S.P.N.A.T.I.

spnati

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         S.P.N.A.T.I.
// @namespace    http://tampermonkey.net/
// @version      0.0.1
// @description  spnati
// @author       Exotik
// @match        https://faraway-vision.io/
// @icon         https://www.google.com/s2/favicons?domain=faraway-vision.io
// @grant        GM_addStyle
// ==/UserScript==

function createButton(id, text, onClick)
{
    var btn = document.createElement ('div');
    btn.innerHTML = '<button id="' + id + '" type="button">' + text + '</button>';
    btn.setAttribute ('id', 'buttons');
    document.body.appendChild(btn);
    document.getElementById (id).addEventListener (
        "click", onClick, false
    );
}

createButton("stripPlayer1", "Strip player 1", stripPlayer1);
createButton("stripPlayer2", "Strip player 2", stripPlayer2);
createButton("stripPlayer3", "Strip player 3", stripPlayer3);
createButton("stripPlayer4", "Strip player 4", stripPlayer4);
createButton("stripAll", "Strip all", stripAll);
createButton("stripAllNakedBtn", "Strip all naked", ButtonStripAllNaked);
createButton("masturbatePlayer1", "Masturbate player 1", masturbatePlayer1);
createButton("masturbatePlayer2", "Masturbate player 2", masturbatePlayer2);
createButton("masturbatePlayer3", "Masturbate player 3", masturbatePlayer3);
createButton("masturbatePlayer4", "Masturbate player 4", masturbatePlayer4);
createButton("masturbateAll", "Masturbate all", masturbateAll);
createButton("unlockAllEndings", "Unlock all endings", unlockAllEndings);
createButton("randomBackgorund", "Random background", randomBackground);


function stripAll() {stripAllOnce();}
function stripPlayer1() {stripPlayer(1);}
function stripPlayer2() {stripPlayer(2);}
function stripPlayer3() {stripPlayer(3);}
function stripPlayer4() {stripPlayer(4);}
function masturbatePlayer1() {startMasturbation(1);}
function masturbatePlayer2() {startMasturbation(2);}
function masturbatePlayer3() {startMasturbation(3);}
function masturbatePlayer4() {startMasturbation(4);}
function masturbateAll() {masturbateAllPlayers();}
function ButtonStripAllNaked()
{
    ButtonClickAction("stripAllNaked");
}

function ButtonClickAction (type) {
    switch(type)
    {
        case "stripAllNaked":
            stripAllNaked();
    }
}

//--- Style our newly added elements using CSS.
GM_addStyle ( `
    #myContainer {
        position:               absolute;
        top:                    0;
        left:                   0;
        font-size:              20px;
        background:             orange;
        border:                 3px outset black;
        margin:                 5px;
        opacity:                0.9;
        z-index:                1100;
        padding:                5px 20px;
    }
    #myButton {
        cursor:                 pointer;
    }
    #myContainer p {
        color:                  red;
        background:             white;
    }
` );
function stripAllNaked(){
    /*Strip everyone (except the PC) naked such that one round is left before they lose.*/
    stripAllToLevel(1);
}

function stripAllOnce()
{
    for (var i = 1; i < players.length; i++)
    {
        try { stripPlayer(i); } catch {}
    }
}

function masturbateAllPlayers()
{
    for (var i = 1; i < players.length; i++)
    {
        try { startMasturbation(i); } catch {}
    }
}

function stripNaked(player){
    /*Strip all layers off of a given player (0 is the PC, 1-4 are NPCs).
      Params: player - Integer (0 is the PC, 1-4 are NPCs)
    */
    try { stripToLevel(player, 1); } catch {}
}

function autoWin(){
    /*Automatically win.*/
    try { stripAllToLevel(0); } catch {}
}

function stripAllToLevel(level){
    /*Strip all players (except the PC) down so that they have at most _level_ number of layers left.
      Params: level - Integer (The number of layers to leave left on a player.)
    */
    for(var i = 1; i < players.length; i++){
        try { stripToLevel(i, level); } catch {}
    }
}

function stripToLevel(player, level){
    /*Strip a player down such that they only have (at most) a certain number of layers left.
      Params: player - Integer (0 is the PC, 1-4 are NPCs)
              level - Integer (The number of layers to leave left on a player.)
    */
    for (var c = countClothing(player); c >= level; c--){
        try { stripChoice(player); } catch {}
    }
}

function countClothing(player){
    /* Count the clothing the player has remaining.
       Params: Player - integer (0 is the PC, 1-4 are NPCs)
    */
    var clothes = 0;
    for (var i = 0; i < players[player].clothing.length; i++) {
        if (players[player] && players[player].clothing[i]) {
            clothes++;
        }
    }
    return clothes;
}

function multiStripChoice(player, times){
    /* Strip the indicated player of multiple layer.
       Params: Player - integer (0 is the PC, 1-4 are NPCs)
               times - integer (The number of layers to try to strip.)
    */
    for(var i = 0; (i < times) && (countClothing(player) != -1); i++){
        try { stripChoice(player); } catch {}
    }
}

function stripChoice(player){
    /* Strip the indicated player of a single layer.
       Params: Player - integer (0 is the PC, 1-4 are NPCs)
    */
    try { stripPlayer(player); } catch {}
    try { updateAllGameVisuals(); } catch {}
}

function randomBackground(){
    /*
        Choose a random background from those available.
    */
    //Note this randint helper function could either be inlined or broken out into an actual function.
    var randint = function(a,b){
        return (function(n,x){
                    return Math.floor(Math.random()*(x-n)+n);
                })(Math.min(a,b), Math.max(a,b));
    };
    setBackground(function(){var a = randint(0,23); console.log(a); return a;}());
}

function unlockAllEndings(){
    /*
        Unlocks all the endings in the gallery mode.
        NOTE: You can access the gallery by using the
        command "loadGalleryScreen()" from the main menu.
    */
    for(var i = 0; i < galleryEndings.length; i++)
    {
        try { galleryEndings[i].unlocked = true; } catch {}
    }
}