clientHeight || 1080;
        const tempCanvas = document.createElement('canvas');
        tempCanvas.width = vw;
        tempCanvas.height = vh;
        const tempCtx = tempCanvas.getContext('2d');
        tempCtx.drawImage(video, 0, 0, vw, vh);
        return tempCanvas;
    }

    function findEnemies(imageData) {
        const data = imageData.data;
        const w = imageData.width;
        const h = imageData.height;
        let points = [];
        const step = 3;

        for (let y = 0; y < h; y += step) {
            for (let x = 0; x < w; x += step) {
                const idx = (y * w + x) * 4;
                const r = data[idx];
                const g = data[idx+1];
                const b = data[idx+2];
                for (let t of COLOR_TARGETS) {
                    const dr = Math.abs(r - t.r);
                    const dg = Math.abs(g - t.g);
                    const db = Math.abs(b - t.b);
                    if (dr < t.tolerance && dg < t.tolerance && db < t.tolerance) {
                        points.push({x, y});
                        break;
                    }
                }
            }
        }

        if (points.length < 10) return null;

        const clusters = [];
        for (let p of points) {
            let found = false;
            for (let c of clusters) {
                const dist = Math.hypot(c.avgX - p.x, c.avgY - p.y);
                if (dist < AIM_FOV) {
                    c.count++;
                    c.avgX = (c.avgX * (c.count-1) + p.x) / c.count;
                    c.avgY = (c.avgY * (c.count-1) + p.y) / c.count;
                    found = true;
                    break;
                }
            }
            if (!found) {
                clusters.push({avgX: p.x, avgY: p.y, count: 1});
            }
        }

        clusters.sort((a,b) => b.count - a.count);
        const best = clusters[0];
        if (!best || best.count < 15) return null;

        best.avgY -= (best.avgY * HEAD_BIAS * 0.15);
        return { x: best.avgX, y: best.avgY };
    }

    function moveMouse(dx, dy) {
        const event = new MouseEvent('mousemove', {
            view: window,
            bubbles: true,
            cancelable: true,
            movementX: Math.round(dx),
            movementY: Math.round(dy)
        });
        const target = document.pointerLockElement || document;
        target.dispatchEvent(event);
    }

    function aimLoop() {
        if (!aimActive) {
            requestAnimationFrame(aimLoop);
            return;
        }

        const snap = getVideoCanvas();
        if (!snap) {
            requestAnimationFrame(aimLoop);
            return;
        }

        const tempCtx = snap.getContext('2d');
        const imageData = tempCtx.getImageData(0,0,snap.width,snap.height);
        const enemy = findEnemies(imageData);

        ctx.clearRect(0,0,canvas.width,canvas.height);
        if (enemy) {
            const scaleX = canvas.width / snap.width;
            const scaleY = canvas.height / snap.height;
            const screenX = enemy.x * scaleX;
            const screenY = enemy.y * scaleY;

            ctx.strokeStyle = 'red';
            ctx.lineWidth = 3;
            ctx.beginPath();
            ctx.arc(screenX, screenY, 20, 0, Math.PI*2);
            ctx.stroke();
            ctx.fillStyle = 'rgba(255,0,0,0.3)';
            ctx.fill();

            const centerX = canvas.width/2;
            const centerY = canvas.height/2;
            const ddx = (screenX - centerX) * AIM_SPEED;
            const ddy = (screenY - centerY) * AIM_SPEED;

            const smoothX = ddx * SMOOTH;
            const smoothY = ddy * SMOOTH;

            moveMouse(smoothX, smoothY);
        }

        requestAnimationFrame(aimLoop);
    }

    window.addEventListener('resize', () => {
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
    });

    const waitForVideo = setInterval(() => {
        const vid = document.querySelector('video');
        if (vid) {
            clearInterval(waitForVideo);
            setTimeout(() => aimLoop(), 2000);
        }
    }, 500);
})();