head.js_2

use head.js

此腳本不應該直接安裝,它是一個供其他腳本使用的函式庫。欲使用本函式庫,請在腳本 metadata 寫上: // @require https://update.sleazyfork.org/scripts/400105/789842/headjs_2.js

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

document.addEventListener('keydown', function(e){
if (e.keyCode == 71){
    if (document.activeElement.id == 'chatBox') return;
    if (document.activeElement.id == 'allianceInput') return;
    let Storekey = document.getElementById('storeMenu');
 if (Storekey.style.display == "none")
 {
     Storekey.style.display = "block"
 }
 else if (Storekey.style.display == "block")
 {
     Storekey.style.display = "none"
 }
}
})
$("#consentBlock").css({display: "none"});
//$("#youtuberOf").css({display: "none"});
document.getElementById("moomooio_728x90_home").style.display = "none";
$("#moomooio_728x90_home").parent().css({display: "none"});

window.onbeforeunload = null;
let mouseX;
let mouseY;

let width;
let height;
function normal() {
    hat(normalHat);
    acc(normalAcc);
}

function aim(x, y){
     var cvs = document.getElementById("gameCanvas");
     cvs.dispatchEvent(new MouseEvent("mousemove", {
         clientX: x,
         clientY: y

     }));
}

let coreURL = new URL(window.location.href);
window.sessionStorage.force = coreURL.searchParams.get("fc");


if (window.sessionStorage.force != "false" && window.sessionStorage.force && window.sessionStorage.force.toString() != "null"){
    document.getElementsByClassName("menuHeader")[0].innerHTML = `Servers <span style="color: red;">Force (${window.sessionStorage.force})</span>`;
}


class ForceSocket extends WebSocket {
          constructor(...args){
              if (window.sessionStorage.force != "false" && window.sessionStorage.force && window.sessionStorage.force.toString() != "null"){
                  let server = window.sessionStorage.force;
                  let sip = "";
                  for (let gameServer of window.vultr.servers){
                      if (`${gameServer.region}:${gameServer.index}:0` == server){
                               sip = gameServer.ip;
                      }
                  }
                  args[0] = `wss://ip_${sip}.moomoo.io:8008/?gameIndex=0`;
                  delete window.sessionStorage.force;
              }

             super(...args);

          }


}

WebSocket = ForceSocket;


var nearestEnemy;
var nearestEnemyAngle;
var isEnemyNear;
var instaSpeed = 230;
var primary;
var secondary;
var foodType;
var wallType;
var spikeType;
var millType;
var mineType;
var boostType;
var turretType;
var spawnpadType;
var autoaim = false;
var tick = 0;
var oldHat;
var oldAcc;
var enemiesNear;
var normalHat;
var normalAcc;
var ws;
var msgpack5 = msgpack;
let myPlayer = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accessory: null,
    isSkull: null
};

let healSpeed = 100;
var messageToggle = 0;
var clanToggle = 0;
let healToggle = 0;
let hatToggle = 0;

document.msgpack = msgpack;
function n(){
     this.buffer = new Uint8Array([0]);
     this.buffer.__proto__ = new Uint8Array;
     this.type = 0;
}

WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(m){
    if (!ws){
        document.ws = this;

        ws = this;
        socketFound(this);
    }
    this.oldSend(m);
};


function socketFound(socket){
    socket.addEventListener('message', function(message){
        handleMessage(message);
    });
}

function handleMessage(m){
    let temp = msgpack5.decode(new Uint8Array(m.data));
    let data;
    if(temp.length > 1) {
        data = [temp[0], ...temp[1]];
        if (data[1] instanceof Array){
            data = data;
        }
    } else {
      data = temp;
    }
    let item = data[0];
    if(!data) {return};

    if(item === "io-init") {
            let cvs = document.getElementById("gameCanvas");
            width = cvs.clientWidth;
            height = cvs.clientHeight;
            $(window).resize(function() {
                width = cvs.clientWidth;
                height = cvs.clientHeight;
            });
            cvs.addEventListener("mousemove", e => {
                mouseX = e.clientX;
                mouseY = e.clientY;
            });
        }

    if (item == "1" && myPlayer.id == null){
        myPlayer.id = data[1];
    }

    if (item == "33") {
        enemiesNear = [];
        for(let i = 0; i < data[1].length / 13; i++) {
            let playerInfo = data[1].slice(13*i, 13*i+13);
            if(playerInfo[0] == myPlayer.id) {
                myPlayer.x = playerInfo[1];
                myPlayer.y = playerInfo[2];
                myPlayer.dir = playerInfo[3];
                myPlayer.object = playerInfo[4];
                myPlayer.weapon = playerInfo[5];
                myPlayer.clan = playerInfo[7];
                myPlayer.isLeader = playerInfo[8];
                myPlayer.hat = playerInfo[9];
                myPlayer.accessory = playerInfo[10];
                myPlayer.isSkull = playerInfo[11];
            } else if(playerInfo[7] != myPlayer.clan || playerInfo[7] === null) {
                enemiesNear.push(playerInfo);
            }
        }
    }

    isEnemyNear = false;
    if(enemiesNear) {
        nearestEnemy = enemiesNear.sort((a,b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
    }


    if(nearestEnemy) {
        nearestEnemyAngle = Math.atan2(nearestEnemy[2]-myPlayer.y, nearestEnemy[1]-myPlayer.x);
        if(Math.sqrt(Math.pow((myPlayer.y-nearestEnemy[2]), 2) + Math.pow((myPlayer.x-nearestEnemy[1]), 2)) < 300) {
            isEnemyNear = true;
            if(autoaim == false && myPlayer.hat != 7 && myPlayer.hat != 53) {
                normalHat = 6;
                if(primary != 8) {
                    normalAcc = 19
                }
            };
        }
    }

    if(isEnemyNear == false && autoaim == false) {
        normalAcc = 11;
        if (myPlayer.y < 2400){
            normalHat = 15;
        } else if (myPlayer.y > 6850 && myPlayer.y < 7550){
            normalHat = 31;
        } else {
	        normalHat = 12;
        }
    }
    if (!nearestEnemy) {
        nearestEnemyAngle = myPlayer.dir;
    }
    if(item == "h" && data[1] == myPlayer.id) {
        if(data[2] < 100 && data[2] > 0 && healToggle == 1) {
            setTimeout( () => {
                place(foodType, null);
            }, healSpeed);

        }
    }
    update();
}


function doNewSend(sender){
    ws.send(new Uint8Array(Array.from(msgpack5.encode(sender))));
}

function acc(id) {
    doNewSend(["13c", [0, 0, 1]]);
    doNewSend(["13c", [0, id, 1]]);
}

function hat(id) {
    doNewSend(["13c", [0, id, 0]]);
}


function place(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
    doNewSend(["5", [id, null]]);
    doNewSend(["c", [1, angle]]);
    doNewSend(["c", [0, angle]]);
    doNewSend(["5", [myPlayer.weapon, true]]);
}
var repeater = function(key, action, interval) {
    let _isKeyDown = false;
    let _intervalId = undefined;

    return {
        start(keycode) {
            if(keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
                _isKeyDown = true;
                if(_intervalId === undefined) {
                    _intervalId = setInterval(() => {
                        action();
                        if(!_isKeyDown){
                            clearInterval(_intervalId);
                            _intervalId = undefined;
                            console.log("claered");
                        }
                    }, interval);
                }
            }
        },

        stop(keycode) {
            if(keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
                _isKeyDown = false;
            }
        }
    };


}

const healer = repeater(81, () => {place(foodType)}, 80);
const heal = repeater(81, () => {place(foodType)}, 90);
const boostPlacer = repeater(70, () => {place(boostType)}, 0);
const spikePlacer = repeater(86, () => {place(spikeType)}, 0);
const millPlacer = repeater(78, () => {place(millType)}, 0);
const turretPlacer = repeater(56, () => {place(turretType)}, 0);
const wallPlacer = repeater(52, () => {place(wallType)}, 0);


document.addEventListener('keydown', (e)=>{
    spikePlacer.start(e.keyCode);
    healer.start(e.keyCode);
    heal.start(e.keyCode);
    boostPlacer.start(e.keyCode);
    millPlacer.start(e.keyCode);
    wallPlacer.start(e.keyCode);
    turretPlacer.start(e.keyCode);
    if (e.keyCode == 84 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(7);
    }
    if (e.keyCode == 16 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(12);
    }
    if (e.keyCode == 32 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(7);
    }
    if (e.keyCode == 89 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(6);
    }
    if (e.keyCode == 67 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(40);
    }
    if (e.keyCode == 75 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(20);
    }
    if (e.keyCode == 90 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(53);
    }
    if (e.keyCode == 192 && document.activeElement.id.toLowerCase() !== 'chatbox') {
            hat(0);
    }
    if(e.keyCode == 82 && document.activeElement.id.toLowerCase() !== 'chatbox') {
        autoaim = false;
        doNewSend(["5", [primary, true]]);
        doNewSend(["c", [1]]);
        setTimeout( () => {
            doNewSend(["13c", [0, 53, 0]]);
            doNewSend(["5", [secondary, true]]);
        }, instaSpeed - 105);

        setTimeout( () => {
            doNewSend(["5", [primary, true]]);
            doNewSend(["c", [0, null]]);
            autoaim = false;
        }, instaSpeed);
    }
    if(e.keyCode == 97 && document.activeElement.id.toLowerCase() !== 'chatbox') { ///num1 katana [age 8]
        doNewSend(["6", [4]]);
    }
    if(e.keyCode == 98 && document.activeElement.id.toLowerCase() !== 'chatbox') { ///num2 musket [age 9]
        doNewSend(["6", [15]]);
    }
    if(e.keyCode == 105 && document.activeElement.id.toLowerCase() !== 'chatbox') { ///num9 max mill [age 8]
        doNewSend(["6", [28]]);
    }
})

document.addEventListener('keyup', (e)=>{
    spikePlacer.stop(e.keyCode);
    boostPlacer.stop(e.keyCode);
    millPlacer.stop(e.keyCode);
    turretPlacer.stop(e.keyCode);
    wallPlacer.stop(e.keyCode);
    healer.stop(e.keyCode);
    heal.stop(e.keyCode);

})
function isElementVisible(e) {
    return (e.offsetParent !== null);
}


function toRad(angle) {
    return angle * 0.01745329251;
}

function dist(a, b){
    return Math.sqrt( Math.pow((b.y-a[2]), 2) + Math.pow((b.x-a[1]), 2) );
}
function update() {
    for (let i=0;i<9;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            primary = i;
        }
    }

    for (let i=9;i<16;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            secondary = i;
        }
    }

    for (let i=16;i<19;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            foodType = i - 16;
        }
    }

    for (let i=19;i<22;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            wallType = i - 16;
        }
    }

    for (let i=22;i<26;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            spikeType = i - 16;
        }
    }

    for (let i=26;i<29;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            millType = i - 16;
        }
    }

    for (let i=29;i<31;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            mineType = i - 16;
        }
    }

    for (let i=31;i<33;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            boostType = i - 16;
        }
    }

    for (let i=33;i<39;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString())) && i != 36){
            turretType = i - 16;
        }
    }

    spawnpadType = 36;
}

function createTribe(name) {
    leaveTribe();
    doNewSend(["8", [name]]);
}

function leaveTribe() {
    doNewSend(["9", [null]]);
}


var _msgs = ["Hack_Load.", "Hack_Load..", "Hack_Load...", "Hack_Load...."];
var msgs = _msgs;
var msgCycleSwitch = false;
var shift = false;
var minus = false;
var home = false;
var chat;
var msgNum = 0;

var socket = null;

var scriptSetup = false;

WebSocket = class extends WebSocket {
    constructor(...arg) {
        super(...arg);
        if (!scriptSetup){
            scriptSetup = true;
            styleInit();
            ren_overlay();
            window.onbeforeunload = function (){
                return 'Are you sure you want to leave?';
            };
        }
        socket = this;
    }
};

if (storageAvailable('localStorage')){
   if (!localStorage.getItem("msgs")){
       localStorage.setItem("msgs", JSON.stringify(msgs));
   }else{
       let temp;
       try{
           temp = JSON.parse(localStorage.getItem("msgs"));
       }
       catch (e){
           alert("Invalid Array! Setting default...");
           saveData();
           temp = "";
       }
       if (temp !== ""){
           msgs = temp;
       }
   }
}

const overlay = {};
overlay.keyCode = 36;
overlay.toggle = false;
overlay.inputString = msgs.join("\n");
overlay.tempMsgs = _msgs;

function styleInit() {
    addGlobalStyle(`#chatCyclerUI{padding: 0.2em; margin:0.2em; position: absolute;top: 0;left: 0;width: 30%;
    background-color: rgba(255, 255, 255, 0.35);display:none;}`);
    addGlobalStyle(".table{ display: table; text-align: center; width: 100%; height: 80%;}");
    addGlobalStyle(".row{ display: table-row; }");
    addGlobalStyle(`.cell{ display: table-cell; padding: 0px 0.3em;border: 1px solid rgba(0, 0, 0, 0.5);}`);
    addGlobalStyle(`.backRed{background-color:#f14e54}`);
    function addGlobalStyle(css) {
        var head, style;
        head = document.getElementsByTagName('head')[0];
        if (!head) {
            return;
        }
        style = document.createElement('style');
        style.type = 'text/css';
        style.innerHTML = css;
        head.appendChild(style);
    }
}

function toggleOverlay(tf){
    if (tf){
        document.querySelector('#chatCyclerUI').style.display = "block";
    }else{
        document.querySelector('#chatCyclerUI').style.display = "none";
    }
};

function ren_overlay(){
    const title = `<div style="font-size:32px;color:rgba(0, 0, 0, 0.75)">Menu</div>`;
    const descr = `<div>Press HOME to repeat this menu.</div>`;
    const body = `
            <div class="table">
                <div class="row">Message  Settings
                </div>
                <div class="row">
                    <div class="cell" style="vertical-align:middle">Messages</div>
                    <div class="cell" style="vertical-align:middle"><textarea name="overlay_messages" rows=4 cols=32 style="background-color:rgba(255, 255, 255, 0.35);resize:none;  rgba(255, 255, 255, 0.75) padding-left: 0px;border-left-width: 0px;border-top-width: 0px;padding-top: 0px;padding-right: 0px;border-right-width: 0px;padding-bottom: 0px;border-bottom-width: 0px;"></textarea></div>
                </div>
                <div class="row">
                    <div class="cell" style="vertical-align:middle">Save Message </div>
                    <div class="cell" style="vertical-align:middle"><input type="button" name="overlay_update_cycle" value="Save"  style="border-right-width: 0px;border-left-width: 0px;border-top-width: 0px;padding-left: 6px;border-bottom-width: 0px;"></div>
                </div>
                <br>
                <div class="row">Message  Repeat
                </div>
                <div class="row">
                    <div class="cell" style="vertical-align:middle">Repeat<br><span class="overlay_cycle_toggle_value"><span style="font-size:24px;color:rgba(0, 0, 0, 0.75)";>Off</span></span></div>
                    <div class="cell" style="vertical-align:middle"><input type="button" name="overlay_cycle_toggle" value="Repeat"></div>
                </div>
            </div>`;
    const footer = `<div style="font-size:24px;color:rgba(0, 0, 0, 0.75)">AutoChat</div>`;
    const temp = `${title} ${body} ${descr} ${footer}`;
    const d = document.createElement("div")
    d.id = "chatCyclerUI";
    d.innerHTML = temp;
    d.style.zIndex = 999999;
    document.body.appendChild(d);
    const val = document.querySelector('textarea[name="overlay_messages"]');
    val.value = overlay.inputString;
    val.addEventListener('input', function(e) {
        overlay.inputString = e.target.value;
    });
    document.querySelector('input[name="overlay_update_cycle"]').addEventListener('click', function() {
        if (!overlay.inputString){
            overlay.tempMsgs = _msgs;
        }else{
            overlay.tempMsgs = overlay.inputString.split(/\r?\n/);
        }
        msgNum = 99;
        msgs = overlay.tempMsgs;
        saveData();
    });
    document.querySelector('input[name="overlay_cycle_toggle"]').addEventListener('click', function(e) {
        msgCycleSwitch = !msgCycleSwitch;
        if (msgCycleSwitch){
            chat = setInterval(autoChat, 1);
            document.querySelector('.overlay_cycle_toggle_value').innerHTML = `<span style="font-size:24px;color:rgba(0, 0, 0, 0.75)";>On</span>`;
        }else{
            document.querySelector('.overlay_cycle_toggle_value').innerHTML = `<span style="font-size:24px;color:rgba(0, 0, 0, 0.75)";>Off</span>`;
            clearInterval(chat);
            msgNum = 0;
        }
    });
}

function concatBuffers(buffer1, buffer2){
  var tmp = new Uint8Array(buffer1.byteLength + buffer2.byteLength);
  tmp.set(new Uint8Array(buffer1), 0);
  tmp.set(new Uint8Array(buffer2), buffer1.byteLength);
  return tmp.buffer;
}

const four = Uint8Array.from([4]).buffer;

function autoChat(){
    socket && socket.send(msgpack.encode(["ch", [msgs[msgNum]]]));
    msgNum++;
    if (msgNum >= msgs.length) msgNum = 0;
}

function storageAvailable(type){
	try{
		var storage = window[type],
			x = '__storage_test__';
		storage.setItem(x, x);
		storage.removeItem(x);
		return true;
	}
	catch(e){
		return false;
	}
}

function saveData(){
    if (storageAvailable('localStorage')){
        localStorage.setItem("msgs", JSON.stringify(msgs));
    }
}

window.addEventListener('keydown', function (event){
    if (overlay.toggle) event.stopImmediatePropagation();
    if (!minus && event.keyCode === 19){ //L
        msgCycleSwitch = !msgCycleSwitch;
        if (msgCycleSwitch){
            chat = setInterval(autoChat, 0);
        }else{
            clearInterval(chat);
            msgNum =0;
        }
        minus = true;
    }
    if (!home && event.keyCode === overlay.keyCode){ //HOME
        overlay.toggle = !overlay.toggle;
        toggleOverlay(overlay.toggle);
        home = true;
    }
});

window.addEventListener('keypress', function (event){
    if (overlay.toggle) event.stopImmediatePropagation();
});

window.addEventListener('keyup', function (event){
    if (overlay.toggle) event.stopImmediatePropagation();
    if (event.keyCode == 19){
        minus = true;
    }else if (event.keyCode == 36){
        home = true;
    }
});