MineFun Ore Highlight

Visual ore highlighting menu for MineFun.io

ही स्क्रिप्ट इंस्टॉल करण्यासाठी तुम्हाला Tampermonkey, Greasemonkey किंवा Violentmonkey यासारखे एक्स्टेंशन इंस्टॉल करावे लागेल.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

ही स्क्रिप्ट इंस्टॉल करण्यासाठी तुम्हाला Tampermonkey किंवा Violentmonkey यासारखे एक्स्टेंशन इंस्टॉल करावे लागेल..

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

ही स्क्रिप्ट इंस्टॉल करण्यासाठी तुम्हाला Tampermonkey यासारखे एक्स्टेंशन इंस्टॉल करावे लागेल..

ही स्क्रिप्ट इंस्टॉल करण्यासाठी तुम्हाला एक युझर स्क्रिप्ट व्यवस्थापक एक्स्टेंशन इंस्टॉल करावे लागेल.

(माझ्याकडे आधीच युझर स्क्रिप्ट व्यवस्थापक आहे, मला इंस्टॉल करू द्या!)

ही स्टाईल इंस्टॉल करण्यासाठी तुम्हाला Stylus सारखे एक्स्टेंशन इंस्टॉल करावे लागेल.

ही स्टाईल इंस्टॉल करण्यासाठी तुम्हाला Stylus सारखे एक्स्टेंशन इंस्टॉल करावे लागेल.

ही स्टाईल इंस्टॉल करण्यासाठी तुम्हाला Stylus सारखे एक्स्टेंशन इंस्टॉल करावे लागेल.

ही स्टाईल इंस्टॉल करण्यासाठी तुम्हाला एक युझर स्टाईल व्यवस्थापक इंस्टॉल करावे लागेल.

ही स्टाईल इंस्टॉल करण्यासाठी तुम्हाला एक युझर स्टाईल व्यवस्थापक इंस्टॉल करावे लागेल.

ही स्टाईल इंस्टॉल करण्यासाठी तुम्हाला एक युझर स्टाईल व्यवस्थापक इंस्टॉल करावे लागेल.

(माझ्याकडे आधीच युझर स्टाईल व्यवस्थापक आहे, मला इंस्टॉल करू द्या!)

// ==UserScript==
// @name         MineFun Ore Highlight
// @namespace    https://greasyfork.org/
// @version      1.0.0
// @description  Visual ore highlighting menu for MineFun.io
// @match        *://minefun.io/*
// @match        *://www.minefun.io/*
// @grant        none
// @run-at       document-start
// ==/UserScript==

(() => {
    "use strict";

    const CONFIG = {
        toggleKey: ",",

        ores: {
            diamond: {
                names: [
                    "diamond_ore",
                    "diamondore",
                    "diamond"
                ],
                color: "#00aaff"
            },

            gold: {
                names: [
                    "gold_ore",
                    "goldore",
                    "gold"
                ],
                color: "#ffd21f"
            },

            iron: {
                names: [
                    "iron_ore",
                    "ironore",
                    "iron"
                ],
                color: "#ffffff"
            },

            coal: {
                names: [
                    "coal_ore",
                    "coalore",
                    "coal"
                ],
                color: "#111111"
            }
        }
    };

    const state = {
        menu: false,
        enabled: {
            diamond: true,
            gold: true,
            iron: true,
            coal: true
        },
        distance: 999,
        opacity: 0.95,
        markers: new Map()
    };

    let panel = null;
    let markerLayer = null;

    function cssEscapeSafe(value) {
        return String(value).replace(/[^a-zA-Z0-9_-]/g, "_");
    }

    function createUI() {
        if (document.getElementById("mf-ore-highlight-ui")) return;

        markerLayer = document.createElement("div");
        markerLayer.id = "mf-ore-highlight-layer";

        Object.assign(markerLayer.style, {
            position: "fixed",
            inset: "0",
            pointerEvents: "none",
            zIndex: "2147483645",
            overflow: "hidden"
        });

        document.documentElement.appendChild(markerLayer);

        panel = document.createElement("div");
        panel.id = "mf-ore-highlight-ui";

        Object.assign(panel.style, {
            position: "fixed",
            top: "80px",
            left: "20px",
            width: "245px",
            padding: "14px",
            background: "rgba(12,12,18,.96)",
            border: "1px solid rgba(255,255,255,.18)",
            borderRadius: "12px",
            color: "#fff",
            fontFamily: "Arial, sans-serif",
            fontSize: "13px",
            zIndex: "2147483647",
            boxShadow: "0 10px 35px rgba(0,0,0,.45)",
            display: "none",
            userSelect: "none"
        });

        panel.innerHTML = `
            <div style="
                font-size:16px;
                font-weight:800;
                margin-bottom:10px;
            ">
                ⛏ MineFun Ore Highlight
            </div>

            <div id="mf-ore-status" style="
                opacity:.7;
                margin-bottom:10px;
            ">
                Detector: waiting...
            </div>

            ${makeToggle("diamond", "💎 Diamond", CONFIG.ores.diamond.color)}
            ${makeToggle("gold", "🟨 Gold", CONFIG.ores.gold.color)}
            ${makeToggle("iron", "⬜ Iron", CONFIG.ores.iron.color)}
            ${makeToggle("coal", "⬛ Coal", CONFIG.ores.coal.color)}

            <div style="
                margin-top:12px;
                padding-top:10px;
                border-top:1px solid rgba(255,255,255,.1);
            ">
                <div style="margin-bottom:5px;">
                    Range: <b id="mf-range-value">999</b>
                </div>

                <input
                    id="mf-range"
                    type="range"
                    min="32"
                    max="999"
                    value="999"
                    style="width:100%;"
                >
            </div>

            <div style="
                margin-top:10px;
                font-size:11px;
                opacity:.55;
                line-height:1.45;
            ">
                Press <b>,</b> to open/close.<br>
                Visual only — does not mine or place blocks.
            </div>
        `;

        document.documentElement.appendChild(panel);

        for (const ore of Object.keys(CONFIG.ores)) {
            const cb = panel.querySelector(`#mf-check-${ore}`);

            cb.addEventListener("change", () => {
                state.enabled[ore] = cb.checked;
                updateMarkers();
            });
        }

        const range = panel.querySelector("#mf-range");

        range.addEventListener("input", () => {
            state.distance = Number(range.value);

            panel.querySelector("#mf-range-value").textContent =
                String(state.distance);

            updateMarkers();
        });
    }

    function makeToggle(id, label, color) {
        return `
            <label style="
                display:flex;
                align-items:center;
                gap:8px;
                margin:7px 0;
                cursor:pointer;
            ">
                <input
                    type="checkbox"
                    id="mf-check-${id}"
                    checked
                >
                <span style="
                    width:12px;
                    height:12px;
                    display:inline-block;
                    background:${color};
                    border-radius:3px;
                    box-shadow:0 0 7px ${color};
                "></span>
                <span>${label}</span>
            </label>
        `;
    }

    function toggleMenu() {
        state.menu = !state.menu;

        if (panel) {
            panel.style.display = state.menu ? "block" : "none";
        }
    }

    function installKeys() {
        window.addEventListener("keydown", e => {
            if (e.key === "," && !e.repeat) {
                e.preventDefault();
                e.stopPropagation();
                toggleMenu();
            }
        }, true);
    }

    function objectToName(obj) {
        if (!obj) return "";

        if (typeof obj === "string") {
            return obj.toLowerCase();
        }

        const keys = [
            "id",
            "name",
            "type",
            "block",
            "blockId",
            "blockName",
            "item",
            "key"
        ];

        for (const key of keys) {
            if (obj[key] != null) {
                const value = String(obj[key]).toLowerCase();

                if (value.length <= 150) {
                    return value;
                }
            }
        }

        return "";
    }

    function detectOre(name) {
        if (!name) return null;

        for (const [ore, cfg] of Object.entries(CONFIG.ores)) {
            if (!state.enabled[ore]) continue;

            for (const candidate of cfg.names) {
                if (name.includes(candidate)) {
                    return ore;
                }
            }
        }

        return null;
    }

    function getDistance(a, b) {
        if (!a || !b) return Infinity;

        const dx = Number(a.x ?? 0) - Number(b.x ?? 0);
        const dy = Number(a.y ?? 0) - Number(b.y ?? 0);
        const dz = Number(a.z ?? 0) - Number(b.z ?? 0);

        return Math.sqrt(dx * dx + dy * dy + dz * dz);
    }

    function getPlayerPosition() {
        const candidates = [
            window.player,
            window.localPlayer,
            window.game?.localPlayer,
            window.game?.player,
            window.world?.localPlayer,
            window.client?.player
        ];

        for (const p of candidates) {
            if (!p) continue;

            const pos =
                p.position ||
                p.pos ||
                p.coordinates;

            if (
                pos &&
                Number.isFinite(Number(pos.x)) &&
                Number.isFinite(Number(pos.y)) &&
                Number.isFinite(Number(pos.z))
            ) {
                return {
                    x: Number(pos.x),
                    y: Number(pos.y),
                    z: Number(pos.z)
                };
            }

            if (
                Number.isFinite(Number(p.x)) &&
                Number.isFinite(Number(p.y)) &&
                Number.isFinite(Number(p.z))
            ) {
                return {
                    x: Number(p.x),
                    y: Number(p.y),
                    z: Number(p.z)
                };
            }
        }

        return null;
    }

    function getPossibleBlockSources() {
        return [
            window.world?.blocks,
            window.game?.world?.blocks,
            window.world?.chunks,
            window.game?.world?.chunks,
            window.blocks,
            window.blockMap
        ].filter(Boolean);
    }

    function collectBlocks() {
        const result = [];

        const sources = getPossibleBlockSources();

        for (const source of sources) {
            try {
                if (source instanceof Map) {
                    for (const [key, value] of source.entries()) {
                        const name = objectToName(value) || String(key).toLowerCase();

                        const pos =
                            value?.position ||
                            value?.pos ||
                            (
                                Number.isFinite(value?.x) &&
                                Number.isFinite(value?.y) &&
                                Number.isFinite(value?.z)
                            )
                                ? value
                                : null;

                        if (!pos) continue;

                        result.push({
                            x: Number(pos.x),
                            y: Number(pos.y),
                            z: Number(pos.z),
                            name
                        });
                    }
                }

                else if (Array.isArray(source)) {
                    for (const value of source) {
                        const name = objectToName(value);

                        const pos =
                            value?.position ||
                            value?.pos ||
                            value;

                        if (
                            !pos ||
                            !Number.isFinite(Number(pos.x)) ||
                            !Number.isFinite(Number(pos.y)) ||
                            !Number.isFinite(Number(pos.z))
                        ) continue;

                        result.push({
                            x: Number(pos.x),
                            y: Number(pos.y),
                            z: Number(pos.z),
                            name
                        });
                    }
                }
            } catch (_) {}
        }

        return result;
    }

    function worldToScreen(pos) {
        /*
         * Không giả định một API camera cụ thể.
         * Thử các camera mà client có thể expose.
         */

        const cameras = [
            window.camera,
            window.game?.camera,
            window.world?.camera,
            window.renderer?.camera
        ];

        for (const camera of cameras) {
            if (!camera) continue;

            try {
                if (typeof camera.worldToScreen === "function") {
                    const p = camera.worldToScreen(pos);

                    if (
                        p &&
                        Number.isFinite(p.x) &&
                        Number.isFinite(p.y)
                    ) {
                        return p;
                    }
                }

                if (typeof camera.project === "function") {
                    const p = camera.project(pos);

                    if (
                        p &&
                        Number.isFinite(p.x) &&
                        Number.isFinite(p.y)
                    ) {
                        return {
                            x: (p.x + 1) * window.innerWidth / 2,
                            y: (1 - p.y) * window.innerHeight / 2
                        };
                    }
                }
            } catch (_) {}
        }

        return null;
    }

    function makeMarker(ore) {
        const el = document.createElement("div");

        el.className = `mf-ore-marker mf-${cssEscapeSafe(ore)}`;

        Object.assign(el.style, {
            position: "absolute",
            width: "20px",
            height: "20px",
            transform: "translate(-50%, -50%)",
            border: `3px solid ${CONFIG.ores[ore].color}`,
            boxShadow:
                `0 0 7px ${CONFIG.ores[ore].color},
                 0 0 14px ${CONFIG.ores[ore].color}`,
            background:
                `${CONFIG.ores[ore].color}22`,
            borderRadius: "5px"
        });

        return el;
    }

    function clearMarkers() {
        for (const marker of state.markers.values()) {
            marker.remove();
        }

        state.markers.clear();
    }

    function updateMarkers() {
        const player = getPlayerPosition();
        const blocks = collectBlocks();

        if (!player) {
            setStatus("Detector: no player data");
            clearMarkers();
            return;
        }

        clearMarkers();

        let shown = 0;

        for (const block of blocks) {
            const ore = detectOre(block.name);

            if (!ore) continue;

            const dist = getDistance(player, block);

            if (dist > state.distance) continue;

            const screen = worldToScreen({
                x: block.x + 0.5,
                y: block.y + 0.5,
                z: block.z + 0.5
            });

            if (!screen) continue;

            if (
                screen.x < -50 ||
                screen.x > window.innerWidth + 50 ||
                screen.y < -50 ||
                screen.y > window.innerHeight + 50
            ) {
                continue;
            }

            const key =
                `${ore}:${block.x}:${block.y}:${block.z}`;

            const marker = makeMarker(ore);

            marker.style.left = `${screen.x}px`;
            marker.style.top = `${screen.y}px`;

            marker.title =
                `${ore.toUpperCase()} @ ` +
                `${block.x}, ${block.y}, ${block.z}`;

            markerLayer.appendChild(marker);

            state.markers.set(key, marker);

            shown++;
        }

        setStatus(`Detector: ${shown} marker(s)`);
    }

    function setStatus(text) {
        const el = panel?.querySelector("#mf-ore-status");

        if (el) {
            el.textContent = text;
        }
    }

    function startLoop() {
        let last = 0;

        function loop(now) {
            if (now - last >= 150) {
                last = now;

                try {
                    updateMarkers();
                } catch (err) {
                    console.debug("[MF Ore Highlight]", err);
                }
            }

            requestAnimationFrame(loop);
        }

        requestAnimationFrame(loop);
    }

    function boot() {
        createUI();
        installKeys();
        startLoop();
    }

    if (document.readyState === "loading") {
        document.addEventListener("DOMContentLoaded", boot, {
            once: true
        });
    } else {
        boot();
    }

})();