Skrip ini tidak untuk dipasang secara langsung. Ini adalah pustaka skrip lain untuk disertakan dengan direktif meta // @require https://update.sleazyfork.org/scripts/14254/90171/functions.js
Array.prototype.contains = function(val){
return this.indexOf(val) > -1;
};
var extender = {
options: {},
command: function (name, args) {
var cmd = { name: name, args: args };
$("textarea#observable").attr("command", JSON.stringify(cmd));
},
lastcommand: function () {
var observable = $("textarea#observable");
var lcmd = observable.attr("command");
observable.val(lcmd);
return lcmd;
},
option: function (option, val) {
if (typeof option != "string") {
error("Please specify name for the option.", "COMMAND");
return;
}
val != void 0
? this.command("option", [option, val])
: this.command("option", [option]);
},
collect: function(){
this.command("collect");
},
import: function(){
this.command("import")
}
};
function buildingFinished(b) {
// DO NOT call this function for the keep: it has neither build_remaining nor producing_archetype_id
// When a building finished either producing or bonus archetype id's should be present along with
// no build time remaining to safely determine that this building has produced the item (luck or not)
// but has not finalized the production yet (that's clicking the finish button)
// Note that upgrades also enlist with a producing_archetype_id here, so they behave similarly
return (b.producing_archetype_id != void 0 || b.bonus_archetype_id != void 0) && b.build_remaining == void 0;
}
function buildingProducing(b) {
// DO NOT call this function for the keep: it has neither build_remaining nor producing_archetype_id
// Luck-based recipes do not assign producing_archetype_id property
// for all others this returns the remaining build
//return b.producing_archetype_id && b.build_remaining;
// Simple and short, if this property is present and the value
// is a positive number, then the building is still in production
return b.build_remaining != void 0 && b.build_remaining > 0;
}
function refreshPlayerData(callback){
$.ajax({
url: "/play/player_data?client_seqnum=" + userContext.player_data_seqnum + "&platform=web&buildings=true",
success: function(r){
userContext.player_data_seqnum = r.player_data_seqnum;
setupPlayerData(r, void 0);
if(typeof callback == "function"){
callback();
}
}
});
}
var bruteForceTimeout;
function bruteForce(enabled, times) {
if (brutingImmediateTermination) {
bruteForceTimeout = clearTimeout(bruteForceTimeout);
msg = "Bruting terminated immediately.";
log(msg, "BRUTING");
inform(msg);
return;
}
var msg;
var container = $("#bruteBtn");
if (!container || container.length == 0) {
container = $(".challengerewardbox .rewarditem:last");
}
if (!container || container.length == 0) {
container = $(".challengerewards .challengerewarditems:first");
}
if (!container || container.length == 0) {
msg = "Cannot find appropriate container for messaging!";
warn(msg);
}
if (typeof enabled == "boolean" && !enabled) {
bruteForceTimeout = clearTimeout(bruteForceTimeout);
msg = "Bruting terminated.";
log(msg, "BRUTING");
// console.debug("Debuging message delivery: is there a container? " + (container) + ", " +
// "what's his length: " + container.length + ", append message? " + (container && container.length > 0) + ", " +
// "and what's the message: " + msg);
if (container.hasClass("btnwrap btnmed")) {
container.find("a").text("Done!");
}
container.after("<br />" + msg);
if (times === "all") {
bruteSendAll();
}
return;
}
// Do not run if bruting is disabled (but can be viewed)
if (extender.options.bruteWounds && extender.options.bruteWounds == 0) {
msg = "Disabled. Please set a positive number of max wounds from options to continue.";
warn(msg, "BRUTING");
// console.debug("Debuging message delivery: is there a container? " + (container) + ", " +
// "what's his length: " + container.length + ", append message? " + (container && container.length > 0) + ", " +
// "and what's the message: " + msg);
container.after("<br />" + msg);
bruteForce(false, times);
return;
}
var s = userContext.setSwornSword;
if (!s) {
msg = "Failed, no sworn sword set.";
error(msg, "BRUTING");
container.after("<br />" + msg);
bruteForce(false, times);
return;
}
// console.debug("Debuging sworn sword condition: s.damage: " + s.damage + ", " +
// "extender.options.bruteWounds: " + extender.options.bruteWounds + ", do bruting? " + (s.damage < extender.options.bruteWounds));
if (s.damage < extender.options.bruteWounds) {
resolveModifier(s);
var attack =
(extender.options.sendAllAction === "selected" &&
extender.options.selectedAction &&
extender.options.selectedAction != void 0)
? extender.options.selectedAction : s.modifier;
// console.debug("Attack with: " + attack);
if (times == "once") {
doAdventure("", attack, false, function (failure) {
bruteForce(false, times);
});
} else {
doAdventure("", attack, false, function (failure) {
bruteForce(!failure, times);
});
}
return;
}
if (times === "all" || extender.options.bruteSwitchOff) {
msg = "Sworn sword recieved " + extender.options.bruteWounds + " wounds! Brute timer will self terminate.";
warn(msg, "BRUTING");
// console.debug("Debuging message delivery: is there a container? " + (container) + ", " +
// "what's his length: " + container.length + ", append message? " + (container && container.length > 0) + ", " +
// "and what's the message: " + msg);
container.after("<br />" + msg);
bruteForce(false, times);
} else {
// Add a minute to the cooldown, and then multiply by wounds
var interval = extender.options.bruteWounds * (s.damage_cooldown + 60);
msg = "Sworn sword recieved " + extender.options.bruteWounds + " wounds! " +
"Brute timer will self adjust. Wait " + extender.options.bruteWounds + " * (" + s.damage_cooldown + " + 60) = " + interval + " seconds.";
warn(msg, "BRUTING");
bruteForceTimeout = setTimeout(function () {
bruteForce(true, times);
}, interval * 1000);
// console.debug("Debuging message delivery: is there a container? " + (container) + ", " +
// "what's his length: " + container.length + ", append message? " + (container && container.length > 0) + ", " +
// "and what's the message: " + msg);
container.after("<br />" + msg);
}
}
function bruteSendAll() {
var sw = getSwornSwords(extender.options.sendAllAction);
//console.debug("Sworn swords retrieved successfully...");
for (var i = 0; i < sw.length; i++) {
var ss = sw[i];
if (typeof ss.not_on_adventure == "boolean" && ss.not_on_adventure)
continue;
if (ss.cooldown > 0 || ss.damage >= extender.options.bruteWounds)
continue;
console.debug("Sending: " + ss.full_name);
setSwornSword(ss.id);
bruteForce(true, "all");
return;
}
inform("All sworn swords have been bruted to maximum wounds.<br>Action: " + extender.options.sendAllAction);
}
var brutingImmediateTermination = false;
$(document).on("keyup", function (e) {
if (e.keyCode == 27) {
e.preventDefault();
e.stopPropagation();
brutingImmediateTermination = true;
trainImmediateTermination = true;
log("Attempting immediate termination.");
}
});
function increment(me) {
var opt = $(me);
var min = parseInt(opt.attr("min"));
var max = parseInt(opt.attr("max"));
var step = parseInt(opt.attr("step"));
var val = parseInt(opt.text());
if (isNaN(min) || isNaN(max) || isNaN(step) || isNaN(val)) {
error("Parsing of attributes failed!", "number option");
return;
}
var newVal = val + step > max ? min : val + step;
opt.text(newVal);
};
function check(me) {
$(me).toggleClass('checked');
};
function bruteSwitchToggle(me) {
var bSwitch = $(me).find("a.btngold");
bSwitch.text() == "switch off"
? bSwitch.text("adjust")
: bSwitch.text("switch off");
};
function inputIncrement(me) {
var input = $(me).parent().find("input[name='quantity']");
if (!input || input.length == 0) {
return;
}
var v = parseInt(input.val());
var max = parseInt(input.attr("maxlength"));
if (isNaN(v) || isNaN(max)) {
return;
}
if (me.id == "excountup") {
(max == 3 ? max = 999 : max = 99);
(v + 1 > max ? v = max : v = v + 1);
} else if (me.id == "excountdown") {
(v - 1 < 0 ? v = 0 : v = v - 1);
}
input.val(v);
}
function sort(arr) {
if (typeof arr == "undefined") {
arr = playerInventory;
}
if (!(arr instanceof Array)) {
error("Not an array! Sorting failed.");
return arr;
}
// console.debug("Sorting of array initiated, check parameters: boons count: " + boons.length + ", " +
// "sorting property: " + extender.options.boonsSortBy);
arr.sort(function (a, b) {
return b[extender.options.boonsSortBy2] - a[extender.options.boonsSortBy2];
});
arr.sort(function (a, b) {
return b[extender.options.boonsSortBy] - a[extender.options.boonsSortBy];
});
log("Array sorted by " + extender.options.boonsSortBy + " and then by " + extender.options.boonsSortBy2 + " successfully.", "PAGE");
return arr;
}
function sortShop(arr) {
if (typeof arr == "undefined" || !(arr instanceof Array)) {
error("Not an array. Please pass an array to be sorted.");
return arr;
}
//console.debug("Sorting of array initiated, check array count: " + arr.length);
arr.sort(function(a, b) {
//console.debug("Init first sorting, condition 1, properties exist: ", a.hasOwnProperty(extender.options.shopSortBy2), b.hasOwnProperty(extender.options.shopSortBy2));
if (!a.hasOwnProperty(extender.options.shopSortBy2) || !b.hasOwnProperty(extender.options.shopSortBy2)) {
return false;
}
var aVal = a[extender.options.shopSortBy2];
var bVal = b[extender.options.shopSortBy2];
//console.debug("Logging property values: ", aVal, bVal);
if (typeof aVal != "number" || typeof bVal != "number") {
//console.debug("Values need parsing...");
aVal = parseInt(aVal);
bVal = parseInt(bVal);
//console.debug("Parsed values: ", aVal, bVal);
if (isNaN(aVal) || isNaN(bVal)) {
return false;
}
}
//console.debug("Sorting descending...");
return bVal - aVal;
});
arr.sort(function (a, b) {
//console.debug("Init second sorting, condition 1, properties exist: ", a.hasOwnProperty(extender.options.shopSortBy2), b.hasOwnProperty(extender.options.shopSortBy2));
if (!a.hasOwnProperty(extender.options.shopSortBy) || !b.hasOwnProperty(extender.options.shopSortBy)) {
return false;
}
var aVal = a[extender.options.shopSortBy];
var bVal = b[extender.options.shopSortBy];
//console.debug("Logging property values: ", aVal, bVal);
if (typeof aVal != "number" || typeof bVal != "number") {
//console.debug("Values need parsing...");
aVal = parseInt(aVal);
bVal = parseInt(bVal);
//console.debug("Parsed values: ", aVal, bVal);
if (isNaN(aVal) || isNaN(bVal)) {
return false;
}
}
//console.debug("Sorting descending...");
return bVal - aVal;
});
// Array will always be sorted by gold, descending
arr.sort(function (a, b) {
return parseInt(a["price_perk_points"]) - parseInt(b["price_perk_points"]);
});
//console.debug("Sorted by gold: ");
//arr.forEach(function (element) {
// console.debug(element["price_perk_points"]);
//});
log("Array sorted by " + extender.options.shopSortBy + " and then by " + extender.options.shopSortBy2 + " successfully.", "PAGE");
return arr;
}
function formatStats(battle, trade, intrigue, level) {
return '<div class="exstatbox">' +
'<div id="plevel" class="statitem">' +
'<div><span></span>' +
'</div><var>' + level + '</var></div>' +
'<div id="battle" class="statitem">' +
'<div><span></span>' +
'</div><var class="battle_val" id="battle_val">' + battle + '</var></div>' +
'<div id="trade" class="statitem">' +
'<div><span></span>' +
'</div><var class="trade_val" id="trade_val">' + trade + '</var></div>' +
'<div id="intrigue" class="statitem">' +
'<div><span></span></div>' +
'<var class="intrigue_val" id="intrigue_val">' + intrigue + '</var></div>' +
'</div>';
}
function getSwornSwords(filter) {
var ss = [];
var pi = playerInventory;
var cfg = Array.prototype.filter.call(arguments, function(c) {
return typeof c == "object";
})[0] || {};
for (var i = 0; i < pi.length; i++) {
var s = pi[i];
if (s.slot !== "Sworn Sword")
continue;
if (!s.modifier) {
resolveModifier(s);
}
if (typeof filter == "number" && !isNaN(filter) && s.id === filter) {
return s;
}
if (typeof filter == "string" && !isNaN(parseInt(filter)) && s.id === parseInt(filter)) {
return s;
}
// This check ain't worth shit
//if (s.cooldown > 0 && (cfg.disregardCooldown == void 0 || !cfg.disregardCooldown)) {
// warn("This sworn sword is supposedly busy, continue...");
// continue;
//}
if (s.damage == 4 && !cfg.disregardWounds) {
warn("This sworn sword is about to die!");
continue;
}
if (!isNaN(cfg.region) && !isNaN(cfg.subRegion) && !checkGarrison(s, cfg.region, cfg.subRegion))
continue;
if (typeof filter == "string") {
if (filter == "all" || filter == "selected") {
ss.push(s);
continue;
} else if (filter == "none"){
continue;
}
var friendlyActions = ["aid", "barter", "bribe"];
var hostileActions = ["fight", "harass", "spy", "sabotage", "steal", "hoodwink"];
var battleActions = ["fight", "harass", "aid"];
var tradeActions = ["barter", "hoodwink", "bribe"];
var intrigueActions = ["spy", "sabotage", "steal"];
//if ((friendlyActions.indexOf(filter) > -1 || hostileActions.indexOf(filter) > -1) && s.modifier != filter) {
// continue;
//}
switch (filter) {
case "battle":
{
if (battleActions.indexOf(s.modifier) == -1)
continue;
else
break;
}
case "trade":
{
if (tradeActions.indexOf(s.modifier) == -1)
continue;
else
break;
}
case "intrigue":
{
if (intrigueActions.indexOf(s.modifier) == -1)
continue;
else
break;
}
case "friendly":
{
if (friendlyActions.indexOf(s.modifier) == -1)
continue;
else
break;
}
case "hostile":
{
if (hostileActions.indexOf(s.modifier) == -1)
continue;
else
break;
}
default:
{
if (s.modifier != filter)
continue;
else
break;
}
}
}
ss.push(s);
}
return ss;
}
function checkGarrison(s, region, subregion) {
if (typeof s.garrison_region == "undefined" || typeof s.garrison_subregion == "undefined" ||
isNaN(s.garrison_region) && isNaN(s.garrison_subregion)) {
return false;
}
if(subregion == -1 && s.garrison_region == region) {
return true;
}
if (s.garrison_subregion == subregion && s.garrison_region == region) {
return true;
}
return false;
}
function setSwornSword(param) {
if (typeof param == "undefined") {
error("The function requires a sworn sword id as parameter.")
return;
}
if (typeof param == "number") {
var s = extractItemById(playerInventory, param);
s && (userContext.setSwornSword = s);
} else if (typeof param == "string") {
var s = extractItemById(playerInventory, parseInt(param));
s && (userContext.setSwornSword = s);
} else if (typeof param == "object") {
userContext.setSwornSword = param;
}
}
function checkCommandPoints() {
if(!userContext || !userContext.playerData || !userContext.playerData.stat)
return false;
var commandPoints = userContext.playerData.stat.command - userContext.playerData.stat.current_command;
log("Debugging check command points: command points: " + commandPoints + ", " +
"continue then? " + (!isNaN(commandPoints) && commandPoints > 0));
return !isNaN(commandPoints) && commandPoints > 0;
}
function getCommandPoints() {
if(!userContext || !userContext.playerData || !userContext.playerData.stat)
return 0;
var commandPoints = userContext.playerData.stat.command - userContext.playerData.stat.current_command;
log("Debugging get command points: command points: " + commandPoints + ", " +
"continue then? " + (!isNaN(commandPoints) && commandPoints > 0));
return commandPoints;
}
function adventureSendAll(adventure, swornswords) {
if (extender.options.sendAllAction === "none") {
inform("This function is disabled. Please enable it from options.");
return;
}
if(!checkCommandPoints()){
inform("Not enough command points. <br>Action cannot execute.");
if (extender.options.sendAllAction === "selected") {
extender.options.selectedAction = userContext.currentActionLabel;
extender.import();
}
return;
}
if (typeof swornswords == "undefined" || !(swornswords instanceof window.Array)) {
error("An array should be passed to the function. Sending failed.");
return;
}
if (typeof adventure != "string") {
error("Adventure should be passed as a string. Sending failed.");
return;
}
if (swornswords.length == 0) {
inform('All sworn swords send on ' + adventure + '.<br>Action: ' + extender.options.sendAllAction);
if (extender.options.sendAllAction === "selected") {
extender.options.selectedAction = userContext.currentActionLabel;
extender.import();
}
return;
}
var s = swornswords.pop();
log("Debuging send all: swornswords: " + swornswords.length + ", " +
"current: " + s.full_name + ", " +
"cooldown: " + s.cooldown + ", " +
"damage: " + s.damage + ", " +
"send? " + !(s.cooldown > 0 || s.damage >= extender.options.bruteWounds));
if(s.cooldown > 0 || s.damage >= extender.options.bruteWounds) {
adventureSendAll(adventure, swornswords);
return;
}
setSwornSword(s.id);
if (!s.modifier) {
resolveModifier(s);
}
var attack = s.modifier;
if(extender.options.sendAllAction === "selected" && userContext.currentActionLabel != void 0){
attack = userContext.currentActionLabel;
}
doAdventure(adventure, attack, false, function (failure) {
adventureSendAll(adventure, swornswords);
});
}
var pvpFormStore;
function pvpSendBatch(swornswords, loops) {
var loops_new=loops-1;
inform(loops);
inform(loops_new);
if (extender.options.sendAllAction === "none") {
inform("This function is disabled. Please enable it from options.");
return;
}
if(!checkCommandPoints()){
inform("Not enough command points. <br>Action cannot execute.");
return;
}
if(loops_new<0){
inform("Nunber of loops done. <br>Action finished.");
return;
}
if (typeof swornswords == "undefined" || !(swornswords instanceof window.Array)) {
error("An array should be passed to the function. Sending failed.");
return;
}
if (swornswords.length == 0) {
inform("All sworn swords are now busy.<br>Action: " + extender.options.sendAllAction);
pvpFormStore = {}; // clear the store for further use
return;
}
var s = swornswords.pop();
log("Debuging send all: swornswords: " + swornswords.length + ", " +
"current: " + s.full_name + ", " +
"cooldown: " + s.cooldown + ", " +
"damage: " + s.damage + ", " +
"send? " + !(s.cooldown > 0 || s.damage >= extender.options.bruteWounds));
if (s.cooldown > 0 || s.damage >= extender.options.bruteWounds) {
pvpSendBatch(swornswords,loops_new);
return;
}
// Store the pvp or replace it
// if it is stored already
if (!pvpFormStore) {
pvpFormStore = pvpForm;
} else {
pvpForm = pvpFormStore;
}
setSwornSword(s.id);
if (!s.modifier) {
resolveModifier(s);
}
if (extender.options.sendAllAction !== "selected") {
userContext.currentActionLabel = s.modifier;
}
pvpLaunch(function(success) {
setTimeout(function(){
pvpSendBatch(swornswords,loops_new);
}, getRandomInt(500, extender.options.baseDelay * 500));
});
}
function resolveModifier(s) {
if (s.modifier) {
//log("Modifier already set.");
return;
}
// Calculate what attack shoild we use if there ain't any
var max = Math.max(s.calc_battle, s.calc_trade, s.calc_intrigue);
if (max == s.calc_intrigue) {
s.modifier = extender.options.defaultIntrigue;
} else if (max == s.calc_trade) {
s.modifier = extender.options.defaultTrade;
} else {
s.modifier = extender.options.defaultBattle;
}
}
function avaSendBatch(swornswords) {
if (extender.options.sendAllAction === "none") {
inform("This function is disabled. Please enable it from options.");
return;
}
// You do not check command points during ava
//if (!checkCommandPoints()) {
// inform("Not enough command points. <br>Action cannot execute.");
// return;
//}
if (typeof swornswords == "undefined" || !(swornswords instanceof window.Array)) {
error("An array should be passed to the function. Sending failed.");
return;
}
if (swornswords.length == 0) {
inform("All sworn swords are now busy.<br>Action: " + extender.options.sendAllAction);
return;
}
var s = swornswords.pop();
console.debug("Debuging send all: swornswords: " + swornswords.length + ", " +
"current: " + s.full_name + ", " +
"id: " + s.id + ", " +
"cooldown: " + s.cooldown + ", " +
"damage: " + s.damage + ", " +
"region: " + s.garrison_region + ", " +
"subregion: " + s.garrison_subregion + ", " +
"send? " + !(s.damage >= extender.options.bruteWounds));
if (s.damage >= extender.options.bruteWounds) {
avaSendBatch(swornswords);
return;
}
itemCurrentSelection = s;
if (extender.options.sendAllAction === "selected" && extender.options.selectedAction &&
extender.options.selectedAction != void 0) {
userContext.currentActionLabel = extender.options.selectedAction;
} else {
userContext.currentActionLabel = s.modifier;
}
doCampAttack(userContext.campAttackData.id, "skip", function campCallback(r, retry) {
console.debug("Camp attack callback, debugging arguments: ", arguments);
if (r.error) {
avaSendBatch(swornswords);
return;
}
if (!r.camp_attack) {
error("Camp data is missing, cannot create new attack.");
return;
}
var attack = r.camp_attack;
$.ajax({
url: "/play/camp_attack_create?alliance_id=" + attack.target_alliance_id + "®ion=" + attack.region + "&subregion=" + attack.subregion + "&acnew=" + userContext.playerData.ac,
dataType: "JSON",
success: function(a) {
userContext.camp_battle = a.battle;
userContext.camp_trade = a.trade;
userContext.camp_intrigue = a.intrigue;
userContext.campAttackData = a;
startCampAttack(userContext.campAttackData);
setTimeout(function(){
avaSendBatch(swornswords);
}, getRandomInt(500, extender.options.baseDelay * 500));
},
error: function(e) {
warn("Something went wrong: " + e.status + " : " + e.statusText + " (tried: " + (retry || 1) + ") , extender will try again...");
setTimeout(function() {
retry != void 0
? (retry < 21
? campCallback(r, ++retry)
: error("Extender failed to send attack on this camp after 21 retries.", "CAMP"))
: campCallback(r, 1);
}, getRandomInt(500, extender.options.baseDelay * 500));
}
});
});
}
window.addEventListener("message", receiveMessage, false);
function receiveMessage(event) {
// Do we trust the sender of this message?
if (event.origin !== "https://games.disruptorbeam.com") {
error("Message from untrusted source was rejected.");
console.debug(event);
return;
}
//console.debug("Message recieved: ", event);
console.log("Evaluated: ", eval(event.data));
}
function observable_onkeyup(e){
//console.debug(e);
if(e.keyCode === 13 && !e.ctrlKey && !e.shiftKey) {
var observable = $("textarea#observable");
if (!observable) {
error("The observable DOM element was not found in the page.");
return false;
}
try {
var cmd = observable.val().split("\n")[0];
eval("extender." + cmd);
} catch (err) {
var prefix = "COMMAND FAILED" + " | " + new Date().toLocaleTimeString() + " | ";
observable.val(prefix + err);
}
return false;
}
if(e.keyCode === 46){
var observable = $("textarea#observable");
if (!observable) {
error("The observable DOM element was not found in the page.");
return false;
}
observable.val("");
return false;
}
return true;
}
function clearLog(){
sessionStorage.set("clientEntries", []);
log("The client log has been cleared successfully.");
$("#logTab").trigger("click");
}
var bossChallenger = (function(log, error, questClose, questSubmit, localStorage){
var _this = {
init: init,
fight: fight,
persist: persist,
config: config,
addQuest: addQuest,
removeQuest: removeQuest,
enabled: true,
bossQuests: []
};
function init(o){
try {
_this.bossQuests = localStorage.get("bossQuests", []);
_this.config(o);
if(!_this.enabled) return; // Do not run if disabled
// Relaunch any quests pending...
for (var i = 0; i < _this.bossQuests.length; i++) {
var a = _this.bossQuests[i];
questSubmit(a.quest, a.stage, a.attack, a.chosen, null, null, a.questId);
}
} catch(e) {
error(e);
}
}
function config(o){
//console.debug(o);
_this.enabled = o.autoBossChallenge;
if(!_this.enabled){ // If disabled, clear stored quests
log("Boss challenge is disabled. Clearing stored quests...", "EXTENDER");
_this.bossQuests = [];
_this.persist();
}
}
function persist(){
localStorage.set("bossQuests", _this.bossQuests);
}
// Response, attack
function fight(a, c){
if (a.actions_remaining == void 0 || isNaN(a.actions_remaining)){
log("Not on boss challenge (no actions remaining). Exiting...", "BOSS");
return;
}
if(!_this.enabled){
log("Boss challenge is not automated. Exiting...", "EXTENDER");
return;
}
log("Boss challenge automated. Actions remaining: " + a.actions_remaining + ", " +
"stage: " + a.stage, "BOSS");
if(a.stage && a.stage === 1000){
log("Boss challenge complete. Exiting...", "BOSS");
_this.removeQuest(a.id);
_this.persist();
// Close dialog and pop it from whenever necessary
questClose(a.symbol, a.id, true);
return;
}
if (a.actions_remaining > 0) {
questSubmit(a.symbol, a.stage, c, a.chosen, null, null, a.id);
} else {
log("No actions remaining! Adjusting...", "BOSS");
var bossQuest = {
"quest": a.symbol,
"stage": a.stage,
"attack": c,
"chosen": a.chosen,
"questId": a.id,
"timeout": setTimeout(function() {
questSubmit(a.symbol, a.stage, c, a.chosen, null, null, a.id);
}, 3 * 5 * 60 * 1000)
};
_this.addQuest(bossQuest);
_this.persist();
log("Timer running. Fire again in 15 minutes.", "BOSS");
}
}
function addQuest(quest){
if(quest == void 0){
error("No quest was passed to add function. Exiting...");
return;
}
var quests = _this.bossQuests;
for(var i = 0; i < quests.length; i++){
if(quests[i].questId == quest.questId){
log("Quest is already made persistable.");
return;
}
}
quests.push(quest);
}
function removeQuest(questId){
// Remove the quest from the array
_this.bossQuests = _this.bossQuests.filter(function (el) {
return el.questId !== questId;
});
}
return _this;
}(log, error, questClose, questSubmit, localStorage));
function exSendFavors(favor, characterList){
var json = {
favor: favor,
recipients: characterList
};
showSpinner();
$.ajax({
type: "POST",
url: "/play/send_mass_favors",
data: json,
dataType: "JSON",
complete: hideSpinner,
success: function (a) {
!0 == a.status
? void 0 == a.exceptions ? (doAlert("Message Sent", "Your Raven has been sent."), isWeb() || iosSignal("favors_sent", a.count)) : doAlert("Message Sent", "Your Raven has been sent.<br/><br/>" + a.exceptions + " did not receive a favor as you have already sent them the maximum per day.") : !1 == a.status && ("invalid_favor" == a.reason ? doAlert("Message Center",
"The selected favor is invalid.") : "not_enough_favors" == a.reason ? doAlert("Message Center", "You have reached your daily favor-giving limit. Your raven was not sent.") : "favor_limit_all" == a.reason ? doAlert("Message Center", "You have already sent the favors daily maximum to these recipients.") : "select_min_player" == a.reason && doAlert("Message Center", "Please select at least one recipient."))
}
})
}
var worldEvent = (function ($, log, warn, error, submitWorldEventAction, getWorldEventAttackResults, userContext) {
var _this = {
delay: 4E3,
enabled: true,
timeouts: [],
get attackers() {
return localStorage.get("weAttackers", []);
},
set attackers(val) {
localStorage.set("weAttackers", val);
},
init: function (o) {
try {
this.config(o);
this.analyze();
log("World event initialized.", "WORLD EVENT");
} catch(err) {
error(err);
}
},
config: function (o) {
//console.debug(o);
this.delay = o.worldEventDelay * 1E3 || this.delay;
this.enabled = o.weManagerEnabled != void 0 ? o.weManagerEnabled : this.enabled;
},
dispatch: function () {
if (!this.enabled) {
log("This feature has been disabled. Exiting...", "WORLD EVENT");
return;
}
var attackers = this.attackers.filter(function(a){
return a != void 0;
});
for (var i = 0; i < attackers.length; i++) {
var ss = getSwornSwords(attackers[i]);
if (!ss) {
error("Failed to find the sworn sword. Request won't be sent.");
continue;
}
var order = $("#slot_" + i + "_orders").length
? $("#slot_" + i + "_orders").val()
: ss.modifier;
submitWorldEventAction(ss.id, order, false);
}
},
retrieve: function (ss) {
if (!this.enabled) {
log("This feature has been disabled. Exiting...", "WORLD EVENT");
return;
}
if (ss != void 0) {
if (!ss.id || !ss.action || (ss.full_name == void 0 && ss.name == void 0) || (ss.cooldown == void 0 && ss.cooldown_seconds == void 0)) {
error("Incorrect object passed, lack of parameters.", "WORLD EVENT");
console.debug("Debug information, passed sworn sword: ", ss);
return;
}
var cooldown =
ss.cooldown != void 0 // defined as cooldown
? (ss.cooldown !== 0
? ss.cooldown // there is a cooldown
: false) // there ain't a cooldown
: ss.cooldown_seconds != void 0 // defined as cooldown_seconds
? (ss.cooldown_seconds !== 0
? ss.cooldown_seconds // there is a cooldown
: false) // there ain't a cooldown
: 36E2; // default cooldown of 1hour
if (!cooldown) {
getWorldEventAttackResults(ss.id, ss.action, true);
} else {
var timeout = {
id: ss.id,
name: ss.full_name || ss.name,
timeout: setTimeout(function () {
getWorldEventAttackResults(ss.id, ss.action, true);
}, (cooldown * 1E3) + _this.delay)
}
this.timeouts.push(timeout);
}
return;
}
},
analyze: function () {
if (!this.enabled) {
log("This feature has been disabled. Exiting...", "WORLD EVENT");
return;
}
// dummy data
var data = {
sworn_sword_id: 0,
order: "aid"
};
$.ajax({
url: "/play/world_event_attack",
data: data,
success: function (a) {
console.debug("Analyzing response from the server for the world event action: ", a);
if (a.challenge && a.challenge.active_swornswords) {
for (var i = 0; i < a.challenge.active_swornswords.length; i++) {
_this.retrieve(a.challenge.active_swornswords[i]);
}
}
}
});
},
afterSubmit: function (a, ssId) {
if (!this.enabled) {
log("This feature has been disabled. Exiting...", "WORLD EVENT");
return;
}
console.debug("Logging response from the server for sending the sworn sword: ", a);
if (a.swornsword && a.swornsword.cooldown) {
this.retrieve(a.swornsword);
} else if (a.challenge && a.challenge.active_swornswords && a.challenge.active_swornswords.length) {
var swornswords = a.challenge.active_swornswords;
for (var i = 0; i < swornswords.length; i++) {
if (swornswords[i].id !== ssId)
continue;
this.retrieve(swornswords[i]);
}
}
},
afterGet: function (b, ssId) {
if (!this.enabled) {
log("This feature has been disabled. Exiting...", "WORLD EVENT");
return;
}
console.debug("Logging response from the server from world event attack: ", b);
if (b.swornsword && b.action) {
submitWorldEventAction(b.swornsword.id, b.action, false);
}
},
enlistSS: function () {
try {
var attackArray = this.attackers;
var ss = userContext.setSwornSword;
if (ss == void 0) {
if (attackArray.length == 5) {
attackArray.pop();
}
attackArray.unshift(null);
} else {
if (attackArray.indexOf(ss.id) > -1) {
warn("Selected sworn sword is already enlisted for the world event. Exiting...", "WORLD EVENT");
return;
}
if (attackArray.length == 5) {
attackArray.pop();
attackArray.unshift(ss.id);
} else {
attackArray.push(ss.id);
}
}
this.attackers = attackArray;
$("#weTab").trigger('click');
} catch (e) {
error(e);
}
}
};
return _this;
}($, log, warn, error, submitWorldEventAction, getWorldEventAttackResults, userContext));
var trainImmediateTermination;
function extenderSSTrainAll(){
trainImmediateTermination = false;
var swornswords = getSwornSwords("all", {disregardCooldown: true, disregardWounds: true});
for(var i = 0; i < swornswords.length; i++){
var ss = swornswords[i];
if(!ss.upgrade_points)
continue;
var attribute = $("#ss_"+ ss.id +"_orders").val();
if(attribute === "stats") {
var max = Math.max(ss.calc_battle, ss.calc_trade, ss.calc_intrigue);
if (max == ss.calc_intrigue) {
attribute = "intrigue";
} else if (max == ss.calc_trade) {
attribute = "trade";
} else {
attribute = "battle";
}
}
for(var j = 0; j < ss.upgrade_points; j++)
ssTrain(ss.id, attribute);
}
}
// TODO: Implement..
//var PERSISTABLE = {
//
// get queue() {
// return localStorage.get("productionQueue", []);
// },
//
// set queue(val) {
// localStorage.set("productionQueue", val);
// }
//};
// TODO: CONCEAL IN GREAT SECRECY!!!
//var jqxr = $.ajax;
//$.ajax = function () {
// // DO STUFF WITH THE AJAX
// // BEFORE IT HAS FIRED
// console.log(arguments[0]);
//
// // Store the success function
// var onSuccess = arguments[0].success;
//
// // Replace success with
// // your custom function
// arguments[0].success = function () {
//
// // Capture the returned value of the stored
// // function after execution with corresponding arguments
// var onsret = onSuccess.apply(this, arguments);
//
// // DO STUFF WITH THE RESPONSE
// // AFTER SUCCESS FUNCTION FIRED
// console.log(arguments[0]);
//
// // Return if any
// return onsret;
// };
//
// return jqxr.apply(this, arguments);
//
//};
// TODO: TOP SECRET!!!
function avaSendAll_onclick(){
if(extender.options.sendAllAction === "selected") {
extender.options.selectedAction = userContext.currentActionLabel;
extender.import();
}
var cfg = {
region: userContext.campAttackData.camp_region_index,
subRegion: (extender.options.avaSendSubcamps ? -1 : userContext.campAttackData.camp_subregion_index)
};
var ss = getSwornSwords(extender.options.sendAllAction, cfg);
avaSendBatch(ss);
}
function avaSendAll_Loop(region, subRegion, alliance_id, retry){
$.ajax({
url: "/play/camp_attack_create?alliance_id=" + alliance_id + "®ion=" + region + "&subregion=" + subRegion + "&acnew=" + userContext.playerData.ac,
dataType: "JSON",
success: function(a) {
if(a.camp_attack == void 0){
error("No response was received for the given parameters.", "AVA");
return;
}
userContext.camp_battle = a.battle;
userContext.camp_trade = a.trade;
userContext.camp_intrigue = a.intrigue;
userContext.campAttackData = a;
startCampAttack(userContext.campAttackData);
var ss = getSwornSwords(extender.options.sendAllAction, {
region: region,
subRegion: (extender.options.avaSendSubcamps ? -1 : subRegion)
});
avaSendBatch(ss);
},
error: function(e) {
warn("Something went wrong: " + e.status + " : " + e.statusText + ", extender will try again...");
setTimeout(function() {
retry
? (retry < 7
? avaSendAll_Loop(region, subRegion, alliance_id, retry)
: error("Extender failed to send attack on this camp after 7 retries.", "CAMP"))
: avaSendAll_Loop(region, subRegion, alliance_id, 1);
}, 2000);
}
});
}
var questMan = (function ($) {
var _this = {
delay: 4E3,
enabled: true,
striveFor: ["old_ways", "truthful", "realm"],
init: function (o) {
try {
this.config(o);
this.analyze();
log("Quest manager initialized.", "QUESTMAN");
} catch (err) {
error(err);
}
},
config: function (o) {
//console.debug(o);
this.delay = o.questManagerDelay * 1E3 || this.delay;
this.enabled = o.questManagerEnabled != void 0 ? o.questManagerEnabled : this.enabled;
},
analyze: function () {
if (!this.enabled) {
log("This feature has been disabled. Exiting...", "QUESTMAN");
return;
}
for (var i = 0; i < userContext.actions.length; i++) {
var action = userContext.actions[i];
log("Debuging quest analysis: " +
"quest: " + action.label + ", " +
"id: " + action.id + ", " +
"complete: " + (action.complete ? "Yes" : "No") + ", " +
"remaining: " + action.seconds_remaining + "s");
// Action is complete => FINISH
if(action.complete){
log("Action is complete, attempt to finish up.", "QUESTMAN");
this.playQuest(action.id); // TODO: Log loot!
// don't monitor
// this quest
continue;
}
// Action is in progress => WAIT
if(!action.complete && action.seconds_remaining){
log("Action is in progress, QuestMan will wait.", "QUESTMAN");
setTimeout(function(){
_this.analyze();
}, action.seconds_remaining * 1E3 + _this.delay);
continue;
}
// Action expects user input => ACT
log("Taking action...", "QUESTMAN");
this.playQuest(action.id, function(r){
if(r.option == void 0 || !r.option.length){
error("I am not given options!", "QUESTMAN");
return;
}
var choice = _this.analyzeOptions(r.option);
// TODO: Verify if this indeed need to be hardcoded
_this.submitQuest("action", choice, r.chosen, r.id);
});
}
},
// PLay quest, call callback fn
playQuest: function(questId, andThen){
$.ajax({
url: '/play/quest',
data: {
quest_id: questId
},
success: function(response){ // if callback, call with response
typeof andThen == "function" && andThen(response);
},
error: function(response){ // if callback, call with response
typeof andThen == "function" && andThen(response);
}
})
},
analyzeOptions: function(options){
var bestOption = 1;
for(var i = 0; i < options.length; i ++){
var o = options[i];
var loot = o.reward_loot || (o.change_reward != void 0 ? o.change_reward.reward_loot : "");
var silver = o.reward_silver || (o.change_reward != void 0 ? o.change_reward.reward_silver : 0);
var alignment = o.alignment || (o.change_reward != void 0 ? o.change_reward.alignment : "none");
console.log("options analysis, loot:", loot, "silver:", silver, "alignment:", alignment);
if(this.striveFor.contains(alignment)){
bestOption = i + 1;
break;
}
}
console.log("Best option resolved: ", options[bestOption]);
return bestOption;
},
submitQuest: function(stage, choice, chosen, questId, andThen){
$.ajax({
url: '/play/quest',
data: {
quest_id: questId,
stage: stage,
choice: choice,
chosen: chosen,
},
success: function(response){ // if callback, call with response
typeof andThen == "function" && andThen(response);
},
error: function(response){ // if callback, call with response
typeof andThen == "function" && andThen(response);
}
})
}
};
return _this;
}($));
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
function findGifts(e) {
e.preventDefault();
var loadingBar = $("#loading_bar");
if(!loadingBar.length) {
var container = $('div#modals_container_alerts div#modalwrap.alertmodal.modalwrap_input div.alertbox div.alertboxinner div.alertinput');
container.prepend('<div id="loading_bar" class="loadingbar-inner" style="width: 1%; position: relative; top: -20px; margin-left: 15px;"></div>');
}
var limit = parseInt($('#offerIdRangeEnd').val());
var startId = parseInt($('#offerIdRangeStart').val());
if(extender.options.lastIdChecked !== limit){
extender.option("lastIdChecked", limit)
}
find_codes(startId, limit)
}
function find_codes(id, limit, gift_codes) {
if(gift_codes == void 0) {
gift_codes = [];
}
$.ajax({
url: '/play/special_offer/' + id,
success: function (data) {
var regexp = />[A-Z, 1-9]{4}-[A-Z, 1-9]{4}-[A-Z, 1-9]{4}-[A-Z, 1-9]{4}</
var code = data.match(regexp);
if(code && gift_codes.indexOf(code[0]) == -1) {
gift_codes.push(code + " Offer id: " + id);
console.log('Found code in page with id: ' + id + ', ' + code);
}
},
statusCode: {
404: function () {
console.log('Page with id ' + id + ' is non existent.');
},
500: function () {
console.log('Page with id ' + id + ' returned an internal server error.');
}
},
complete: function () {
var loadingBar = $("#loading_bar");
// SET LIMIT HERE!
if (id < limit) {
var percent = ((id + 1) / limit) * 100;
loadingBar.css("width", percent + "%");
setTimeout(function () {
find_codes(++id, limit, gift_codes);
}, 100);
} else {
if(!gift_codes.length) {
loadingBar.after("No active codes found in that range.");
alert("No active codes found in that range.");
} else {
for (var j = 0; j < gift_codes.length; j++) {
var code = gift_codes[j];
loadingBar.after(code + "<br>");
}
var message = "Active gift codes found!\n";
for (var k = 0; k < gift_codes.length; k++) {
message += gift_codes[k] + "\n";
}
alert(message);
}
}
}
});
}