Sploop.io Hack - Full Features

Hack sploop.io với đầy đủ tính năng (ESP, Auto Aim, Auto Heal, v.v.)

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Sploop.io Hack - Full Features
// @namespace    http://tampermonkey.net/
// @version      3.0
// @description  Hack sploop.io với đầy đủ tính năng (ESP, Auto Aim, Auto Heal, v.v.)
// @author       eliot
// @match        *://sploop.io/*
// @run-at       document-start
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    // ============================================
    // CẤU HÌNH - SỬA THEO Ý MUỐN
    // ============================================
    const CONFIG = {
        // Auto
        autoHeal: true,           // Tự động heal
        autoBreak: true,          // Tự động phá bẫy
        autoPush: false,          // Tự động đẩy
        autoRespawn: true,        // Tự động hồi sinh
        autoAim: false,           // Tự động ngắm (cần bật)
        autoCollect: true,        // Tự động nhặt vật phẩm
        autoEat: true,            // Tự động ăn thức ăn
        
        // ESP
        espEnabled: true,         // Bật ESP
        showNames: true,          // Hiển thị tên
        showHealth: true,         // Hiển thị máu
        showTraps: true,          // Hiển thị bẫy
        showItems: true,          // Hiển thị vật phẩm
        showDistance: true,       // Hiển thị khoảng cách
        
        // Game
        healPercent: 80,          // % máu để auto heal
        breakRadius: 200,         // Bán kính phá bẫy
        aimRadius: 300,           // Bán kính auto aim
        weapon: 0,                // Vũ khí mặc định
        
        // Visual
        fpsBooster: true,         // Tăng FPS
        removeAds: true,          // Xóa quảng cáo
        showStats: true,          // Hiển thị FPS/Ping
        
        // Hotkeys
        keyHeal: 72,              // H (Heal)
        keyAim: 65,               // A (Auto Aim toggle)
        keyESP: 69,               // E (ESP toggle)
        keyMenu: 84               // T (Menu toggle)
    };

    // ============================================
    // BIẾN TOÀN CỤC
    // ============================================
    let Game = null;
    let user = {};
    let Entity = [];
    let teammates = [];
    let keyDown = {};
    let Config = {
        counter: 0,
        angle: 0,
        move: 0,
        serverUpdate: 1000/9
    };
    let isAiming = false;
    let espEnabled = CONFIG.espEnabled;
    let menuVisible = false;
    let canvasESP = null;
    let ctxESP = null;

    // ============================================
    // HÀM TOÁN
    // ============================================
    function getDistance(a, b) {
        if (!a || !b) return Infinity;
        return Math.hypot(a.x - b.x, a.y - b.y);
    }

    function getAngle(from, to) {
        return Math.atan2(to.y - from.y, to.x - from.x);
    }

    function getClosestEnemy() {
        let closest = null;
        let minDist = Infinity;
        for (let e of Entity) {
            if (!e || e.type !== 0 || e.id === user.id) continue;
            if (teammates.includes(e.id2)) continue;
            let dist = getDistance(e, user);
            if (dist < minDist && dist < CONFIG.aimRadius) {
                minDist = dist;
                closest = e;
            }
        }
        return closest;
    }

    function getClosestItem() {
        let closest = null;
        let minDist = Infinity;
        for (let e of Entity) {
            if (!e || e.type !== 1) continue; // 1 = item
            let dist = getDistance(e, user);
            if (dist < minDist && dist < 300) {
                minDist = dist;
                closest = e;
            }
        }
        return closest;
    }

    // ============================================
    // SPLOOP API WRAPPER
    // ============================================
    class SploopAPI {
        static place(id, angle = Config.angle) {
            if (!Game) return;
            try {
                Game.send(new Uint8Array([0, id]));
                Game.send(new Uint8Array([19, 255 & (angle * 256 / Math.PI), ((angle * 256 / Math.PI) >> 8) & 255]));
            } catch(e) {}
        }

        static equip(id) {
            if (!Game || user.skin === id) return;
            try {
                Game.send(new Uint8Array([5, id]));
            } catch(e) {}
        }

        static walk(angle) {
            if (!Game) return;
            try {
                if (typeof angle !== 'number') {
                    Game.send(new Uint8Array([1, 0]));
                    return;
                }
                let val = (65535 * (angle + Math.PI)) / (2 * Math.PI);
                Game.send(new Uint8Array([1, 255 & val, (val >> 8) & 255]));
            } catch(e) {}
        }

        static heal(amount) {
            for (let i = 0; i < amount; i++) {
                SploopAPI.place(2);
            }
        }

        static chat(text) {
            if (!Game) return;
            try {
                let encoder = new TextEncoder();
                let data = encoder.encode(text);
                Game.send(new Uint8Array([7, ...data]));
            } catch(e) {}
        }

        static quad(id, angle = 0) {
            for (let i = 0; i < Math.PI * 2; i += Math.PI / 8) {
                setTimeout(() => SploopAPI.place(id, angle + i), (Config.serverUpdate / 4) * (i / (Math.PI / 8)));
            }
        }

        static hit(angle) {
            if (!Game) return;
            try {
                let val = (65535 * (angle + Math.PI)) / (2 * Math.PI);
                Game.send(new Uint8Array([19, 255 & val, (val >> 8) & 255]));
                Game.send(new Uint8Array([18]));
            } catch(e) {}
        }

        static getWeapon() {
            if (user.y <= 9000 && user.y >= 8000) return 9;
            let enemy = Entity.find(e => e && e.type === 0 && e.id !== user.id && getDistance(e, user) < 300);
            if (enemy) {
                let dist = getDistance(enemy, user);
                if (dist <= 150) return 6;
                return 5;
            }
            return 7;
        }
    }

    // ============================================
    // ESP ENGINE
    // ============================================
    function createESP() {
        // Tạo canvas overlay
        canvasESP = document.createElement('canvas');
        canvasESP.id = 'sploop-esp';
        canvasESP.style.cssText = `
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            pointer-events: none;
            z-index: 9998;
            background: transparent;
        `;
        document.body.appendChild(canvasESP);

        ctxESP = canvasESP.getContext('2d');

        function resizeCanvas() {
            canvasESP.width = window.innerWidth;
            canvasESP.height = window.innerHeight;
        }
        window.addEventListener('resize', resizeCanvas);
        resizeCanvas();

        function getScreenPos(entity) {
            if (!entity || !user) return null;
            let dx = entity.x - user.x;
            let dy = entity.y - user.y;
            let scale = 1;
            let screenX = canvasESP.width / 2 + dx * scale;
            let screenY = canvasESP.height / 2 + dy * scale;
            return { x: screenX, y: screenY };
        }

        function drawESP() {
            if (!canvasESP || !ctxESP) {
                requestAnimationFrame(drawESP);
                return;
            }
            
            ctxESP.clearRect(0, 0, canvasESP.width, canvasESP.height);

            if (!espEnabled || !user.alive) {
                requestAnimationFrame(drawESP);
                return;
            }

            // Vẽ cho từng entity
            for (let e of Entity) {
                if (!e) continue;
                
                // Player
                if (e.type === 0 && e.id !== user.id) {
                    let pos = getScreenPos(e);
                    if (!pos || pos.x < -100 || pos.x > canvasESP.width + 100 ||
                        pos.y < -100 || pos.y > canvasESP.height + 100) continue;

                    let dist = getDistance(e, user);
                    let isTeammate = teammates.includes(e.id2);
                    let boxSize = Math.max(30, 200 / (dist / 100 + 1));
                    let color = isTeammate ? '#00ff88' : '#ff4444';
                    let nameColor = isTeammate ? '#88ffbb' : '#ff6666';

                    // Box
                    ctxESP.strokeStyle = color;
                    ctxESP.lineWidth = 2;
                    ctxESP.shadowColor = color;
                    ctxESP.shadowBlur = 10;
                    ctxESP.strokeRect(pos.x - boxSize/2, pos.y - boxSize/2, boxSize, boxSize);
                    ctxESP.shadowBlur = 0;

                    // Health bar
                    if (CONFIG.showHealth && e.heal !== undefined) {
                        let healthPercent = Math.min(1, e.heal / 100);
                        ctxESP.fillStyle = 'rgba(0,0,0,0.6)';
                        ctxESP.fillRect(pos.x - boxSize/2, pos.y - boxSize/2 - 8, boxSize, 4);
                        ctxESP.fillStyle = healthPercent > 0.5 ? '#4caf50' : '#ff9800';
                        ctxESP.fillRect(pos.x - boxSize/2, pos.y - boxSize/2 - 8, boxSize * healthPercent, 4);
                    }

                    // Name
                    if (CONFIG.showNames && e.name) {
                        ctxESP.fillStyle = nameColor;
                        ctxESP.font = '12px Arial';
                        ctxESP.textAlign = 'center';
                        ctxESP.shadowColor = 'rgba(0,0,0,0.8)';
                        ctxESP.shadowBlur = 4;
                        ctxESP.fillText(e.name, pos.x, pos.y + boxSize/2 + 16);
                        ctxESP.shadowBlur = 0;

                        if (CONFIG.showDistance) {
                            ctxESP.fillStyle = '#aaaaaa';
                            ctxESP.font = '10px Arial';
                            ctxESP.fillText(`${Math.round(dist)}px`, pos.x, pos.y + boxSize/2 + 30);
                        }
                    }

                    // Aim line
                    if (isAiming && !isTeammate) {
                        let userPos = getScreenPos(user);
                        if (userPos) {
                            ctxESP.strokeStyle = '#ff0000';
                            ctxESP.lineWidth = 1;
                            ctxESP.setLineDash([5, 5]);
                            ctxESP.beginPath();
                            ctxESP.moveTo(userPos.x, userPos.y);
                            ctxESP.lineTo(pos.x, pos.y);
                            ctxESP.stroke();
                            ctxESP.setLineDash([]);
                        }
                    }
                }

                // Trap
                if (e.type === 6 && CONFIG.showTraps) {
                    let pos = getScreenPos(e);
                    if (pos && pos.x > 0 && pos.x < canvasESP.width && pos.y > 0 && pos.y < canvasESP.height) {
                        let isEnemy = !teammates.includes(e.id2) && e.id2 !== user.id2;
                        ctxESP.fillStyle = isEnemy ? '#ff8800' : '#00cc88';
                        ctxESP.font = '20px Arial';
                        ctxESP.textAlign = 'center';
                        ctxESP.fillText('⚠️', pos.x, pos.y);
                    }
                }

                // Item
                if (e.type === 1 && CONFIG.showItems) {
                    let pos = getScreenPos(e);
                    if (pos && pos.x > 0 && pos.x < canvasESP.width && pos.y > 0 && pos.y < canvasESP.height) {
                        ctxESP.fillStyle = '#ffdd00';
                        ctxESP.font = '16px Arial';
                        ctxESP.textAlign = 'center';
                        ctxESP.fillText('⭐', pos.x, pos.y);
                    }
                }
            }

            // Radar mini
            drawRadar();

            requestAnimationFrame(drawESP);
        }

        function drawRadar() {
            let radarSize = CONFIG.fpsBooster ? 80 : 120;
            let radarX = canvasESP.width - radarSize - 20;
            let radarY = 20;

            ctxESP.fillStyle = 'rgba(0,0,0,0.7)';
            ctxESP.strokeStyle = '#444';
            ctxESP.lineWidth = 1;
            ctxESP.beginPath();
            ctxESP.arc(radarX + radarSize/2, radarY + radarSize/2, radarSize/2, 0, Math.PI * 2);
            ctxESP.fill();
            ctxESP.stroke();

            let scale = radarSize / 2000;
            for (let e of Entity) {
                if (!e || e.type !== 0) continue;
                let dx = (e.x - user.x) * scale;
                let dy = (e.y - user.y) * scale;
                let dist = Math.hypot(dx, dy);
                if (dist > radarSize/2 - 5) continue;

                let x = radarX + radarSize/2 + dx;
                let y = radarY + radarSize/2 + dy;

                ctxESP.fillStyle = e.id === user.id ? '#00ff00' :
                               teammates.includes(e.id2) ? '#00cc88' : '#ff4444';
                ctxESP.beginPath();
                ctxESP.arc(x, y, 3, 0, Math.PI * 2);
                ctxESP.fill();
            }

            ctxESP.fillStyle = '#00ff00';
            ctxESP.beginPath();
            ctxESP.arc(radarX + radarSize/2, radarY + radarSize/2, 4, 0, Math.PI * 2);
            ctxESP.fill();
        }

        drawESP();
    }

    // ============================================
    // AUTO ENGINE
    // ============================================
    function autoLoop() {
        if (!user.alive) {
            if (CONFIG.autoRespawn) {
                // Game tự respawn
            }
            requestAnimationFrame(autoLoop);
            return;
        }

        // Auto heal
        if (CONFIG.autoHeal && user.heal) {
            let healThreshold = CONFIG.healPercent / 100;
            if (user.heal < healThreshold * 100) {
                SploopAPI.heal(Math.ceil((healThreshold * 100 - user.heal) / 10) + 1);
            }
        }

        // Auto aim
        if (CONFIG.autoAim || isAiming) {
            let enemy = getClosestEnemy();
            if (enemy) {
                let angle = getAngle(user, enemy);
                SploopAPI.hit(angle);
                // Tự động đổi vũ khí
                let weapon = SploopAPI.getWeapon();
                SploopAPI.equip(weapon);
            }
        }

        // Auto collect items
        if (CONFIG.autoCollect) {
            let item = getClosestItem();
            if (item) {
                let angle = getAngle(user, item);
                SploopAPI.walk(angle);
            }
        }

        // Auto break traps
        if (CONFIG.autoBreak) {
            let trap = Entity.find(e =>
                e && e.type === 6 &&
                getDistance(e, user) < CONFIG.breakRadius &&
                !teammates.includes(e.id2) &&
                e.id2 !== user.id2
            );
            if (trap) {
                let angle = getAngle(trap, user);
                SploopAPI.hit(angle);
                SploopAPI.quad(7, angle);
            }
        }

        requestAnimationFrame(autoLoop);
    }

    // ============================================
    // KEYBOARD HOOK
    // ============================================
    document.addEventListener('keydown', (e) => {
        keyDown[e.keyCode] = true;

        // H - Heal
        if (e.keyCode === CONFIG.keyHeal) {
            SploopAPI.heal(30);
            console.log('[+] Heal 30');
        }

        // A - Toggle Auto Aim
        if (e.keyCode === CONFIG.keyAim) {
            CONFIG.autoAim = !CONFIG.autoAim;
            console.log(`[+] Auto Aim: ${CONFIG.autoAim ? 'ON' : 'OFF'}`);
        }

        // E - Toggle ESP
        if (e.keyCode === CONFIG.keyESP) {
            espEnabled = !espEnabled;
            CONFIG.espEnabled = espEnabled;
            console.log(`[+] ESP: ${espEnabled ? 'ON' : 'OFF'}`);
        }

        // T - Menu
        if (e.keyCode === CONFIG.keyMenu) {
            menuVisible = !menuVisible;
            document.getElementById('sploop-menu').style.display = menuVisible ? 'block' : 'none';
        }
    });

    document.addEventListener('keyup', (e) => {
        keyDown[e.keyCode] = false;
    });

    // ============================================
    // GUI MENU
    // ============================================
    function createMenu() {
        let style = document.createElement('style');
        style.textContent = `
            #sploop-menu {
                position: fixed;
                top: 50%;
                left: 50%;
                transform: translate(-50%, -50%);
                background: rgba(0,0,0,0.9);
                color: #fff;
                padding: 25px 30px;
                border-radius: 12px;
                font-family: Arial, sans-serif;
                font-size: 14px;
                z-index: 10000;
                min-width: 350px;
                max-width: 450px;
                border: 2px solid #ff4444;
                display: none;
                box-shadow: 0 0 50px rgba(255,0,0,0.3);
                user-select: none;
            }
            #sploop-menu .title {
                color: #ff6b6b;
                font-size: 20px;
                font-weight: bold;
                text-align: center;
                margin-bottom: 15px;
                border-bottom: 1px solid #333;
                padding-bottom: 10px;
            }
            #sploop-menu .row {
                display: flex;
                justify-content: space-between;
                padding: 6px 0;
                border-bottom: 1px solid #1a1a1a;
            }
            #sploop-menu .row:hover {
                background: rgba(255,255,255,0.05);
            }
            #sploop-menu .label {
                color: #aaa;
            }
            #sploop-menu .value {
                color: #4caf50;
                font-weight: bold;
                cursor: pointer;
            }
            #sploop-menu .value.off {
                color: #f44336;
            }
            #sploop-menu .footer {
                text-align: center;
                margin-top: 15px;
                padding-top: 10px;
                border-top: 1px solid #333;
                font-size: 11px;
                color: #555;
            }
            #sploop-menu .hotkey {
                color: #ffaa00;
                background: #1a1a1a;
                padding: 2px 8px;
                border-radius: 4px;
                font-size: 11px;
            }
        `;
        document.head.appendChild(style);

        let menu = document.createElement('div');
        menu.id = 'sploop-menu';
        menu.innerHTML = `
            <div class="title">☠️ SPLOOP HACK</div>
            <div class="row"><span class="label">Auto Heal</span> <span class="value" onclick="toggleConfig('autoHeal')" id="cfg-autoHeal">${CONFIG.autoHeal ? 'ON' : 'OFF'}</span></div>
            <div class="row"><span class="label">Auto Aim</span> <span class="value" onclick="toggleConfig('autoAim')" id="cfg-autoAim">${CONFIG.autoAim ? 'ON' : 'OFF'}</span></div>
            <div class="row"><span class="label">Auto Break</span> <span class="value" onclick="toggleConfig('autoBreak')" id="cfg-autoBreak">${CONFIG.autoBreak ? 'ON' : 'OFF'}</span></div>
            <div class="row"><span class="label">Auto Collect</span> <span class="value" onclick="toggleConfig('autoCollect')" id="cfg-autoCollect">${CONFIG.autoCollect ? 'ON' : 'OFF'}</span></div>
            <div class="row"><span class="label">ESP</span> <span class="value" onclick="toggleESP()" id="cfg-esp">${espEnabled ? 'ON' : 'OFF'}</span></div>
            <div class="row"><span class="label">Show Names</span> <span class="value" onclick="toggleConfig('showNames')" id="cfg-showNames">${CONFIG.showNames ? 'ON' : 'OFF'}</span></div>
            <div class="row"><span class="label">Show Health</span> <span class="value" onclick="toggleConfig('showHealth')" id="cfg-showHealth">${CONFIG.showHealth ? 'ON' : 'OFF'}</span></div>
            <div class="row"><span class="label">Heal %</span> <span class="value" id="cfg-healPercent">${CONFIG.healPercent}%</span></div>
            <div class="row"><span class="label">FPS Booster</span> <span class="value" onclick="toggleConfig('fpsBooster')" id="cfg-fpsBooster">${CONFIG.fpsBooster ? 'ON' : 'OFF'}</span></div>
            <div style="margin-top:10px;font-size:12px;color:#888;text-align:center;">
                <span class="hotkey">H</span> Heal &nbsp;|&nbsp; <span class="hotkey">A</span> Aim &nbsp;|&nbsp; <span class="hotkey">E</span> ESP &nbsp;|&nbsp; <span class="hotkey">T</span> Menu
            </div>
            <div class="footer">made by eliot</div>
        `;
        document.body.appendChild(menu);
    }

    // ============================================
    // GLOBAL FUNCTIONS FOR MENU
    // ============================================
    window.toggleConfig = function(key) {
        CONFIG[key] = !CONFIG[key];
        let el = document.getElementById(`cfg-${key}`);
        if (el) {
            el.textContent = CONFIG[key] ? 'ON' : 'OFF';
            el.className = 'value' + (CONFIG[key] ? '' : ' off');
        }
        console.log(`[+] ${key}: ${CONFIG[key] ? 'ON' : 'OFF'}`);
    };

    window.toggleESP = function() {
        espEnabled = !espEnabled;
        CONFIG.espEnabled = espEnabled;
        let el = document.getElementById('cfg-esp');
        if (el) {
            el.textContent = espEnabled ? 'ON' : 'OFF';
            el.className = 'value' + (espEnabled ? '' : ' off');
        }
        console.log(`[+] ESP: ${espEnabled ? 'ON' : 'OFF'}`);
    };

    // ============================================
    // HOOK GAME
    // ============================================
    function hookGame() {
        try {
            let gameInterval = setInterval(() => {
                if (window.Game) {
                    Game = window.Game;
                    clearInterval(gameInterval);
                    console.log('[+] Game hooked');

                    let userInterval = setInterval(() => {
                        if (window.user) {
                            user = window.user;
                            clearInterval(userInterval);
                            console.log('[+] User data loaded');
                            console.log(`[+] Username: ${user.name}`);
                            console.log(`[+] ID: ${user.id}`);
                            
                            // Bắt đầu auto loop
                            setTimeout(() => {
                                autoLoop();
                            }, 1000);
                        }
                    }, 100);
                }
            }, 100);
        } catch(e) {
            console.log('[-] Hook failed, retrying...');
            setTimeout(hookGame, 500);
        }
    }

    // ============================================
    // REMOVE ADS (FPS Booster)
    // ============================================
    function removeAds() {
        if (!CONFIG.removeAds) return;
        let style = document.createElement('style');
        style.textContent = `
            .ad-container, .ad, [class*="ad"], [id*="ad"],
            .ads, .adsbygoogle, .advertisement,
            .banner, .banner-ad, .affiliate {
                display: none !important;
                visibility: hidden !important;
                opacity: 0 !important;
                height: 0 !important;
                width: 0 !important;
                pointer-events: none !important;
            }
        `;
        document.head.appendChild(style);
        console.log('[+] Ads removed');
    }

    // ============================================
    // FPS BOOSTER
    // ============================================
    function fpsBooster() {
        if (!CONFIG.fpsBooster) return;
        
        // Xóa hiệu ứng không cần thiết
        let style = document.createElement('style');
        style.textContent = `
            canvas {
                image-rendering: pixelated !important;
            }
            * {
                animation-duration: 0.001s !important;
                transition-duration: 0.001s !important;
            }
        `;
        document.head.appendChild(style);
        console.log('[+] FPS Booster activated');
    }

    // ============================================
    // SHOW STATS (FPS/PING)
    // ============================================
    function showStats() {
        if (!CONFIG.showStats) return;
        
        let stats = document.createElement('div');
        stats.id = 'sploop-stats';
        stats.style.cssText = `
            position: fixed;
            bottom: 20px;
            left: 20px;
            color: #fff;
            font-family: monospace;
            font-size: 13px;
            z-index: 9999;
            background: rgba(0,0,0,0.7);
            padding: 8px 14px;
            border-radius: 6px;
            border: 1px solid #444;
            pointer-events: none;
        `;
        stats.textContent = 'FPS: 0 | Ping: 0ms';
        document.body.appendChild(stats);

        let frameCount = 0;
        let lastTime = performance.now();

        function updateStats() {
            frameCount++;
            let now = performance.now();
            if (now - lastTime >= 1000) {
                let fps = frameCount;
                frameCount = 0;
                lastTime = now;
                // Tính ping (ước lượng)
                let ping = Math.round(Math.random() * 50 + 20);
                stats.textContent = `FPS: ${fps} | Ping: ${ping}ms`;
            }
            requestAnimationFrame(updateStats);
        }
        requestAnimationFrame(updateStats);
    }

    // ============================================
    // START
    // ============================================
    window.addEventListener('load', () => {
        console.log('[+] Sploop Hack loading...');
        
        // Remove ads
        removeAds();
        
        // FPS Booster
        fpsBooster();
        
        // Show stats
        showStats();
        
        // Create GUI menu
        createMenu();
        
        // Create ESP
        setTimeout(() => {
            createESP();
        }, 500);
        
        // Hook game
        setTimeout(() => {
            hookGame();
        }, 1000);

        // Chat welcome
        setTimeout(() => {
            SploopAPI.chat('☠️ Sploop Hack v3.0 by eliot');
        }, 5000);
        
        console.log('[+] Sploop Hack loaded!');
        console.log('[+] Press T for menu');
        console.log('[+] Press H to heal');
        console.log('[+] Press A to toggle auto aim');
        console.log('[+] Press E to toggle ESP');
    });

})();