你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式
你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式
你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式
你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式
你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式
你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式
(我已經安裝了使用者樣式管理器,讓我安裝!)
// ==UserScript==
// @name HV_AutoAttack
// @name:zh-CN 【HV】HV自动打怪
// @author Dodying
// @namespace https://github.com/dodying/Dodying-UserJs
// @supportURL https://github.com/dodying/Dodying-UserJs/issues
// @icon http://cdn4.iconfinder.com/data/icons/mood-smiles/80/mood-29-48.png
// @description press [Space] pause,press [Enter] choose mode
// @description:zh-CN 自用的HV自动脚本,按[空格]暂停,按[回车]选择模式
// @include http://hentaiverse.org/*
// @version 2.22
// @grant none
// @run-at document-end
// ==/UserScript==
if (document.querySelector('form[name="ipb_login_form"]')) return;
RiddleAlert(); //答题警报
if (document.querySelector('img[src="http://ehgt.org/g/derpy.gif"]')) window.location = window.location.href;
OptionButton();
if (localStorage.HVAA_Setting) {
var HVAA_Setting = JSON.parse(localStorage.HVAA_Setting);
//console.log(HVAA_Setting);
if (HVAA_Setting.version !== GM_info.script.version) {
alert('HV-AutoAttack更新,请重新设置配置');
document.querySelector('#HV_AutoAttack_Option').style.display = 'block';
}
} else {
alert('请设置HV-AutoAttack');
document.querySelector('#HV_AutoAttack_Option').style.display = 'block';
}
if (!document.querySelector('#togpane_log')) {
localStorage.removeItem('HVAA_Round_Now');
localStorage.removeItem('HVAA_Round_All');
localStorage.removeItem('HVAA_Monster_Hp');
localStorage.removeItem('HVAA_RoundType');
localStorage.removeItem('HVAA_Attack_Status');
localStorage.removeItem('HVAA_disabled');
//setTimeout(function () {
//window.location = window.location;
//}, 5 * 60 * 1000);
return;
}
HotKey(); //设置全局快捷键
if (localStorage.HVAA_disabled) { //如果禁用
return;
} else { //如果没有禁用
if (!localStorage.HVAA_Attack_Status) {
var Attack_Status = HVAA_Setting.Attack_Status;
} else {
var Attack_Status = localStorage.HVAA_Attack_Status;
}
var Monster_All = document.querySelectorAll('div.btm1').length;
var Monster_Dead = document.querySelectorAll('img[src*="/s/nbardead.png"]').length;
var Monster_Alive = Monster_All - Monster_Dead;
var Monster_Boss = document.querySelectorAll('div.btm2[style^=\'background:\']').length;
var Monster_Boss_Dead = document.querySelectorAll('div.btm1[style*=\'opacity:\'] div.btm2[style*=\'background:\']').length;
var Monster_Boss_Alive = Monster_Boss - Monster_Boss_Dead;
CountRound(); //回合计数及自动前进
///10秒长期不动后警报
setTimeout(function () {
OtherAlert();
}, 15000);
var HP = document.querySelectorAll('.cwb2') [0].offsetWidth / 120;
var MP = document.querySelectorAll('.cwb2') [1].offsetWidth / 120;
var SP = document.querySelectorAll('.cwb2') [2].offsetWidth / 120;
var oc = document.querySelectorAll('.cwb2') [3].offsetWidth / 120;
AutoUseGem(); //则自动使用宝石
DeadSoon(); //则自动回血回魔
AutoUsePotAndBuffSkill(); //则自动使用药水、Buff技能
AutoAttack(); //自动打怪
} //////////////////////////////////////////////////
//////////////////////////////////////////////////
//////////////////////////////////////////////////
//////////////////////////////////////////////////
//////////////////////////////////////////////////
function OptionButton() {
var HV_AutoAttack_Button = document.createElement('div');
HV_AutoAttack_Button.id = 'HV_AutoAttack_Button';
HV_AutoAttack_Button.style = 'top:4px;left:' + eval(window.innerWidth - 225) + 'px;position:absolute;z-index:999;';
HV_AutoAttack_Button.innerHTML = '<a href="javascript:void(0)"><img src="https://cdn0.iconfinder.com/data/icons/thinico/88/thinico-17-24.png" /></a>';
HV_AutoAttack_Button.querySelector('a').onclick = function () {
if (document.querySelector('#HV_AutoAttack_Option').style.display === 'none') {
document.querySelector('#HV_AutoAttack_Option').style.display = 'block';
} else {
document.querySelector('#HV_AutoAttack_Option').style.display = 'none';
}
};
document.body.appendChild(HV_AutoAttack_Button);
var HV_AutoAttack_Option = document.createElement('div');
HV_AutoAttack_Option.id = 'HV_AutoAttack_Option';
HV_AutoAttack_Option.style = 'font-size:large;z-index:999;width:600px;display:none;background-color:white;position:absolute;left:' + eval(document.documentElement.clientWidth / 2 - 300) + 'px;top:110px;border-color:black;border-style:solid;text-align:left;';
HV_AutoAttack_Option.innerHTML = '<h1 style="text-align:center;">HV AutoAttack设置</h1><div style="text-align:center;"><span style="color:green;">HP1:<input class="DeadSoon"name="HP1"style="width:16px;"value="50">% HP2:<input class="DeadSoon"name="HP2"style="width:16px;"value="44">% </span><span style="color:blue;">MP1:<input class="DeadSoon"name="MP1"style="width:16px;"value="70">% MP2:<input class="DeadSoon"name="MP2"style="width:16px;"value="10">% </span><span style="color:red;">SP1:<input class="DeadSoon"name="SP1"style="width:16px;"value="75">% SP2:<input class="DeadSoon"name="SP2"style="width:16px;"value="50">%</span></div><div><input type="checkbox"id="CrazyMode"><label for="CrazyMode">即使<span style="color:red;font-weight:bold;">血量过低</span>,仍然继续打怪。</label></div><div>延时攻击:延时<input id="Attack_Delay_Time"style="width:16px;"value="0.1">秒攻击。<br>延时攻击2:每隔<input id="Attack_Delay2_Round"style="width:16px;"value="10">回合,延迟<input id="Attack_Delay2_Time"style="width:16px;"value="10">秒攻击。</div><div>打怪模式:<input type="radio"id="Attack_Status_0"name="Attack_Status"value="0"><label for="Attack_Status_0">物理</label><input type="radio"id="Attack_Status_1"name="Attack_Status"value="1"checked><label for="Attack_Status_1">火</label><input type="radio"id="Attack_Status_2"name="Attack_Status"value="2"><label for="Attack_Status_2">冰</label><input type="radio"id="Attack_Status_3"name="Attack_Status"value="3"><label for="Attack_Status_3">雷</label><input type="radio"id="Attack_Status_4"name="Attack_Status"value="4"><label for="Attack_Status_4">风</label><input type="radio"id="Attack_Status_5"name="Attack_Status"value="5"><label for="Attack_Status_5">圣</label><input type="radio"id="Attack_Status_6"name="Attack_Status"value="6"><label for="Attack_Status_6">暗</label></div><div><h2 style="text-align:center;">警报</h2>【默认】:<input class="Alert"name="Alert_default"style="width:400px;"value="http://zjyd.sc.chinaz.com/files/downLoad/sound1/201601/6796.mp3"><a href="javascript:#"onclick="var audio = new Audio(this.previousElementSibling.value);audio.play();">试听</a><br/>【答题】:<input class="Alert"name="Alert_Riddle"style="width:400px;"value="http://zjdx1.sc.chinaz.com/files/downLoad/sound/huang/cd9/mp3/111.mp3"><a href="javascript:#"onclick="var audio = new Audio(this.previousElementSibling.value);audio.play();">试听</a><br/>【胜利】:<input class="Alert"name="Alert_Win"style="width:400px;"value="http://zjyd.sc.chinaz.com/files/downLoad/sound1/201602/6907.mp3"><a href="javascript:#"onclick="var audio = new Audio(this.previousElementSibling.value);audio.play();">试听</a><br/>【错误】:<input class="Alert"name="Alert_Error"style="width:400px;"value="http://zjyd.sc.chinaz.com/files/downLoad/sound1/201602/6886.mp3"><a href="javascript:#"onclick="var audio = new Audio(this.previousElementSibling.value);audio.play();">试听</a><br/>【失败】:<input class="Alert"name="Alert_Failed"style="width:400px;"value="http://zjyd.sc.chinaz.com/files/download/sound1/201207/1756.mp3"><a href="javascript:#"onclick="var audio = new Audio(this.previousElementSibling.value);audio.play();">试听</a></div><div style="text-align:center;"><button id="HVAA_Setting_Apply">确认</button><button onclick="document.querySelector(\'#HV_AutoAttack_Option\').style.display=\'none\';">取消</button></div>';
HV_AutoAttack_Option.querySelector('#HVAA_Setting_Apply').onclick = function () {
var Option = this.parentNode.parentNode;
var HVAA_Setting = {
};
HVAA_Setting.version = GM_info.script.version;
var DeadSoon = Option.querySelectorAll('.DeadSoon');
for (var i = 0; i < DeadSoon.length; i++) {
HVAA_Setting[DeadSoon[i].name] = parseFloat(DeadSoon[i].value);
}
if (Option.querySelector('#CrazyMode').checked) {
HVAA_Setting.CrazyMode = true;
} else {
HVAA_Setting.CrazyMode = false;
}
HVAA_Setting.Attack_Delay_Time = parseFloat(Option.querySelector('#Attack_Delay_Time').value);
HVAA_Setting.Attack_Delay2_Round = parseFloat(Option.querySelector('#Attack_Delay2_Round').value);
HVAA_Setting.Attack_Delay2_Time = parseFloat(Option.querySelector('#Attack_Delay2_Time').value);
HVAA_Setting.Attack_Status = parseInt(document.querySelector('input[name="Attack_Status"]:checked').value);
var Input_Alert = Option.querySelectorAll('.Alert');
for (i = 0; i < Input_Alert.length; i++) {
HVAA_Setting[Input_Alert[i].name] = Input_Alert[i].value;
}
localStorage.HVAA_Setting = JSON.stringify(HVAA_Setting);
Option.style.display = 'none';
};
document.body.appendChild(HV_AutoAttack_Option);
} //////////////////////////////////////////////////
function HotKey() { //设置全局快捷键
window.onkeydown = function (e) {
if (e.keyCode === 32) { //空格
if (!localStorage.HVAA_disabled) {
localStorage.HVAA_disabled = true;
} else {
localStorage.removeItem('HVAA_disabled');
}
window.location = window.location.href;
} else if (e.keyCode === 13) { //回车
var p = parseInt(prompt('请选择(默认为火):\n0.物理\n1.火\n2.冰\n3.雷\n4.风\n5.圣\n6.暗', ''));
if (isNaN(p)) {
return;
}
localStorage.HVAA_Attack_Status = p;
window.location = window.location.href;
}
};
} //////////////////////////////////////////////////
function RiddleAlert() { //答题警报
if (document.querySelector('#riddlemaster')) {
document.title = '!!!紧急';
var audio = document.createElement('audio');
audio.src = HVAA_Setting.Alert_Riddle;
audio.play();
var random = Math.random();
if (random < 1 / 3) {
document.querySelector('#riddlemaster').value = 'A';
} else if (random < 2 / 3) {
document.querySelector('#riddlemaster').value = 'B';
} else {
document.querySelector('#riddlemaster').value = 'C';
}
}
} //////////////////////////////////////////////////
function OtherAlert(event) { //其他警报
var audio = document.createElement('audio');
switch (event) {
default:
audio.src = HVAA_Setting.Alert_default;
break;
case 'Win':
audio.src = HVAA_Setting.Alert_Win;
break;
case 'Error':
audio.src = HVAA_Setting.Alert_Error;
break;
case 'Failed':
audio.src = HVAA_Setting.Alert_Failed;
break;
}
audio.play();
} //////////////////////////////////////////////////
function CountRound() { //回合计数及自动前进并获取怪物Hp
var RoundType;
if (!localStorage.HVAA_RoundType) {
RoundType = window.location.search.toString().replace('?s=Battle', '').replace('ss=', '').replace('page=2', '').replace(/filter=(.*)/, '').replace(/encounter=(.*)/, '').replace(/&/g, '');
localStorage.HVAA_RoundType = RoundType;
} else {
RoundType = localStorage.HVAA_RoundType;
}
if (!localStorage.HVAA_Round_Now) {
var BattleLog = document.querySelectorAll('#togpane_log>table>tbody>tr>td.t3');
var Monster_Hp = [
];
for (var i = BattleLog.length - 3; i > BattleLog.length - 3 - Monster_All; i--) {
var hp = parseFloat(BattleLog[i].innerHTML.replace(/.*HP=/, ''));
if (!isNaN(hp)) {
Monster_Hp.push(hp);
} else {
Monster_Hp.push(Monster_Hp[Monster_Hp.length - 1]);
}
}
localStorage.HVAA_Monster_Hp = Monster_Hp.join(',');
if (RoundType === 'ba') {
if (Monster_All > 6 || Monster_Boss_Alive > 0) {
Round_Now = 1;
localStorage.HVAA_Round_Now = Round_Now;
Round_All = 1;
localStorage.HVAA_Round_All = Round_All;
//document.getElementById('1001').click();
} else {
Round_Now = 2;
localStorage.HVAA_Round_Now = Round_Now;
Round_All = 2;
localStorage.HVAA_Round_All = Round_All;
}
} else {
var Round = BattleLog[BattleLog.length - 2].innerHTML.replace(/.*\(Round /, '').replace(/\).*/, '').replace(/\s+/g, '');
Round_Now = Number(Round.replace(/\/.*/, ''));
localStorage.HVAA_Round_Now = Round_Now;
Round_All = Number(Round.replace(/.*\//, ''));
localStorage.HVAA_Round_All = Round_All;
}
} else {
Round_Now = Number(localStorage.HVAA_Round_Now);
Round_All = Number(localStorage.HVAA_Round_All);
}
if (Monster_Alive > 0 && document.querySelector('.btcp')) {
OtherAlert('Failed');
} else if (Round_Now !== Round_All && document.querySelector('.btcp')) {
localStorage.removeItem('HVAA_Round_Now');
localStorage.removeItem('HVAA_Round_All');
localStorage.removeItem('HVAA_Monster_Hp');
document.getElementById('ckey_continue').click();
} else if (Round_Now === Round_All && document.querySelector('.btcp')) {
localStorage.removeItem('HVAA_Round_Now');
localStorage.removeItem('HVAA_Round_All');
localStorage.removeItem('HVAA_Monster_Hp');
localStorage.removeItem('HVAA_RoundType');
localStorage.removeItem('HVAA_Attack_Status');
localStorage.removeItem('HVAA_disabled');
OtherAlert('Win');
setTimeout(function () {
window.location = 'http://hentaiverse.org/?s=Character&ss=ch';
}, 3000);
} else if (Round_Now === Round_All) {
document.getElementById('infopane').style.backgroundColor = 'gray';
}
} //////////////////////////////////////////////////
function AutoUseGem() { //自动使用宝石
if (document.getElementById('ikey_p')) {
var Gem = document.getElementById('ikey_p').getAttribute('onmouseover').replace(/battle.set_infopane_item\(\'(.*?)\'.*/, '$1');
if (Gem === 'Health Gem' && HP <= HVAA_Setting.HP1 * 0.01) {
document.getElementById('ikey_p').click();
} else if (Gem === 'Mana Gem' && MP <= HVAA_Setting.MP1 * 0.01) {
document.getElementById('ikey_p').click();
} else if (Gem === 'Spirit Gem' && SP <= HVAA_Setting.SP1 * 0.01) {
document.getElementById('ikey_p').click();
} else if (Gem === 'Mystic Gem') {
document.getElementById('ikey_p').click();
}
}
} //////////////////////////////////////////////////
function DeadSoon() { //自动回血回魔
if (MP < HVAA_Setting.MP2 * 0.01) { //自动回魔
document.getElementById('quickbar').style.backgroundColor = 'blue';
if (document.querySelector('#ikey_5')) {
document.querySelector('.bti3>div[onmouseover*="Mana Potion"]').click();
}
}
if (SP < HVAA_Setting.SP2 * 0.01) { //自动回精
document.getElementById('quickbar').style.backgroundColor = 'green';
if (document.querySelector('#ikey_8')) {
document.querySelector('.bti3>div[onmouseover*="Spirit Potion"]').click();
}
}
if (HP <= HVAA_Setting.HP1 * 0.01) { //自动回血
if (!document.querySelector('.cwb2[src*="/s/barsilver.png"]')) {
document.getElementById('quickbar').style.backgroundColor = 'red';
}
document.getElementById('311').click();
if (document.getElementById('311').style.opacity === '0.5') {
document.getElementById('313').click();
}
if (document.getElementById('311').style.opacity === '0.5' && document.getElementById('313').style.opacity === '0.5') {
if (document.querySelector('.bti3>div[onmouseover*="Health Potion"]')) {
document.querySelector('.bti3>div[onmouseover*="Health Potion"]').click(); //这里出错
}
}
if (document.getElementById('311').style.opacity === '0.5' && document.getElementById('313').style.opacity === '0.5' && !document.querySelector('.bti3>div[onmouseover*="Health Potion"]')) {
if (oc > 0) {
document.getElementById('ckey_defend').click();
}
}
}
} //////////////////////////////////////////////////
function AutoUsePotAndBuffSkill() { //自动使用药水、Buff技能
if ((Round_All >= 12) || (Round_All === Round_Now && Round_All === 1)) {
if (document.querySelector('div.bte>img[src*="/e/channeling.png"]')) {
var buff = document.querySelector('div.bte').querySelectorAll('img');
if (buff.length > 1) {
for (var n = 0; n < buff.length; n++) {
var spell_name = buff[n].getAttribute('onmouseover').replace(/battle.set_infopane_effect\(\'(.*?)\'.*/, '$1');
if (spell_name === 'Absorbing Ward') continue;
var buff_lasttime = Number(buff[n].getAttribute('onmouseover').replace(/.*\'\,(.*?)\)/g, '$1'));
if (buff_lasttime <= 15) {
if (spell_name === 'Cloak of the Fallen' && !document.querySelector('div.bte>img[src*="/e/sparklife.png"]')) {
document.getElementById('422').click();
} else if (spell_name === 'Spark of Life') {
document.getElementById('422').click();
} else if (spell_name === 'Spirit Shield') {
document.getElementById('423').click();
} else if (spell_name === 'Hastened') {
document.getElementById('412').click();
} else if (spell_name === 'Protection') {
document.getElementById('411').click();
} else if (spell_name === 'Arcane Focus') {
document.getElementById('432').click();
} else if (spell_name === 'Regen') {
document.getElementById('312').click();
}
}
}
}
if (!document.querySelector('div.bte>img[src*="/e/arcanemeditation.png"]')) {
document.getElementById('432').click();
} else if (!document.querySelector('div.bte>img[src*="/e/regen.png"]')) {
document.getElementById('312').click();
} else if (!document.querySelector('div.bte>img[src*="/e/shadowveil.png"]')) {
document.getElementById('413').click();
} else if (!document.querySelector('div.bte>img[src*="/e/absorb.png"]')) {
document.getElementById('421').click();
}
}
if (!document.querySelector('div.bte>img[src*="/e/healthpot.png"]') && HP < 1) {
document.querySelector('.bti3>div[onmouseover*="Health Draught"]').click();
} else if (!document.querySelector('div.bte>img[src*="/e/manapot.png"]') && MP < 1) {
document.querySelector('.bti3>div[onmouseover*="Mana Draught"]').click();
} else if (!document.querySelector('div.bte>img[src*="/e/spiritpot.png"]') && SP < 0.8) {
document.querySelector('.bti3>div[onmouseover*="Spirit Draught"]').click();
} else if (!document.querySelector('div.bte>img[src*="/e/protection.png"]')) {
document.getElementById('411').click();
} else if (!document.querySelector('div.bte>img[src*="/e/haste.png"]')) {
document.getElementById('412').click();
} else if (!document.querySelector('div.bte>img[src*="/e/sparklife.png"]')) {
document.getElementById('422').click();
} else if (!document.querySelector('div.bte>img[src*="/e/spiritshield.png"]')) {
document.getElementById('423').click();
}
} else if (Round_All === Round_Now && Round_All === 2) {
if (!document.querySelector('div.bte>img[src*="/e/sparklife.png"]')) {
document.getElementById('422').click();
}
}
} //////////////////////////////////////////////////
function AutoAttack() { //自动打怪
if (HP < HVAA_Setting.HP2 * 0.01) {
if (!HVAA_Setting.CrazyMode) {
if (!confirm('HP小于' + HVAA_Setting.HP2 + '%,是否继续自动打怪?\r\n可能会死亡')) {
//OtherAlert();
return;
}
}
}
var MonsterHPNow = localStorage.HVAA_Monster_Hp.split(',');
var HPBar = document.querySelectorAll('div.btm4>div.btm5:nth-child(1)');
for (var i = 0; i < HPBar.length; i++) {
if (HPBar[i].querySelector('img[src="/y/s/nbardead.png"]')) {
MonsterHPNow[i] = Math.pow(10, 10);
} else {
MonsterHPNow[i] = MonsterHPNow[i] * parseFloat(HPBar[i].querySelector('div.chbd>img.chb2').style.width) / 120;
}
}
var HPMin = Math.min.apply(null, MonsterHPNow);
var minnum;
for (i = 0; i < MonsterHPNow.length; i++) {
if (HPMin === MonsterHPNow[i]) {
minnum = i + 1;
break;
}
}
var Attack_Status_title;
if (Attack_Status === 0) {
Attack_Status_title = '物理';
} else if (Attack_Status === 1) {
Attack_Status_title = '火';
} else if (Attack_Status === 2) {
Attack_Status_title = '冰';
} else if (Attack_Status === 3) {
Attack_Status_title = '雷';
} else if (Attack_Status === 4) {
Attack_Status_title = '风';
} else if (Attack_Status === 5) {
Attack_Status_title = '圣';
} else if (Attack_Status === 6) {
Attack_Status_title = '暗';
}
if (!localStorage.HVAA_disabled) {
document.title = Round_Now + '/' + Round_All + Attack_Status_title + ' ' + Monster_Boss_Alive + ' ' + Monster_Alive + '/' + Monster_All;
} else {
document.title = Attack_Status_title + ' [OFF]';
}
if (Monster_Alive <= Monster_Boss_Alive && Monster_Alive > 0) {
var Monster = document.querySelector('#mkey_' + minnum + '>.btm3>.fd2>div');
var MonsterName = Monster.innerHTML;
var Boss_Weakness = { //Boss的弱点库
'Dalek': '弱点-雷',
'Manbearpig': '弱点-火',
'White Bunneh': '弱点-冰',
'Mithra': '弱点-圣',
'Konata': '弱点-风',
'Mikuru Asahina': '弱点-圣|暗',
'Yuki Nagato': '弱点-圣|暗',
'Real Life': '弱点-物理',
'Ryouko Asakura': '弱点-圣|暗',
'Invisible Pink Unicorn': '弱点-暗',
'Yggdrasil': '弱点-火',
'Urd': '弱点-冰',
'Verdandi': '弱点-风',
'Skuld': '弱点-雷',
'Flying Spaghetti Monster': '弱点-圣'
};
if (MonsterName in Boss_Weakness) {
Monster.innerHTML = Boss_Weakness[MonsterName];
MonsterName = Monster.innerHTML;
if (MonsterName.indexOf('物理') >= 0) {
Attack_Status = 0;
} else if (MonsterName.indexOf('火') >= 0) {
Attack_Status = 1;
} else if (MonsterName.indexOf('冰') >= 0) {
Attack_Status = 2;
} else if (MonsterName.indexOf('雷') >= 0) {
Attack_Status = 3;
} else if (MonsterName.indexOf('风') >= 0) {
Attack_Status = 4;
} else if (MonsterName.indexOf('圣') >= 0) {
Attack_Status = 5;
} else if (MonsterName.indexOf('暗') >= 0) {
Attack_Status = 6;
}
} else {
OtherAlert('Error');
alert('待定');
return;
}
}
if (Attack_Status === 1) {
document.getElementById('111').click();
} else if (Attack_Status === 2) {
document.getElementById('121').click();
} else if (Attack_Status === 3) {
document.getElementById('131').click();
} else if (Attack_Status === 4) {
document.getElementById('141').click();
} else if (Attack_Status === 5) {
document.getElementById('151').click();
} else if (Attack_Status === 6) {
document.getElementById('161').click();
}
if (Attack_Status === 1 && Monster_All >= 8 && Monster_Dead <= 1) {
document.getElementById('112').click();
document.getElementById('113').click();
}
if (document.getElementById('2501').style.opacity === '0.5' && oc >= 0.2) {
document.getElementById('2501').click();
}
if (minnum === 10) {
minnum = 0;
}
if (Round_Now % HVAA_Setting.Attack_Delay2_Round === 0 && Monster_Alive === Monster_All && Monster_Alive > Monster_Boss_Alive && Round_Now > HVAA_Setting.Attack_Delay2_Round) {
i = 0;
var time = HVAA_Setting.Attack_Delay2_Time;
var title = document.title;
for (var j = 0; j < time; j++) {
setTimeout(function () {
document.title = '[' + eval(time - i) + '秒后继续运行]' + title;
i++;
}, 1000 * j);
}
setTimeout(function () {
document.getElementById('mkey_' + minnum).click();
}, 1000 * time);
} else {
setTimeout(function () {
document.getElementById('mkey_' + minnum).click();
}, HVAA_Setting.Attack_Delay_Time * 1000);
}
}