Minefun Real Rain Mode

Mưa tằm tã toàn map + tiếng mưa + UI bật/tắt kéo được

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Minefun Real Rain Mode
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Mưa tằm tã toàn map + tiếng mưa + UI bật/tắt kéo được
// @author       You
// @match        *://minefun.io/*
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

    // ====== SETTINGS ======
    let enabled = true;
    let rainAmount = 350;
    let dropSpeed = 18;
    let rainSize = 1;
    let uiScale = 1;

    // ====== CANVAS ======
    const canvas = document.createElement("canvas");
    const ctx = canvas.getContext("2d");

    canvas.style.position = "fixed";
    canvas.style.top = "0";
    canvas.style.left = "0";
    canvas.style.width = "100%";
    canvas.style.height = "100%";
    canvas.style.pointerEvents = "none";
    canvas.style.zIndex = "999999";

    document.body.appendChild(canvas);

    function resizeCanvas() {
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
    }

    resizeCanvas();
    window.addEventListener("resize", resizeCanvas);

    // ====== RAIN DROPS ======
    const rainDrops = [];

    function createRain() {
        rainDrops.length = 0;

        for (let i = 0; i < rainAmount; i++) {
            rainDrops.push({
                x: Math.random() * canvas.width,
                y: Math.random() * canvas.height,
                l: Math.random() * 1 + 0.5,
                xs: -2 + Math.random() * 2,
                ys: dropSpeed + Math.random() * 10
            });
        }
    }

    createRain();

    // ====== RAIN SOUND ======
    const rainAudio = new Audio(
        "https://cdn.pixabay.com/download/audio/2022/03/15/audio_c8d1d6d95f.mp3?filename=rain-ambient-110397.mp3"
    );

    rainAudio.loop = true;
    rainAudio.volume = 0.35;

    function startRainSound() {
        rainAudio.play().catch(() => {});
    }

    document.addEventListener("click", startRainSound, { once: true });

    // ====== DARK SKY EFFECT ======
    const skyOverlay = document.createElement("div");

    skyOverlay.style.position = "fixed";
    skyOverlay.style.top = "0";
    skyOverlay.style.left = "0";
    skyOverlay.style.width = "100%";
    skyOverlay.style.height = "100%";
    skyOverlay.style.background =
        "linear-gradient(rgba(20,20,20,0.35), rgba(0,0,0,0.15))";
    skyOverlay.style.pointerEvents = "none";
    skyOverlay.style.zIndex = "999998";

    document.body.appendChild(skyOverlay);

    // ====== DRAW ======
    function drawRain() {
        if (!enabled) {
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            requestAnimationFrame(drawRain);
            return;
        }

        ctx.clearRect(0, 0, canvas.width, canvas.height);

        ctx.strokeStyle = "rgba(180,200,255,0.45)";
        ctx.lineWidth = rainSize;
        ctx.lineCap = "round";

        for (let i = 0; i < rainDrops.length; i++) {
            const r = rainDrops[i];

            ctx.beginPath();
            ctx.moveTo(r.x, r.y);
            ctx.lineTo(r.x + r.l * r.xs, r.y + r.l * r.ys);
            ctx.stroke();

            r.x += r.xs;
            r.y += r.ys;

            if (r.x > canvas.width || r.y > canvas.height) {
                r.x = Math.random() * canvas.width;
                r.y = -20;
            }
        }

        requestAnimationFrame(drawRain);
    }

    drawRain();

    // ====== UI ======
    const panel = document.createElement("div");

    panel.style.position = "fixed";
    panel.style.top = "120px";
    panel.style.left = "20px";
    panel.style.zIndex = "1000000";
    panel.style.background = "rgba(0,0,0,0.6)";
    panel.style.color = "white";
    panel.style.padding = "8px";
    panel.style.borderRadius = "10px";
    panel.style.fontFamily = "Arial";
    panel.style.userSelect = "none";
    panel.style.backdropFilter = "blur(5px)";
    panel.style.transform = `scale(${uiScale})`;

    panel.innerHTML = `
        <div id="rainHeader" style="
            font-weight:bold;
            margin-bottom:6px;
            cursor:move;
            text-align:center;
        ">
            🌧 RAIN
        </div>

        <button id="toggleRain" style="
            width:100%;
            padding:5px;
            border:none;
            border-radius:6px;
            background:#4a90e2;
            color:white;
            cursor:pointer;
        ">
            ON
        </button>

        <div style="
            display:flex;
            gap:5px;
            margin-top:6px;
        ">
            <button id="minusUI" style="
                flex:1;
                border:none;
                border-radius:5px;
                padding:4px;
                cursor:pointer;
            ">-</button>

            <button id="plusUI" style="
                flex:1;
                border:none;
                border-radius:5px;
                padding:4px;
                cursor:pointer;
            ">+</button>
        </div>
    `;

    document.body.appendChild(panel);

    // ====== TOGGLE ======
    const toggleBtn = document.getElementById("toggleRain");

    toggleBtn.onclick = () => {
        enabled = !enabled;

        toggleBtn.textContent = enabled ? "ON" : "OFF";

        if (enabled) {
            skyOverlay.style.display = "block";
            canvas.style.display = "block";
            rainAudio.play().catch(() => {});
        } else {
            skyOverlay.style.display = "none";
            canvas.style.display = "none";
            rainAudio.pause();
        }
    };

    // ====== UI SCALE ======
    document.getElementById("plusUI").onclick = () => {
        uiScale += 0.1;
        panel.style.transform = `scale(${uiScale})`;
    };

    document.getElementById("minusUI").onclick = () => {
        uiScale = Math.max(0.5, uiScale - 0.1);
        panel.style.transform = `scale(${uiScale})`;
    };

    // ====== DRAGGABLE ======
    let dragging = false;
    let offsetX = 0;
    let offsetY = 0;

    const header = document.getElementById("rainHeader");

    header.onmousedown = (e) => {
        dragging = true;

        offsetX = e.clientX - panel.offsetLeft;
        offsetY = e.clientY - panel.offsetTop;
    };

    document.onmouseup = () => {
        dragging = false;
    };

    document.onmousemove = (e) => {
        if (!dragging) return;

        panel.style.left = (e.clientX - offsetX) + "px";
        panel.style.top = (e.clientY - offsetY) + "px";
    };

})();