Adding things here and there in the Hentai Heroes game.
< Feedback on Hentai Heroes++ (OCD) Season version
It's done with the last version (0.22.0).
Thank you so much tom.
I have a new request though. Would it be possible to decouple this feature from the "Shortcuts/Timers" option?
The thing is I have that option turned off since I feel it adds too much visual clutter.
But this new timer you just added really feels like a natural part of the game, and it's a feature I think everybody would love to have.
So it would be really cool if it could be enabled at all times independent of the "Shortcuts/Timers" option.
Thank you so much for enabling this cool stuff.
It's done with the last version (0.22.1) :)
I have 3 more feedbacks/requests.
1. Inside Club Champion I can see you have implemented a nice Percentage column. But I noticed it is tied to the "Shortcuts/Timers" option. Would it be more fitting to tie this feature to the "Champions information" option?
2. Inside the club page we have info about how many members are in the club, for example 39/40.
I think it could be useful if there was information of how many people are participating against the champion, for example 30/39.
So in this example we can see the club has 39 members, but only 30 people are aware the Champion is active, so with this info you can go into club chat and alert your friends, so this could be useful so you don't have to manually count them.
Alternatively, you could perhaps give people in the Guild list a pink colour if they are not participating in attacking the Champion?
This will help you point out exactly who is missing, and you can refer to them directly in the club chat.
3. Would it be a good idea to add additional information such as Average Impression per attack for everybody in the Champion list?
Then people can measure how effective they are compared to each other.
@Tom208 v0.22.9 looks really, really awesome! Thanks a ton for implementing these suggestions.
Actually, my 3rd suggestion is a bad suggestion that adds too much visual clutter. So it's cool to avoid that one for sure.
I mean I don't always made good suggestions, some of them ends up badly.
I think it's pretty much awesome what you have implemented.
Thank you ;)
Oh, I just got a new idea for suggestion 3.
You can make use of the tooltips to avoid visual clutter.
For example when you hover the mouse over the "impression" column, you get the exact number on impression.
So you could also make it so when you hover the mouse over the "challenges" column, you would get the tooltip for average Impression per challenge.
What do you think of that suggestion?
Requesting new feature against guild champion.
Inside clubs.html we can see impression percentage. But the "time remaining" data is a little bit more difficult to use for comparison.
It would be easier if there is a "Percentage of time spent" number. So for example if 6 hours has passed and there is 18 hours remaining: The new feature would tell us "25% time has passed".
This makes it easy to measure how much % health we have damaged vs. how much % time has been spent.
I hope this is something you can implement since it could become very useful visual data.
Thanks for everything so far.