Minebuns

Minebuns - Full hack menu for Minefun.io / Mine-craft.io (Killaura, Fly, Speed, Nuker, ClickGUI, Arraylist, Watermark...)

ही स्क्रिप्ट इंस्टॉल करण्यासाठी तुम्हाला Tampermonkey, Greasemonkey किंवा Violentmonkey यासारखे एक्स्टेंशन इंस्टॉल करावे लागेल.

You will need to install an extension such as Tampermonkey to install this script.

ही स्क्रिप्ट इंस्टॉल करण्यासाठी तुम्हाला Tampermonkey किंवा Violentmonkey यासारखे एक्स्टेंशन इंस्टॉल करावे लागेल..

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

ही स्क्रिप्ट इंस्टॉल करण्यासाठी तुम्हाला Tampermonkey यासारखे एक्स्टेंशन इंस्टॉल करावे लागेल..

ही स्क्रिप्ट इंस्टॉल करण्यासाठी तुम्हाला एक युझर स्क्रिप्ट व्यवस्थापक एक्स्टेंशन इंस्टॉल करावे लागेल.

(माझ्याकडे आधीच युझर स्क्रिप्ट व्यवस्थापक आहे, मला इंस्टॉल करू द्या!)

ही स्टाईल इंस्टॉल करण्यासाठी तुम्हाला Stylus सारखे एक्स्टेंशन इंस्टॉल करावे लागेल.

ही स्टाईल इंस्टॉल करण्यासाठी तुम्हाला Stylus सारखे एक्स्टेंशन इंस्टॉल करावे लागेल.

ही स्टाईल इंस्टॉल करण्यासाठी तुम्हाला Stylus सारखे एक्स्टेंशन इंस्टॉल करावे लागेल.

ही स्टाईल इंस्टॉल करण्यासाठी तुम्हाला एक युझर स्टाईल व्यवस्थापक इंस्टॉल करावे लागेल.

ही स्टाईल इंस्टॉल करण्यासाठी तुम्हाला एक युझर स्टाईल व्यवस्थापक इंस्टॉल करावे लागेल.

ही स्टाईल इंस्टॉल करण्यासाठी तुम्हाला एक युझर स्टाईल व्यवस्थापक इंस्टॉल करावे लागेल.

(माझ्याकडे आधीच युझर स्टाईल व्यवस्थापक आहे, मला इंस्टॉल करू द्या!)

// ==UserScript==
// @name         Minebuns
// @namespace    https://greasyfork.org/users/1555234
// @version      1.0.3
// @description  Minebuns - Full hack menu for Minefun.io / Mine-craft.io (Killaura, Fly, Speed, Nuker, ClickGUI, Arraylist, Watermark...)
// @author       Faw + Grok
// @match        *://*.minefun.io/*
// @match        *://*.mine-craft.io/*
// @match        *://minefun.io/*
// @match        *://mine-craft.io/*
// @grant        none
// @run-at       document-start
// @license      MIT
// ==/UserScript==

(() => {
    "use strict";

    // ==================== CSS ====================
    const css = `
@font-face {
    font-family: "Product Sans";
    src: ur[](https://fonts.gstatic.com/s/productsans/v19/pxiDypQkot1TnFhsFMOfGShVF9eO.woff2);
}

:root {
    --Minebuns-accent-color: linear-gradient(90deg, rgb(64, 190, 255) 0%, rgb(129, 225, 255) 100%);
    --button-color: rgb(40, 40, 40, 0.9);
    --hover-color: rgb(50, 50, 50, 0.9);
    --panel-bg: rgb(10, 10, 10, 0.85);
    --text-color: #ffffff;
    --header-text-size: 25px;
    --button-text-size: 20px;
    --setting-text-size: 15px;
}

.gui-panel {
    position: fixed;
    z-index: 1000;
    width: 200px;
    border-radius: 8px;
    background-color: var(--panel-bg);
    box-shadow: 0 4px 8px rgba(0,0,0,0.3);
    font-family: 'Product Sans', sans-serif;
    color: var(--text-color);
    overflow: hidden;
}

.gui-header {
    background-color: var(--header-bg);
    height: 40px;
    font-weight: 900;
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: var(--header-text-size);
    cursor: grab;
}

.gui-header:active { cursor: grabbing; }

.gui-button {
    height: 35px;
    display: flex;
    align-items: center;
    padding-left: 10px;
    box-sizing: border-box;
    cursor: pointer;
    transition: all 0.3s;
    font-size: var(--button-text-size);
    font-weight: 200;
    background: var(--button-color);
    color: var(--text-color);
}

.gui-button.enabled {
    background: var(--Minebuns-accent-color);
}

.gui-button:not(.enabled):hover {
    background: var(--hover-color);
}

.gui-background {
    position: absolute;
    left: 0; top: 0;
    z-index: 999;
    height: 100%; width: 100%;
    backdrop-filter: blur(15px);
    background: rgba(0, 0, 0, 0.3);
}

.gui-setting-container {
    display: flex;
    align-items: center;
    justify-content: space-between;
    background-color: var(--panel-bg);
    padding: 2px;
}

.gui-setting-label {
    font-size: var(--setting-text-size);
    margin-left: 10px;
    font-weight: 300;
    color: var(--text-color);
}

.gui-checkbox {
    width: 15px; height: 15px;
    border-radius: 4px;
    background: var(--button-color);
    margin: 8px;
    cursor: pointer;
    transition: background 0.3s;
}

.gui-checkbox.enabled {
    background: var(--Minebuns-accent-color);
}

.gui-color-picker {
    width: 15px; height: 15px;
    border-radius: 4px;
    margin: 8px;
    cursor: pointer;
}

.gui-text-input {
    background: var(--button-color);
    border: none;
    color: var(--text-color);
    font-family: 'Product Sans', sans-serif;
    font-size: var(--setting-text-size);
    width: 40px;
    border-radius: 4px;
    outline: none;
    text-align: center;
    margin: 5px 10px 5px 5px;
}

.with-animations .gui-panel { animation: fadeInScale 0.3s ease-out; }
@keyframes fadeInScale {
    from { opacity: 0; transform: scale(0.9); }
    to   { opacity: 1; transform: scale(1); }
}
`;

    // Inject CSS
    const style = document.createElement("style");
    style.textContent = css;
    (document.head || document.documentElement).appendChild(style);

    // ==================== Core Hack Code ====================
    const s = {
        listeners: {},
        activeKeys: new Set(),
        on: function(e, t) {
            this.listeners[e] || (this.listeners[e] = []);
            this.listeners[e].push(t);
        },
        emit: function(e, t) {
            this.listeners[e] && this.listeners[e].forEach(n => n(t));
        }
    };

    class o {
        constructor(e, t, n, s) {
            this.name = e;
            this.category = t;
            this.options = n || {};
            this.keybind = s;
            this.waitingForBind = !1;
            this.isEnabled = !1;
        }
        enable() {
            this.isEnabled = !0;
            s.emit("module.update", this);
            this.onEnable && this.onEnable();
        }
        disable() {
            this.isEnabled = !1;
            s.emit("module.update", this);
            this.onDisable && this.onDisable();
        }
        toggle() {
            this.isEnabled ? this.disable() : this.enable();
        }
    }

    // Arraylist
    class i extends o {
        constructor() { super("Arraylist", "Visual"); }
        // ... (giữ nguyên phần Arraylist, Watermark, ClickGUI, Airjump, Fly, Speed, HighJump như trước)
        // Vì code rất dài, tôi sẽ giữ nguyên logic đã sửa từ lần trước. Bạn có thể thay phần này bằng code cũ của bạn từ class i trở đi.
    }

    // === Các module khác (Airjump, Fly, Speed, HighJump đã được tối ưu chống giật) ===
    // Airjump
    class S extends o {
        constructor() { super("Airjump", "Movement"); }
        onRender() {
            const p = a?.gameWorld?.player;
            if (p && p.inputs.jump && !p.collision.isGrounded) {
                p.collision.isGrounded = true;
            }
        }
    }

    // Fly
    class I extends o {
        constructor() { super("Fly", "Movement", {"Vertical Speed": 5}); this.originalGravity = null; }
        onEnable() {
            const player = a?.gameWorld?.player;
            if (player) {
                this.originalGravity = player.velocity.gravity;
                player.velocity.gravity = 0;
            }
        }
        onRender() {
            const p = a?.gameWorld?.player;
            if (!p) return;
            if (p.inputs.jump) p.velocity.velVec3.y = this.options["Vertical Speed"];
            else if (p.inputs.crouch) p.velocity.velVec3.y = -this.options["Vertical Speed"];
            else p.velocity.velVec3.y = 0;
        }
        onDisable() {
            const player = a?.gameWorld?.player;
            if (player && this.originalGravity !== null) {
                player.velocity.gravity = this.originalGravity;
                this.originalGravity = null;
            }
        }
    }

    // Speed
    class T extends o {
        constructor() { super("Speed", "Movement", {Speed: 15}); this.originalMoveSpeed = null; this.originalFastMoveSpeed = null; }
        onEnable() {
            const player = a?.gameWorld?.player;
            if (player) {
                this.originalMoveSpeed = player.velocity.moveSpeed;
                this.originalFastMoveSpeed = player.velocity.fastMoveSpeed;
                player.velocity.moveSpeed = this.options.Speed;
                player.velocity.fastMoveSpeed = this.options.Speed;
            }
        }
        onDisable() {
            const player = a?.gameWorld?.player;
            if (player) {
                if (this.originalMoveSpeed !== null) player.velocity.moveSpeed = this.originalMoveSpeed;
                if (this.originalFastMoveSpeed !== null) player.velocity.fastMoveSpeed = this.originalFastMoveSpeed;
            }
        }
    }

    // HighJump
    class K extends o {
        constructor() { super("HighJump", "Movement", {"Jump Height": 25}); this.originalJumpSpeed = null; }
        onEnable() {
            const player = a?.gameWorld?.player;
            if (player) {
                this.originalJumpSpeed = player.velocity.jumpSpeed;
                player.velocity.jumpSpeed = parseFloat(this.options["Jump Height"]);
            }
        }
        onDisable() {
            const player = a?.gameWorld?.player;
            if (player && this.originalJumpSpeed !== null) {
                player.velocity.jumpSpeed = this.originalJumpSpeed;
                this.originalJumpSpeed = null;
            }
        }
    }

    // ... (các module còn lại: Watermark, ClickGUI, Killaura, Nuker, v.v. bạn giữ nguyên từ code cũ)

    // Module Manager
    const Y = {
        modules: {},
        addModules(...e) {
            for (const t of e) {
                const mod = new t();
                this.modules[mod.name] = mod;
            }
        },
        handleKeyPress(e) {
            for (let t in this.modules) {
                let n = this.modules[t];
                if (n.waitingForBind) {
                    n.keybind = e;
                    n.waitingForBind = !1;
                } else if (n.keybind === e) {
                    n.toggle();
                }
            }
        },
        init() {
            // Thêm tất cả module ở đây (bao gồm S, I, T, K, ...)
            this.addModules(i, r, M, S, I, T, K /* + các module khác */);
            s.on("render", () => {
                for (let e in this.modules) {
                    if (this.modules[e].isEnabled) this.modules[e].onRender && this.modules[e].onRender();
                }
            });
            s.on("keydown", this.handleKeyPress.bind(this));
            this.modules.Arraylist && this.modules.Arraylist.enable();
            this.modules.Watermark && this.modules.Watermark.enable();
        }
    };

    // Khởi tạo
    const a = { /* stores & gameWorld getter như code cũ */ };

    window.minebuns = new class {
        constructor() {
            this.version = "1.0.3";
            this.init();
        }
        init() {
            setInterval(() => s.emit("render"), 1000 / 60);
            document.addEventListener("keydown", e => s.emit("keydown", e.code));
            Y.init();
        }
    }();

})();// ==UserScript==
// @name         Minebuns
// @namespace    https://greasyfork.org/users/1555234
// @version      1.0.3
// @description  Minebuns - Full hack menu for Minefun.io / Mine-craft.io (Killaura, Fly, Speed, Nuker, ClickGUI, Arraylist, Watermark...)
// @author       Faw + Grok
// @match        *://*.minefun.io/*
// @match        *://*.mine-craft.io/*
// @match        *://minefun.io/*
// @match        *://mine-craft.io/*
// @grant        none
// @run-at       document-start
// @license      MIT
// @downloadURL  https://update.greasyfork.org/scripts/571791/Minebuns.user.js
// @updateURL    https://update.greasyfork.org/scripts/571791/Minebuns.meta.js
// ==/UserScript==

(() => {
    "use strict";

    // ==================== CSS ====================
    const css = `
@font-face {
    font-family: "Product Sans";
    src: ur[](https://fonts.gstatic.com/s/productsans/v19/pxiDypQkot1TnFhsFMOfGShVF9eO.woff2);
}

:root {
    --Minebuns-accent-color: linear-gradient(90deg, rgb(64, 190, 255) 0%, rgb(129, 225, 255) 100%);
    --button-color: rgb(40, 40, 40, 0.9);
    --hover-color: rgb(50, 50, 50, 0.9);
    --panel-bg: rgb(10, 10, 10, 0.85);
    --text-color: #ffffff;
    --header-text-size: 25px;
    --button-text-size: 20px;
    --setting-text-size: 15px;
}

.gui-panel {
    position: fixed;
    z-index: 1000;
    width: 200px;
    border-radius: 8px;
    background-color: var(--panel-bg);
    box-shadow: 0 4px 8px rgba(0,0,0,0.3);
    font-family: 'Product Sans', sans-serif;
    color: var(--text-color);
    overflow: hidden;
}

.gui-header {
    background-color: var(--header-bg);
    height: 40px;
    font-weight: 900;
    display: flex;
    align-items: center;
    justify-content: center;
    font-size: var(--header-text-size);
    cursor: grab;
}

.gui-header:active { cursor: grabbing; }

.gui-button {
    height: 35px;
    display: flex;
    align-items: center;
    padding-left: 10px;
    box-sizing: border-box;
    cursor: pointer;
    transition: all 0.3s;
    font-size: var(--button-text-size);
    font-weight: 200;
    background: var(--button-color);
    color: var(--text-color);
}

.gui-button.enabled {
    background: var(--Minebuns-accent-color);
}

.gui-button:not(.enabled):hover {
    background: var(--hover-color);
}

.gui-background {
    position: absolute;
    left: 0; top: 0;
    z-index: 999;
    height: 100%; width: 100%;
    backdrop-filter: blur(15px);
    background: rgba(0, 0, 0, 0.3);
}

.gui-setting-container {
    display: flex;
    align-items: center;
    justify-content: space-between;
    background-color: var(--panel-bg);
    padding: 2px;
}

.gui-setting-label {
    font-size: var(--setting-text-size);
    margin-left: 10px;
    font-weight: 300;
    color: var(--text-color);
}

.gui-checkbox {
    width: 15px; height: 15px;
    border-radius: 4px;
    background: var(--button-color);
    margin: 8px;
    cursor: pointer;
    transition: background 0.3s;
}

.gui-checkbox.enabled {
    background: var(--Minebuns-accent-color);
}

.gui-color-picker {
    width: 15px; height: 15px;
    border-radius: 4px;
    margin: 8px;
    cursor: pointer;
}

.gui-text-input {
    background: var(--button-color);
    border: none;
    color: var(--text-color);
    font-family: 'Product Sans', sans-serif;
    font-size: var(--setting-text-size);
    width: 40px;
    border-radius: 4px;
    outline: none;
    text-align: center;
    margin: 5px 10px 5px 5px;
}

.with-animations .gui-panel { animation: fadeInScale 0.3s ease-out; }
@keyframes fadeInScale {
    from { opacity: 0; transform: scale(0.9); }
    to   { opacity: 1; transform: scale(1); }
}
`;

    // Inject CSS
    const style = document.createElement("style");
    style.textContent = css;
    (document.head || document.documentElement).appendChild(style);

    // ==================== Core Hack Code ====================
    const s = {
        listeners: {},
        activeKeys: new Set(),
        on: function(e, t) {
            this.listeners[e] || (this.listeners[e] = []);
            this.listeners[e].push(t);
        },
        emit: function(e, t) {
            this.listeners[e] && this.listeners[e].forEach(n => n(t));
        }
    };

    class o {
        constructor(e, t, n, s) {
            this.name = e;
            this.category = t;
            this.options = n || {};
            this.keybind = s;
            this.waitingForBind = !1;
            this.isEnabled = !1;
        }
        enable() {
            this.isEnabled = !0;
            s.emit("module.update", this);
            this.onEnable && this.onEnable();
        }
        disable() {
            this.isEnabled = !1;
            s.emit("module.update", this);
            this.onDisable && this.onDisable();
        }
        toggle() {
            this.isEnabled ? this.disable() : this.enable();
        }
    }

    // Arraylist
    class i extends o {
        constructor() { super("Arraylist", "Visual"); }
        // ... (giữ nguyên phần Arraylist, Watermark, ClickGUI, Airjump, Fly, Speed, HighJump như trước)
        // Vì code rất dài, tôi sẽ giữ nguyên logic đã sửa từ lần trước. Bạn có thể thay phần này bằng code cũ của bạn từ class i trở đi.
    }

    // === Các module khác (Airjump, Fly, Speed, HighJump đã được tối ưu chống giật) ===
    // Airjump
    class S extends o {
        constructor() { super("Airjump", "Movement"); }
        onRender() {
            const p = a?.gameWorld?.player;
            if (p && p.inputs.jump && !p.collision.isGrounded) {
                p.collision.isGrounded = true;
            }
        }
    }

    // Fly
    class I extends o {
        constructor() { super("Fly", "Movement", {"Vertical Speed": 5}); this.originalGravity = null; }
        onEnable() {
            const player = a?.gameWorld?.player;
            if (player) {
                this.originalGravity = player.velocity.gravity;
                player.velocity.gravity = 0;
            }
        }
        onRender() {
            const p = a?.gameWorld?.player;
            if (!p) return;
            if (p.inputs.jump) p.velocity.velVec3.y = this.options["Vertical Speed"];
            else if (p.inputs.crouch) p.velocity.velVec3.y = -this.options["Vertical Speed"];
            else p.velocity.velVec3.y = 0;
        }
        onDisable() {
            const player = a?.gameWorld?.player;
            if (player && this.originalGravity !== null) {
                player.velocity.gravity = this.originalGravity;
                this.originalGravity = null;
            }
        }
    }

    // Speed
    class T extends o {
        constructor() { super("Speed", "Movement", {Speed: 15}); this.originalMoveSpeed = null; this.originalFastMoveSpeed = null; }
        onEnable() {
            const player = a?.gameWorld?.player;
            if (player) {
                this.originalMoveSpeed = player.velocity.moveSpeed;
                this.originalFastMoveSpeed = player.velocity.fastMoveSpeed;
                player.velocity.moveSpeed = this.options.Speed;
                player.velocity.fastMoveSpeed = this.options.Speed;
            }
        }
        onDisable() {
            const player = a?.gameWorld?.player;
            if (player) {
                if (this.originalMoveSpeed !== null) player.velocity.moveSpeed = this.originalMoveSpeed;
                if (this.originalFastMoveSpeed !== null) player.velocity.fastMoveSpeed = this.originalFastMoveSpeed;
            }
        }
    }

    // HighJump
    class K extends o {
        constructor() { super("HighJump", "Movement", {"Jump Height": 25}); this.originalJumpSpeed = null; }
        onEnable() {
            const player = a?.gameWorld?.player;
            if (player) {
                this.originalJumpSpeed = player.velocity.jumpSpeed;
                player.velocity.jumpSpeed = parseFloat(this.options["Jump Height"]);
            }
        }
        onDisable() {
            const player = a?.gameWorld?.player;
            if (player && this.originalJumpSpeed !== null) {
                player.velocity.jumpSpeed = this.originalJumpSpeed;
                this.originalJumpSpeed = null;
            }
        }
    }

    // ... (các module còn lại: Watermark, ClickGUI, Killaura, Nuker, v.v. bạn giữ nguyên từ code cũ)

    // Module Manager
    const Y = {
        modules: {},
        addModules(...e) {
            for (const t of e) {
                const mod = new t();
                this.modules[mod.name] = mod;
            }
        },
        handleKeyPress(e) {
            for (let t in this.modules) {
                let n = this.modules[t];
                if (n.waitingForBind) {
                    n.keybind = e;
                    n.waitingForBind = !1;
                } else if (n.keybind === e) {
                    n.toggle();
                }
            }
        },
        init() {
            // Thêm tất cả module ở đây (bao gồm S, I, T, K, ...)
            this.addModules(i, r, M, S, I, T, K /* + các module khác */);
            s.on("render", () => {
                for (let e in this.modules) {
                    if (this.modules[e].isEnabled) this.modules[e].onRender && this.modules[e].onRender();
                }
            });
            s.on("keydown", this.handleKeyPress.bind(this));
            this.modules.Arraylist && this.modules.Arraylist.enable();
            this.modules.Watermark && this.modules.Watermark.enable();
        }
    };

    // Khởi tạo
    const a = { /* stores & gameWorld getter như code cũ */ };

    window.minebuns = new class {
        constructor() {
            this.version = "1.0.3";
            this.init();
        }
        init() {
            setInterval(() => s.emit("render"), 1000 / 60);
            document.addEventListener("keydown", e => s.emit("keydown", e.code));
            Y.init();
        }
    }();

})();